Gypyx's Mini Normal Review, May 2021


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Gypyx
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Post Post #2 (isolation #0) » Sat May 22, 2021 6:48 pm

Post by Gypyx »

hey so, i wanted to try my hand at those "scum knows the setup" sorta things, i'm not sure how big of an advantage it gives scum tbh so it might not be the best
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Post Post #4 (isolation #1) » Sat May 22, 2021 8:22 pm

Post by Gypyx »

yeah this was intended as a 12P

thought it could allow the roleblocker to have some pretty good award for guessing correctly, even if scum manages to get away from the guilty

but i could totally add a VT if that's needed
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Post Post #6 (isolation #2) » Sun May 23, 2021 7:47 pm

Post by Gypyx »

In post 5, Ircher wrote:I would be a little concerned about this setup. I think that scum knowing the entire setup from the start is a strong power for scum to have, and this is exacerbated by the fact that town's investigative roles are loud here. It would not be too hard for scum to use that information to easily kill them, especially since people have a habit of claiming this kind of stuff (like with receiving fruit from fruit vendors). From a power perspective, town's roles are mostly solid, but not super strong: the roleblocker is net positive but also has a high chance of blocking town roles (and is generally seen as a "scummy" role from a claims perspective.) Followers don't realy generate clears; they're better at getting guilties until late in the game. The neapolitan is a solid role, but it takes time to get acting, and by the time it has some clears, it might already be dead. I think that given scum's power here, town could use a little extra. I would suggest dropping novice from the neapolitan.

well, considering that scum knows the setup, there's a few things that are wrong here imho

- given that the scumteam most likely has low / no power on top of the info (from a player perspective) a roleblocker claim isn't necessarily scummier as scum most likely doesn't have one

- same reasoning for the follower, seeing actions being performed is more likely consisting in a clear (especially the RBer imo)

- same reasoning goes for loud, players knowing that scum knows the setup should discourage them from claiming their visits because it would (of course they don't know there's 2 loud roles) give scum the info of who they've been targeted by

and welp, in the end if you think that's not enough i could drop the novice yeah, but what do you think about mastina's suggestion of turning this in a 13p?
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Post Post #8 (isolation #3) » Mon May 24, 2021 3:47 am

Post by Gypyx »

hmmm, i see where you're coming from on that one, that makes sense

anyways, i had another change idea that i'd like to ask for y'all opinion's on, basically, it would be to give one of the existing TPRs a 1-shot Bulletproof, could this work too? (idea just sounds pretty neat to me)

otherwise i'd be fine with +1 VT and remove the novice modifier for the record
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Post Post #11 (isolation #4) » Tue May 25, 2021 6:35 pm

Post by Gypyx »

alright so

Motion Detector
Loud Follower
Loud Neapolitan
Lazy Roleblocker
Vt*6

Informed Visitor
Goon * 2

we're good with that?
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Post Post #13 (isolation #5) » Wed May 26, 2021 12:46 am

Post by Gypyx »

i assume ircher is good too so i'll get on role PMs
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Post Post #14 (isolation #6) » Wed May 26, 2021 1:38 am

Post by Gypyx »

Town Motion DetectorWelcome ! You are a
Town Motion Detector


Each night, you may target someone, if they performed any action and/or anyone else performed an action on them, you will be informed that motion was detected on your target

You win if the town survives to see all threats to them dead, you may find the game thread here


You detected motion on [PLAYER]

You didn't detect motion on [PLAYER]

You received no result, your action failed

Town Loud FollowerWelcome ! You are a
Town Loud Follower


each night, you may target someone, you will learn the NAR classification of any action that they perform, the NAR classification of normal roles can be found here

Additionally, any player you target will be informed that you targeted them

You win if the town survives to see all threats to them dead, you may find the game thread here


[PLAYER] perfomed a [Miscalenious / Manipulative / Investigating / Killing] action

[PLAYER] didn't perform any action

[FOLLOWER] targeted you this night

Town Loud NeapolitanWelcome ! You are a
Town Loud Neapolitan


each night, you may target someone, you will be informed if your target is a
Vanilla Townie
or not

Additionally, any player you target will be informed that you targeted them

You win if the town survives to see all threats to them dead, you may find the game thread here


[PLAYER] is a
Vanila Townie


[PLAYER] is not a
Vanila Townie


Town Lazy RoleblockerWelcome ! You are a
Town Lazy Roleblocker


You may each night target someone, any actions that this person tries to perform will be prevented, this action may be used only if there are at least 2 anti-town players alive at the start of the night

You win if the town survives to see all threats to them dead, you may find the game thread here


Vanilla TownieWelcome ! You are a
Vanilla Townie


You posess no ability other than your voice and your vote

Your Goal is to eliminate every threat to the town, you may find the game thread here


Mafia Informed VisitorWelcome ! You are a
Mafia Informed Visitor


You are a member of the mafia, along with Player and Player, the mafia PT is here, each night, you may also chose to be the one performing the factional nightkill

You know that the setup contains the following roles :
Spoiler:
Town Motion Detector
Town Loud Follower
Town Loud Neapolitan
Town Lazy Roleblocker
VT*6
Mafia Informed Visitor (knows the setup)
Mafia Goon *2

this information will be redacted upon your flip

Each night, you may target someone, this action won't have any specific effect other than visiting

You win if the mafia survives to see all threats to them dead, you may find the game thread here


Mafia GoonWelcome ! You are a
Mafia Goon


You are a member of the mafia, along with Player and Player, the mafia PT is here, each night, you may also chose to be the one performing the factional nightkill

You win if the mafia survives to see all threats to them dead, you may find the game thread here
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Post Post #16 (isolation #7) » Wed May 26, 2021 3:15 am

Post by Gypyx »

oh right good catch, that's my old vt pm

also since it's getting done soon, implo, could i ask specifically for the public info of this game to be included in the signup post? i know that sometimes it's done and sometimes it's not, so would rather make sure it is
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Post Post #17 (isolation #8) » Wed May 26, 2021 8:44 pm

Post by Gypyx »

realized my Follower results are wrong also, correct possibilitie are : Blocking / Role Investigation / Action Investigation / Miscellaneous / Kill
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Post Post #19 (isolation #9) » Thu May 27, 2021 5:47 pm

Post by Gypyx »

ah welp, it's just that rewriting the no result seems pretty useless to me but sure
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Post Post #20 (isolation #10) » Thu May 27, 2021 5:51 pm

Post by Gypyx »

Town Loud FollowerWelcome ! You are a
Town Loud Follower


each night, you may target someone, you will learn the NAR classification of any action that they perform, the NAR classification of normal roles can be found here

Additionally, any player you target will be informed that you targeted them

You win if the town survives to see all threats to them dead, you may find the game thread here


[PLAYER] perfomed a [Miscellaneous / Blocking / Role Investigation / Action Investigation / Kill] action

[PLAYER] didn't perform any action

[FOLLOWER] targeted you this night

Vanilla TownieWelcome ! You are a
Vanilla Townie


You posess no power other that your voice and your vote

You win if the town survives to see all threats to them dead, you may find the game thread here
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Post Post #22 (isolation #11) » Fri May 28, 2021 12:52 am

Post by Gypyx »

alright, thanks
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Post Post #23 (isolation #12) » Sun Aug 01, 2021 2:27 am

Post by Gypyx »

good for release
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