I'll get the role pms and stuff done when the setup is finished cos I just came off wrapping up my previous game. You can find that game here and a list of all the threads to see what my take on that stuff looks like here.
Posted: Thu Oct 29, 2020 1:42 pm
by implosion
Primary: Flavor Leaf
Secondary: Ircher
Posted: Thu Oct 29, 2020 2:01 pm
by Mizzytastic
Hey, just wanted to say in the game balance thread there's been discussion that predesigns get held to a higher standard of ensuring its something people want. I'm happy to be held to that standard for a better game.
Also ego
Posted: Thu Oct 29, 2020 2:32 pm
by Flavor Leaf
I'll need some time to soak the setup in, but I don't love the Universal Backup side of things. Maybe I'm just biased against that role. The setup isn't like crazy or anything, I don't think many changes need to be made.
Role Watcher, does that mean it only watches for actions made, not factional like scum kill?
I like Activated IC, so maybe we can fit that in there. I think Universal Backup doesn't get to activate it again, it might just auto activate if the IC is activated? Ircher, what do you know about that? My thought process behind it is a 2-shot Cop who's used 1 shot and dies, only 1-shot Cop would be Backed Up because they used one, right? Activated IC should, in theory, be the same thing?
Posted: Thu Oct 29, 2020 2:38 pm
by Mizzytastic
Role Watcher gets role names, instead of player names. It's listed as normal on the wiki but if that's inaccurate I'm happy to change it been as if it's not normal it's also not necessary for the initial design idea I had
Posted: Thu Oct 29, 2020 2:43 pm
by Mizzytastic
UB was me trying to avoid town getting loads of night actions all at once cos that was a problem with hey first draft of my previous design. An activated IC + IC backup does sound interesting instead but I'd be worried about the two ungated protectives just keeping the IC alive or being a required use of the strongman shot or something. Maybe the rolestopper would need to be indecisive?
Posted: Thu Oct 29, 2020 2:48 pm
by Ircher
In post 4, Mizzytastic wrote:Role Watcher gets role names, instead of player names. It's listed as normal on the wiki but if that's inaccurate I'm happy to change it been as if it's not normal it's also not necessary for the initial design idea I had
This is my understanding of the role as well.
---
Re: Universal Backup and Activated IC : I don't think I've seen that combination before, but your interpretation of the interaction seems reasonable. At the same time though, I feel the opposite interaction is also reasonable as Activated doesn't really seem to be a persistent effect. Take an Activated Bulletproof for instance. When they use their ability, they are bulletproof on that night, but on subsequent nights, they aren't bulletproof. A person who inherits Activated Bulletproof (without restrictions) can certainly activate it on a following night. The thing that makes activated IC a bit different is that further activations have no real effect. I think I personally lean towards the latter in that the inherited activated IC not being immediately revealed.
---
Another thing to be wary of with Universal Backups: If multiple roles die in a night, a choice needs to be made as to which role is inherited. The traditional choice according to the wiki is the mafia factional kill is prioritized; the main thing is to make a choice now during the review phase so the setup is deterministic.
Posted: Thu Oct 29, 2020 2:52 pm
by Ircher
Also, in my experience, X-Shot Ninja and X-Shot Strongman are activated roles; that is, the user has to specify the exact night they wish to use their power. I'm not sure the passive "use when first relevant" variant is normal.
Posted: Thu Oct 29, 2020 2:57 pm
by Mizzytastic
I was going with that order with the UB because that was on the wiki. Is that something that gets mentioned in the role pm (generalised to hide what multiple kills there can be of course) or just answered if the player asks?
Pedit: again, I'm going off the wiki here and it was unclear. I guess it's a bit stronger for the scum that way, but fairer for them to know it's gone. Am I right in understanding that a ninja or strongman shot applies for all the relevant abilities that night?
Posted: Thu Oct 29, 2020 3:04 pm
by Ircher
I don't think you have to specify anything special in the role pm regarding the UB inheritance order. You just need to know how you are going to resolve it (rather than doing so randomly which is abnormal) and of course if someone asks.
