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This is not at all a comprehensive guide to mafia. Mafia is generally unsolved that relies on its unsolvability to be a fun game. Scumtells become obsolete when they become known.In post 0, Helz wrote:This is an X-post of a partial draft I drew up earlier this year on another site. Im posting it for both reference for feedback but also think it could be a useful reference for this player base. If anyone has tells they feel should be added, reasoning thats poorly explained/wrong, or any other criticism of this post I would love to hear your feedback.
Fundamentals of Scum Hunting
1. Intro
One of the biggest misconceptions about scum hunting is that there is a ‘right’ or ‘most effective’ way to do it. What works for someone else may not work for you at all. With this in mind its all about finding what works for you. -But- There are some basic core differences between the Town and the Mafia that every player should hold as true; how you go about identifying them but it is a very personal journey every player must embark upon. This will outline a large portion of accepted 'Tells' and explain why they are alignment indicative to help assist you in figuring out a strategy for your personal approach to scum hunting.
2. Types of Tells
When attempting to divine hidden information people look for ‘tells’ or indicators of alignment. My take on scum hunting is that all real ‘tells’ will draw back to a few very specific but very critical differences between the Mafia and the Town. Below are what I consider the core fundamental differences and some things I consider alignment indicators with reasoning.
A: Perspective:
-Core Reasoning:
• The Town players have to figure out who is on their team or who is their enemy
• The Mafia players already knows who is and is not on their team, and generally have a good idea of the alignment of the rest of the players
• The Town players are acting from a genuine and honest perspective
• The Mafia players have to fake their perspective and deceive the town
-Perspective Tells:
Knowledge of Impossible Information(TMI)
Occasionally you can peg a hard scum slip when a player has some information that should be impossible for them to know. If the player claimed that they are a doctor and somehow knows another players role there is a potential that they received the information from their mafia team. (Think before challenging a player on this as that you could out town power roles in the wrong situation)
Gap Between Confidence and Reads
Because they already know the players alignment they have to ‘make up reasoning’ to justify whatever position they take on the player they are talking about. This creates a situation where their conclusion is not based upon their reasoning. This gap can be identified by looking to see if their level of confidence matches their reasoning (Its often easier to identify this gap in their town reads)
Handing out easy Town credit/reads
Mafia players naturally have a tendency to throw out town credit with much less reasoning than they do as Town players. This is because there is a tendency to require less information to confirm a held belief than to establish a one. Additionally veteran scum players recognize the natural tendency for players to think along the same lines. The player who just got town read knows they are town and therefor they exercise the same bias when looking to see if the reasoning justified the conclusion. But as a 3rd party townie you can identify this because you do not know that either players alignment (or if your experienced enough and maintain the knowledge that their perspective shouldn’t just be confirming a known alignment you may be able to recognize it being done to you.) You can also factor in buddying/pocketing efforts although it is not the core reason this tell exists in my opinion.
Town reading those who scum read them(counter to natural OMGUS)
The natural subconscious reaction to a player accusing you of being scum when you are town is to view them as scum. This is because you know with certainty that you are Town and that if you were to be correctly read it should be identifiable. Your mind catastrophizes the interaction and jumps to the conclusion that the other player must therefore be scum. But this is not true for the Mafia alignment. They know that they are scum and they know that the player accusing them is town. This difference can be identified in the way they respond to pressure; particularly in the early game where a town player would have no significant read on others alignments or in the later game when the player has expressed they read the player accusing them as scum prior to the interaction. If their defense does not come from a perspective that you would identify as questioning their accusers alignment and they have not expressed a belief that the accusing player is town you should take notice. (This is more effective on newer players who’s reaction to pressure is less guided by experience, particularly if their meta has a ‘everyone is guilty until proven innocent’ nature to it.)
Disassociated Presentation
This is a commonly known indicator that is created as a result of the scum player not speaking from their own perspective. Scum players will consciously consider how a town player would say what they are looking to say and unintentionally slip, speaking from the perspective they are thinking from. This is easily noticeable when words such as ‘They, you, your’ are used in place of ‘I, My, Me.’
Lack of Natural flow to speech
This is also a result of the scum player not speaking from their own perspective. The information they are communicating is transformed from their perspective to the perspective they are presenting from. You may notice that the communication is just kind of awkward or out of place. Maybe there’s broken thought processes or some things just don’t quite connect in a normal way. Regardless it’s a red flag you should take notice of.
