Micro 1003: Divide and Conquer - Game Over!
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Can you explain this one if you haven't already?In post 17, Menalque wrote:Or bingle
Infinity prob!town unless she’s big brained it and is feeling brave- Vanderscamp
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Given that you two are in the big group this seems pretty dubiousIn post 45, Menalque wrote:Norwee i feel like u wouldn’t neighbourise me if u were scum- Vanderscamp
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I feel like it's best to aim for the 3p hood until we hit mafia there, since we're guaranteed to be able to find the mafia in there at some point before we lose, and we get more info that way. It doesn't really matter that if we hit scum immediately there we win, since that's going to be true whether or not we spend some lynches in the 3p pool first.In post 110, PookyTheMagicalBear wrote:guys
we r killing in the 6p hood today
because if we hit the scum in the 3p hood, the scum shoot one of the players in the 3p hood, and tomm we r back to trying to find the scum in the 6p hood.
but if we hit the scum in the 6p hood, the game is over and we win.- Vanderscamp
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This is very false since finding the scum in 3p obviously gets us closer to winning.In post 114, PookyTheMagicalBear wrote:killing the scum in the 3p hood doesn't actually get us closer to winning, we still have to find their partner even if we nail the scum, but if we find their partner the game is over.
Finding the scum in 6p gets us closer to winning than 3p does, but that's balanced by being harder in the first place.- Vanderscamp
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I don't like the idea of letting the lynch be dictated by a group of people that contains a large % of scum, especially since as you pointed out, the scum is unlikely to bus.In post 117, PookyTheMagicalBear wrote:we should actually have the elim be decided by the 3p hood onto the 6p hood
because the scum in the 3p hood can't bus.
because if they bus the game is over
That just seems like a really efficient way to try and make sure we don't lynch scum.- Vanderscamp
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Why?In post 143, Ydrasse wrote:no face is hard town btw- Vanderscamp
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I think the strategy for this (if scum were thinking about it) is likely going to have been pretty player dependent.In post 164, Bingle wrote:It's pretty surface level, tbh.
Of the players on this list, skitts and I are two of the people who are seen as particularly good at scum and skitts is literally the only person in the list who I would say is scary as town. Infinity putting herself in a neighborhood with both of us is pretty ballsy.
Ofc, skitts always scumreads townme.
It's also backwards. I'd totally have put a weak link into the little hood, because a weak link getting limmed in the big hood is game over for scum, and there's actually quite a bit of talent in this list, at least amongst those I recognize.
I'd imagine if there's a scum here who is typically read very accurately by a town in this roleset, they would have been both put in the small neighborhood.
Is that true for any combo of you three?- Vanderscamp
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Maybe more importantly, is it true for any combo in the big group...In post 173, Vanderscamp wrote:
I think the strategy for this (if scum were thinking about it) is likely going to have been pretty player dependent.In post 164, Bingle wrote:It's pretty surface level, tbh.
Of the players on this list, skitts and I are two of the people who are seen as particularly good at scum and skitts is literally the only person in the list who I would say is scary as town. Infinity putting herself in a neighborhood with both of us is pretty ballsy.
Ofc, skitts always scumreads townme.
It's also backwards. I'd totally have put a weak link into the little hood, because a weak link getting limmed in the big hood is game over for scum, and there's actually quite a bit of talent in this list, at least amongst those I recognize.
I'd imagine if there's a scum here who is typically read very accurately by a town in this roleset, they would have been both put in the small neighborhood.
Is that true for any combo of you three?
Because it would be extremely risky to put them both there I think.- Vanderscamp
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I still don't understand this:In post 172, Bingle wrote:
I'm down to make this step 1, but we need to discuss afterwards.In post 117, PookyTheMagicalBear wrote:we should actually have the elim be decided by the 3p hood onto the 6p hood
because the scum in the 3p hood can't bus.
because if they bus the game is over
Agreed that we're 100% killing in the big group today though.
Can't we just lynch into the group of 3, potentially have NKs that make our decision into the group of 6, and then win just as easily by killing the scum in the group of six as we would have if we'd done it earlier?
