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Post Post #6 (isolation #0) » Mon Jun 14, 2021 5:06 pm

Post by lilith2013 »

hello hello

is the limit one potion per night by default?
In post 5, schadd_ wrote:they are allowed to choose which player receives which set of potions
what does this part mean?
schadd_ wrote:thinkin that i should change the ingredients of duplicate potions (not very complicatedly, probably reuse a bunch of things as i have been doing). ideally there's like snags in that process e.g. sometimes people have the same ingredients
also this? so like, a person with two pain potions might have slightly different (but somewhat overlapping) ingredients lists on their two pain potions, or more like some of the pain ingredients and some of the clonk ingredients will overlap?
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Post Post #8 (isolation #1) » Mon Jun 14, 2021 6:13 pm

Post by lilith2013 »

not that I mind ingredients as a piece of the setup, but then is there a purpose behind having the ingredients list? just to induce maximum confusion?
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Post Post #11 (isolation #2) » Tue Jun 15, 2021 12:24 pm

Post by lilith2013 »

will look at roles tonight, but my first instinct is that mafia need a bit more killing power? I’m mostly thinking in the event the drinkmorepotions mafia is eliminated D1, then clonkmafia is kind of stuck hoping they hit someone that someone else is also doing damage to. could the drinkmorepotions be a team potion?
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Post Post #14 (isolation #3) » Thu Jun 17, 2021 4:22 am

Post by lilith2013 »

very sorry, this is on my to do list for today!
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Post Post #15 (isolation #4) » Thu Jun 17, 2021 4:35 pm

Post by lilith2013 »

In post 12, schadd_ wrote:mm, that was the motivation for mafia self-selecting their potion inventories - they give their stronger player the one with DMP (dave matthews potions) and if their stronger player gets executed D1, well i think that scumteam would lose a convincingly large portion of the time without my help (moreover i think games where one of the mafia really really has to stay alive are interestingㅡi think white flag setups encourage teamwork in an appreciable way). if that bothers you though, i'd be fine having the potion distribution get decided at the start of night 1 (also entertaining the idea that mafia just get this set of 9 potions and are free to distribute them however they choose, which is even more of a boon when one of them dies d1)
ooohhhh I misread that as "mafia are allowed to choose which town players receive 5 & 4" which was really confusing me. I am good with this part of the setup as written in post 5 with no changes.
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Post Post #16 (isolation #5) » Thu Jun 17, 2021 5:14 pm

Post by lilith2013 »

Spoiler: notes to myself
- mafia informed of distribution of shots
- mafia informed of one type of shot and how it is allocated among the shot distribution
- mafia can choose which faction member receives which set of shots: 3-shot half-vig & 1-shot 2x-multitasking-maker | 2-shot half-vig & 2-shot rb & 1-shot half-reflexive-ish-vig thing

town shot distribution:
- 1-shot half-vig & 1-shot friendly neighbor & 2-shot damage-watcher & 1-shot 2x-multitasking-maker
- 1-shot nothing & 1-shot potionless-town-checker & 2-shot half-vig
- 2-shot half-vig
- 1-shot fruit vendor-or
- 1-shot nothing
- 1-shot half-vig
- nothing


up to 2 clears (friendly neighbor + potionless-town-checker) but probably close to 1 on average
if both mafia survive D1, they would be able to kill someone (multitasking-maker + 2 half-vig-shots) and roleblock someone else
if drinkmorepotions mafia dies D1, clonkmafia effectively loses control of kills
assuming 1-shot friendly neighbor gets used on N1 but not the potionless-town-checker, up to 3 half-vig shots could get used by town on N1

so in D2 we are in something like 6 alive with 1 clear
in D3 something like 4-5 alive (assume clear is killed unless drinkmorepotions mafia died)

I think I'm going back to - it does feel a bit punishing that not only does mafia lose their killing power when drinkmorepotions dies, but town also gets more powerful because of the potionless-town-checker which becomes more useful as people use their potions. Is there a way we can make the potionless-town-checker less powerful in lategame to counteract the weakness of mafia in lategame once they lose/use their killing power?
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Post Post #18 (isolation #6) » Thu Jun 17, 2021 6:43 pm

Post by lilith2013 »

"plant-based" could be interpreted ambiguously. as long as some non-insignificant portion of the potion consists of plants (ie one ingredient in each potion. who's to say that one ingredient isn't like 30% of the potion), I think they could still be called "plant-based."
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Post Post #21 (isolation #7) » Sun Jun 20, 2021 4:09 pm

Post by lilith2013 »

I'm good with all of these changes and I think that appropriately addresses my concerns (in a set of somewhat roundabout ways, but I think that works well with the premise of the setup/series). I'm ready to approve.

Here are some plant suggestions for you:
- wormwood
- corn silk
- sunflower seeds
- monkshood/wolf's bane
- tomato juice
- celery stalks
- bark of magnolia (or insert other tree here)
- ginger root
- nightshade
- moonflower
- any kind of pepper seeds (cayenne! shishito! ghost pepper! carolina reaper!)
- pink peppercorn
- grape skins or peeled grapes
- rinds of citrus fruits, like orange or grapefruit
- pomelo
- azalea petals
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Post Post #24 (isolation #8) » Sun Jun 20, 2021 4:14 pm

Post by lilith2013 »

here's some more:
- crocus bulbs
- lotus leaf
- pineapple frond
- cucumber seeds
- hedge clippings from the Levens Hall topiary garden
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Post Post #27 (isolation #9) » Tue Jun 22, 2021 12:19 pm

Post by lilith2013 »

I think that's fine.
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Post Post #37 (isolation #10) » Wed Jun 23, 2021 5:59 pm

Post by lilith2013 »

Can you check that you’ve added me to all game-related PTs? I’m only seeing datisi notes pt atm.

I feel like there could have been a way to make this not-x-shot but I do quite like this as is.
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Post Post #39 (isolation #11) » Thu Jun 24, 2021 3:45 am

Post by lilith2013 »

no worries! thanks
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Post Post #46 (isolation #12) » Sun Jun 27, 2021 3:30 pm

Post by lilith2013 »

Is datisi using drinkmorepotions?
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Post Post #49 (isolation #13) » Sun Jun 27, 2021 3:32 pm

Post by lilith2013 »

oops missed that yep all good
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Post Post #64 (isolation #14) » Wed Jun 30, 2021 11:59 am

Post by lilith2013 »

I was expecting this to be pretty townsided but lol
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Post Post #72 (isolation #15) » Tue Jul 06, 2021 7:04 am

Post by lilith2013 »

um… yeah maybe this was more scumsided than I thought?
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Post Post #73 (isolation #16) » Tue Jul 06, 2021 7:05 am

Post by lilith2013 »

Datisi and Retti weren’t scumread by pretty much anyone though. I think overall the setup was probably fine-ish. , if swingy. maybe there should have been more stopping potions
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