OutWorldER wrote:Hello, going in for my first moderator game on this site, I got everything ready to review (I think and hope.)
Spoiler: Basic Setup Information:
Player Count: 13
1 Town Disloyal Fruit Vendor
1 Town Loyal Jailkeeper
1 Town Neapolitan
1 Mafia 2-shot Neighborizer
1 Mafia JOAT (1-shot Strongman, 1-shot Jailkeeper, 1-shot Activated Informed)
1 Mafia Goon
7 Vanilla Townie
Activated Informed Information:
There is a Loyal Jailkeeper in the game.
Mechanics:
Days are 2 IRL weeks. Nights are 2 IRL days.
Majority-only elimination mechancis
Daytalk for all PT's.
Notes:
My goal when designing this setup was to make a low-swing setup that gives scum the ability to warlock the game with their neighborizer ability. To counterbalance, I gave town three roles to confirm other townies, one that gets weaker over time due to said neighborizer, the two others whose results may not come or be messed with in the case of the LJK.
The biggest worry I have with the setup at the moment is I'm unsure if said counterbalance is too effective and will lead to town PoEing too easily.
Also looking for feedback on my ruleset.
Spoiler: Role PM's:
Spoiler: Result PMs:
Neapolitan:
Spoiler: Rules:
Rules
Inspired by Umlaut's ruleset, with some tweaks.
No rules stated here supersede the Forum Rules and Guidelines. If there is a contradiction between these rules and those, please inform me privately so I may correct it.
The Basics
:
Days are 336 hours (2 weeks). Nights are 48 hours (2 days).
Prod timers of 48/24 (hours). The timer pauses during weekends. Naked prod dodges will only be counted the first three times. Players who incur 3 prods will be replaced.
Standard Majority-only elimination mechanics.
Daytalk enabled for all PT's.
Conduct:
1. I will be using
Teal
for my mod color. Avoid using it.
2. Play to your win-condition.
3. You may not discuss this game in any capacity outside of this game until a win-condition has been met.
4. Mafia can become a heated game. Some measure of insult is allowed. However, excessive insults, ad-hominim attacks, or targeted harrassment will be met with a warning. Failing to adhere to it will result in replacement. The use of slurs/insults/attacks that target minority, disadvantaged, or legally protected classes will result in replacement.
5. Interpersonal disputes and other outside influences are to be kept out of the game.
6. Do not quote or misquote private communications from the moderator. Do not quote or misquote any communications from any private topics you be in.
7. Don't use encryption, tiny/hidden/unreadable text or anything that makes your post illegible in the main thread. All communication in the main thread must be in English.
8. Images/GIF's are allowed as long as they are not excessively large. As a general rule, avoid using anything that is over 1000 pixels in any dimension. Excessive amounts of GIF's/Images on a single page will result in a warning.
9. All replacement requests will be taken as serious, irrevocable, and effective once they are sent. Once you have requested replacement, you are disbarred from posting in the main thread. Similiarly, do not declare a replace out in the thread. Do not threaten to replace out. Do not tell another player to replace out, or say that you are considering replacing out.
10. If you are eliminated from the game through any means, you are disbarred from posting in the thread.
11. All pretended violations of the above rules will be treated as actual violations. Do not intentionally test the limits of these rules.
Activity Requirements:
Every 48 hours without a post will inquire a prod from me. Once you are prodded, you have 24 hours to post before you are replaced.
The prod timer is paused during weekends.
You may post naked prod dodges, but they will only count the first three times. Afterwards, posts must be game-advancing to reset the prod timer.
If you are prodded three times, you will be replaced.
Vacation/Limited Access: Declare V/LA by bolding Mod: V/LA until [date], if you have to be absent longer than 36 hours. The prod timer pauses completely during this time. If you are V/LA longer than 7 days (168 hours), you will be replaced. If you must be V/LA for that amount of time or longer, I recommend you simply replace out instead.
Game Mechanics:
Day:
Days begin with a deadline of 336 hours (14 days/2 weeks)
Days end when one of the following occurs:
The deadline is reached
An execution (elimination) or no-execution (no-elimination) is achieved.
A player of any alignment is modkilled.
Votes should be made via the vote tag: ["vote]NAME[/vote"] or ["v]NAME[/v"] (without the quotation marks). Full-player names are preferred.
When more than half of the living players (50% + 1 rounded down) are voting for the same player, that player will be executed (eliminated) and the day will end. Votes are irrevocable once a majority is achieved.
You may vote not to execute by voting for "No Execution or No Elimination". When a majority is reached on this (50% + 1 rounded down), the day will end without an execution.
If the day reaches deadline without a majority, there will be no execution.
Votes must be recognizably the players name, or they will not be counted (e.g typing SpaceHospital when you are trying to vote for OutWorldER will not count.)
When a majority vote has been achieved but not yet recognized by the moderator, then the game is in Twilight. All players, including the condemned, may continue to post in all related topics until I lock the thread.
Under certain circumstances I may elect to extend the deadline. I will announce this in thread if it occurs.
Night:
Nights last 48 hours, or until all living players have given me approval to end it early.
During the night, you should be unable to post in the public game thread. If for some reason you are able, doing so is against the rules.
Mafia night abilities must be submitted in the Mafia's private thread. Factional kills must specify which mafioso carries out the kill.
Town night abilities should be submitted via PM. If you have a Notes PT, I will allow it to be submitted there.
Use of active night abilities is optional unless otherwise specified in the role PM; if no action is submitted, no action will occur.