Posted: Thu Oct 29, 2020 3:57 pm
by Flavor Leaf
In post 4, Mizzytastic wrote:Role Watcher gets role names, instead of player names. It's listed as normal on the wiki but if that's inaccurate I'm happy to change it been as if it's not normal it's also not necessary for the initial design idea I had
I've just been away for a while, so some of the recently added stuff isn't ingrained in me as much as I'd like it to be. That's fine. It's a bit weaker than regular Watcher for sure.
In post 4, Mizzytastic wrote:Role Watcher gets role names, instead of player names. It's listed as normal on the wiki but if that's inaccurate I'm happy to change it been as if it's not normal it's also not necessary for the initial design idea I had
This is my understanding of the role as well.
---
Re: Universal Backup and Activated IC : I don't think I've seen that combination before, but your interpretation of the interaction seems reasonable. At the same time though, I feel the opposite interaction is also reasonable as Activated doesn't really seem to be a persistent effect. Take an Activated Bulletproof for instance. When they use their ability, they are bulletproof on that night, but on subsequent nights, they aren't bulletproof. A person who inherits Activated Bulletproof (without restrictions) can certainly activate it on a following night. The thing that makes activated IC a bit different is that further activations have no real effect. I think I personally lean towards the latter in that the inherited activated IC not being immediately revealed.
---
Another thing to be wary of with Universal Backups: If multiple roles die in a night, a choice needs to be made as to which role is inherited. The traditional choice according to the wiki is the mafia factional kill is prioritized; the main thing is to make a choice now during the review phase so the setup is deterministic.
Yeah, I think it's okay to do it either way, but yes, on the UB, as long as you make the choice pre game, it's okay, that's just a design choice at that point.
I also don't know if scum should have a full Role Cop. It would honestly kinda suck to be Serial Killer and scum Role Cop catches him out because they're a full role cop. 1-shot Role Cop, to me, feels better with the setup, and essentially gives all of Scum 1-shot abilities, which I kind of like as a style.
You can also make the IC a Macho Activated Innocent Child, meaning they can't be protected from a night kill.
However, I believe Rolestopper still would stop a kill, since it's not protecting, it's nullifying, so that could actually be pretty cool synergy.
Posted: Thu Oct 29, 2020 4:11 pm
by Mizzytastic
Role cop (and watcher) would just get the commuter part of the sk cos sk is alignment. Same way a plain sk is vanilla. I guess there is a world where town role watcher sees the sk kill (which they know is a kill cos commuter don't target), scum have role copped the sk and put two and two together but I'm not sure that's worthy making the role cop a one shot over? I guess it also makes it harder for sk to claim a vig. Maybe informing the sk that claiming vig in some way is risky is enough - two players from cross alignments catching the sk out by combing results seems reasonable to me?
Macho would work that way, wiki says it's specifically doctors and bodyguards.
Posted: Thu Oct 29, 2020 4:15 pm
by Flavor Leaf
Blocker and Stopper are going to be able to cancel out each other and cause WIFOM.
Yeah, Macho Activated IC in place of one of those VT could be nice.
I think it's a solid setup.
Rolestopper
Role Watcher
Lazy Roleblocker
Novice Combined Doctor Tracker
Universal Backup
Macho Activated Innocent Child
9* VT
I think it's slightly scum sided still if the SK wasn't in the game, but anticipating SK swing, I think scum can get screwed over, so they need a little bit, and I think this works pretty well.
Posted: Thu Oct 29, 2020 4:22 pm
by Mizzytastic
If Ircher is OK with it too I'll get all the extra stuff up tomorrow (probably afternoon uk time)
Posted: Thu Oct 29, 2020 5:00 pm
by Ircher
The setup looks okay to me; it might be a bit townsided based on comparisons to previously run large normals of a similar size. (Particularly, I'd say town has a lot of moderately strong/strong roles here. That said, mafia has some decent power as well.) If I were to make any changes, it would likely be weakening town some rather than strengthening the other factions. Maybe make the rolestopper X-Shot or some form of any-night-specific.
