This is a design contest, similar to the monthlies.
There will be a couple differences from the monthlies:
- You can submit any number of setups
- there's no explicit deadline and instead I'll cut off submissions for voting at an arbitrary point (when submissions have slowed probably)
- you can only vote your favorite two setups. I think people get fatigue from even having the option to do more.
-I'll capriciously break some ties
The hope is to generate a good enough setup that it can be featured. I won't guarantee that the democratic winner gets featured but I will guarantee a strong correlation between ranking and getting featured. It should be reflective of interest in the setup.
And, for the parameters of this challenge..
Design a cult setup
-The setup must have a faction that can have multiple nontown players alive simultaneously, no other antitown factions, and the capability to convert town players to that faction.
- The cult can have kills, but it may be easier to balance of they don't.
- Game must be guaranteed to reach day 3 without a cult win
Posted: Wed May 05, 2021 12:14 pm
by LlamaFluff
So something like...
1x Non-Consecutive Night Cult Leader
12x Vanilla Town
Cult has N0 Head-Start
Cult may never have more than three members alive
If you want a Micro that has Cult-Type play though... just use Modified Mentor
Posted: Wed May 05, 2021 1:56 pm
by MURDERCAT
The goal was to create a setup where you start with a partner you know is town and then become increasingly more paranoid of them as the game goes on. That's why I included the psuedo-nightstart. I also like the idea that cult gets up to pretty big numbers and town has to fight back. I don't know if this actually works but I tinkered with it for a while, maybe someone will run with the idea.
Posted: Wed May 05, 2021 5:54 pm
by Something_Smart
In post 0, Isis wrote:- It must be fully open, not semiopen
Why is this rule a thing
Posted: Wed May 05, 2021 6:08 pm
by Isis
The most recent one popular one was a semiopen, and constraints breed creativity. Perhaps that is so directly linked to design space that it doesn't trigger the "constraints breed creativity" paradigm, though. Did you want to design a semiopen here?
Posted: Wed May 05, 2021 6:15 pm
by Something_Smart
I would prefer to, yeah. Semiopens occupy this niche that takes the best of both open and closed games, and I would like to design a mostly-normal setup with the cult twist rather than something that's mostly vanilla or something that's really wacky.
Constraints do breed creativity, but this constraint feels arbitrary and I'm not sure the creativity it breeds is all that productive. As an example, I did have a pretty creative idea, but it's also surely a bad setup-- it was 2 goons vs 11 one-shot cops, where the first cop to check a goon got converted to mafia. But I wanted to make each cop have a 50% chance of being novice and oops now it's a semiopen.
Posted: Wed May 05, 2021 6:23 pm
by Isis
It's deleted. I do want at least one constraint besides cult, but there's still the day 3 constraint
Posted: Thu May 06, 2021 2:15 am
by Cook
An adaptation of Divide and Conquer. Kind of.
Posted: Thu May 06, 2021 6:57 am
by TemporalLich
A probably unbalanced setup, results in chaos during later days.
Posted: Thu May 06, 2021 10:22 am
by Kerset
Isis decided to replace democracy with autocratic leadership. I like it.
Posted: Fri May 07, 2021 4:16 am
by Kerset
For people, who love swing.
Posted: Fri May 07, 2021 12:26 pm
by LlamaFluff
1x One Shot Cult Leader
1x Cult Mentee
1x Town Encryptor
3x Town Neighbor
7x Vanilla Town
Day start
Town power roles can be recruited
Town neighbors can use private topic at all points Encryptor is alive
Interesting little thing. Cult Leader dying takes out a second cult player automatically (assuming they are alive) and the three potential recruits have to eliminate someone before they know who the remaining cult members are which can complicate things as town knows the name of one player who was attempted to be recruited.
If town goes D1 and recruit is used N1 (doesnt have to be) setup turns into a 7:4 nightless where scum basically got to choose their partners and a lot of D1 information gets reset/WIFOMed.
Posted: Fri May 07, 2021 3:24 pm
by Isis
Posted: Sat May 08, 2021 3:20 am
by PookyTheMagicalBear
Posted: Sat May 08, 2021 4:37 am
by Cook
Posted: Fri May 14, 2021 2:22 pm
by Cook
Posted: Sat May 15, 2021 9:28 am
by TemporalLich
A chaotic meme shitpost setup.
Posted: Tue May 18, 2021 3:47 pm
by Cook
i think we should pick a setup now
Posted: Wed May 19, 2021 6:00 am
by Isis
I came here expecting to post as much!
Please vote for your favorite two setups, preferably indicating which of the two you prefer. Please don't vote your own.
4 isn't a shameful number of ballots but a lot of these setups excite and intrigue me so I sent out a "please vote" broadcast PM so I expect at least one more ballot hopefully more from that
Posted: Mon May 24, 2021 3:36 am
by MURDERCAT
I like VOTE: Divide and Cultquer and VOTE: Skin Dancer but I'm not sure they fit under my interpretation of the D3 rule (which to me means D3 should also be guaranteed to be reachable before a town win)