Among Us Mafia [GAME OVER]
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- OutWorldER
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OutWorldER Goon
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VOTE: Pooky
Pooky/Alisae are scum.
Immediately trying to get town to divulge all the information scum could possibly want, pushing NE's so they don't have to face any possible pressure, and distracting town away from actual scumhunting with our alternate win condition.
All of this is a favorable game-state for scum, not town. Town should want the locations they have to go to be secret so that scum can't plan where they're going without making reads (outside of circumstances were Town should want to team up with other Town in a hood.) Town should want scum elims for obvious reasons AND to reduce likelihood of the big scary extra kill. Town will still want regular elims for the reasons we always want regular elims. Tasks become distributable anyways when they die and we can push the public tasks to people who are widely TR'd and already going to the same location (which would be a scenario we'd actually want to have people claiming tasks.)
Thank you for coming to my TED talk. Please stop falling for scum ploys to give them a favorable gamestate.- OutWorldER
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Said advantages were: "We can get our alternate win!" "Town doesn't have to fear the bonus NK!" among other things.In post 239, SirCakez wrote:I just don't think it makes sense at all
The reasons for the advantages in this plan have been stated in thread now
The first one would be nice, but we're in a closed setup with no idea of what scum can or cannot possibly do to Town. In Among Us, the game, Imposters could sabotage the ship in various ways. There's no reason to think that isn't the case here too.
The bonus NK is a moot point either way, and divulging our tasks here only makes it more likely to happen and to people we don't want it to.- OutWorldER
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We could just uh...push tasks onto TR'd people? That also have tasks in the same location as the public tasks?In post 242, Akarin wrote:This should be obvious but just to reiterate: the more townies that die, the more tasks we have to get done with fewer players.
That's the logic of the noelim.
No Elim is a nonsensical move.- OutWorldER
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Sell me on these reads.In post 287, Battle Mage wrote:i think it's most likely that Alisae is town and Titus is scum. Akarin town, Pooky town, Cakez town.
What is this garbage.In post 276, Akarin wrote:1-2 people will die every night anyway. Those tasks don't get completed.
So we're going to be picking up some extra tasks no matter what.
There will likely be enough tasks, scum don't need to avoid claiming them, that's not going to be a reliable tell.
There are 10 possible locations, it's not as trivial to keep everyone together as I think Flea and Cute Barking Doggy are thinking.
The first two points in no way countered what I said about No Eliming being dumb and the tasks point being a non-issue.
The last point is uhhhhhhhh I wasn't worried about that? I want to keep scum in the dark. They already have the advantage of the informed minority. Telling them exactly where we're going, what we need to be doing, is awful. Especially since, again, this is a CLOSED SETUP.- OutWorldER
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I'd be down for a Cakez elim.In post 312, MURDERCAT wrote:
Agree but disagree that the people pushing no elim are scum. Except cake who is scum.In post 308, OutWorldER wrote:Like, I don't know how to get through to you all that hedging all of our bets on Task Completion and almost entirely ignoring traditional scumhunting is bad in a closed setup and the people who are pushing No Elim are probably scum.
I'm still entirely convinced that Pooky/Alisae are trying to wrangle the game and town into a favorable state for scum.- OutWorldER
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We can balance both but my problem and the reason I've reacted so violently to this is that Alisae/Pooky/Cakez pushed this plan immediately, start of D1 when we are with no information.In post 319, Gamma Emerald wrote:
You’re probably right but there’s time for doing both (probably)In post 308, OutWorldER wrote:Like, I don't know how to get through to you all that hedging all of our bets on Task Completion and almost entirely ignoring traditional scumhunting is bad in a closed setup and the people who are pushing No Elim are probably scum.
I don't know how I'm supposed to read that as anything but a scum ploy.
