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Mini 2133 Dead Thread

Posted: Fri Apr 10, 2020 10:05 am
by Professor Moriarty
Spoiler: Roles
Town Rogue - Ame
Town Adventurer - momo
Town Cleric - Lady Chloe
Town Alchemist - Pine
Town Lord - Flight of the Conchords
Town Autofarmer - Raya36
Town Voyeur - springlullaby
VT (UB) - Not Known 15
VT (Restless Spirit) - Hectic
VT (Loved) - Ginngie

Mafia Watcher - Farkset
Mafia Bard - Pink Ball
Mafia Teacher - mastina

Spoiler: Role PM's
Vanilla TownieWelcome, Not Known 15, to Mini 2133: XP Mafia II. Your role is
Vanilla Townie.
Your role costs
4 XP
to upgrade.

You have no special powers.

You win when all mafia members are dead and at least one town member remains alive.

Please respond to this PM indicating you understand your role and your win condition.
The game thread is here.

You have upgraded your role and gained a new ability!
You are now a Universal Backup; the next time someone sharing your alignment dies, you will gain their role.

(Mod note: randomly chosen if multiple people die in the same night)

Vanilla TownieWelcome, Hectic, to Mini 2133: XP Mafia II. Your role is
Vanilla Townie.
Your role costs
3 XP
to upgrade.

You have no special powers.

You win when all mafia members are dead and at least one town member remains alive.

Please respond to this PM indicating you understand your role and your win condition.
The game thread is here.

You have upgraded your role and gained a new ability!
You are now a Restless Spirit; you will continue to be able to vote after you die.

(Mod note: this has a 24 hour cooldown to prevent shenanigans)

Vanilla TownieWelcome, Ginngie, to Mini 2133: XP Mafia II. Your role is
Vanilla Townie.
Your role costs
4 XP
to upgrade.

You have no special powers.

You win when all mafia members are dead and at least one town member remains alive.

Please respond to this PM indicating you understand your role and your win condition.
The game thread is here.

You have upgraded your role and gained a new ability!
You are now Loved and require one more vote to lynch. This effect does not ever go away.


Town RogueWelcome, Ame, to Mini 2133: XP Mafia II. Your role is
Town Rogue.
Your role costs
2 XP
to upgrade.

You have the following abilities:
  • Once during the game, at night, you may target another player. Your target will die and flip, but they will still be able to talk in the game thread (treestumped).
    The day after you use this action, or if you die before using it, the following public mechanic will be unlocked:
    [Lynch]
    All players may vote to lynch another player using VOTE: Player or
    Vote: Player
    . Once a majority is reached, the day ends and that player dies.


  • Each night after you have used the above ability, you may target another player. If your target spent any XP that night, you will gain 1 XP.
You win when all mafia members are dead and at least one town member remains alive.

Please respond to this PM indicating you understand your role and your win condition.
The game thread is here.

You have upgraded your role and gained a new ability!
If you would die while you have at least 2 XP, you will instead survive and lose 2 XP.

(Mod note: strongman still beats this power)

Town AdventurerWelcome, momo, to Mini 2133: XP Mafia II. Your role is
Town Adventurer.
Your role costs
3 XP
to upgrade.

You have the following abilities:
  • When you join a Quest, you will count as two players for the purpose of determining if the Quest succeeds. This does not affect the threshold for determining if a Quest will succeed.
  • When you vote for the Leader of a Quest, your vote will secretly count double.
  • Each night that you are on a Quest, you may target another player who is on the Quest. If the mafia attempt to sabotage that player, the sabotage will fail.
  • If you are elected as Leader of a Quest, you immediately gain 1 XP.
You win when all mafia members are dead and at least one town member remains alive.

Please respond to this PM indicating you understand your role and your win condition.
The game thread is here.

You have upgraded your role and gained a new ability!
You will automatically become the Leader of any Quest you join.


Town ClericWelcome, Lady Chloe, to Mini 2133: XP Mafia II. Your role is
Town Cleric.
Your role costs
2 XP
to upgrade.

Each night, if you have at least 3 XP, you may choose any number of other players to bless. This does not count as a visit and cannot be seen by action investigative roles, but it can be roleblocked. That night, if a player you blessed would be killed by a player you did not bless, you will lose 3 XP and protect the target from the kill, visiting only the target. You will not learn that this has happened or who the target was, though you will know that you lost 3 XP.

You win when all mafia members are dead and at least one town member remains alive.

Please respond to this PM indicating you understand your role and your win condition.
The game thread is here.

You have upgraded your role and gained a new ability!
If you successfully save a player from dying, you will learn the identity of the player who you saved.