I don't really care about how long the game goes, I'd just rather win.- Vanderscamp
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Yes, but as I've said already, the chances of those two things happening are not equally likely, and maybe more importantly, if we kill the 6p scum immediately we win on the spot regardless of how many lynches we've spent up until that point in the 3p group.In post 179, PookyTheMagicalBear wrote:if we kill the 6p scum d1 we win the game on the spot
if we kill the 3p scum d1 we do not win the game on the spot, we still have to go find the 6p scum.- Vanderscamp
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If your argument is "the two of us are better than the other players" I'm probably going to go with that if the rest of the thread confirms that the two of you are really that good, because I don't know well enough how true that is.In post 182, Bingle wrote:
Correctly limming in the pool of 3 D1 makes this a functionally a mountainous setup. It's not terrible, but it's also not great. OTOH, correctly limming in the big pool wins us the game. Also, limming in the big pool means scum is likely to shoot in the big pool. In the case that skitts is town, letting her have multiple phases to solve the game is a dangerous proposition. Similarly with me. Leaving both of us alive means that there is a decent chance that one of the two of us destroys the shit out of the gamestate, which is a risky proposition all around. If scum is going to shoot in the little group regardless, we want to force them to make that decision later. If we conftown people in the little group, doing so late game is inarguably the stronger move.In post 177, Vanderscamp wrote:
I still don't understand this:In post 172, Bingle wrote:
I'm down to make this step 1, but we need to discuss afterwards.In post 117, PookyTheMagicalBear wrote:we should actually have the elim be decided by the 3p hood onto the 6p hood
because the scum in the 3p hood can't bus.
because if they bus the game is over
Agreed that we're 100% killing in the big group today though.
Can't we just lynch into the group of 3, potentially have NKs that make our decision into the group of 6, and then win just as easily by killing the scum in the group of six as we would have if we'd done it earlier?
I don't really care about how long the game goes, I'd just rather win.
tl;dr -> Catching scum on D1 is less important than setting up a winnable XLO.
But I think it's very conceivable that we never get confirmed towns or scum NKs in the smaller group before losing the game, why do you expect this to happen if we initially kill into the large pool?- Vanderscamp
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Ok
I think he is obviously the least towny in an objective sense and if he doesn't improve I'd like to kill him.- Vanderscamp
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I think having this read is not scum indicative from infinity because I can understand why he thinks this.In post 185, Infinity 324 wrote:
This makes sense, you sold meIn post 182, Bingle wrote:In the case that skitts is town, letting her have multiple phases to solve the game is a dangerous proposition. Similarly with me.
VOTE: vander my first FoS, he's playing like he did in underage gun control (idk his town meta though)
You can have a look at my previous town games though, they're pretty similar, particularly early game.- Vanderscamp
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I also doubt that.In post 194, Infinity 324 wrote:If you're town you shouldn't be playing this game at all like underage gun control, we may have a 50+ page d1. There's not going to be a "no improvement or better scumreads"
In what way am I playing this game that is similar to that game that I should not be playing like?- Vanderscamp
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I believe a lot will happen, don't worry!In post 197, Infinity 324 wrote:You're talking in a way that's like "if the day ended now", when I don't think that's a useful mindset to have, a lot is going to happen on this day 1. You don't have to believe me
I'm mostly using it to explain my thoughts on the current gamestate.- Vanderscamp
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In post 197, Infinity 324 wrote:You're talking in a way that's like "if the day ended now", when I don't think that's a useful mindset to have, a lot is going to happen on this day 1. You don't have to believe me
I agree hitting the big pool scum player is much better, I don't think anyone is arguing that.In post 198, Bingle wrote:
If we correctly elim in the small pool (1/3), we're looking at scum needing to miseliminate 3 times in the big pool to win. This is 5/6*4/5*2/3 for optimal play, or about 44%. Yes, scum wins a little bit less than half the time if we correctly eliminate in the small pool. 6:1 with a single IC is not a very strong position for town.In post 187, Vanderscamp wrote:But I think it's very conceivable that we never get confirmed towns or scum NKs in the smaller group before losing the game, why do you expect this to happen if we initially kill into the large pool?