Lack of consistency
This is a pretty strong indicator that reflects a disconnect between what the player says and what they do. Town players are generally consistent because their actions come from an honest place. If they scum read a player they will be willing or even eager to lynch them; or if they town read a player they may make an effort to defend them. For scum it is much more difficult. They have to keep track of all the fake positions they take and stick with those positions. I don’t think I have ever read through a game and not found at least some inconsistency’s in a scum player. Some of it is a result of evolving conditions such as being forced to choose between a player they voiced that they read as town and their scum team mate. In those situations you can often see a gap between the voiced reasoning for them changing their perspective and what would be natural. Scum players also slip sometimes by forgetting what position they took earlier.
Neutral Hunting
This occurs when a team scum specifically hunts for a neutral killing. Many players do it because the neutral really is a threat to them but also because it gives them something to genuinely hunt. They no longer have to fake reads or worry about speaking from a perspective that is not their own and can act somewhat naturally; but this can also be identified if you notice the player is very specifically jumping to the conclusion that their read indicates a neutral. The natural perspective on a read would be that the player is some kind of evil or even not town making this a decent tell.
Freezing
This is more specific to turbos or EOD when chat is fast paced but scum can often freeze up in response to pressure. A scum called out on a slip may need some time to figure out how he can justify his slip while a town needs no time to think and can simply be honest.
Flailing
Because scum have to make up their reads / reasoning they can be caught in a slip. Once caught they will have to justify their position which can result in flailing. You may notice them constantly adjusting their warrant or grounds saying that you do not understand or even adjusting their initial claim. This can often be identified by breaking down their argument. If they change their claim check their warrant to see if it supports the adjusted claim. This can also occur when they have taken a position with a lack of reasoning and are later forced to justify that position and fail to do so in a way that appears natural.
B: Intention:
-Core Reasoning:
• The Town players objective is to figure out who is on their team or who their enemy is and eliminate those players
• The Mafia players objective is to avoid being identified/lynched, keep their team mates from being identified/lynched.
• The Mafia has no obligation to do anything but survive the day cycle until night so they can kill another player.
-Intention Tells:
Focus on Self Preservation
This is both extremely common as well as easy to identify. Scum players core motivation is to stay alive while towns is to eliminate scum- even if it means sacrificing themselves. You can often identify this behavior by looking at the players focus as pressure builds (especially if its nearing the end of the day and they recognize they could very easily be on the chopping block.) Experienced town players will generally focus on forwarding their win condition even if it means their death. They may do things like push their reads with the knowledge that their demise will reveal their role, making their words come from a ‘confirmed town’ and recognizing that they will be taken more seriously. You will also see experienced players scum hunt while they are defending reflecting that their focus is not exclusively on ‘staying alive.’ In contrast scum players (especially inexperienced ones) will only say and do things in an attempt to avoid the lynch. If they feel that they have been had they will sometimes just completely shut down and stop interacting all together.
Lack of Scum Hunting
Novice scum can often make the mistake of not pretending to solve the game. This can be a reflection of there being no motivation for the player to identify scum because they have no need to. Look for players who pop in and seem to kind of 'hang out' / interact as if waiting for someone to give them something to do.
Information Instead of Analysis (IIOA)
Similar to a lack of scum hunting some scum players will spend time and effort organizing information instead of analyzing information. This allows them to show effort with a focus on reducing entropy while also shifting information, perspective, and avoiding many of the tells that come with scum hunting. Favoring information will always be a pattern for deductive scum hunters especially in the PR setups hosted here but a lack of inductive reasoning should be a red flag.
Hyperawareness of others perception of them
Scum players are naturally hyperaware of how others view them. Everything they post can be taken from the mindset of ‘how will the town view this’ and they take special note when others voice concerns about them. This can sometimes come out as unnatural jumps to address any issue raised about them and can also be reflected in the way they speak about themselves.
Intent to lynch
Because scum players want to eliminate players with little consideration to who they can often be too opportunistic. They also have incentive to avoid voting on a scum team mate and will instead have motivation to be on the counter wagon. This action pays off for them well if the lynch is avoided in that they can not even be seen doing it unless it fails. These behaviors are most easily identified with wagonomics although a lynch-happy attitude can sometimes be identified.
Focus on 1 player
Some scum just peg 1 player to scum read. This allows them to appear as if they are attempting to solve the game while also not dealing with the natural counter push / OMGUS that comes when you scum read a town. I most easily seen this in low activity scum.
Pillow Pushing
I often see scum players pushing on a player until the first moment of resistance arises and then dropping the issue. This happens because their intention was never to push the player but rather to be seen pushing the player and when they are pressured on it they have no reasoning to create conviction as well as little motivation to draw attention to themselves. This also happens when some scum try to bus.
