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Mini 2206 - Deja Vu Reincarnations

Posted: Sun Apr 11, 2021 8:13 am
by fferyllt
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Please use spoiler tags!

Posted: Sun Apr 11, 2021 8:14 am
by Cabd
And this is my egopost.

Posted: Sun Apr 11, 2021 11:55 am
by Syryana
mm

Posted: Sun Apr 11, 2021 5:17 pm
by fferyllt
The alt guesses are cracking me up.

Posted: Tue Apr 13, 2021 6:34 am
by fferyllt
and the mystery is revealed!

Posted: Fri Apr 16, 2021 9:50 am
by fferyllt
Since the game thread is approaching 50 pages in ~5 days I thought I'd have a look at the stats for the previous runs of this game.

2011
Day 1 -- 11 pages -- 10 calendar days -- scum point
Day 2 -- 7 pages -- 16 calendar days -- town point
Day 3 -- 8 pages -- 14 calendar days -- scum point
Day 4 -- 2 pages -- 2 calendar days -- scum point

2013
Day 1 -- 50 pages -- 9 calendar days - town point
Day 2 -- 3 pages -- 2 calendar days - town point
Day 3 -- 2 pages -- 1 calendar day - town point

2018
Day 1 -- 40 pages -- 16 calendar days -- town point
Day 2 -- 14 pages -- 8 calendar days -- town point
Day 3 -- 32 pages -- 14 calendar days -- scum point
Day 4 -- 25 pages -- 14 calendar days -- scum point
Day 5 -- 10 pages -- 3 calendar days -- town point

Posted: Sat Apr 17, 2021 12:34 pm
by Cabd
I submitted my guess for the scumteam a few hours ago, just locking the timestamp in.

Up to ffery if she wants to state my accuracy here or not.

Posted: Sat Apr 17, 2021 1:27 pm
by fferyllt
accuracy was impressive!

top 5 town were all town.
2 maybes were one scum and one town
bottom 5 were 4 scum and 1 town

So, one flat out wrong guess out of 12.

Posted: Sat Apr 17, 2021 4:24 pm
by fferyllt
welcome, unwnd!

Posted: Sat Apr 17, 2021 4:26 pm
by unwnd
3 (One scum was null)/5 scum
4/5 town (one townread was actually scum) for just reading up to page 14

Not terribile

Posted: Sat Apr 17, 2021 4:27 pm
by unwnd
Spoiler:
I really wish Mena didn't just resort to this play style when he feels his team is losing

Posted: Sat Apr 17, 2021 5:44 pm
by fferyllt
It's interesting. The scum team this go-round is really unhappy about not having daytalk. Even in 2018, when the game was last run, the lack of daytalk was never brought up during postgame discussion.

I think daytalk has become so ubiquitous that the idea of functioning as a team without it is near inconceivable now.

I remember how isolated I felt as scum in my first MS newbie game. As soon as the QT would open at night I'd pour all my pent-up observations and ideas into the QT and then wait...and wait...and wait for my partner to show up and give his thoughts.

That was more agonizing than not having daytalk, actually. I wanted to use the night phase to fullest advantage, and my IC-partner just didn't seem to care about the opportunity to strategize.

Posted: Sat Apr 17, 2021 6:50 pm
by unwnd
Quicktopic brings me back, I wonder if I remember my old password lol

I think the lack of daytalk is definitely necessary in this setup, especially with role distribution numbers. The reason daytalk is needed in 9/3 setup for example is because scum have to put in a greater effort in terms of and dwindling numbers. Here, their focus should be on each individual and trying to score a point by any means, given they'd have to trade out either way.

Posted: Sat Apr 17, 2021 7:06 pm
by fferyllt
I think adding daytalk would require other changes to maintain the balance, and I'm not sure the whole premise of the game would survive that kind of tweaking.

It's something I want to explore in postgame.

Posted: Sun Apr 18, 2021 11:07 am
by unwnd
Peta is an exciting addition

Posted: Sun Apr 18, 2021 11:16 am
by fferyllt
he is! I'm very fortunate to have another great replacement volunteer in the wings too. I'm an extremely lucky/grateful mod!

Posted: Sun Apr 18, 2021 2:32 pm
by fferyllt
welcome, Mistyx

Posted: Sun Apr 18, 2021 3:47 pm
by Mistyx
hiiii

sorry for the replacement, i had mental health stuff happen this week and beeboy was just not posting so i couldn’t ask him to take over

Posted: Sun Apr 18, 2021 4:15 pm
by fferyllt
sorry it was a rough week, mistyx

Posted: Mon Apr 19, 2021 4:08 pm
by unwnd
Funny enough, I thought Beeboy was actually posting which
Spoiler:
Made me give your slot a very lazy townread

Posted: Mon Apr 19, 2021 4:39 pm
by Mistyx
In post 19, unwnd wrote:Funny enough, I thought Beeboy was actually posting which
Spoiler:
Made me give your slot a very lazy townread
Spoiler:
he was! just uh

not a lot

he was the glace head, not the leaf one

Posted: Tue Apr 20, 2021 7:42 am
by fferyllt
Welcome, Tammy!

Posted: Tue Apr 20, 2021 7:57 am
by Tammy
Hi!

I haven't read everything or everyone's posts but some of the arguments this game are confusing me. I don't really know the setup either. There are five scum?

The major one is the argument that since a wagon that the "townbloc" wants is stagnating and can't get any traction is evidence that the person being wagoned is scum which makes their read that much more confident that the person is scum is W.T.F? It's just a circular confirmation bias loop.

And awe peta's meta argument about nacho's bad scum game comes from a recent offsite game that was not nacho's best example of a scum game. Nacho killed me for the express purpose of being able to make bad pushes, and then life stepped in the way and he wasn't able to do what he planned and went AWOL.

Okay so people aren't making alignment talk in this thread so I won't spill what I think of either of those alignments or the alignments of the people making them. I'll put together some guesses based on not reading much lol.

Posted: Tue Apr 20, 2021 8:11 am
by Tammy
Oh confusing argument numero duo: You tried to push a fake scum read on me and it didn't get traction so you changed your mind is so headbangingly bad. It's been used a lot lately and I'm just mystified that experienced mafia players are making it.

Posted: Tue Apr 20, 2021 8:24 am
by Tammy
...they built a case on page one over an obvious rvs joke.

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