Like:
this should be our plan when Town has finally caught up in the deficit of information. Not start of D1 let's do it go go goSirCakez wrote:we can always swing to scumhunting if the task plan isn't working...- OutWorldER
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Like fucking what?In post 344, SirCakez wrote:also outworld we do have a lot of information at hand already
We have no idea of scum abilities outside of educated guesses. Nobody was able to read anything before Pooky/Alisae started pushing this. We have no flips.- OutWorldER
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Information that scum didn't have, they shouldn't have had, and which was only obtained by scum and town because nobody thought for two seconds before going along with a plan that gives scum everything they need to plan their Night phase.In post 354, SirCakez wrote:
we have everybody's rooms that they need to go to and their tasksIn post 349, OutWorldER wrote:
Like fucking what?In post 344, SirCakez wrote:also outworld we do have a lot of information at hand already
We have no idea of scum abilities outside of educated guesses. Nobody was able to read anything before Pooky/Alisae started pushing this. We have no flips.
Also:
Literally explained like 5 times already why No Elim is awful.SirCakez wrote:nobody who is against the noelim plan can actually provide an argument for it being bad- OutWorldER
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It's better to try and make a task-based plan when we've actually closed the deficit of information and Town is in a position to force scum to make bad plays with the Task mechanic.In post 356, PookyTheMagicalBear wrote:
well obv its better to try to finish all the tasks in an organized and safe manner on d1 rather than wait until half the crew is dead first no?In post 349, OutWorldER wrote:Like fucking what?
We have no idea of scum abilities outside of educated guesses. Nobody was able to read anything before Pooky/Alisae started pushing this. We have no flips.- OutWorldER
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I'm somewhat confused because this post is obvious disagreement with me.In post 384, TheGoldenParadox wrote:
absolutely terribleIn post 229, OutWorldER wrote:VOTE: Pooky
Pooky/Alisae are scum.
Immediately trying to get town to divulge all the information scum could possibly want, pushing NE's so they don't have to face any possible pressure, and distracting town away from actual scumhunting with our alternate win condition.
All of this is a favorable game-state for scum, not town. Town should want the locations they have to go to be secret so that scum can't plan where they're going without making reads (outside of circumstances were Town should want to team up with other Town in a hood.) Town should want scum elims for obvious reasons AND to reduce likelihood of the big scary extra kill. Town will still want regular elims for the reasons we always want regular elims. Tasks become distributable anyways when they die and we can push the public tasks to people who are widely TR'd and already going to the same location (which would be a scenario we'd actually want to have people claiming tasks.)
Thank you for coming to my TED talk. Please stop falling for scum ploys to give them a favorable gamestate.
horrific
disgusting post
and you're probably town for it, because this level of superior reasoning doesn't come from scum
But then this one is basically saying the same point I've been trying to scream at other people the entire time?In post 386, TheGoldenParadox wrote:there must be safeguards in place for us to not simply out all information d1 and no elim our way to a task victory
fundamentally trying to diverge from a normal game of Mafia on d1 setup speculation does not seem at all likely to pan out into a win- OutWorldER
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Spoiler: Quote
1) and 3) Your essentially giving scum the ability to warlock the game without ever having to put themselves in danger.
Consider the following:
Scum gets everyones task claims and where they're going, they formulate fake task claims so they can hood themselves with people they're pocketing and who can drive the game forward. They then start letting said pockets drive the overall game narrative while they coast by.
You might call that far-fetched but experienced scum could pull it off easily.
I'd also point out that the style of leashing is incredibly inefficient for town because it does not help Town solve at all. We're better off leashing specific people who are highly SR'd. Leash high SR'd people to TR'd people and we get much better information.
2) Pushing No Elim and trying to push an alternate wincon victory, immediately, in a closed setup with no knowledge of scum utility. I don't know how you expect me to see that as anything BUT trying to discourage town from scum-hunting and get town to misuse D1.
I'm also going to respond to TGP and Alisae simulatenousy:
No.I'm not ignoring the mechanics of the game or the alternate win condition. I think the hoods will probably be pretty valuable to us if they're used right, and once we close the deficet of information with scum we can use the Task mechanic to push scum into bad plays or put them in an unwinnable scenario.
