In post 71, ItalianoVD wrote:Frogsterking said he’d be back after he washed the dishes. He hasn’t returned yet so he must have either had a whole lotta dishes or his girlfriend said he can’t play with his friends, for not doing those dishes. Can’t wait for him to return and tell us what happened.
It was actually a little bit of both.
RVS
VOTE: Tatsuya
Intro
: I live in the US in the state of Ohio, I'm 26, I'm working on a website and thought this game would be a good way to work on my writing skills. Despite the age of this account I am not an experienced mafiascum scumhunter and have not played since 2012.
I have extensive experience in this genre of game but very little in the forum format. I'm going to share a couple of my thoughts on this genre of game in general and how to win, this lobby and the players so far, and whatever else i think of while I'm writing that.
How I think about mafia-type games (mafia, secret hitler, werewolf, etc.)
: I think players who play this genre develop a style over time (and with it a preference for different formats of the game and situations which occur within those games). One way I think about the style-difference is if the player is logical vs behavioral, logical being that they focus on making the highest percentage play in the situation and behavioral focusing on minutiae of what the other players are saying and attempting to find hidden indicators of the players alignment. I think logical players tend to excel in fields like law, accounting, medicine, and is linked with a personality trait from the big five called Conscientiousness. These guys excel in setups that have many mechanics and require more detailed technical knowledge of the game and the format it is being played in. I believe behavioral players are linked with a personality trait also from the big five called Openness to experience and as such often have some kind of arts background. They excel in setups such as this one without many complex mechanics and the possibility of low info lylo situations with no clears. Most players eventually develop some traits of both even if they heavily lean one way.
I think people also have different communication styles they prefer which i think about as analytical, accommodating, and assertive. Most of us will use each of these styles but have a default one we prefer. We tend to be more receptive when others talk in our default state or the one we're in at the moment.
Another trait from the big five I think about a lot while playing games these types of games is agreeable vs disagreeable, which means how likely you are to be trusting, cooperate, empathetic vs skeptical, competitive and distrusting.
My thoughts on this lobby so far:
I think this lobby has an above average chance for a town win because of the high level of activity and presence of players who have already completed at least one game. The main issue I see going forward is a double edged one, and its that there (seem) to be a lot of disagreeable players in this lobby which will make the game more difficult to play for both sides.
I think the newbie setup is extremely town sided (to account for the presence of players learning the game.) Scum are going to have to survive so many mislynches they are going to be making so many lies and i think most players are going to really suffer in the scum role as long as the town is not really ISP or eating each other alive.
loz:
I do not believe he has posted yet.
ItalianoVD:
I think he/she might be slightly older than the other players and/or have some type of sales background and that causes them to come off a little more slick than the other players. I think this is just a trait of theirs and not really indicative of their alignment. Seems like more of a logical player to me.
shellyc:
Very aggressive, very assertive communicator. Pretty indicative of a behavioral player, maybe has some kind of arts background. Similar to how I played when I was younger. Sometimes a good d1 lynch candidate if he/she is scum telling a little and disruptive to the communication of the town.
Redados:
Seems like d1 lynch bait. I'm not really sure much about him/her yet, I'm curious to see what the rest of his/her posts are like.
rocknil:
I'm not sure, I don't believe he/she has posted much yet.
MUSHSHAGANA:
Seems like the type of player that is safe on d1 but comes under fire later. Seems like he has some kind of arts background. Another assertive communicator but more agreeable (so far) than the others.
MagikHorse: (SE)
Seems like classic d1 lynch bait. Seems analytical and disagreeable. I think there is a high chance they will come under fire soon and a low chance they will ever become a solid d1 lynch.
Tatsuya Kaname: (SE)
Seems like a normal intro.
Conclusion
:
I'm a heavily leaning behavioral style player which means i hunt for hidden indicators of a players alignment. I am an analytical communicator and disagreeable.
I advocate for town to play with this strategy: Plan to use the full 10 days available for the d1 lynch. Keep the activity levels very high, keep the pressure very low during the early days so that everyone gets to open up and have some input and then escalate the pressure during the last few days of the d1 lynch on the best targets to get some solid scum tells.
I'm looking forward to seeing where this game goes and my main goals are to be protown and get some sick d1 reads!
Bruce: Terry. I've been thinking about something you once told me... and you were wrong. It's not Batman that makes you worthwhile; it's the other way around. Never tell yourself anything different.
Terry: ...Thanks.