I think this is probably balanced. 1x vig with no possible failure mechanism = game is guaranteed to get on odds again (since it starts on evens). Vig + friendly neighbor = two conftown. Watcher is gated, but scum knowing it exists mean that they can't just recklessly kill the conftown here.
Just need the roles and then it'd be a /pass from me.
Posted: Sun Sep 13, 2020 3:10 am
by callforjudgement
There is one possible failure mechanism: that the vig gets eliminated D1 without a chance to claim. I don't think that this is at all likely, though (of course, now that I've said that…), and town probably deserve the loss if it happens.
Anyway, role PMs (these assume scum+Neighbour daytalk, which needs to be mentioned in the game rules):
Result PMs
: "Nobody else targeted
target
last night"; "
player
targeted
target
last night"; "
player
and
player
targeted
target
last night", etc.; (not possible in this setup, but listed in case you need to answer questions about how the role works) "Your action failed, and received no result".
Result PM
: (sent to the Friendly Neighbour's target) "
player
is town".
Result PMs
: (sent to the Neighbouriser's target) "You have gained access to the following Private Topic:
link
"; (in the Private Topic) "
player
now has access to this Private Topic".
Result PMs
: "
target
did not target anybody last night"; "
target
targeted
player
last night"; (not possible in this setup, but listed in case you need to answer questions about how the role works) "Your action failed, and received no result".
Mod notes
: The information in an Informed player's role PM is not part of their role; it works more like an investigation result. As such, if the Informed Mafioso dies, they should flip simply as "Informed Mafioso"; the actual information that they know (including the note about what a Watcher is) should be omitted or redacted.
Posted: Sun Sep 13, 2020 11:50 am
by callforjudgement
Note to whichever moderator gets this setup: take care to avoid sending people the mod notes / result PMs in addition to the role PMs. It's probably safest to copy-and-paste from the post itself, rather than its source code.
Posted: Wed Sep 16, 2020 8:21 pm
by mastina
I'd like to note on a technicality that both results listed as not possible in this setup (Watcher/Tracker) are in fact possible in this setup (two people can visit one player the watcher is watching; the tracker can track someone which is the result listed as impossible), but obviously otherwise, roles are good, so:
/pass
Posted: Thu Sep 17, 2020 2:39 am
by callforjudgement
The "(not possilble)" result is the no result result (it applies to the result after it, not the result before). There aren't any manipulative roles or modifiers in the setup.
Posted: Thu Sep 17, 2020 10:32 am
by mastina
Ah. My bad, misread the punctuation.
Posted: Mon Feb 01, 2021 3:51 am
by lendunistus
assuming this uses natural action resolution? (this is a normal game so most likely, just wanted to double check)
also, anything else I should know? thanks!
Posted: Mon Feb 01, 2021 8:51 am
by implosion
Yes, normal games use NAR. Most of the time it won't really matter which specific action resolution you're using, though.
Posted: Mon Feb 01, 2021 3:24 pm
by callforjudgement
I keep forgetting to leave extra space between the role PM and mod notes, so take care when copy-and-pasting.