I just do not think it is a good idea to immediately make a plan based around our alternate win-con from the get-go, on D1, when we have the least information.- OutWorldER
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One last thing before I dip out of this thread for a while because my head gets woozy when I think too hard.
The No Elim plan is also awful because it prevents PR's from forming reads and will make Town night actions awful.
pedit: two last thingsPookyTheMagicalBear wrote:why would pocketing even matter if we're going for a task win?
Town PR's exist, unknown scum utility exists, people getting smart to this BS plan will exist.- OutWorldER
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And I've said, 1000 times and I'll keep saying it:In post 414, PookyTheMagicalBear wrote:every one of your complaints has to do with solving this game by killing the bad guys
im proposing we solve the game by just doing all the tasks as quickly and efficiently as possible.
Trying to win off solely off mech in a closed setup is setting up town for failure
You are setting up town for failure
You are scum.
Actual last post, I'm going to log off and wait for others because I'm sure others are not happy with me spamming shit up.- OutWorldER
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MC sell me on these reads you had earlier. Also tell me who you want to wagon right now and if you're willing to join me on a Pooky wagon.In post 330, MURDERCAT wrote:Outworlder is town I think. Pooky is town. BM is town I think. Cake is scummy but I'm not convinced whether we should or shouldn't elim today yet tbh. Also I'm not pushing for an elim like an hour into the game.
I obviously don't want to elim anybody yet but I want wagons to start forming because I need more sources of information other than just this mech talk.
@BMI asked a similar question to you earlier, sell me on your reads.- OutWorldER
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Experience. Educated Guessing. Common Sense. All things that let me figure out what scum would probably want to do.In post 484, Gamma Emerald wrote:
How do YOU know what scum wants? Also we want SCUM to take tasks, not town, so suggesting obvtown take them is a horrible move.In post 229, OutWorldER wrote:VOTE: Pooky
Pooky/Alisae are scum.
Immediately trying to get town to divulge all the information scum could possibly want, pushing NE's so they don't have to face any possible pressure, and distracting town away from actual scumhunting with our alternate win condition.
All of this is a favorable game-state for scum, not town. Town should want the locations they have to go to be secret so that scum can't plan where they're going without making reads (outside of circumstances were Town should want to team up with other Town in a hood.) Town should want scum elims for obvious reasons AND to reduce likelihood of the big scary extra kill. Town will still want regular elims for the reasons we always want regular elims. Tasks become distributable anyways when they die and we can push the public tasks to people who are widely TR'd and already going to the same location (which would be a scenario we'd actually want to have people claiming tasks.)
Thank you for coming to my TED talk. Please stop falling for scum ploys to give them a favorable gamestate.
The scum taking tasks things sounds nice in theory but in reality your essentially hoping you guessed right on alignment with no flip (and if the person who takes them isn't scum and doesn't have a task in the same location as the task your taking your only further tanking efficiency, not increasing it.)- OutWorldER
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Which post was the scumslip? Are you talking about 121?In post 544, Gamma Emerald wrote:Also reminding people Reck scumslipped in a post- OutWorldER
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I mostly went with the Titus wagon to get things off this mech talk and encourage town to ditch the awful No Elim plan.In post 575, Taly wrote:OWERis an interesting slot in this situation, on one hand, he has a valid viewpoint onPooky/Ali... the other, is that it is weird AF for him to wagonTitusafter doubling-down on thePookyscumread. Interactions make him least likely to be aligned with the other... OR(2:2)situation involving him is where i would start to investigate.
Already it's paid off since we've got more tangible things to go after and our positions in the game now are not solely based on support/opposition for the Pooky/Ali plan, at least for the people involved in this wagon.
I had reservations about Titus's posting before this recent bout since it feels like she should've at least had some weigh-in on the mech posting but this recent streak seems mostly like standard Titus.
Titus's points against BM ring true and considering his stances earlier his flip will help us sort the Pooky/Ali plan so I'm on board there.
