(Note: I have no strong feelings about exactly what or how many abilities the JoAT should have so I suspect the easiest way to alter the balance of this setup will be by altering that.)
Standard 48/24 prod timers; naked prod dodges are not counted.
Standard majority-only elimination mechanics.
No default daytalk or multitasking.
Conduct
Don't use
orange
, it's my color.
Play to win.
Don't discuss the game outside of the game until it's over.
Don't flame. Don't harass. Don't use insults that target minority, disadvantaged, or legally protected classes.
Keep interpersonal disputes out of the game thread.
Don't quote or misquote private communications from the moderator.
Don't use encryption, tiny/hidden/unreadable text, or anything that could be easily confused for such.
All replacement requests will be taken as serious, irrevocable, and immediate. Once you request replacement you are no longer a player and may not post.
Don't game the rules, pretend to break the rules, or intentionally test the limits. All pretended violations will be dealt with identically to actual violations.
Don't break the rules of any other ongoing game in this thread.
Don't argue moderator actions in the game thread. If you want to dispute a ruling, do so via PM.
Game mechanics
Day
Days begin with a deadline of
240 hours
(10 days).
Days will end when one of the following events occurs:
The deadline is reached.
A
yeet
(elimination) or
no-yeet
(no-elimination) is achieved.
A town-aligned player is modkilled.
Votes should be made via the vote tag: “[vote]<playername>[/vote]” or “[v]<playername>[/v]”. Full player names or initial segments thereof are preferred.
When more than half of living players are voting for the same player, that player will be
yeeted
(eliminated) and the day will end. Votes are irrevocable once a majority is achieved.
You may vote not to yeet by voting for “No yeet”. When half or more of living players do so, the day will end without a yeet.
If the day reaches deadline without a majority, there will be no yeet.
I will interpret malformed votes according to my own discretion. In general, if it looks like a vote, I will probably count it as a vote. I reserve the right to edit malformed votes for easier counting.
When a majority vote has been achieved but not yet recognized by the moderator, the game is in
twilight
. Players, including the yeetee, may continue to post during this period.
Under certain circumstances I may elect to extend the deadline. I will announce this in thread if it occurs.
Night
Nights will last
48 hours
, or until all living players give me their approval to end the night early.
During the night, you should be unable to post in the public game thread. If for some reason you are able, doing so is still against the rules.
Mafia night abilities should be submitted in the Mafia's private thread. Factional kills must specify which mafioso carries out the kill.
Town night abilities should be submitted via PM.
Use of active night abilities is optional unless otherwise specified in the role PM; if no action is submitted, no action will occur.
Activity requirements
Players who do not confirm within
48 hours
of receiving their role PM will be replaced.
Players who do not post any game-related content for
48 hours
in a single game-day will incur a prod.
Players who do not post any game-related content for
24 hours
following a prod will be replaced.
Players who incur three prods will be replaced.
“Prod dodges” (posts with no game-related content) will be disregarded for purposes of the prod timer.
If for any reason you are temporarily unable to meet these requirements, you may declare V/LA status
in thread
and be excused. V/LA declarations must include a definite end date.
Notwithstanding V/LA status, any player who does not post at all for
7 days
of consecutive day time will be replaced.
These are minimal requirements, not recommendations; please keep the game active.
Sample role PM
At least one player will receive the role of
Townie
and the following role PM:[/font]
Last edited by implosion on Wed Jul 21, 2021 5:51 am, edited 1 time in total.