Foxbird's Mini Normal Review, February 2021


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Post Post #3 (isolation #0) » Sat Feb 20, 2021 10:34 pm

Post by Foxbird »

Would a limited shot strong investigative be an option? Something like a 2-shot Watcher/Cop?

Also I just realised the Mailman Enabler PM probably should read "If you die", not "When you die". Whoops!
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Post Post #5 (isolation #1) » Sun Feb 21, 2021 4:16 am

Post by Foxbird »

I do like the idea of introducing a N2 or N3 cop. We'll see what Iris says I guess!
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Post Post #6 (isolation #2) » Sun Feb 21, 2021 4:17 am

Post by Foxbird »

Isis. WHY CAN'T I TYPE PEOPLE'S NAMES CORRECTLY I-
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Post Post #8 (isolation #3) » Mon Feb 22, 2021 1:03 am

Post by Foxbird »

Must have forgotten to send it. I'm off work in less than an hour so I'll have access to my documents then. Sorry.
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Post Post #12 (isolation #4) » Mon Feb 22, 2021 1:56 am

Post by Foxbird »

In post 9, Isis wrote:My counteroffer will try to kill two foxes with one stone:

1x Mafia Mailman
2x Mafia Goon

1x Town Doctor
1x Town Macho Traffic Analyst
1x Town Odd-Night Combined Neighborizer Rolestopper
1x Town Mailman Enabler
6x Vanilla Townie

This setup has stronger town setup spec and a better chance of hitting a double protect. It's definitely way less aggressive than adding a one-shot cop but I think there is enough.
I like this.

I'm also fine putting in multitasking, I did not consider that it might screw the mailman over if he's the last scum.

Spoiler: Odd-Night Combined Neighborizer Rolestopper Role PM
Welcome to [game]!
You are a
Town Odd-Night Combined Neighborizer Rolestopper
.

You have the following active ability:

Each Night, you may target a player. Assuming no interference with your action, you will add this player to your neighborhood HERE. In addition, the player you target will be immune to all other night actions.

You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Confirm by replying to this PM with a summary of your role.
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Post Post #18 (isolation #5) » Mon Feb 22, 2021 2:20 am

Post by Foxbird »

Whoops.

Welcome to [game]!

You are a
Town Odd-Night Combined Neighborizer Rolestopper
.

You have the following active ability:

Every odd-numbered Night, you may target a player. Assuming no interference with your action, you will add this player to your neighborhood HERE. In addition, the player you target will be immune to all other night actions.

You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Confirm by replying to this PM with a summary of your role.


I'll add the multitasking anyhow. Not like it makes a huge difference and it streamlines scum a bit.
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Post Post #23 (isolation #6) » Mon Feb 22, 2021 2:31 am

Post by Foxbird »

Have a good time at work!

I just remembered: should the neighborizer role PM specify the night talk, like the mafia one does?
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Post Post #25 (isolation #7) » Mon Feb 22, 2021 2:51 am

Post by Foxbird »

Welcome to [game]!

You are a
Town Odd-Night Combined Neighborizer Rolestopper
.

You have access to a private neighborhood HERE. You may talk in there during night phases only.

You have the following active ability:

Every odd-numbered Night, you may target a player. Assuming no interference with your action, you will add this player to your neighborhood. In addition, the player you target will be immune to all other night actions.

You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Confirm by replying to this PM with a summary of your role.


Also, to clarify because I'm a bit of an anxious wreck right now: if the TA checks the neighborizer on N1, it returns a positive result, because the investigation resolves after the neighborization?
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Post Post #27 (isolation #8) » Mon Feb 22, 2021 2:54 am

Post by Foxbird »

Yeah, that's what I thought! Thank you.
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Post Post #30 (isolation #9) » Mon Feb 22, 2021 8:04 am

Post by Foxbird »

Just realised I forgot to link the normal ruleset in my opening posts as well so the third post now looks like this:



There is no default daytalk.
Scum can multitask.

Spoiler: Sample Role PM
Welcome to [game]!

You are a
Vanilla Townie
.

You have no active abilities.

You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Confirm by replying to this PM with a summary of your role.


- - -

I also wrote out my NAR order just in case, please check it for mistakes:

1. ONCNR neighborizes and rolestops PLAYER.
2. DOCTOR protects PLAYER.
3. MAFIA PLAYER kills PLAYER.
4. TRAFFIC ANALYST investigates PLAYER.
5. MAILMAN sends the following message to PLAYER: [message]

And one more safety question: Neighborized VTs still flip VT, correct?
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Post Post #32 (isolation #10) » Mon Feb 22, 2021 8:15 am

Post by Foxbird »

Thanks!
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Post Post #35 (isolation #11) » Mon Feb 22, 2021 9:15 pm

Post by Foxbird »

In post 33, Isis wrote:Be sure to remove "You may only use one per night" from Mafia Mailman if you're adding multitasking
Done!

Spoiler: Fixed Mailman PM
Welcome to [game]!

You are a
Mafia Mailman
.

Your teammates are [player] and [player]. You may talk to them HERE during night phases and confirmations only.

You have the following active abilities:

Each Night, if no other member of your faction is performing this action, you may target a player. Assuming no interference with your action, that player will die.
Each Night, you may target a player. Assuming no interference with your action, the moderator will anonymously send that player a message of your choice (specified when you submit this action).

You win if at least one mafia member is alive and all other players are dead (or if nothing can prevent the same).

Confirm by replying to this PM with a summary of your role.
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Post Post #37 (isolation #12) » Tue Feb 23, 2021 3:19 am

Post by Foxbird »

The Traffic Analyst comes out as:

Your target cannot communicate privately.
Your target can communicate privately. [for anyone in the neighbourhood or the mafia as long as they're not alone in the PT, or the mailman as long as the enabler is around]
No Result. [for rolestopped targets]
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Post Post #38 (isolation #13) » Tue Feb 23, 2021 3:20 am

Post by Foxbird »

The neighbourhood does not stop working if the neighborizer dies, correct?
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Post Post #44 (isolation #14) » Tue Feb 23, 2021 4:08 am

Post by Foxbird »

In post 43, callforjudgement wrote:I think the bits in square brackets aren't part of the results PMs, they're just Foxbird explaining the situations in which they'd be used.
Yeah, this. Could probably have formatted that clearer!
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Post Post #47 (isolation #15) » Tue Feb 23, 2021 5:20 am

Post by Foxbird »

Maybe add a sentence into the PM like "You cannot determine whether this communication is one way or both ways."?
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Post Post #49 (isolation #16) » Tue Feb 23, 2021 6:04 am

Post by Foxbird »

Done!

Welcome to [game]!

You are a
Town Macho Traffic Analyst
.

You cannot be protected from kills in any way.

You have the following active ability:

Each Night, you may target a player. Assuming no interference with your action, you will learn whether or not that player is able to privately communicate with another living player (you cannot distinguish between a player who can send one-way messages to other players, and a player who has access to a private topic with another living player in it).

You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Confirm by replying to this PM with a summary of your role.
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Post Post #53 (isolation #17) » Wed Feb 24, 2021 4:22 am

Post by Foxbird »

Is there anything else I need to do? Do I need to message implosion?
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