In any other case, scum should be shooting into the bigger pool tonight. As Pooky pointed out, the interactions are more telling when the big pool scum player is on the line than when the little pool scum player is on the line. Therefore, hitting the big pool scum player inevitably gives more information than hitting the small pool scum player.
But it's also half as likely.
I personally think ensuring that we can kill one scum before we lose the game is more valuable than the other strategies, which is not the case if we aim into the big pool first.
But I mostly agree with whoever said earlier that we should probably just aim to kill the most suspicious player.
I REALLY don't like the idea of leaving the big pool lynch up to the small pool, I'll fight hard against that one.- Vanderscamp
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Your math is wrong.In post 227, PookyTheMagicalBear wrote:In post 214, skitter30 wrote:but we're guaranteed at least a scum by flipping thru 3p, no?
going for 6p today means we *might* get a win today but otherwise we end up in a similar space tomorrow with a large hood and an unresolved 3p that if i'm counting right we won't be able to flip through, which by definition means mitigating the chances of netting one scum, if i'm counting this right
it kinda reminds me of coalition of whether we ought to be trying to win (getting the coalition day1) or whether we ought to try to mitigate the losses if we don't get the coalition day1 by getting a coalition that will at least be easier to sort through up failing, as those things aren't always necessarily the same thing.
but i think it's usually better here to net the guaranteed scum and then try to find the other scum in the 6p because while it's not as ~flashy~ it'll help our overall chances of winning
if we go thru the small pool we have
(1/3) We hit scum right away - we are playing 1-6 Mountainous with 1 IC rest of the way. (50% WR)
(1/3) We hit scum on 2nd try - we are playing 1-4 Mountainous rest of the way. (40% WR)
(1/3) We hit scum on last try - we are playing 1-2 Endgame (33% WR)
Overall WR -> 41.1%
if we go thru the big pool we have:
(1/6) we hit scum on first try -> game over
(1/4) we hit scum on second try -> we have 2 shots to elim 1 scum in three people (2/3) victory
We miss both times -> we have a (1/2) shot of hitting scum, then a (1/3) endgame if we hit correctly.
Overall WR -> 50%
The top half is correct, but the chance of hitting scum on the second try is not 1/4, it's 5/6 x 1/4.
I don't know how you got 50% but the equation is
(1/6)x1
+ (5/6 x 1/4) x 2/3
+ (5/6 x 3/4) x 1/2 x 1/3
which is 40.97%.
Going for the big pool first is marginally worse but probably doesn't outweigh wanting to lynch whatever our strongest read is.- Vanderscamp
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Why do you not think it can be skitt as scum who decides to scum read you?In post 229, Infinity 324 wrote:
-If jingle is as strong as scum as you, it could be either oneskitter30 wrote:
ok let's fiteIn post 106, Infinity 324 wrote:I have a permanent grudge against anyone I have correctly scumread in the past and failed to eliminate
Skitt get in here and fite me
VOTE: skitt
Ydrasse you're free for now
- from your pov why is it me and not bingle
- do you understand how from *my* pov this looks to me like you entered the game trying to force a 1v1 with me
- aside note: if infinity is scum and taking this tactic i expect her partner to be less confident / the partner doesn't think they would be able to do the 3p (no offense to whoever that may be if that is indeed the case)
-Sure, but I expect you to be TRing me once you read up (I think)- Vanderscamp
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Ok, good to knowIn post 231, Bingle wrote:
Eh. skitter trying to deny that it's a thing doesn't work. Too many people in the lobby know better.In post 220, Vanderscamp wrote:they're probably not together from skitter agreeing that it's a thing.- Vanderscamp
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I think this is wrong too, walk me through how you got these numbers if you care to argue itIn post 230, Bingle wrote:Pooky's math is off. EV for little pool elims until scum with optimal nightkills is ~40%, EV for big pool elims until scum with optimal nightkills is ~44%. More importantly, actually hitting scum in the big pool leaves us in a much better place to find the remaining scum from a subjective standpoint, and the only way we lose by looking there first is if the scum is literally the towniest player in that pool.- Vanderscamp
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I will say that I think in practice the math for this is kind of misleading (even though if I'm not wrong, which I'm pretty sure I'm not, it comes to the exact same conclusion that I've been advocating) because it assumes we're lynching randomly.In post 233, Vanderscamp wrote:
Your math is wrong.In post 227, PookyTheMagicalBear wrote:In post 214, skitter30 wrote:but we're guaranteed at least a scum by flipping thru 3p, no?
