(Note: I have no strong feelings about exactly what or how many abilities the JoAT should have so I suspect the easiest way to alter the balance of this setup will be by altering that.)
Standard 48/24 prod timers; naked prod dodges are not counted.
Standard majority-only elimination mechanics.
No default daytalk or multitasking.
Conduct
Don't use
orange
, it's my color.
Play to win.
Don't discuss the game outside of the game until it's over.
Don't flame. Don't harass. Don't use insults that target minority, disadvantaged, or legally protected classes.
Keep interpersonal disputes out of the game thread.
Don't quote or misquote private communications from the moderator.
Don't use encryption, tiny/hidden/unreadable text, or anything that could be easily confused for such.
All replacement requests will be taken as serious, irrevocable, and immediate. Once you request replacement you are no longer a player and may not post.
Don't game the rules, pretend to break the rules, or intentionally test the limits. All pretended violations will be dealt with identically to actual violations.
Don't break the rules of any other ongoing game in this thread.
Don't argue moderator actions in the game thread. If you want to dispute a ruling, do so via PM.
Game mechanics
Day
Days begin with a deadline of
240 hours
(10 days).
Days will end when one of the following events occurs:
The deadline is reached.
A
yeet
(elimination) or
no-yeet
(no-elimination) is achieved.
A town-aligned player is modkilled.
Votes should be made via the vote tag: “[vote]<playername>[/vote]” or “[v]<playername>[/v]”. Full player names or initial segments thereof are preferred.
When more than half of living players are voting for the same player, that player will be
yeeted
(eliminated) and the day will end. Votes are irrevocable once a majority is achieved.
You may vote not to yeet by voting for “No yeet”. When half or more of living players do so, the day will end without a yeet.
If the day reaches deadline without a majority, there will be no yeet.
I will interpret malformed votes according to my own discretion. In general, if it looks like a vote, I will probably count it as a vote. I reserve the right to edit malformed votes for easier counting.
When a majority vote has been achieved but not yet recognized by the moderator, the game is in
twilight
. Players, including the yeetee, may continue to post during this period.
Under certain circumstances I may elect to extend the deadline. I will announce this in thread if it occurs.
Night
Nights will last
48 hours
, or until all living players give me their approval to end the night early.
During the night, you should be unable to post in the public game thread. If for some reason you are able, doing so is still against the rules.
Mafia night abilities should be submitted in the Mafia's private thread. Factional kills must specify which mafioso carries out the kill.
Town night abilities should be submitted via PM.
Use of active night abilities is optional unless otherwise specified in the role PM; if no action is submitted, no action will occur.
Activity requirements
Players who do not confirm within
48 hours
of receiving their role PM will be replaced.
Players who do not post any game-related content for
48 hours
in a single game-day will incur a prod.
Players who do not post any game-related content for
24 hours
following a prod will be replaced.
Players who incur three prods will be replaced.
“Prod dodges” (posts with no game-related content) will be disregarded for purposes of the prod timer.
If for any reason you are temporarily unable to meet these requirements, you may declare V/LA status
in thread
and be excused. V/LA declarations must include a definite end date.
Notwithstanding V/LA status, any player who does not post at all for
7 days
of consecutive day time will be replaced.
These are minimal requirements, not recommendations; please keep the game active.
Sample role PM
At least one player will receive the role of
Townie
and the following role PM:[/font]
Posted: Sun May 09, 2021 8:44 am
by implosion
Primary: Isis
Secondary: Something_Smart
Posted: Sun May 09, 2021 8:47 am
by Something_Smart
Ego
Intuition says it's scumsided.
Posted: Mon May 10, 2021 1:17 am
by Umlaut
Ego for myself as well.
Posted: Mon May 10, 2021 6:28 am
by Isis
Cop, gunsmith,neap for the joat might be balanced on average for the whole thing but if we are only working with one slot it's hella swingy
Posted: Mon May 10, 2021 6:34 am
by Something_Smart
What's the point of having the neighborizer be roaming? Is it to tip off town that there's a scum roleblocker?