VOTE: Battle Mage
@TitusWho do you think are the scum on/were on your wagon outside of Battle Mage or is BM the only read you've got there?- OutWorldER
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Titus wrote:BM is the only read I have there. In a traditional mafia game, I would agree with your vote OutWorldER. Here no elimination is the best strategy though.
Tomorrow we can force him to pick up a task or get eliminated since he shouldn't have anymore to do after electrical. If we're right, then the task autocompletes. If we're wrong, he can still do the task. I can take the other task if I am not dead.OutWorldER wrote:I'm still in vehement disagreement of No Elim being good here, especially considering recent events.
At the very least, I'd like to flip somebody with hard stances on it, flip Me/Reck or Pooky/Ali. Then use the alignment to determine who's right.
And like, I don't think it's impossible, given the deadline and everything, that we could switch to No Elim from a wagon near EoD.
The simple refusal to vote at all coming from multiple people is bad and I would not be surprised if some of those were scum not wanting to put in the effort to formulate fake reads.- OutWorldER
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Does this have to be done with No Elim though? That's a question that hasn't been answered. I don't see why this strategy has to have No Elim to work. If anything, having more public tasks lets us put more pressure on suspected scum.In post 594, Titus wrote:
The correct path is to force scum into claiming tasks or get eliminated. This puts us closer towards winning regardless of who is right. Right now, there are no tasks to claim.In post 591, OutWorldER wrote:I'm still in vehement disagreement of No Elim being good here, especially considering recent events.
At the very least, I'd like to flip somebody with hard stances on it, flip Me/Reck or Pooky/Ali. Then use the alignment to determine who's right.
No Elim only makes sense if you're absolutely trying to run through tasks as efficiently as possible which as I've repeated 1000 times should not be our plan from D1 in a closed setup.
You are correct that the basis of my flip plan is somewhat fallacious but the thing about it is that a flip now will give one side (talking about support/opposition to the plan, not necessarily alignement) control of the overall game narrative for a short while. Then, after a few days or such the remaining town can use the previous flip to decide if that narrative is good, bad, town-driven, scum-driven, etc.- OutWorldER
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At most, there will be 6 public tasks, assuming a miselim today, and two NK's, and all 3 lims had 2 tasks.In post 599, Titus wrote:
For today, yes. In future days, no. Too many public tasks means we can't complete and do them all.In post 597, OutWorldER wrote:Does this have to be done with No Elim though? That's a question that hasn't been answered. I don't see why this strategy has to have No Elim to work. If anything, having more public tasks lets us put more pressure on suspected scum.
If we can get through D1 with only two public tasks, then I can take one and we can force a scumread to take the other. As long as I don't fuck up, this is a great plan.
Then after night two, at least some people can pick up the slack.
There is no limit on how many tasks can be taken per day that I can see. Nor a limit on how many tasks a single townie can claim.
So I'd think it'd be pretty hard to get overwhelmed with tasks, especially if we can shove them onto scum or onto a townie who has multiple tasks in the same area.- OutWorldER
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Alright, let's make some assumptions:In post 602, MURDERCAT wrote:why is that the case?
We have 13 Townies and 4 Scum. (Assumed, could be less could be more.)
All townies have 2 tasks each (I know for a fact this isn't true but let's assume it so for the sake of simplicity)
That means we have 26 tasks to complete.
Assume that Townies can complete 1 PRIVATE task per day.
The scenario described above happens. 3 Elims and 6 tasks are public.
Let's also assume we have a doctor or other protective PR.
We force all 6 onto somebody we think/know is scum and then just ignore him. Boom, 6 tasks that don't count against us. We can no elim that day to ensure at least 10 tasks are completed. We just wiped out 16 tasks by D2 (assuming no failures). Easy game.
None of this accounts for the sheer amount of pressure we get to have by simply having a lot of public tasks available.
This is what I mean when I say scum want No Elim more than town, they get to avoid pressure in many ways not only by avoiding votes but also by avoiding having a lot of tasks available and not having to deal with the threat of winning the game for town.