Mirroring
Because scum players have to fake their scum hunting they often take cues from the town players reads. Novice/Lazy scum will often just grab the general positioning of read walls and present them as their own or just regurgitate what the rest of the town has voiced when asked for an opinion. This is easy to identify if your active enough to really understand the gamestate and much more incriminating as the game progresses. If you notice a player is not generating original thought step back and in-context iso them to check for this behavior.
C: Association:
-Core Reasoning:
• The Mafia players have a known Team that they can work with and a shared chat to coordinate activities
• The Town players usually have no team they coordinate with
• The Mafia Players have a vested interest in keeping their team mates alive
-Association Tells:
Building a counter-train
Experienced scum players will sometimes deflate the pressure on their team mates by instigating pressure on another player to distract from the situation. This generally works well and is difficult to nail down until the mid-end game where a pattern of it occurring can be identified but is something that can be noticed and bring up the question of if you should look closer into this players associations, especially in post flip analysis.
Coordinated actions
Good Mafia teams will use their special chat to coordinate some basic outlines of intentions. Things like which players to focus on lynching are often established prior to the day starting. Fortunately for the town these types of coordinated actions can become identifiable after enough time has progressed. Vote pattern analysis can also point to this.
Unnatural interactions(Puppet Show)
Anyone who has ever taken a theater class has seen some really terrible acting that is so awkward, it makes you feel awkward just watching it. Thats the kind of feeling I can get when watching 2 scum play out some rehearsed interaction.
Aversion
What a player does not say is sometimes more important to notice than what they do. You will can notice scum players intentionally avoiding situations or discussions because they would be very uncomfortable to deal with. Examples could range from someone bringing up analysis of the votes in a lynch or maybe the entire train on one of their scum team mates. They may not want to get their scum buddy lynched but more than that they really don’t want to be associated with trying to prevent him from being lynched so they just avoid the situation entirely. This aversion is difficult to notice in the moment but can more easily be identified as the game progresses. I personally find aversion to be much more common than coordination and very particularly am critical of a Power Wolf who has massive interactions and reads yet strangely avoids talking to or about a few players. I believe this aversion comes from being forced to either bus or make up a fake read that ties them together when reading a team mate.
IronMan
Ironman is the opposite of strawman in terms of presenting someones argument. Teamscum will sometimes present their team mates defense as stronger than it is when speaking about their thoughts on that players case. This allows a strong speaker or a townread speaker to deflate pressure on a team mate and can be noticed by comparing the discussed players argument with the teamscums and identifying creative contributions to the original defense.
3. Conclusion
You should consider the implications of the setup on how you scum hunt. If the setup changes a core reason for a scum hunting tell you should take time to consider how that must change the way you scum hunt.
Above all else you need to honestly evaluate your own play to figure out what works for you. If you dont reread your games you will be prone to bias in what you think works for you. This often results in players using techniques that just do not work for them and can really submarine their impact on games. Practice only helps you improve if you are able to recognize your mistakes so you can learn from them.
I am not going to say that this list includes every tell but I will say that I believe any scum hunting tell should draw back to a core difference. If yours do not you may want to reconsider it. Even if you disagree with how I look at scum hunting I believe you should be able to justify the tells you use to others, so that you can push lynches. If your position is not tenable you may be doing something very wrong.
There are, however, unchanging factors:
Mafia has a wincon: Hunt the PR, pave the way to win at LYLO.
Town has a wincon: Find the mafia and eliminate the mafia.
Town is frustrated that he doesn't have the information he needs and this feeling manifests differently. Mafia is faking this, and they all fake this differently.- humaneatingmonkey
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I don't like this. This is overexplained.In post 61, Fizz Raab wrote:Yeah, that is very scummy to throw out a vote without a logical explanation for it, especially when there were no posts from anyone beyond that from the first proper post in this game. I completely agree. I thought that's one unwise move to make dude. I don't get the joke votes at all personally. Because of that rookie mistake, I'm going with this.
