Bad Idea III Scum PT
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Toogeloo Jack of All Trades
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I'm not likely to be shot early. I've been gone a bit, and I really don't have many adversaries on mafiascum. I could easily make due with being a goon since I think higher profiles will be scanned before me, and cops will likely have claimed before scanning me, assuming I'm not totally obvious.
I've a history of being an idiot savant as mafia aligned.- Toogeloo
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Toogeloo Jack of All Trades
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Don't forget the setup is:
12 Town Dayvigs
2 Town Cops
3 Mafia Goons
1 Mafia Godfather
Claiming Cops seems a bit reckless for long term survivability unless you think you aren't going to be someone around for long term anyways. In which case, claiming Cop to out the other Cops might at least garner a win. Whoever is Godfather (currently Diamond) should be claiming Day Vig though.- Toogeloo
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Toogeloo Jack of All Trades
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I read it as each of us has our own day kill, not a shared day kill. If I day kill on Day 1, I cannot day kill for at least 24 hours into Day 2, however, any of you three can day kill immediately.In post 9, DiamondSentinel wrote:Anyways, we kill as a squad, so our CD is shared. No way TSQ would keep track of that.
@Mod: Correct me if I am wrong.- Toogeloo
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Toogeloo Jack of All Trades
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I popped in just on a lunch break. I don't usually play more than a couple hours a day at most, but if you need me at specific times, I can try to be around. I don't intend on posting in the game for the first hour, if it manages to even stay up that long (which it won't almost assuredly).
Also, heads up, I rarely play on Friday nights and Sundays at all. Friday night is family night, so my family and I are usually playing board games and watching movies. Sundays we try to keep our online devices off.- Toogeloo
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Toogeloo Jack of All Trades
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I'm not up to date on people's alts. The only names I recognize as possible high priority are UT and TBone. The worst is the only other town aligned player I feel is likely to town tell early, even if they tend to be overly off in their reads. Everyone else I either don't recognize, or don't feel strongly about their play to know if they should be a considered an early threat.- Toogeloo
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Toogeloo Jack of All Trades
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Day 2 will probably be the last time a day kill can be made without heavy suspicion, but I feel like people who do Day Kills that hit town are more likely to draw Cop Scans as well.
We have a 1-in-6 shot to kill a Cop tonight. So, if we are shooting blind for Cop, we could also just pick a target none of us are associated with that won't link to kill analysis.- Toogeloo
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It might be worth having a side screen with bolded Kill: <target> for myself, esurio, and Penguin in the event we get cop scanned, and then fill in the black with the Cop. Obviously, we won't all be on 24/7, but if we are found guilty, using our Vig to kill the Cop is the best solution instead of wasting a night kill on that Cop and being vigged ourselves, so if we have the opportunity to strike first on a scan result, we should take it.- Toogeloo
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Toogeloo Jack of All Trades
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10. T-Bone -
13. PrivateI - Zoraster, TBone
14. Zoraster -
16. -hugs- - TBone
17. PokerFace - TBone, micc
Zora didn't give any indication of a scan in his one post. TBone had more posts but also didn't indicate a scan. -hugs- didn't get a post in on Day 3, so his only inno claim is on TBone. Killing any of these 3 and getting a Cop flip is the most rewarding, but also the bigger gamble. I'm more inclined to believe that a Cop would be trying to get their scans out as soon as possible so that if they die, they have the information present.
PokerFace doesn't strike me as Cop. He cast suspicion on Echo and myself for claiming a scan on MC on Day 2, but he didn't scan either of us that evening? He scanned Micc who was in agreement with suspecting Echo and I.
PrivateI is playing low key, but also scanning targets who might actually be a boon to town long term, and getting those scans out early.
My preference is to shoot PrivateI.- Toogeloo
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Toogeloo Jack of All Trades
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Toogeloo Jack of All Trades
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I just got in to say I would be busy tonight, as per my warning ahead of time. Seems like I missed something lol.