If anything Day 1 is absolutely the day we DO NOT want to No Elim. I'll probably be fine with it on later days.
Now forcing onto Town is somewhat more complex, and I'll have to prepare that post in like a word doc or something because it requires a bit of math so hold on a second.- OutWorldER
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oh no trust me I also hate post restrictions outside of a certain boundary.In post 796, Alisae wrote:ig its just a me issue then
hi I'm back
I was working on my big excel sheet of mech spec and then I started wanting to shoot myself so I just played Shadow of Mordor for a couple of hours.
What's up.
Battle Mage wagon needs to be bigger.In post 769, Battle Mage wrote:
can we finish the massclaim and go to night then? seems like we're not achieving much else.In post 765, PookyTheMagicalBear wrote:you guys should definitely do all the posting done today you want to do
cuz tommorrow is going to be comically badly post restricted lolol
nobody fuck up their tasks pls- OutWorldER
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Post restrictions are the one piece of info I feel town is probably alright giving away. I don't think scum can do much with it.
Don't let this dumb shit distract you from the fact that we need to vote Battle Mage right now.In post 823, Blitzo wrote:There is way too much pointless drivel right now.
Not sure how I feel about it either, considering how big the game is.
I might start perusing that group instead.- OutWorldER
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It's only 2 days into deadline.In post 831, Battle Mage wrote:you're planning to elim me today so does it matter?
When did I ever say I wanted you to be the elim?- OutWorldER
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Sell me on this.In post 842, DrippingGoofball wrote:Blitzo is scum :sadface:- OutWorldER
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If the person is town I get their fellow perspective on where they're at in the game, which helps me shape my own reads.In post 845, Taly wrote:can someone condense the cases onBMandHaschel?
fleai notice you sayHaschis sus but are still onBM, why?
i likedreck's732, to be concise, i dont think they are manufactured takes.
reck, hmu
p-edit
you inquire like this a lot, what is the purpose?OutWorldER wrote:
Sell me on this.In post 842, DrippingGoofball wrote:Blitzo is scum :sadface:
If the person is scum then their read will be fake or will have an agenda behind it, which will show, albeit most likely not immedietly.- OutWorldER
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Spoiler: Quote
BM's play is far different from what I remember in the game I played with him, where was very active in engaging other people and wasn't really a passive fluff-poster like he is here. Especially given there's a lot of contradictions in his play so far. (Compare 111 to 129, 75 and 153). Other posts like 198 and such ping me.
Ali is a known powerwolf and wants to manipulate the gamestate/narrative to eir advantage and the fact that they were one of the first people pushing No Eliminate plan makes me suspicious.
The thing that really pings me about both of them is that neither put a vote down in RVS, which even Pooky did. Maybe I'm seeing things that aren't there but to me it signals that they knew the plan they wanted to push before the game started, despite Ali saying e hadn't thought about the setup and didn't want to.
Pooky is probably my weakest SR after a bit of thought, but I still have a lot of reservations about people trying to push a mechanical victory in a closed setup and his somewhat disingenuous approach to opposition such as in 1113. I think of the three, he's probably the most likely to just be overeager town that's tunnel visioning on a alt. win-con.
As for why my play is different, it's mostly because after that game I finally figured out how I want to approach mafia games as town, how I want to read them, and a style of analysis. Which is why I'm more confident and a bit more thought-out here.
Regarding more mech-talk:
I think Leashing is fine but better to be done in a limited manner. Ideas include:
A) Having 1 claim in each area. That's 10 claims but at the very least we'll know that 1 person should or should not be in that area.
B) Getting task claims out of high SR'd people to track their movement.
C) TR's task claiming with each other to form town-blocs. If we do this right we can essentially have multiple groups of Masons running around.