Posted: Thu Oct 29, 2020 5:08 pm
by Flavor Leaf
2-shot for Rolestopper and Role Watched could work.
Posted: Thu Oct 29, 2020 5:16 pm
by Mizzytastic
I like an odd night rolestopper to line up with the novice starting on night 2.
Posted: Thu Oct 29, 2020 5:17 pm
by Flavor Leaf
that works as well, probably better.
Posted: Thu Oct 29, 2020 5:22 pm
by Mizzytastic
I figured the role watcher was relatively weak so didn't need to gate it but if it had needed gating/modifying i had thought about making it loud
Posted: Thu Oct 29, 2020 5:25 pm
by Mizzytastic
Though I'm not entirely sure how loud interacts with all the blocking floating around. I guess it just doesn't happen so no noise?
Posted: Thu Oct 29, 2020 5:30 pm
by Flavor Leaf
In post 20, Mizzytastic wrote:Though I'm not entirely sure how loud interacts with all the blocking floating around. I guess it just doesn't happen so no noise?
it would just matter if the action went through or not. If it was blocked, the loud action wouldn't go through thus making it it so the receiver wouldn't get notified.
But I think full Role Watcher is fine. It is a low power role, so 2-shot Role Stopper is probably gated enough.
SK is just hard to account for balance wise, but I have modded a fair amount of multiball myself, and I think it's good to lean on the side of town strength in them because of the possible 2 deaths per night for town. Again, gated because of SK commuter ability, but I think it's in a solid spot and won't be able to mech clear the game based on the high number of VT's.
With the 2-shot Rolestopper, I'm happy to let the setup go once we get the Role PM's looked at.
Posted: Fri Oct 30, 2020 2:55 am
by Mizzytastic
Mafia Large Normal 2XX | Etymologies
A game of hidden roles and social deduction.
Modded by
Mizzytastic
. Backup modded by
the worst
. Reviewed for normalcy and balance by
Flavor Leaf
and
Ircher
In this game I will be sharing entries from one of my favourite sites etymonline.com, an etymology dictionary. Sometimes I will be sharing words related to the game of mafia (though obviously not relevant for determining what is going on in the game), sometimes I will go down rabbit holes of related words, sometimes I'll highlight words I know with interesting etymologies or relations and sometimes I'll just get curious about a word and post whatever I find.
"joy, fun; game, amusement," common Germanic (cognates: Old Frisian
game
"joy, glee," Old Norse
gaman
"game, sport; pleasure, amusement," Old Saxon
gaman
, Old High German
gaman
"sport, merriment," Danish
gamen
, Swedish
gamman
"merriment"), said to be identical with Gothic
gaman
"participation, communion," from Proto-Germanic
*ga
- collective prefix +
*mann
"person," giving a sense of "people together."
The -
en
was lost perhaps through being mistaken for a suffix. Meaning "contest for success or superiority played according to rules" is first attested c. 1200 (of athletic contests, chess, backgammon). Especially "the sport of hunting, fishing, hawking, or fowling" (c. 1300), thus "wild animals caught for sport" (c. 1300), which is the
game
in
fair game
(see under
fair
(adj.)), also
gamey
. Meaning "number of points required to win a game" is from 1830.
Game plan
is 1941, from U.S. football;
game show
first attested 1961.
Spoiler: Alive
Spoiler: Dead
Spoiler: Replacements
Spoiler: Spectators
Posted: Fri Oct 30, 2020 2:57 am
by Mizzytastic
Rules post wrote:I'm trying a new format for my rules posts and would appreciate feedback at any point during the game via PM. Evolution of my rules/formatting has been inspired by Korina and Plotinus, and feedback from xofelf.
Posted: Fri Oct 30, 2020 3:11 am
by Mizzytastic
Game setup post wrote:
Should I include a sample win con/role pm for a vanilla sk or just leave it unless someone asks? Alternatively should I just make a generic anti-town win con?