Communication outside the thread (if your role specifically allows it) is allowed until the game begins.
You may not quote private communication of any kind. This includes moderator-supplied information (either real or fabricated) of any kind. Paraphrasing (for role claims, etc.) is acceptable.
There is to be NO personal communication outside of the forum postings unless your role PM specifically allows it.
Activity/Prods/Replacements
Prods of missing players will be issued after 24 hours of no activity.
A prodded player has 24 hours to respond to the prod, after which time a replacement search will begin. The prodded player may re-enter the game so long as no replacement has been found.
A player who has been prodded 3 times is subject to possible replacement without further notice.
If you anticipate being unavailable for more than 36 hours please PM me or post in the thread to declare V/LA.
I reserve the right to force replace players who need extensively long V/LA at my own discretion.
Deadlines
Deadlines for this game will be 72 hours for Day Phases and 24 hours for Night Phases.
Extensions are given only in extreme circumstances.
If you have a role with a Night action your choices are due to me by the posted deadline. If I do not receive your choice via PM by the posted deadline you will forfeit your actions.
Player Actions/Voting/Player Death
A simple majority of all living players must agree on one person (via voting) for a Lynch to occur (simple majority = ½ # of living players +1, rounded down). If no one has a simple majority of votes at deadline a No Lynch will occur.
Votes must be bolded or use the [.vote] tags to be counted (e.g.
Vote: Player
or VOTE: Player).
Unvotes are not necessary before changing votes.
You may
Vote: No Lynch
- a simple majority of these vote types are required to send the game to Night phase without a Lynch.
Votes made using nicknames or abbreviations will be counted at my discretion. Fake vote gambits should be executed at your own peril. If I think its a vote, then its a vote.
Miscellaneous
I will use
Bolded Dark Blue
(#004080) for Mod posts. Don't impersonate me. No invisible/small/encrypted text is allowed.
Any situation not explicitly covered above is subject to my discretion and will be handled as I see fit on a case-by-case basis.
faside22 roleblocks Ame - Ame is roleblocked
goggledygook gives fruit to HoldenGolden - HoldenGolden receives fruit
bugspray kills HoldenGolden - HoldenGolden flips Vanilla Townie
Ame tracks inutile - fails due to roleblock, receives NO RESULT
Night 2:
gobbledygook gives fruit to farside22 - FAILS due to Loyal modifier
farside22 kills Ame - Ame flips Town Tracker
Ame tracks popopopopopopo - popopopopopopo visited NO ONE.
In post 1222, farside22 wrote:That said i was not thrilled with the set up. 2 role that are in essence investigative roles is typically town sided.
Without gg ability i think po×7 would have been lynched by most standards
My initial take was similar to yours. Roleblocker > One-Shot Roleblocker was the only change made to the setup during review. A full Roleblocker was determined to be too likely to create a false positive from the Loyal Fruit vendor. My purpose for the Roleblocker was to check a second claimed power role so that the first could be nightkilled.
Having seen the game played out, I stand by the change being an improvement to the setup. While both town power roles were investigative in nature, neither gave hard confirmation of alignment in the early game, and mafia had sufficient tools to neutralize them in the late game.
Going to give it a few weeks for my commitments to die down before going to the queue with Blitz IV, but I do have plans for another. Players from this game will have first dibs on pre-in's.