going for 6p today means we *might* get a win today but otherwise we end up in a similar space tomorrow with a large hood and an unresolved 3p that if i'm counting right we won't be able to flip through, which by definition means mitigating the chances of netting one scum, if i'm counting this right
it kinda reminds me of coalition of whether we ought to be trying to win (getting the coalition day1) or whether we ought to try to mitigate the losses if we don't get the coalition day1 by getting a coalition that will at least be easier to sort through up failing, as those things aren't always necessarily the same thing.
but i think it's usually better here to net the guaranteed scum and then try to find the other scum in the 6p because while it's not as ~flashy~ it'll help our overall chances of winning
if we go thru the small pool we have
(1/3) We hit scum right away - we are playing 1-6 Mountainous with 1 IC rest of the way. (50% WR)
(1/3) We hit scum on 2nd try - we are playing 1-4 Mountainous rest of the way. (40% WR)
(1/3) We hit scum on last try - we are playing 1-2 Endgame (33% WR)
Overall WR -> 41.1%
if we go thru the big pool we have:
(1/6) we hit scum on first try -> game over
(1/4) we hit scum on second try -> we have 2 shots to elim 1 scum in three people (2/3) victory
We miss both times -> we have a (1/2) shot of hitting scum, then a (1/3) endgame if we hit correctly.
Overall WR -> 50%
The top half is correct, but the chance of hitting scum on the second try is not 1/4, it's 5/6 x 1/4.
I don't know how you got 50% but the equation is
(1/6)x1
+ (5/6 x 1/4) x 2/3
+ (5/6 x 3/4) x 1/2 x 1/3
which is 40.97%.
Going for the big pool first is marginally worse but probably doesn't outweigh wanting to lynch whatever our strongest read is.
I'm pretty sure a fairly big part of the reason why lynching into the small pool first comes out ahead is because from a random kills POV, the fact that we force scum to NK into the big pool before solving there reduces our chance of miskilling in the big pool when we eventually do get there, but in practice I don't think this is as helpful since when scum just NK the towniest player in the big pool, we were not going to kill them anyway, so math assuming random lynching assumes this is a bigger deal than it will turn out to be in practice.
On the flip side of this, the math argument also doesn't care if a scum gets eliminated at any point in the game or the reads we would get from that.- Vanderscamp
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Why are you out of your scunrange?In post 245, Infinity 324 wrote:
I'd think that it would be too hard for scum!her to justify, but maybe she can anyway. I'm not sure. I feel like I'm already kind of out of my scumrange though, and will get more so as the game goes on.In post 234, Vanderscamp wrote:Why do you not think it can be skitt as scum who decides to scum read you?- Vanderscamp
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Most of those numbers look right but for TTSS I get 2/3 x 1/2 x 1 x 1/3 = 0.111In post 247, Bingle wrote:
Exhaustive analysis of the cases within the parameters. All of the possible townwins for littlepoolfirst, for instance, areIn post 236, Vanderscamp wrote:I think this is wrong too, walk me through how you got these numbers if you care to argue it
TTSS (.083)
TSS (.066)
TSTS (.07)
SS (.0556)
STS (.0556)
STTS (.074)
Which sums to 40.4%.
I assume you will take my word at this point, but analyzing setups is kinda my jam.