Posted: Mon May 10, 2021 6:35 am
by Isis
Maybe add enabler to the Joat and put some sweet power role on the neighborizer
Posted: Mon May 10, 2021 6:35 am
by Isis
It's to ensure the death of the Encryptor feels impactful I think
Posted: Mon May 10, 2021 6:37 am
by Isis
You can decide you want to prove to any trackers that you are not scum unless you are multitasking but then spam the ability on your night one target so scum don't learn the setup of you are not roaming
Posted: Mon May 10, 2021 6:37 am
by Something_Smart
oh I totally missed that encryptor got guiltied by the neighborizer lol. (I hate that interaction so much.) I still don't understand how the roaming matters for it though?
pedit: is that a thing people actually do
Posted: Mon May 10, 2021 6:38 am
by Isis
Watchers, not trackers
Posted: Mon May 10, 2021 6:38 am
by Isis
It seems like a likely addition to the list of "PR play literally nobody is doing in the normal queue except Isis"
Posted: Mon May 10, 2021 6:39 am
by Something_Smart
It doesn't even prove you aren't scum unless there's one scum left?
Posted: Mon May 10, 2021 6:41 am
by Isis
I also missed that old school Encryptor interaction.
I think maybe the setup is already fine then kinda scumsided but I like scumsided.
Posted: Mon May 10, 2021 6:41 am
by Isis
Yeah there has to be one scum left or it could be applied to theories where you are teamed with someone else confirmed to have acted
Posted: Mon May 10, 2021 6:41 am
by Something_Smart
I wouldn't even call it old school, I don't think it's how encryptors used to work. It's just weird.
Posted: Mon May 10, 2021 6:45 am
by Isis
Can we make the roleblocker a Rolestopper and the watcher a gunsmith so the setup has similar balance but less bullshit.
Posted: Mon May 10, 2021 6:46 am
by Isis
Kinda nice with the follower interaction too
Posted: Mon May 10, 2021 7:10 am
by Umlaut
In post 5, Something_Smart wrote:What's the point of having the neighborizer be roaming? Is it to tip off town that there's a scum roleblocker?
I think that's probably the bigger effect. It also means if scum are either skillful or lucky enough to block the neighborizer specifically from neighborizing the Encryptor, they've prevented that guilty once and for all rather than just once, but that's probably unlikely to come into play.
Isis, I'm fine with those changes (I assume you mean change the JoAT's Watcher shot to a Gunsmith shot) but Gunsmith is effectively a cop in this setup so would it be simpler to just have 2-Shot Cop (or 2-Shot Gunsmith)? I feel like having one of each strongly leads players to think there is some other player with a gun, I don't know if you agree that's true (or agree it's a problem). And can you explain why Rolestopper is less bullshitty?
Posted: Mon May 10, 2021 7:12 am
by Something_Smart
In post 18, Umlaut wrote:I think that's probably the bigger effect.
The problem imo is that not everyone is going to think of that, and it's kind of a big deal whether they do or not.
Posted: Mon May 10, 2021 7:18 am
by Umlaut
Well I was thinking more of "if you block the neighborizer from someone (e.g. the encryptor) once, you've blocked it entirely" as the reason when I put that on there, I just realized after submitting that the stars have to align just so for that to happen.
If you both think it's scumsided I can add some minor town PR. 2-Shot Commuter?
Posted: Mon May 10, 2021 7:37 am
by Something_Smart
I do not like the neighborizer/encryptor interaction; it feels like a random guilty that doesn't come about due to good play by town (and can even come about due to BAD play by town if they were neighborizing their townreads).
and I agree that the RB neighborizer while they try to neighborize the encryptor interaction is not very interesting either because it's almost certainly going to be not on purpose.
Posted: Mon May 10, 2021 8:44 am
by Isis
Rolestopper lets the town kill the joat if the joat is flat good at mafia.and getting docced. It lets the mafia send their favorite scum to lategame rather than send any scum to lategame based on guessing PRs and that seems kinda good when there's multiple roles that can investigate the encryptor but the encryptor might be the best player
It does feel kind of bad if the neighborizer shoots for town and the guilty happens.
Posted: Mon May 10, 2021 8:45 am
by Isis
Oh btw gunsmith is diff from cop in this setup because it feels less confident about its inno on loyal doc
Posted: Mon May 10, 2021 8:46 am
by Isis
Make the neighborizer a combined neighborizer strongmanfinder? That's fun