Deck of Astral Roles [Complete]

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Post Post #49 (isolation #0) » Mon Apr 12, 2021 11:28 pm

Post by KittyTacky »

Dousing Arsonist
(Arsonist / Framer)
Every night, you may either douse a player or ignite all players you have doused before, thus killing them all at once. Players you have doused will appear like a
Dousing Arsonist
would appear to any investigations for the remainder of the game, unless the dousing has been somehow removed.

You win when all threats to you are gone, and you are currently alive or were alive in the last phase, or nothing can prevent this from occurring.

Inspired by the TOS incarnation of the Arsonist.
If u dont elim me today, you are Minecrafters
~Vasex
When i open this game, and starting read, i immediatly close it because i starting strongly consider self last townie alive and others are just jesters.
~Enchant
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Post Post #50 (isolation #1) » Mon Apr 12, 2021 11:34 pm

Post by KittyTacky »

Town 2-Shot Fireman
(Town / 2-Shot Fireman)
Twice per game, at Night, you may target a player. If that player is doused by any type of Arsonist, then they will be undoused. This takes place before any ignitions, but after any dousings during action resolution (i.e you can save someone from an ignition, and if someone you targeted is doused on the same night then the douse doesn't go through).

You win when there are no longer any threats to the Town, and at least one Townie is still alive.
If u dont elim me today, you are Minecrafters
~Vasex
When i open this game, and starting read, i immediatly close it because i starting strongly consider self last townie alive and others are just jesters.
~Enchant
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Post Post #51 (isolation #2) » Mon Apr 12, 2021 11:44 pm

Post by KittyTacky »

Vanilla Pirate
(Pirate / Vanilla)
You have no personal abilities, besides a PT for the
Pirate
faction.

Pirates
have a factional ability: plundering a player. That player will be permanently Vanillaised. The plunderer will learn their target's role. This ability will fail on any Vanilla.

You win when at least 1 player from each alignment in the game has been successfully plundered and at least one
Pirate
is alive. When this happens, all
Pirates
currently in the game will sail away on their ship (permanently leave the game victorious).
Alignments that are completely wiped out do not count for this win condition, thus you may win by getting rid of other teams.

Is this valid?
@TemporalLich
Last edited by KittyTacky on Tue Apr 13, 2021 3:56 am, edited 3 times in total.
If u dont elim me today, you are Minecrafters
~Vasex
When i open this game, and starting read, i immediatly close it because i starting strongly consider self last townie alive and others are just jesters.
~Enchant
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Post Post #54 (isolation #3) » Tue Apr 13, 2021 3:51 am

Post by KittyTacky »

Town 1-Shot Dayvig
(Town / 1-Shot Dayvig)

In post 52, Jingle wrote: Pirate faction should be fine, just takes up a free space. I would say that pirates should have the factional night action as opposed to voting on it because they’re working together, but that’s just an aesthetic choice tbh.

Also, thanks for adding a faction where the puppet stealing results is actually relevant ;)
Yeah that's redundant, I'll edit that.
Last edited by KittyTacky on Tue Apr 13, 2021 5:36 am, edited 4 times in total.
If u dont elim me today, you are Minecrafters
~Vasex
When i open this game, and starting read, i immediatly close it because i starting strongly consider self last townie alive and others are just jesters.
~Enchant
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Post Post #84 (isolation #4) » Wed Apr 14, 2021 10:35 pm

Post by KittyTacky »

Pirate 1-Shot Swashbuckler
(Pirate / 1-Shot Gladiator)
1 time per game, at Day, you may publicly post
Challenge: <player>
. All votes are reset, and players may only vote for you or the player you Challenged for the remainder of the day. If this role is picked with a
Pirate
faction, call it "Swashbuckler" instead of "Gladiator".

Pirates
have a factional ability: plundering a player. That player will be permanently Vanillaised. The plunderer will learn their target's role. This ability will fail on any Vanilla. All members of the faction can also access a PT for the faction.

For the
Pirate
wincon, see post 51.
If u dont elim me today, you are Minecrafters
~Vasex
When i open this game, and starting read, i immediatly close it because i starting strongly consider self last townie alive and others are just jesters.
~Enchant
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Post Post #85 (isolation #5) » Wed Apr 14, 2021 10:37 pm

Post by KittyTacky »

Pirate Role Cop
(Pirate / Role Cop)
At Night, you may target a player. Assuming no interference with your action, you will learn their role (but not their alignment).

