Welcome to Large Normal 234. I am your host, Sirius9121.
The game is in
In post 104, ActionDan wrote:@MOD
In post 2, Sirius9121 wrote:The verbiage suggests there are multiple(2) anti-town factions consisting of more than one member. Could you confirm this is the case? If not, is it then a possibility that one "scum party" consists of a single member, i.e., what we'd think of as a traditional third party?
Can I take it to mean that "multitasking" means scum members can use both factional and active abilities at the same time? Otherwise, what does this mean?
In post 105, Sirius9121 wrote:In post 104, ActionDan wrote:@MOD
In post 2, Sirius9121 wrote:The verbiage suggests there are multiple(2) anti-town factions consisting of more than one member. Could you confirm this is the case? If not, is it then a possibility that one "scum party" consists of a single member, i.e., what we'd think of as a traditional third party?
Can I take it to mean that "multitasking" means scum members can use both factional and active abilities at the same time? Otherwise, what does this mean?Question 1: It is a possibility. Scum 'parties' indicate a multi-player party. You can't just go party with yourself, right?
Question 2: Yes. It means that scum party members can use their own abilities and the factional kill at the same time.
In post 105, Sirius9121 wrote:In post 104, ActionDan wrote:@MOD
In post 2, Sirius9121 wrote:The verbiage suggests there are multiple(2) anti-town factions consisting of more than one member. Could you confirm this is the case? If not, is it then a possibility that one "scum party" consists of a single member, i.e., what we'd think of as a traditional third party?
Can I take it to mean that "multitasking" means scum members can use both factional and active abilities at the same time? Otherwise, what does this mean?Question 1: It is a possibility. Scum 'parties' indicate a multi-player party. You can't just go party with yourself, right?
Question 2: Yes. It means that scum party members can use their own abilities and the factional kill at the same time.
In post 1152, Titus wrote:Mod: Do gunsmiths get guilty results on Werewolves in Normals?
I think the answer should be no here, but there is an argument that Werewolves would show with guns. So it's best to resolve that here.
*yawns*In post 2295, T3 wrote:GG this was a fun game!
Good job A50 and hem, you both had me fooled.
pedit: 3 VT's??!?!
playing in Sirius™ games ensure disturbment to rest and mental health!In post 2299, Nero Cain wrote:I find your lack of open pts disturbing