VOTE: murdercat
susp
when people die their tasks get distributed we can figure out a good system for this later.In post 23, Battle Mage wrote:what happens to tasks when ppl die though? do we have to do fewer tasks?
would be good for coordination - as long as 2 town in each room the mafia dont get bonus NKIn post 25, Alisae wrote:do we claim where we need to go for tasks?
better force them to use their hidden power early than late no?In post 30, Alisae wrote:Scum probably has to have some reason for us to just not do that
suspIn post 48, MURDERCAT wrote:I assume Shea has put enough thought into this that this probably won't just win the game for us.
I also assume that we can't just no elim to a task victory easily.
Not that I'm saying we shouldn't do this but ya know
SUSPIn post 53, MURDERCAT wrote:I have reactor and comms
SUSP SUSPIn post 57, MURDERCAT wrote:*looks at condo prices in dead thread*
suspIn post 65, SirCakez wrote:Duh
In post 73, Alisae wrote:
Tasks Player Number of Tasks Location 1 Location 2 MURDERCAT 2 Location 1 Location 2 Blitzo 2 Location 1 Location 2 xRECKONERx 2 Location 1 Location 2 TheGoldenParadox 2 Location 1 Location 2 Flea The Magician 2 Location 1 Location 2 Haschel Cedricson 2 Location 1 Location 2 DrippingGoofball 2 Location 1 Location 2 Battle Mage 2 Location 1 Location 2 Gamma Emerald 2 Location 1 Location 2 Alisae 2 Electrical Admin Titus 2 Location 1 Location 2 OutWorldER 2 Location 1 Location 2 Taly 2 Location 1 Location 2 SirCakez 2 Location 1 Location 2 Akarin 2 Location 1 Location 2 PookyTheMagicalBear 2 Cafe Nav Bell 2 Location 1 Location 2
SUSPIn post 80, MURDERCAT wrote:townhunting
SUSP
maybe but i'd rather have the entire game leashed so people dont wander off and murder each other in the room they shouldn't be inIn post 92, SirCakez wrote:well outing the locations is good and bad
good because we can make a plan
bad because scum can mess with that plan presumably
Hasch i dont care what order we go in , I just want to make sure theres a big group in each room so the baddies dont get bonus NKsIn post 94, Haschel Cedricson wrote:Before I even think about claiming my two locations I just want to say that I will be going to a specific one of them first regardless of what the chart says.
the point of claiming is so that we can map out the optimal pathing so that everyone completes all their tasks in 2-3 days and each roomgroup is big enough to prevent mafia bonus NKsIn post 98, SirCakez wrote:I don't see the need to claim them today, personally. I think this can wait for a few days and we can just make groups today so no one is isolated.
suspIn post 103, MURDERCAT wrote:Lol are you actually scum cake
if we leash to rooms without mass claiming theres no way to gurantee everyone gets their shit done in 3 daysIn post 109, SirCakez wrote:we can leash without a massclaim no @pooky?
SuspIn post 116, Haschel Cedricson wrote:Actually looking and thinking it over this plan is bad and doomed to failure.
Pooky Sus
exactlyIn post 121, xRECKONERx wrote:oh, not eliminating anyone to give us time to do tasks is pretty smart actually? i think?
claiming 1 room and claiming 2 rooms isnt that different. also gives scum less excuses to show up where they aren't supposed to be.In post 120, SirCakez wrote:why not? people say where they need to go tonight -> we go there -> people say where they need to go tomorrow -> we go there -> etc
a scum has to fake-claim 2 rooms,In post 133, SirCakez wrote:can you show me how this works because I can't wrap my head around it
that's why I said 4->3->3In post 135, SirCakez wrote:wait a sec
there are 10 rooms
how can we guarantee groups of 3 or more in each room each night?
SUSPIn post 131, Haschel Cedricson wrote:If you don't know then now is certainly not the time to tell you.
no that's not how it worksIn post 292, Gamma Emerald wrote:Mafia get a NK if in a room with town
As such I’d prefer we keep groups as small as possible. Groups of 2 would be good but idk if that’s ENTIRELY feasible
In post 313, Bell wrote:I can't decide if this is a good idea or not.
Assuming scum have to have a way to interfere shouldn't we hunt for them first and then shift gears once that role is dead?
I don't like chasing shadows/making assumptions, but this seems to be a safe one to make and should easily be proven/disproven either during the room phase or post room phase.
SUSPIn post 321, OutWorldER wrote:I'd be down for a Cakez elim.
I'm still entirely convinced that Pooky/Alisae are trying to wrangle the game and town into a favorable state for scum.
SUSPIn post 330, MURDERCAT wrote:Outworlder is town I think. Pooky is town. BM is town I think. Cake is scummy but I'm not convinced whether we should or shouldn't elim today yet tbh. Also I'm not pushing for an elim like an hour into the game.
SUSP SUSP SUSPIn post 335, Gamma Emerald wrote:This post has been blanked by the mod since it was clearly intended for a different game
SUSP
well obv its better to try to finish all the tasks in an organized and safe manner on d1 rather than wait until half the crew is dead first no?In post 349, OutWorldER wrote:Like fucking what?
We have no idea of scum abilities outside of educated guesses. Nobody was able to read anything before Pooky/Alisae started pushing this. We have no flips.
based on what?In post 362, OutWorldER wrote:It's better to try and make a task-based plan when we've actually closed the deficit of information and Town is in a position to force scum to make bad plays with the Task mechanic.
SUSPIn post 369, MURDERCAT wrote:lol I'm dumb