VOTE: Micc
VOTE: Fizz Raab- humaneatingmonkey
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what's the point of this postIn post 72, JacksonVirgo wrote:
No, I see where they are coming from, regardless of that I think it's wrong. Also early reads are mainly always "weak"In post 38, orctin wrote:Seems pretty weak logic there.- humaneatingmonkey
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so you agree, you're overexplaining?In post 84, Fizz Raab wrote:I'm sorry, how does overexplaining stuff this class as a scum move? I think voting for me over this is absolotely ridiclilous. What's wrong with overexplaining something? Please tell me.- humaneatingmonkey
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It's interesting that you think that's shading. Do you think it could be inherently shady? I wanted to know what's on your head when you made that post.In post 87, JacksonVirgo wrote:What's the point of this post. Why shade me from this.- humaneatingmonkey
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What classifies as a scum move in your opinion?In post 89, Fizz Raab wrote:So what if I am. It still doesn't classify as a scum move and a ridiclious reason to vote me.- humaneatingmonkey
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How did you decide that it's a false rabbit holeIn post 93, JacksonVirgo wrote:I don't want people to go down false rabbit holes like my previous game so I am clarifying to them that their logic being weak is not AI like it seemed they were pushing.- humaneatingmonkey
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I didn't agree that you were scum. You were wrong about me earlier about reading the game in those 25 minutes. I just saw that you had a wagon at page 3 and jumped on it. After reading, I just saw that the aggressive behavior the newbies are seeing are just normal mafiascum dayplay from any alignment.In post 110, Micc wrote:What part of my posting from last night convinced you, or did you feel that way before voting me?
I felt #67 was town- humaneatingmonkey
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I don't like thisIn post 129, navigatorv wrote:What I don't agree on is the idea that that means someone should be exempt from being voted. In my eyes, a townie that mostly causes problems and makes everyone go on wild goose chases isn't a help to the town cause and is unintentionally aiding the scum. As far as I'm concerned, Micc has done little to help in finding the scum and made us waste a good portion of time by making himself suspicious to several people, myself included, so if we can't get a good enough scumread to figure out one of the two mafia members, I don't think eliminating him would hurt us too much.- humaneatingmonkey
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I like thisIn post 130, JacksonVirgo wrote:By all means vote them if you think that's scum for them, I respectfully disagree that it's scummy but if you make a case on them that convinces me I will obviously have no qualms about voting there. But as it stands right now, I think both them and Orc are Town and I would rather focus on Dum or Salsa. If you see them as anti-town, that's a fair reason to want to eliminate them but what exactly makes them scum over anti-town. I personally do not read them as being anti-town either but you do so I am asking this not because I agree with you but I want to understand.- humaneatingmonkey
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I also like thisIn post 130, JacksonVirgo wrote:Yeah, the post I quoted before was the first of a string of weird tonal posts and their apologetic/backlash-protective posts make my read on them stronger. Also I disagree with Orc, they will not defend themselves properly and we won't get any pressure reads until they get pushed on. Again not voting but throwing intent is meaningless.- humaneatingmonkey
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I ask because you're playing like you're afraid of being suspicious, but this answer told me otherwise, which makes me think that you're actually avoiding suspicion because you're scum. What do you think about that?In post 137, navigatorv wrote:As for if I'm afraid to be lynched, no, feel free to vote for me if that's what you want.- humaneatingmonkey
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navigatorv said this about Dum and then now says he thinks Dum is scummyIn post 121, navigatorv wrote:I gotta say, that play by Dum was definitely unexpected and the analysis was fairly well done. Unfortunately, I don't think taking the bait means anything; it relies on whoever it is not paying attention to the events of the thread which I don't see most of the active players doing, scum or otherwise. The rules at the beginning also said we have to state our intent to hammer on vote 5, which he didn't do. As far as I can tell, the trap did little to tell us about orctin, but did reveal a trickier side to Dum (though whether that will backfire or not remains to be seen).- humaneatingmonkey
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the other slots are just not really present much. although I kinda slightly like how Fizz Raab reacted to my overexplaining joke.
I think overexplaining a vote this early, if it's just repeating the same points all over again, feels like scum trying to convince the town that their vote is not suspicious.- humaneatingmonkey
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why wall post when I can say what's on my mind in concise sentences that you can understand?
what is the need for telegraphing your every move?
you think someone exclaiming that "I'm gonna win guys!" isn't eyebrow-raising material?
you think someone putting the mod as town isn't eyebrow-raising material?
do you think substance is the amount of words I can cram in one block of text?
and what's the point of that question? is it substance? is it to find out if i'm mafia or are you just saying stuff just to say stuff now?
consider these questions, buddy.- humaneatingmonkey
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I like this postIn post 165, NinjaStore wrote:Orctin had already made it pretty clear that he knew he wasn't hammering with that vote, and both Micc and Dum continued quizzing him about it anyway. Micc also posted twice without mentioning that Dum's vote count was off, then immediately brought it up after Orctin cast his vote. Almost as if both he and Dum were waiting for someone to take the bait and cast a vote.- humaneatingmonkey
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EBWOP gauge *how strongly anything feelsIn post 185, humaneatingmonkey wrote:gauge strongly anything feels.- humaneatingmonkey
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...so where did you get the gut reads from? Can you be more descriptive?In post 191, JamesTheNames wrote:Penguin_Alien posted once and disappeared, absolutely lurking.