Pirates
have a factional ability: plundering a player. That player will be permanently Vanillaised. The plunderer will learn their target's role. This ability will fail on any Vanilla. All members of the faction can also access a PT for the faction.

For the
Pirate
wincon, see post 51.
If u dont elim me today, you are Minecrafters
~Vasex
When i open this game, and starting read, i immediatly close it because i starting strongly consider self last townie alive and others are just jesters.
~Enchant
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KittyTacky
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Post Post #87 (isolation #6) » Wed Apr 14, 2021 10:46 pm

Post by KittyTacky »

Mafia 1-Shot Smoke Bomb
(Mafia / 1-Shot Smoke Bomb)
Once per game, at Day, you may post
*throws smoke bomb*
(bolded and with asterisks). This will silence (can't post, including votes), Day-commute (can't be targeted by Day actions), and hammerproof (votes just don't count) you for the rest of the Day. This action will be confirmed by the mod (to prevent fake smoke bombs).

Inspired by this.
Image
If u dont elim me today, you are Minecrafters
~Vasex
When i open this game, and starting read, i immediatly close it because i starting strongly consider self last townie alive and others are just jesters.
~Enchant
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KittyTacky
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Post Post #143 (isolation #7) » Sun Apr 18, 2021 6:34 pm

Post by KittyTacky »

Town Chicken
(Town / Chicken)
Every Day, you may choose a player. When Night comes, that player, in addition to their action, will be given a choice of two actions to send to the mod:
Swerve
or
Straight
. The Chicken will be given the same choice. In addition this role will be explained to the targeted player.

If both players
Swerve
, then nothing happens. If the target
Swerve
s while the chicken
Straight
s, the Chicken will become Loved for the next day while the target becomes Hated. If the target
Straight
s while the chicken
Swerve
s, the Chicken will become Hated for the next day while the target becomes Loved. If both players
Straight
, both unstoppably die.

Based on this.
If u dont elim me today, you are Minecrafters
~Vasex
When i open this game, and starting read, i immediatly close it because i starting strongly consider self last townie alive and others are just jesters.
~Enchant
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KittyTacky
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Post Post #144 (isolation #8) » Sun Apr 18, 2021 6:50 pm

Post by KittyTacky »

Mafia 1-Shot Anytime Role Stealer
(Mafia / 1-Shot Anytime Role Stealer)
Once per game, at Night or Day (in case of Day, the action is silent and triggered by PMing the mod, the target is only notified at Nightstart; if it's Night then the target is notified at daystart), you may target a player. You will permanently Vanillaise them and gain their role as a Multitasking ability. Any shots they have spent are not refunded. This takes priority over any actions that aren't interfering with this ability, so the target is de-facto roleblocked too.
If u dont elim me today, you are Minecrafters
~Vasex
When i open this game, and starting read, i immediatly close it because i starting strongly consider self last townie alive and others are just jesters.
~Enchant
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KittyTacky
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Post Post #169 (isolation #9) » Wed Apr 21, 2021 3:52 am

Post by KittyTacky »

Town 1-Shot Stumper Vigilante
(Town / 1-Shot Stumper Vigilate)
Once per game, at Night, you may target a player. That player will become a Treestump of their alignment. This action takes after any non-kill actions but before kills (so it stops kills).
If u dont elim me today, you are Minecrafters
~Vasex
When i open this game, and starting read, i immediatly close it because i starting strongly consider self last townie alive and others are just jesters.
~Enchant
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KittyTacky
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Post Post #171 (isolation #10) » Wed Apr 21, 2021 5:14 am

Post by KittyTacky »

Town Stump-Doctor
(Town / Stump-Doctor)
At Night, you may target a player. If that player would have been killed that night, they will instead become a Treestump of their alignment.
If u dont elim me today, you are Minecrafters
~Vasex
When i open this game, and starting read, i immediatly close it because i starting strongly consider self last townie alive and others are just jesters.
~Enchant
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KittyTacky
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Post Post #172 (isolation #11) » Wed Apr 21, 2021 5:16 am

Post by KittyTacky »

Town Bookie
(Town / Bookie)
Each Night, you may guess who will be eliminated the following Day (or that no player will be eliminated the following Day). If you guess correctly, you may kill someone the following Night.
If u dont elim me today, you are Minecrafters
~Vasex
When i open this game, and starting read, i immediatly close it because i starting strongly consider self last townie alive and others are just jesters.
~Enchant
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KittyTacky
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Post Post #175 (isolation #12) » Wed Apr 21, 2021 5:27 am

Post by KittyTacky »

Vanilla Jeltist 2
(Jelt 2 / Vanilla)
You have no active abilitiess besides any factional ones you may have.

