Warehouse 13: The Mafia Game (Game Over)

Large Theme Games (based on source material and/or changes to mechanics/rules)
(14+ players)
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fferyllt
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Titan of Trajectory
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Post Post #4751 (isolation #0) » Sun Apr 04, 2021 7:20 am

Post by fferyllt »

I loved the flavor, and will second that nomination asap. The modding was timely, accurate and overall excellent, too.

I missed this series when it was originally on syfy, and started watching it when I pre-inned. I finished the last season during Day 2, but having watched the first 4 seasons definitely increased my enjoyment of the flavor and my evaluation of claims. I'm really happy to have found the series and I'm indebted to peng for it!

Thanks, Kuribo, I really enjoyed playing with you again, too!

Bell, Prism, Spiffeh and Tammy (based on her late day 1 counterclaim, though I was leaning town before then) were my ride or die townreads at the end of day 1. I ended the game day thinking that pooky or possibly Dunn were the other mason, so kudos to Bell for staying under the radar. Really glad no scum crept into that quartet! As I said in the dead pt I was sad not to be able to gamesolve with you guys on day 2!

There were probably better ways to use the artifact distribution process, but I think the masons did well given the uniqueness of that mechanic. I've been working on something sort of like that in a theme game design, and I think I'll expand on the idea before I eventually run that game.

I like the page limit concept. I feel like the players who respected/shared the limit had better than usual large theme content from the self-discipline of making fewer, more content-ful posts. I'm definitely up for playing games with page limits in the future.
Amid the pressure of great events, a general principle gives no help.

On the path to becoming yourself, you'll need to choose alignment over validation from others, peace over addictive chaos, and being misunderstood over false acceptance. --TheHolisticPsychologist
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Post Post #4795 (isolation #1) » Mon Apr 05, 2021 1:57 pm

Post by fferyllt »

sometimes, an "all star" player list winds up being toxic. I think the potential for game-cratering conflicts was here, but town pulled together well enough to maintain some cooperative game-solving.
Amid the pressure of great events, a general principle gives no help.

On the path to becoming yourself, you'll need to choose alignment over validation from others, peace over addictive chaos, and being misunderstood over false acceptance. --TheHolisticPsychologist
Idic
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fferyllt
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Location: Left Coast

Post Post #4801 (isolation #2) » Mon Apr 12, 2021 5:44 am

Post by fferyllt »

I seconded SirCakez' nom of penguin_alien, our most Benevelent Host, for Paperback Writer.
In post 27, fferyllt wrote:
Paperback Writer
04/12/21
fferyllt penguin_alien Warehouse 13: The Mafia Game
penguin_alien outdid herself as a thematic writer in Warehouse 13. Which isn't easy! She's a deft and creative game flavor writer who always weaves the game events with impeccable, on point flavor. Not only was the event/flavor weaving amazingly well done, and not only did the role cards encapsulate each character's relevance to the game as well as to the theme. As players, we expect these aspects of a high-flavor game and some of us probably take that level of writing for granted. PA went so far beyond that, though. Each artifact (a fascinating game mechanic in its own right) was described in loving detail. Every communication - every death notification, every artifact transfer PM was lore-accurate and flavoricious. Even the private thread titles was built on Warehouse 13 lore -- not lifted from the series -- built upon it.

The game in toto was an extrapolation of the Warehouse 13 world in a mafia game setting. By comparison, many theme games weld pieces of flavor onto a mafia game format. In this game, penguin_alien melded the Warehouse 13 concept and mafia game frameworks into a captivating whole that I'm struggling to do justice to in this write-up.

The feature of her writing that impressed me most during the game was the dialogue. PA nailed the voices of every character who spoke in the game scenes. These weren't simply lifted from episodes. The dialog was crafted for the game, for the event, and served to further players' sense of being in the Warehouse 13 world, not just playing a game about it.

This is a level of writing that I think will inspire other theme mods to up their storytelling levels and strive to make their games equally immersive.
Amid the pressure of great events, a general principle gives no help.

On the path to becoming yourself, you'll need to choose alignment over validation from others, peace over addictive chaos, and being misunderstood over false acceptance. --TheHolisticPsychologist
Idic
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