Sample Role PM:
At least one player will receive the role of Townie and the following role PM:
Posted: Sun Jan 03, 2021 5:24 pm
by implosion
Primary: mastina
Secondary: Flavor Leaf
(First review of the year!)
Posted: Sun Jan 03, 2021 5:48 pm
by OutWorldER
ego
also after reading a few more reviews (I read a few before submitting this then read some more in the in-between) I've discovered scum neighborizer is considered (or was considered) far more powerful than I had initially thought.
I'll wait for the reviewers to say more though.
Posted: Sun Jan 03, 2021 11:13 pm
by mastina
Yeah the game would be scumsided if all three scum were goons, albeit only just. (I'd pass all goons with the three town PRs as being ~56-44 scum-town, scumsided but passably so.)
Disloyal Fruit Vendor, if played well, can get one guilty, but 1: only if played well, and 2: only get that one guilty. It is otherwise worthless. Neapolitan can get innocents, but not guilties. The jailkeeper can't stop scum, but in its protections, ensures the disloyal fruit vendor can't get its guilty and ensures the neapolitan can't get innocents.
But if you want to have scum PRs, the town needs to be much, much, MUCH stronger than it is.
Posted: Mon Jan 04, 2021 6:10 am
by Flavor Leaf
Yeah, pretty scum heavy right now. I know Disloyal Fruit Vendor is one of those gotcha roles scum hate, but effectively, it's still weaker than a Cop.
Town need some more power against neighborizer/joat.
I'm not the biggest fan of the Activated Informed over just an Informed role. I probably actively wouldn't use it.
Posted: Mon Jan 04, 2021 6:22 am
by OutWorldER
Alright.
I'm thinking of removing the JOAT entirely and just having another Goon, swapping LJK for Roaming Doc and swapping the Disloyal Fruit Vendor for a different investigative, maybe even a straight Cop of some variety.
But I'm just spitballing here. What are your suggestions?
Posted: Fri Jan 08, 2021 4:44 am
by Flavor Leaf
Sorry about the lack of being here. I've been mobile posting the past few days.
If you want to keep that low power, then yes, removing the JOAT is a good idea.
Roaming Doctor in place of Loyal Jailkeeper is nice as well.
I think Neapolitan works as a pretty strong investigative if you have a lot of VT's like you do.
If you want to keep the Loyal Modifier somewhere, you could add it to the Roaming Doctor and then add a something like a Voyeur, which if it catches the doctor shot, then it will confirm the player as town based on Loyal only succeeding through if it hits same alignment.
Voyeur
Loyal Roaming Doctor
Neapolitan
7 Vanilla
vs
2-shot Neighborizer
Goon
Goon
Pretty similar to your original setup. Could even add a Simple Fruit Vendor or something like that to town which can have synergy with Neapolitan if you wanted to keep the fruit in there somewhere.
Neighborizer can be pretty strong, and scum have fake claim potential to mess with setup spec.
Posted: Fri Jan 08, 2021 4:52 am
by OutWorldER
I'll wait for Mastina's input, but I like that setup. Though does Voyeur know the modifiers of the action performed on a player? I assume not, but just checking.
Posted: Fri Jan 08, 2021 4:56 am
by Flavor Leaf
No, they learn what type of action.
Like if they target the same player as the Neapolitan they would get "Investigative" or same as the Doctor "Protective"
Posted: Fri Jan 08, 2021 2:34 pm
by mastina
In post 7, OutWorldER wrote:I'll wait for Mastina's input, but I like that setup. Though does Voyeur know the modifiers of the action performed on a player? I assume not, but just checking.
I also like the setup. And per the wiki, we have a page for what results voyeurs get:
Commute
- Commuter
Blocking
- Roleblocker, Rolestopper, Alien
Jailkeep
- Jailkeeper
Protection
- Doctor, Bodyguard, Babysitter (when it protects)
Miscellaneous
- Neighborizer, Friendly Neighbor, Hider, Fruit Vendor, Visitor, Mailman, Checker
Kill
- Mafia factional kill, SK factional kill, Strongman, Vigilante, Babysitter (when it kills)
Role Investigation
- Cop, Gunsmith, Role Cop, Vanilla Cop, Neapolitan, Psychologist, Detective, Traffic Analyst, PT Cop, Finder
Action Investigation
- Tracker, Watcher, Voyeur, Follower, Motion Detector, Role Watcher
(So in this game, the possible results are 'protection', 'role investigation', 'miscellaneous', and 'kill', but you have to be aware of them all as to not confirm what types of actions are in the game.)
Posted: Fri Jan 08, 2021 2:49 pm
by OutWorldER
Spoiler: Result PM's
Posted: Fri Jan 08, 2021 9:06 pm
by Flavor Leaf
Yeah, looks good. Seems like you have a handle on the voyeur role.
I think if Mastina is ready to pass it, you're good to go.
Posted: Fri Jan 08, 2021 9:43 pm
by mastina
Almost, but there's a couple of details:
-The mafia 2x neighborizer role should specify it cannot neighborize if performing the factional kill
-There should be a role PM for players recruited to a neighborhood
So, need those small extra, after that we good tho.
Posted: Sat Jan 09, 2021 3:04 am
by OutWorldER
Posted: Sat Jan 09, 2021 3:55 pm
by mastina
Good enough for me.
/pass
Posted: Tue Feb 16, 2021 10:34 am
by OutWorldER
Hi, coming back to this to ask a question regarding flipping Neighborized players.
The wiki says that the Neighborized players do not have their Role Names changed, I assume this means that when a neighborized player is flipped, it does not reveal they are neighborized?