And for TSTS I get 2/3 x 1/2 x 4/5 x 1/3 = 0.0888- Vanderscamp
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This adds up to 45.1%, which is not what I got either, but I see where I went wrong (and I was wrong), it was assuming that Pooky's odds of winning for the various mountainous set ups were correct, but they are actually also wrong.In post 333, Vanderscamp wrote:
Most of those numbers look right but for TTSS I get 2/3 x 1/2 x 1 x 1/3 = 0.111In post 247, Bingle wrote:
Exhaustive analysis of the cases within the parameters. All of the possible townwins for littlepoolfirst, for instance, areIn post 236, Vanderscamp wrote:I think this is wrong too, walk me through how you got these numbers if you care to argue it
TTSS (.083)
TSS (.066)
TSTS (.07)
SS (.0556)
STS (.0556)
STTS (.074)
Which sums to 40.4%.
I assume you will take my word at this point, but analyzing setups is kinda my jam.
And for TSTS I get 2/3 x 1/2 x 4/5 x 1/3 = 0.0888
The chances of winning with small pool first are 45.1%, and big pool first is whatever I said earlier, 40.7% or something.
So that's actually a pretty decent difference.- Vanderscamp
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I have small pool first as over 4% better.In post 336, Bingle wrote:
I could look back, I suppose and see if I typo'd a calculation somewhere, but when we agree with the conclusion that the math says the two options are very similar and the subjective criteria is more important I'm not sure it's worth the distraction.In post 333, Vanderscamp wrote:Most of those numbers look right but for TTSS I get 2/3 x 1/2 x 1 x 1/3 = 0.111
And for TSTS I get 2/3 x 1/2 x 4/5 x 1/3 = 0.0888
Not sure it does matter a huge amount but I think it's definitely wrong to say that big pool first is obviously correct.- Vanderscamp
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Just checked scum's chances of winning going for the big pool first with all the possible combinations and it checks out, it's definitely 45% to win as town with small pool first and 41% to win with big pool first, the people who are saying big pool first is mathematically better are definitely wrong.
I don't agree that small pool scum can just afford to get eliminated, either, there's a pretty decent chance that we get to a point in the game after aiming for the big pool and missing twice that the small pool turns into the bigger pool.- Vanderscamp
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Haven't read all of this but your second sentence is wrong.In post 343, Bingle wrote:
FMPOV: 50% of the time you are scum. You know that scum in the small pool cannot be the endgame scum, therefore your partner is likely high tier. I would wager a very significant portion of the time, Infinity's team would also be aware of this restriction. That implies that the scum in the other pool is someone who can be trusted to pull a game by themselves. Of the names I recognize, Pooky and Mena best fit that bill with an outside chance of HecticAlt. Mena/You doesn't look S/S. Pooky and you have a disproportionate likelihood of being grouped if unaligned.In post 341, skitter30 wrote:
night infinity! we shall continue our bickering on the morrowIn post 328, Infinity 324 wrote:I'm going to sleep
ok interesting take, why?In post 335, Bingle wrote:Pooky.
All of that is circumstantial evidence that points to Pooky having a higher likelihood of being scum than anyone else. Also, if I flip PookyTown, you become significantly more likely to be town imo, which is helpful for solving the you/infinity 1v1 later.
There's nothing to stop scum in the small pool from being endgame scum if we're lynching into the big pool first.- Vanderscamp
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This post is quite scummyIn post 269, Infinity 324 wrote:
-What do you mean "approaching this"? I voted you which is like the only indication that I suspected you more? And I didn't know jingle was a particularly good scum player at first so idk what you're on aboutIn post 262, skitter30 wrote:
- you aren't approaching this like it could be either one thoIn post 229, Infinity 324 wrote:-If jingle is as strong as scum as you, it could be either one
-Sure, but I expect you to be TRing me once you read up (I think)
- i don't think you're being townie for you
- maybe i missed it but did you answer this: which pool do you think it's optimal to flip in today?