I think seeing the Areas as just rooms to do tasks in and avoid multi-kills is a bad idea. I think having hoods which anyone can enter is a pretty powerful ability for Town for the same reason why Neighborizer is a strong role in the right hands.- OutWorldER
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This is an attitude I see both you and BM spouting and it's just like:In post 1179, Titus wrote:Can we move on to no elimination and compliance? I am bored and this feels like an RVS that will last forever.
People have solid reads, wagons are being started, people are pushing.
Were also only 3 days into deadline.
How the fuck does this possibly feel like RVS? Why are you so quick to end the day; even if your going with Pooky's plan, there's still a lack of claims so ending the day early with a No Elim vote would be awful?- OutWorldER
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Really like this post from Taly, reasonable suggestions and thought processes, a lot of which are similar to how I'm thinking about the game.In post 1351, Taly wrote:
I guess, but if people don't want to do a specific plan, I don't see the point in discussing much further.In post 1339, Akarin wrote:I think the most frustrating thing about mech talk is it's completely necessary in setups like this, but people's eyes glaze over when it starts.
I think there's plenty of AI stuff in there. Specifically in MurderCat'sapproachto sort-of agreeing with stuff but not pushing it. As their responses to me trying to point that out where they got into "well I was among the first to claim" as a defense. Why do you think that's totally irrelevant to alignment?
I'm pretty solid on my approach with the setup.
>No lim decision is delayed a little latter D1.
>I want to group but I don't think everybody should, especially if they'd rather not.
>Claiming rooms is up to the person but I think it helps the above two setup takes more.
Do you want to group with somebody for your room today? I made a requote post-chain that never went beyondMurder/Flea...
As forMurder, I didn't see the"I was the first to claim defense"or the context around it? But I don't think"sort-of-agreeing"is AI as a principle because there's 16 slots to sort in 7 days with a lot of focus on mechanic discussion. So I'm not convinced of your read here unless you give tangible examples...
also, do post links instead of quotes if you must. That's easier for me to look at, please.
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Because forBlitzo wrote:@Taly - dcan you go more in-depth on that barter statement?
Why is that scummy?
Who are your other scumreads and why?DGB'svotes - until mine - have been onto more popular wagons and I can't tell if they're trying to push people off reads or to upstart a wagon that threatens to lim.
I can't tell the sincerity behind their posts and I feel like they're dismissive to anyone they think is scum, which is usually more annoying than scum, but I want to push it right now.
Titusis someone I'm sorting heavily because I don't know what to make of that OMGUS take of my vote onDGBand I want to gauge their POV over the no-lim vote just yet.
I honestly don't have many scumreads at the moment. Not something I want to admit, but I'm working to rectify this.
Then what changed your mind onDrippingGoofball wrote:@Taky My votes are to make the game move forward, not to barter. To create alignment indicative content. Pressure people, force them to take stances, inspire them to participate. Yeet scum if I do it right.BM/Blitzo?
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I don't know what to say other than... just tell you to ask what you want to know? Uh.SirCakez wrote:
I am reading your posts but I am struggling to get a ton from themIn post 1331, Taly wrote:mainly just pissy because i am giving content and im upset with the handwave dismissal i sense from 1/3rd of the plist. ill get over it soon.
Thus my post
It's definitely more in-good-faith to just ask if I'm not clear about something rather than perpetuate the narrative that I'm convoluted, which I feel others have done.(Alisae, DGB, Reck, even Murder a little)
I don't know what else to do for you./shrug
Haven't been posting a lot due to being busy with other things, but I will say that I do have stuff to work with here, I just need time to formulate it into my thoughts on the game.- OutWorldER
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Been dealing with my dad's back problems among other obligations, apologies for the tardiness.
My tardiness and lack of being able to in-depth read also might mean the following observations are completely off-base, so ignore me if I'm just being an idiot here.
Anyways, from my own observation of the gamestate, it appears we're in a low where everyone seems to be on low motivation, wagons and votes are being put down but not going anywhere. Nobody's driving a narrative or an agenda.
This says to me one of two things:
1) Scum had control of the game narrative and lost it, and no townie is picking up the slack.