Town AlchemistWelcome, Pine, to Mini 2133: XP Mafia II. Your role is
Town Alchemist.
Your role costs
4 XP
to upgrade.

On Night 1, if you are alive, you must choose one of the following Public Mechanics to unlock at the start of Day 2:
[Gift]
During the night, any player may choose to give any amount of XP to another player. The person using this action loses that much XP, and the target gains that much. If the target dies that night, the action fails, but if the user dies, it succeeds.

[Bodyguard]
During the night, any player may pay 1 XP to protect any other player. If the target of this action is targeted for a kill, they will survive, and the user of this action will die unstoppably.

[Gold]
During the night, any player may pay 1 XP to gain a piece of gold as a bonus action. It is not public knowledge what effect this will have.


Then, depending on which Public Mechanic you chose, you will gain a power:
  • If you choose
    Gift
    , you will gain 1 XP whenever the Gift action is successfully used.
  • If you choose
    Bodyguard
    , then if you successfully protect a player using the Bodyguard action, you will not die. (In other words, it will become a Doctor action for you).
  • If you choose
    Gold
    , then each night you will be able to target another player and give them a piece of gold (they will be informed of this). In addition, you know that if every town-aligned player has at least one piece of gold and you are alive, then every town-aligned player other than you will be bulletproof (kills targeting them will fail).
You win when all mafia members are dead and at least one town member remains alive.

Please respond to this PM indicating you understand your role and your win condition.
The game thread is here.

You have upgraded your role and gained a new ability!
On the next night, you may choose one of the remaining Public Mechanics you did not pick and put it into play, gaining the corresponding power.

(Mod note: Alchemist putting a mechanic into play is not an action and cannot be blocked)

Town LordWelcome, Flight of the Conchords, to Mini 2133: XP Mafia II. Your role is
Town Lord.
Your role costs
4 XP
to upgrade.

You have the following abilities:
  • You start with 2 XP, instead of the default 1.
  • Whenever a Public Mechanic is put into play that costs XP to use, you will gain 1 XP.
  • When you die, each living player will gain 1 XP.
You win when all mafia members are dead and at least one town member remains alive.

Please respond to this PM indicating you understand your role and your win condition.
The game thread is here.

You have upgraded your role and gained a new ability!
Any ability that would cost XP costs you no XP to carry out.


Town AutofarmerWelcome, Raya36, to Mini 2133: XP Mafia II. Your role is
Town Autofarmer.
Your role costs
3 XP
to upgrade.

Each night, you will automatically gain 1 XP. This is a passive ability, so it can be performed at the same time as an active ability and it cannot be blocked. However, it replaces your ability to Train.

You win when all mafia members are dead and at least one town member remains alive.

Please respond to this PM indicating you understand your role and your win condition.
The game thread is here.

You have upgraded your role and gained a new ability!
Each night, you may target another player as an action and cause them to gain 1 XP.


Town VoyeurWelcome, springlullaby, to Mini 2133: XP Mafia II. Your role is
Town Voyeur.
Your role costs
4 XP
to upgrade.

Each night, you may target another player. You will learn which types of actions, if any, were taken on your target. The possible action types are: Blocking, Jailkeep, Protection, Miscellaneous, Kill, Role Investigation, and Action Investigation. For each different action type you see, you will gain 1 XP. If your action fails for any reason, you will receive "Your action failed, and you did not receive a result."

You win when all mafia members are dead and at least one town member remains alive.

Please respond to this PM indicating you understand your role and your win condition.
The game thread is here.

You have upgraded your role and gained a new ability!
In addition to your normal action, if any Blocking or Kill actions are used on your target, you will prevent them. (You will still see them and get XP for them.)


Mafia WatcherWelcome, Farkset, to Mini 2133: XP Mafia II. Your role is
Mafia Watcher.
Your role costs
4 XP
to upgrade.

Your partners are Pink Ball,
Mafia Bard
, and mastina,
Mafia Teacher
. You share a private topic in which you can talk at any time while you are alive. You also have a factional kill that one Mafia member can carry out as a bonus action during the night. The kill costs 1 XP for the player who carries it out, but since it is a bonus action, it may be used at the same time as another active ability.

Each night, you may target another player. You will learn the names of all other players who targeted your target with an action that night. For each player that you see visiting your target, you will gain 1 XP.

You win when the mafia control 50% of all living players or nothing can prevent this from occurring.

Please respond to this PM indicating you understand your role and your win condition.
The game thread is here.