-You're very wrong and I don't believe you believe that
-Jingle convinced me that it's better for whichever of you is town to be alive for longer, so 6p I guess
I guess? I'm not sure which pool scum expected us to lim inIn post 264, Menalque wrote:
Right butIn post 255, Infinity 324 wrote:
She's correctly read me 3 games in a row and I feel like she has a pretty good sense for how I playIn post 252, Menalque wrote:
UhIn post 245, Infinity 324 wrote:I'd think that it would be too hard for scum!her to justify
Why
If she’s in the 3p pool then she’s prob not expecting to survive long term
I guess she dies before endgame anyway but it's nice to survive one lim in the 3p group, but it's not that sus for her until I flip town, so my thought process didn't make sense. Ok. This makes me more confident skitt is scum- Vanderscamp
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From a gamestate perspective we're guaranteed a confirmed mafia at 5p XLO by doing small pool first so this is not a good reason.In post 275, Bingle wrote:
If we conftown players in the small pool D1, they're both dead before XLO. It's the same principle as keeping masons hidden as long as possible. Having conftown early is actually pretty useless comparitively.In post 257, skitter30 wrote:also is your argument for why conftowning people in the little group bad largely solely based on who's in it or ...
i'm kinda rambling as i think through this but let's say infinity is scum, we flip her today, say i die tonight. are you basically arguing that in that scenario we'd want town-you to be conftowned later so we shouldn't try to flip scum-infinity today ? or am i missing something. or if you die we'd want me to be conftowned later? either way we'd have a conftown through the end of day2, no? that's p good?
Also, from a gamestate perspective, we're guaranteed to have at worst a 50/50 at 5p XLO if we go big pool first. I'm not going to say that the possibility of scum fearkilling one of us out of the little pool isn't a factor (it is) but even without it the flip of the bigpool scum IS more informative than the flip of the little pool scum.- Vanderscamp
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Even scummier, you are just posting nonsenseIn post 284, Infinity 324 wrote:Skitt also knows that I struggle under pressure as town generally, so the plan is to elim me d1 and then NK jingle- Vanderscamp
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I'd love to hear anyone corroborate this!In post 302, Infinity 324 wrote:
I'm way more decisive than scum!me would me, maybe pooky or mena can see it. I'm not self-aware enough to give a detailed answer to this but I believe it's trueIn post 297, Vanderscamp wrote:
Why are you out of your scunrange?In post 245, Infinity 324 wrote:
I'd think that it would be too hard for scum!her to justify, but maybe she can anyway. I'm not sure. I feel like I'm already kind of out of my scumrange though, and will get more so as the game goes on.In post 234, Vanderscamp wrote:Why do you not think it can be skitt as scum who decides to scum read you?- Vanderscamp
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This feels like an honest take from someone who is not scumIn post 314, Menalque wrote:
I mean honestly skitt if I role scum this game I probably just cry and then provided my partner is halfway competent I put myself in the 3p and try to enjoy being able to open wolf all gameIn post 310, skitter30 wrote:
i mean fair but that's what i thought when i saw that postIn post 291, Menalque wrote:I guess it is slightly +scum for me bc yeh I prob wouldn’t wanna be in the same hood as you (I’d isolate strong players and bus the fuck out of my buddy D1 prob) if I were scum
I think it’s just not that meaningful bc I think a decent number of people here would, if they were scum, not want us in the same hood if we’re both town
like i didn't say it makes you scum or that this configuration is impossible from town-you
i did have paranoid thoughts there tho
I’m only scum here ever with infinity, and even then only if infinty’sreallydoubtful of her ability to bring home a win- Vanderscamp
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In post 372, NorwegianboyEE wrote:Ok Hectic town.