My only concern is that Penguin and I are probably linked now.
With the two real day night phase, the thread opens back up on Sunday, which I won't be online for. If we did just kill the Cop, and Penguin ends up getting vigged for it, we could argue that the Godfather has already been scanned and that was why Penguin felt brazen enough to fire and kill Paradox.
At any rate I'll check this topic tomorrow, but see you all Monday as well.- Toogeloo
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Toogeloo Jack of All Trades
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Well, herald and Echo aren't actually cleared, neither is Micc though it could be argued he was the night 2 scan, which explains the heavy town read by paradox.
What's actually going to kill us is the 24 hour cooldown of the day vig. Since esurio and I can't shoot for 24 hours, Micc and Zora will probably shoot us first. Then it gets into cooldowns, and your shot on Paradox was extremely scummy, so you'll probably die quick.
What's likely to happen is Micc or Zora will make a kill tomorrow, our best case being zora kills Micc. We Kill Zora that night because all town will have shot, and then it's a 24 hour waiting game for either esurio or I to shoot (for more WIFOM).
Do I think that'll happen, probably not.- Toogeloo
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Toogeloo Jack of All Trades
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At some point, it will be figured out that goons can shoot. Our best play might be to speculate that goons can fire, but they can't fire on subsequent days, like Goon A fires Day 1, Goons B and C can't fire Day 2, but can on Day 3. They'd have the same 24 hour stipulation.
I'm just trying to spitball some ideas that might give us some outs. Smart people will have figured out that the scum team as a whole has a day vig instead of just the Godfather though, but still any WIFOM we could add to the pot might make things easier.
Considering we did everything right, and town shot themselves in the foot... like a lot... literally... this game might have ended up being a bit town sided still and a difficult climb from the beginning. Two Cops is hard to combat.- Toogeloo
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Toogeloo Jack of All Trades
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Micc will kill one of us tomorrow.
The day after that will be a race to the 24h cooldown. Killing petapan is probably of high importance since they shoot quick. Echo might be a scary possibility too. It may be worth shooting petapan tonight even though I doubt zora shoots Micc tomorrow anyways.
I'll leave it to you guys. The crucial part of reaching parity will be the 24 cooldown shot though.- Toogeloo
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Toogeloo Jack of All Trades
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If we are going to have any shot at winning this, we need to ensure that whoever is last town alive has as long a Kill cooldown as us.
So killing zora ensures all town will have 24 hour cooldown when Micc shoots tomorrow. Then we kill petapan tomorrow night.
Next day, it's a race to 24 hours and we kill one of Micc or Echo and night kill the other.- Toogeloo
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Toogeloo Jack of All Trades
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I mean, just run through the numbers.
Micc kills one of us tomorrow.
-Micc, Echo, peta, 2xGoon
-We kill petapan
Doesn't matter who gets the kill in on the next day.
-If we get the kill in, we win that night with the night kill.
-if town gets the kill in, we kill the town didn't shoot. The other town has a 48 hour cooldown, we still have a 24 hour cooldown.
We kill the final day.- Toogeloo
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I honestly think the best course of action is to not shoot at all until final day. No point in accidentally killing ourselves because we mistime a cooldown.
@MOD - I don't know if you saw my previous post, but there isn't any way scum can lose this. We can play it out, sure, but I think it might just be wasting time, tbqh.
No matter how each day goes, as long as we kill the Town player with the lowest cooldown, we will outlast them and win. I respect whatever decision is made, I just wanted to make you aware that scum can't lose this game.- Toogeloo
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Micc hasn't shot. After he shoots, we are all 24 hours. Even if he shoots, we kill whoever at night (2 town, 2 scum remain).
Town kills us next day (assuming no race) after 24 hours, that player is now on 48 hour cooldown. The surviving scum kills the other town on 24 hour cooldown that night. 1 scum, 1 town remain. The scum has 24 hour cd, the town has 48.- Toogeloo
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