You have upgraded your role and gained a new ability!
You will prevent all actions targeting your target. (You will still see them and get XP for them.)


Mafia BardWelcome, Pink Ball, to Mini 2133: XP Mafia II. Your role is
Mafia Bard.
Your role costs
2 XP
to upgrade.

Your partners are Farkset,
Mafia Watcher
, and mastina,
Mafia Teacher
. You share a private topic in which you can talk at any time while you are alive. You also have a factional kill that one Mafia member can carry out as a bonus action during the night. The kill costs 1 XP for the player who carries it out, but since it is a bonus action, it may be used at the same time as another active ability.

Twice during the game, during the day, you may target a player. At the start of the next night, that player will be notified that they can use an additional that night, which may be an additional use of a standard ability or Training. This is an exception to the rule that players may not use any other actions at the same time as Training.

You win when the mafia control 50% of all living players or nothing can prevent this from occurring.

Please respond to this PM indicating you understand your role and your win condition.
The game thread is here.

You have upgraded your role and gained a new ability!
You gain one additional use of your action, and when you use your action, it will affect you as well as your target.


Mafia TeacherWelcome, mastina, to Mini 2133: XP Mafia II. Your role is
Mafia Teacher.
Your role costs
3 XP
to upgrade.

Your partners are Farkset,
Mafia Watcher
, and Pink Ball,
Mafia Bard
. You share a private topic in which you can talk at any time while you are alive. You also have a factional kill that one Mafia member can carry out as a bonus action during the night. The kill costs 1 XP for the player who carries it out, but since it is a bonus action, it may be used at the same time as another active ability.

You have the following abilities:
  • Each night before you have used this power, you will be given a list of all Public Mechanics that were available to be put into play but were not chosen. Once during the game, during the night, you may choose one such Public Mechanic and put it into play. If this Public Mechanic costs XP to use, you will be able to use it for the rest of the game without paying any XP.
  • Once during the game, you may target another player. All non-killing actions targeting that player will fail.
You win when the mafia control 50% of all living players or nothing can prevent this from occurring.

Please respond to this PM indicating you understand your role and your win condition.
The game thread is here.

You have upgraded your role and gained a new ability!
Each night (rather than just once during the game), you may target another player. All non-killing actions targeting that player will fail.


(Mod note: Teacher putting a mechanic into play is not an action and cannot be blocked)

Posted: Fri Apr 10, 2020 10:06 am
by Something_Smart
In post 73, mastina wrote:
In post 69, Farkset wrote:No, but i do think hectic is +town for that post. Enlighten us?
Read the mechanics post again.
Read
all
of it.

Or should I say, read
all
of it.
Did I mention that I love mastina :lol:

Posted: Fri Apr 10, 2020 12:18 pm
by Jingle
:popcorn:

Posted: Fri Apr 10, 2020 12:30 pm
by the worst
:breadcrumbs:

Posted: Fri Apr 24, 2020 3:33 pm
by Flight of the Conchords
Happy with our performance. I think we had a big impact in taking down the most dangerous scum, had generally good reads and i'm unsurprised by the other two scum. Over to the rest of town now.

- Bret

Posted: Fri Apr 24, 2020 4:24 pm
by Flight of the Conchords
Town:
Ame, Raya, Chloe, Spring

Lean town:
Hectic, PB

Lean scum:
NK15, Pine

Scum:
Ginngie, Momo, Mastina, Fark

Here is my readlist I posted in our PT at night phase.
Why did you kill us, Fark? I thought you wanted to 1v1 us.

- Bret

Posted: Fri Apr 24, 2020 5:48 pm
by Professor Moriarty
Farkset is stumped and doesn't have access here.

Spoiler:
Mastina wanted to kill you early on because you were an unknown variable. I think even after she was replaced the rest of the team just sheeped it.

Posted: Fri Apr 24, 2020 6:07 pm
by Flight of the Conchords
I am also happy with out performance although I probably got us killed by posting my solve was Mastina+(Ginngie+Raya36)/Pink Ball in public then retracting my townread on Farkset too + the only 2 capture votes were on PB / Farkset.

-Jemaine

Posted: Sat Apr 25, 2020 8:28 am
by Flight of the Conchords
So what was the item and who got it?

-Jemaine

@Co-mod:
Q: What's the difference between the Aussie Rugby team and the Sydney harbour Bridge?
A: Not everyone has walked over the Sydney harbour bridge.

Posted: Sat Apr 25, 2020 8:30 am
by Professor Moriarty
Sword of Great Justice

Your vote secretly counts double. This does not affect lynch thresholds and will not be publicly revealed in votecounts. It is disabled in LYLO and MYLO.