2) Town had control of the game narrative and lost it, and scum are content to let town stew in that.
So I think our two suspect behaviors are either going to be former drivers of big agendas that were shaping the narrative previously or slots that are low-activity, flip-floppy or just generally taking actions that keep the game in this stagnant state.
I'll have to do a more through read-through of these last few pages to properly hone in but I think for now my pool is something like {Ali, MC, Haschel, DGB}. I'd also like to hear other thoughts because again I've been out of it and I might just be completely off the mark.- OutWorldER
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My strongest TR's at this point are Akarin and Bell, mostly because they least fit into the game-state as I observed in 1553. I also think Blitzo is somewhat likely to be town for those reasons. The wagon on him doesn't really seem to have a driver? At least that I've observed, and despite no-one really coming to his defense it's mostly stalled, and while normally you could attribute that to the No Elim plan there seems to be a consensus to vote anyways so the stagnation of his wagon suggests to me that he's probably town.
I keep thinking about it and I'm mostly talking myself into a Murdercat vote the more I do. He seems to be the main one keeping the game in stagnation and furthermore has expressed content with this game-state, despite the current trajectory of this day being mostly bad for town with the weak reads from most players and lacking motivation. He shows no initiative to try and influence the game-state in any way and his posts such as 1180 showcase that he has no initiative to force other slots to make AI content.
VOTE: Murdercat
As an aside, I had time to think about it and I've mostly come around to the claiming rooms part of the plan, though not to the No Elim portion.
So I've got 1 task in Cafeteria.- OutWorldER
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Murdercat elim is now non-negotiableIn post 1566, MURDERCAT wrote:Honestly there's a good chance I'm alone tonight you should probably just see if I die
Okay?
Okay.- OutWorldER
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Do you have some objection to an MC elim?In post 1577, DrippingGoofball wrote:How does the murdercat allegations not also fit Titus perfectly?
Because it feels like you're disregarding MC and Titus being scum together as a possibility.- OutWorldER
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Do you need me to explain this more clearly or...?In post 1563, OutWorldER wrote: I keep thinking about it and I'm mostly talking myself into a Murdercat vote the more I do. He seems to be the main one keeping the game in stagnation and furthermore has expressed content with this game-state, despite the current trajectory of this day being mostly bad for town with the weak reads from most players and lacking motivation. He shows no initiative to try and influence the game-state in any way and his posts such as 1180 showcase that he has no initiative to force other slots to make AI content.
VOTE: Murdercat- OutWorldER
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allow me to make sure I'm parsing this right:In post 1621, Taly wrote:If{BM/MC}contain any scum then I'm confident that I'm a scum pocket. :/
OWER, do you think 1318 and 1563 gamestates can realistically coexist?
IE, mine from a solving standpoint and yours from a narrative control point.
1318 is you TR'ing BM, Flea, Pooky, Reck, Murder, Alisae, Gamma, and me, correct? And your asking me if I think that these reads can be correct while the game narrative I've observed is also true.
I gotta say no. Leaves too few people who fit the suspect behaviors I'm looking for in the game state and none of them actively contributed to the halt of the game narrative the way MC has. I mean, there is a chance but I find it very slim.
But I should iterate that this is only my POV, and I'm also certain that there is mostly likely one or more scum outside the behaviors I'm looking for. Which is why I want a flip so I can get a better handle on that.- OutWorldER
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I still feel MC is the best elim here, not just from a probability of hitting scum standpoint but also from an associative solving standpoint.
I feel like a good case for Flea scum can be made regardless of MC's alignment due to how fence-sitty fae've been on the wagon. But I also have an aching feeling scum is setting them up to be lim-bait.- OutWorldER
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apologies for the V/LA, holidays birthdays alongside my normal weekend obligations have all been hell on my schedule
currently reading through the thread but as I do I would like to know the reasoning for the bell votes, maestro votes,why Titus has fallen off the map for everyone (even though I never thought she was scum, Akarin kill only made me more convinced of that). - OutWorldER
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