Yeah I think that was a very reasonable analysis from no face.- Vanderscamp
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Great
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Neither!In post 398, Menalque wrote:what game are you talking about ydrasse, i had no idea you’d ever played against vanders!scum- Vanderscamp
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I am!In post 404, Menalque wrote:I think vanders is playing similarly to UGC
Have you read any of my town games?- Vanderscamp
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I have the opposite opinion, I think it would be weird for mafia infinity to put two strong players into the group of three.In post 458, No Face wrote:The main face for Infinity being mafia is because it's weird for mafia skitter or Bingle to put her in the group of 3 when she feels more like a group of 6 player, since she is more likely to be wrongfully eliminated by the other players when she is town, more often that players like Menalque or Pooky. Mafia needs to put all the players that can sometimes look like mafia as town in the group of 6 because that is the one that matters. This is why I think skitter is more likely to be town, because she could blend in well in the group of 6 so she only puts herself in group of 3 if she doesn't really want to play as mafia for too long.
I can see mafia Infinity putting herself with 2 strong players and coming out swinging. The words are possibly written.
Bingle seems to be playing quite safely, like he's in a safe :O
Also, was it public knowledge that bingle was a strong player at the start of the game?
They're jingle's alt apparently, but was that already known?
And I don't agree that you don't want any easier mislynches in the small pool.
Why not just put a couple of hard to lynch players in the big pool and then NK them?
The pool of three is harder to survive in but it's not like getting mislynches there doesn't matter, which is my biggest issue with infinity being scum here if all this meta stuff is correct.- Vanderscamp
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So now that you are "very far" out of your scumrange and not just probably, even if you are very not self aware, can you explain exactly why?In post 464, Infinity 324 wrote:This feels like one night stand, I'm very far out of my scumrange but people feel like SRing me anyway- Vanderscamp
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I think bingle is the scum of the small groupIn post 464, Infinity 324 wrote:This feels like one night stand, I'm very far out of my scumrange but people feel like SRing me anyway- Vanderscamp
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I think this is also a fairly unnecessary point to bring up if infinity is mafiaIn post 540, Infinity 324 wrote:I'm wondering why scum!jingle put skitter in the 3p hood and then argued for a plan specifically involving wanting to keep skitt alive? He obviously was aware that skitt can be a threat, so it seems odd
In the future if someone doesn't like a PoE vote that I make, questioning my TRs is much more useful than questioning the vote itself
PEdit: ok but you're hectic- Vanderscamp
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Was nor in that game?In post 553, Bingle wrote:
Hm. What do you think about the fact that your characterization is not only 100% accurate, but actually the reason I lost in a game that I linked in the neighborhood that just so happens to have scum in it 100% of the time?In post 551, NorwegianboyEE wrote:I’m not meta diving, i just remember.- Vanderscamp
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I think infinity and skit are fairly towny in the small pool and bingle is null.
I don't feel very strongly about the big pool but I think mena and no face are likely town, and I think pooky is towny because I would expect scum in that pool to try harder to appear town, which I don't think pooky has done, he's been sort of blatantly not try hard.
I think bingle is likely to not be scum with Norwegian after the implication bingle made about Norwegian having access to the scum chat.
I think yd has not really done anything towny yet and is probably my kill.- Vanderscamp
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The game nor quoted that he said was his reference for the read he gave, do you think that that game makes sense for him to have had that read?In post 596, Bingle wrote:No, Pooky was though. The tinfoil was that Nor's scumpartner could have shared the links with him. It's a pretty out there theory, and I liked Nor's casual dismissal of it though.
viewtopic.php?f=84&t=85019
viewtopic.php?f=84&t=84842
for reference.- Vanderscamp
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Great, why?In post 610, Ydrasse wrote:im obvtown btw- Vanderscamp
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No, I want your take.
My take is that you're not at all obvtown.- Vanderscamp
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What?In post 625, PookyTheMagicalBear wrote:
yes I know this is what you will have to go with to get the people who susp bingle to vote me because otherwise they wouldn't be able to fit bingle scum into a pooky scum worldIn post 623, No Face wrote:
No I'm not saying that at all D:In post 614, PookyTheMagicalBear wrote:You're also not letting new information affect your decision but have instead decided to go with the "bingle is trying to javelin-throw lose the game immediately on d1" interpretation of events...
No Face isn't saying the Bingle and Pooky are a team read because of interactions
It just so happens that Pooky is my lowest read in the group of 6 and Bingle is my lowest read in the group of 3- Vanderscamp
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