Introducing a new faction: the
Jelt 2
. As you might have guessed, it is a mix of a
Jester
and a
Cult
. Like the
Cult
,
Jeltists 2
choose a leader pregame who will recruit new players normally. However the wincon is different: Each
Jeltist 2
only wins if they are eliminated (the game doesn't end). There is a catch, however; if the
Jelt 2 Leader
dies in any way, including elimination, all
Jeltists 2
currently living commit suicide and lose. In addition, the recruitment is Compulsive.
Last edited by KittyTacky on Wed Apr 21, 2021 5:50 am, edited 2 times in total.
If u dont elim me today, you are Minecrafters
~Vasex
When i open this game, and starting read, i immediatly close it because i starting strongly consider self last townie alive and others are just jesters.
~Enchant
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KittyTacky
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Post Post #176 (isolation #13) » Wed Apr 21, 2021 5:30 am

Post by KittyTacky »

Jelt 2 Universal Framer
(Jelt 2 / Universal Framer)
Each Night, you may target a player. That player will appear with an incriminating result to any investigatives investigating them (Cop sees them as guilty, Tracker tracks them to a kill, any Watchers see them kill, etc).

See post post 175 for faction info.
Last edited by KittyTacky on Wed Apr 21, 2021 5:50 am, edited 1 time in total.
If u dont elim me today, you are Minecrafters
~Vasex
When i open this game, and starting read, i immediatly close it because i starting strongly consider self last townie alive and others are just jesters.
~Enchant
User avatar
KittyTacky
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Post Post #177 (isolation #14) » Wed Apr 21, 2021 5:36 am

Post by KittyTacky »

Town Informed Jester Hunter
(Town / Informed Jester Hunter)
Each Night, you may target a player. If that target has a wincon that require them to be eliminated (Jester, Jelt, etc., but not Judas/Saulus or Unjester) then you will attack them. You will also know the number of Jester-like roles at the start of the game (as described above) and what they are, but not who they are. If there are none, you may ask the mod pregame to let you repick the role card.
If u dont elim me today, you are Minecrafters
~Vasex
When i open this game, and starting read, i immediatly close it because i starting strongly consider self last townie alive and others are just jesters.
~Enchant
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KittyTacky
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Post Post #180 (isolation #15) » Wed Apr 21, 2021 5:49 am

Post by KittyTacky »

Town 3-Shot Roleblocker
(Town / 3-Shot Roleblocker)
In post 178, TemporalLich wrote:
In post 175, KittyTacky wrote:
Vanilla Jeltist
(Jelt / Vanilla)
You have no active abilitiess besides any factional ones you may have.
Introducing a new faction: the
Jelt
. As you might have guessed, it is a mix of a
Jester
and a
Cult
. Like the
Cult
,
Jeltists
choose a leader pregame who will recruit new players normally. However the wincon is different: Each
Jeltist
only wins if they are eliminated (the game doesn't end). There is a catch, however; if the
Jelt Leader
dies in any way, including elimination, all
Jeltists
currently living commit suicide and lose.
I don't really think it's fair that the Jelt Leader basically has an ability to modkill a player in an unusual circumstance, and that for a Jelt Leader to win all other living Jeltists lose.

Also there's already a Jelt which I think is more fun to play against.
What circumstance, exactly? And yeah... that is a bit of a problem, it will shaft at least one person unless the leader is solo and is limmed D1. But it is meant to have much less "cohesion" than a normal cult.

As for the other Jelt, that might be confusing. I'll change its name to Jelt 2.
If u dont elim me today, you are Minecrafters
~Vasex
When i open this game, and starting read, i immediatly close it because i starting strongly consider self last townie alive and others are just jesters.
~Enchant
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KittyTacky
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Post Post #191 (isolation #16) » Wed Apr 21, 2021 9:06 pm

Post by KittyTacky »

Town Bastard Cop
(Town / Bastard Cop)
Each Night, you may target a player. If that target has a role that would be normally considered bastard (Jester or similar, alignment-changing, hidden wincon, hidden role aspects, roles that involve mod lies e.g Mafia Innocent Child, chance-based roles, and so on), you will receive a "Bastard" result. Otherwise, you will reveive a "Not Bastard" result.
If u dont elim me today, you are Minecrafters
~Vasex
When i open this game, and starting read, i immediatly close it because i starting strongly consider self last townie alive and others are just jesters.
~Enchant
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