The Bulge's Large Normal Review, October 2020
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The purpose of the traitor neighbours is to try to make the game more fun for them. I've never rolled traitor myself but I know people often find the role boring to play. This adds a very dynamic sort of sidequest, which can end up being a drawback or an advantage depending on where the hood discussion goes. This setup was submitted under the assumption that the two would not be informed of each other's roles, making for a potentially very interesting post-game read. If this is not considered Normal please let me know but I see nothing in the Rules explicitly against this.
I'll definitely take away the 1-shot doc. I'm curious though, under Normal guidelines would they still return inno to a gunsmith after using the shot?
I'm not married to those fruit vendor modifiers, I just liked the idea of two town-aligned fruit vendors with slightly different utilities. We could possibly give the town more power with different modifiers? Make one weak or loyal?
The double universal backup gives two copies of whichever town pr dies first (unless that's not actually how it works under Normal guidelines but I don't see why it work any differently!). Worst case scenario is double millers, which in this setup actually hurts scum and not town. I'm worried about what throwing a vig into the mix for that reason. Obviously the setup is [very intentionally] swingy as is but I tried to not give too much power to either side, so as to not let the swinginess be too detrimental, if that makes sense.- The Bulge
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Zoologic
featuring photos curated by Peter Uetz
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Replaced
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Spoiler: VT Sample Role PM- The Bulge
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Mafia Cop
Mafia Roleblocker
Mafia Goon
Mafia Goon
Mafia Traitor Neighbour
Mafia Traitor Neighbour
Town Miller
Town Simple Fruit Vendor
Town 1-shot Bulletproof Gunsmith
Town Protective? could keep the babysitter or do jk? stuck here
Town 3-shot Vigilante
Town Universal Backup
Town Universal Backup
Vanilla Townie
Vanilla Townie
Vanilla Townie
Vanilla Townie
Vanilla Townie
Vanilla Townie
Vanilla Townie
Vanilla Townie
how is this looking- The Bulge
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I would go a step further and argue that the rules are not only ambiguous but contradictory in the case of two traitors
hopefully I'm not just making a case here for "double traitors are not Normal" lol but I think it does demonstrate that the wording of the wiki, as is, does not adequately account for two traitors and thus shouldn't be a reliable basis for this ruling.•knows the identities of all of the Mafia team
•identity is not known by the Mafia team, although they should know a Traitor exists
I do agree however that the tricky wording that would be required is perhaps a point against leaving them uninformed. but if I can come up with something that works and that we all agree on, isn't this point purely hypothetical?
given only four names and no further information, that should be a tip off at the very least that something is up (unless that's not the only info a normal single traitor gets, if they learn roles or whatever as well then pretend I'm talking about all that). all it takes is for one of them to connect the dots and take the gambit of claiming or otherwise heavily hinting. the neighbourhood resolves itself and stabilizes, or doesn't and is hilarious in retrospect. it plays nicely into the idea of a neighbourhood with two uninformed scum and an additional traitor sidequest.- The Bulge
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double UB was probably the "concept" I cared least about here, so I'm fine scrapping it to allow for more design space, and you have a very fair point.In post 29, schadd_ wrote:you would have a nearly impossible time selling me on two UBs being normal - scum are punished if they kill a good PR first, this makes people very very upset in post game
I will get going on the PMs in the next few days.i'm fine with traitors not knowing about each other, though i will be paying attention to your role PMs that the wording couldn't be parsed as ruling out other traitors. something i don't know if i ever voiced is that i think the neighborhood would be very fun and i'm interested to see how it goes
I really really really like the idea of informing each traitor of a different groupscum's role. This gives them another more tangible reward for solving each other.here is a setup i would be down with:
Spoiler:
BP Miller is fine.
Already said I like even/odd for gating the gunsmith so this is good.
I think the Babysitter has to be Lazy or else 3p limlo could end in a draw with a miselim and probably a mess of other potential end-phase fuckery.
I still like the vig having 3 shots with just a singular UB but that can be tweaked if we feel the need.
Odd-night JK is fine but I'll see if there's something else I'd prefer. What's your reasoning on that?- The Bulge
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In post 33, The Bulge wrote:should the babysitter protect from all kill attempts or only one per night? I personally would rather the former.- The Bulge
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