As for the rest: No.- humaneatingmonkey
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This is actually Town, I am fairly confident in this from this post. And to comment on this, that is indeed how I play. Just because an action may seem scummy or anti-town from the surface, does not mean that it comes from scum. Look deeper or you'll fall for false rabbit holes[/quote]In post 217, JacksonVirgo wrote:[quote="In post 211I think Jackson only votes for what they think are scum moves. Even if I was scared of backlash, that doesn't necessarily mean I'm scum
why is this town? to be honest I'm reading navigator as scum here- humaneatingmonkey
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You have no reason to believe that nav could be scum?In post 224, JacksonVirgo wrote:It could be them pocketing me but at the moment I have no reason to believe so.- humaneatingmonkey
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Jackson, how has your read on nav developed?In post 124, JacksonVirgo wrote:Responses in red
In post 108, navigatorv wrote:
The lurking isn't what gets me, it's that you went from lurking to dominating the conversation. Just seems a bit odd.In post 101, JacksonVirgo wrote: Hey fam, check my signature.
Also I am not going to *not* defend someone that I think is wrongfully pushed just because they're a wagon, that's insane. Please do quote where you think I am trying to make you turn on each other, I literally am saying that Orc/Micc is TvT, trying to *stop* that conflict because I feel they're both Town.
As for quotes, aside from the more active hostility that started right around the time you started posting, there's the vehement refusal to even consider a no-elimination over just voting someone that seems sus with no real evidence.
If that's your issue, why did you say that lurking was the issue. I hardly ever post much in early-game unless someone twists my soul (mainly in a bad way), just the way I play. Also as Micc has said, no-eliminating forces the Town to rely on PRs more than what is needed, and that throws the odds into the Mafia's hands which I do not want. I am assuming that you come from role-madness like games (such as Town of Salem) where there is a lot of PR roles and it's focused on night-play.
Then the defense of Micc in and of itself isn't an issue, but the fact that you seem to view aggressive and borderline antagonistic behavior as not something to worry aboutIn post 18, JacksonVirgo wrote:We are not no-eliminating, that is counter-intuitive to our goals.
Aggressive or antagonistic does not equal scummy, that could very well just be their playstyle similar to how someone like DkKoba plays
Yet seem to find Dum apologizing suspicious enough to warrant a potential wagonIn post 96, JacksonVirgo wrote: It's in what I said. They seemed to be pushing what I read as NAI
Firstly I already said it was mainly gut so I won't be pushing them, so you're misrepresenting my case here. There's also a large difference between why I think that read was NAI and why I think Dum's actions were scummy, which you seemed to ignore.
Combine that with the fact that claiming both orctin and Micc are TvT is actually a very good way to protect a potential scum (or at least disruptive player), without attracting suspicion, it has me wary. Not enough to warrant a vote, but enough to keep an eye out.In post 81, JacksonVirgo wrote: I am voting Salsa since the read on Dum isn't super strong but they've been overly apologetic which I am thinking may be them doing so to "protect" themselves from any slips they make, which I also think is a subconscious act since they're new to the site.
If you read them as SvT go for it, I don't and I am not going to push what I don't believe just because I may be read as partners.
As for this, I'll let you answer your own question.In post 102, JacksonVirgo wrote:
It's early on day 1, it does not matter where your vote is as long as you're voting someone you think is scummy. I have no idea why you seem to think it holds a lot of weight in who you specifically vote.In post 100, navigatorv wrote:If I had to pick, I'd say my top 3 suspects are, from most to least suspicious, Salsabil, Jackson, and Micc. However, there's still enough doubt that I can't pick a specific person to point the finger at rn. That saidIn post 68, JacksonVirgo wrote: Ignoring orhalf-assingday-play will make us lose, it's as simple as that.Again you're misrepresenting. You clearly have scum-reads that are ranked in order, yet choose to not vote at all. Is that because you may be scared of the backlash possibly- humaneatingmonkey
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I've won multiple scum games bussing my partnerIn post 242, navigatorv wrote:a partner under the bus isn't exactly a smart move. - humaneatingmonkey
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