You would have gotten it, unfortunately.

Posted: Sat Apr 25, 2020 1:28 pm
by Flight of the Conchords
In post 1287, Ame wrote:
FotC I really enjoyed playing with you both. I hope to play together again in the future.
Thank you Ame. You were great to play with too. <3
Can't say that for everyone in this list.

- Bret

Posted: Sun Apr 26, 2020 10:30 am
by Jingle

Posted: Wed Apr 29, 2020 4:28 am
by Lady Chloe
Regretfully, I could not have kept up with this game. I am in no mental state to continue Mafia as of this moment.

FotC,

You were a delight to play with.

Creature,

Please dispel the evils that surround our slot, and the town.

Professor Moriarty,

Thank you for modding, you've both done so with grace.

Posted: Wed Apr 29, 2020 8:00 am
by Jingle
In post 9, Professor Moriarty wrote:
Sword of Great Justice

Your vote secretly counts double. This does not affect lynch thresholds and will not be publicly revealed in votecounts. It is disabled in LYLO and MYLO.

You would have gotten it, unfortunately.
Honestly probably for the best that it die with someone with good reads rather than survive with someone with bad reads.

I really need to catch up on the game. I’m excited to see what choices have been made.

Posted: Thu Apr 30, 2020 10:25 pm
by Flight of the Conchords
Aww Ame no, Raya doesn't kill a slot on N1 that calls her a strong town read. ;-;
In post 13, Jingle wrote:Honestly probably for the best that it die with someone with good reads rather than survive with someone with bad reads.
Very true.

- Bret

Posted: Thu Apr 30, 2020 10:31 pm
by Flight of the Conchords
In post 12, Lady Chloe wrote:FotC,

You were a delight to play with.
You too. Hope things improve for you.

We're planning to take the hydra out again, just looking for the right game to join.

- Bret

Posted: Thu May 07, 2020 5:17 pm
by Knightmare491
It's annoying how so many people were doing nothing in the game but were getting Town read anyway, and ofc I rolled scum in that scenario lol

Posted: Thu May 07, 2020 5:20 pm
by Knightmare491
Still think the game is possible to win, if these 2 fucks are killed

Spoiler:
Ame, Hectic


If it wasn't deadline I would have survived yesterday bleh

Posted: Thu May 07, 2020 9:34 pm
by Jingle
I very much think the last scum has a chance here. I think that multiple town deaths in a row is going to be pretty morale breaking if they can pull it off and town will really struggle to keep it together at that point.

Posted: Fri May 08, 2020 5:41 am
by Knightmare491
Pine has literally been prod dodging for the entire game, that's pretty disrespectful tbh.

Posted: Fri May 08, 2020 1:23 pm
by mastina
In post 1, Something_Smart wrote:Did I mention that I love mastina :lol:
<3
This game would've been so fun to be in.
Don't think it'd have made a difference, we probably still lose from being fucked by the perfect on-point treestump that basically singlehandedly killed off one of the most crucial scum members in the game (I could die safely! We planned for me to die! We did NOT plan for Farkset to die!), so that action pretty much singlehandedly won the town the game, butstill.

It would've been a fun loss all the same. :(

Posted: Fri May 08, 2020 1:25 pm
by mastina
In post 6, Professor Moriarty wrote:
Spoiler:
Mastina wanted to kill you early on because you were an unknown variable. I think even after she was replaced the rest of the team just sheeped it.
Yeah, your performance was good enough where it
would
have earned you the nightkill...
...But it
didn't
earn you the nightkill...
...Because you
already were
the planned nightkill from the getgo. :P

From the onset, immediately, for variable control, you were instantly locked in as our N1 kill.

Posted: Sun May 10, 2020 2:31 pm
by Something_Smart
Note to self: In XP Mafia 3, remind people explicitly that training has to be submitted as a night action :facepalm:

Posted: Wed May 13, 2020 12:22 am
by Flight of the Conchords
I do think scum still has a chance. This town has had serious issues with a number of slots from the outset, and the scum deaths have happened in spite of them. Gingie irreparably damaged his slot. NK15 and alisae are likely lynches. You would hope PB would be somewhere in there, or next, but i'm not counting on it.

- Bret

Posted: Wed May 13, 2020 12:27 am
by Flight of the Conchords
In post 22, Something_Smart wrote:Note to self: In XP Mafia 3, remind people explicitly that training has to be submitted as a night action :facepalm:
You have been fine. You put extra restrictions and warnings on the game, yet still people have failed to read the rules and/or their role PMs. That's not on you.

- Bret