I reserve the right to change any of the following rules at any time. I will also inform the players in thread and via PM in the unlikely scenario in which this is required.
This list is not necessarily all-inclusive. If you're unsure whether or not something is allowed, please PM me about it.
Disregarding the rules may result in consequences up to and including modkill and/or force-replacement.
There is to be NO PRIVATE OR OUTSIDE OF THREAD COMMUNICATION WITH OTHER PLAYERS IN THIS GAME ABOUT THIS GAME AT ANY TIME
If you need to talk to me in thread,
please use bold.
Additionally, feel free to PM me with any questions you might have.
Please do not use hidden or encrypted text.
Play to win.
Please treat your fellow players with respect. At the same time, please try not to take comments personally whenever possible.
Please allow for your fellow players to go V/LA.
Please keep me in the loop about your own V/LA status.
Purple is my color. Please do not use purple.
Have Fun!
Gameplay
The following vote formats are the de-facto standard on the site (aka votes should be enclosed with vote tags or bold tags. I don't care about caps/spelling/etc.)
VOTE: borkjerfkin
Vote: borkjerfkin
UNVOTE: /
unvote
declarations are valid to remove your vote, but are
not
required in order to change it.
If it appears to be a vote for a player, I will treat it as a vote for a player. Please don't attempt to fool me or other players with regard to fake votes. Do not put votes in spoiler tags.
An
elimination
is achieved when half plus one of the current number of living players are voting for the same player. If this does not occur by deadline, a No Elimination will occur -- there is no plurality elimination in this game.
Twilight is the time between the 'hammer' vote being cast and the beginning of the night phase. All living players, including the most recent elimination, may talk during this time.
Players' alignments will be revealed on death.
When killed, a player may make one informationless 'bah' post at the beginning of the next day phase and must be silent thereon until the conclusion of the game.
Please submit all night actions either via your private topic if you have one, or by PM if you do not.
If you have a night action and do not submit one, you will not take an action. I will not resolve your action on a random person.
Player List is ordered alphabetically by the initial players' names.
Role distribution is guaranteed to be random, determined with the aid of random.org
Deadlines
Day 1 will be exactly 10 days long. All further days will be seven (7) days long. Extensions may be granted at my discretion for what I feel are extenuating circumstances.
Nights will be exactly two days (48 hours) long.
Players will be given 48 hours to initially pick up role PMs, or they will be replaced.
Players will be prodded after 36 hours of inactivity during the day, excepting V/LA circumstances.
Failure to pick up a prod in 24 hours will result in replacement. Asking for replacement will result in replacement.
SE Guidelines
The purpose of the SE (Semi-Experienced) players in this game is to help newbies understand how the game is played on mafiascum.net. If you have any questions about abbreviations, etiquette, mafia theory, etc., do not hesitate to ask. Newbie games are meant to be educational.
One of the nine following setups will be generated (each is based on listed "special roles" in a cell in the matrix, after which 5 Vanilla Townies and 1 Mafia Goon are added.)
[A1]
1 Mafia Goon, 1 Mafia Roleblocker
Vs.
Town Cop, Town Doctor, 5 Vanilla Townies
[A2]
1 Mafia Goon, 1 Mafia Roleblocker
Vs.
Town Jailkeeper, Town Tracker, 5 Vanilla Townies
[A3]
1 Mafia Goon, 1 Mafia Roleblocker
Vs.
Town Mason, Town Mason, 5 Vanilla Townies
[B1]
1 Mafia Goon, 1 Mafia Rolecop
Vs.
Town Tracker, Town Friendly Neighbor, 5 Vanilla Townies
[B2]
1 Mafia Goon, 1 Mafia Rolecop
Vs.
Town Jailkeeper, Town Friendly Neighbor, 5 Vanilla Townies
Town played a particularly good game, and I think there were several difference-making plays in no particular order:
1) donki and chumbo on day1 realizing they needed to opaquely go for a compromise elim that wasn't on donki was a huge reason that scum got elimed D1 and neither mason got NKed
2) catboi realizing this and protecting the two of them on D2 and D3 was also a huge play
3) marcistar just being utterly on point with reads this game was really impressive.
In post 637, muh316 wrote:gg everyone. I had pretty much lost hope for the game after the D1 elim.
i think this was extremely winnable for scum with some different kills, esp on N1. You'd be surprised what town is willing to be wrong about with the right pushes
In post 645, Pickles wrote:I’m sorry about not remembering to play.
But I’m glad I left my vote on Lone before getting booted for inactivity.
Personally I just don’t think the pace is fast enough here for me.
I truly wish I could play on this site but it never works out.
Anyways wanted to say GG everybody!!
you can count this as a completed game if you'd like