12 Contestants (Town) vs. 4 Stagehands (Scum)
"Secrets" contains hidden info known only to scum. Scum also has the ability to sabotage the game twice, activating some extra effect or bending the rules.
Players are not flipped until an entire event ends. So if someone is killed mid-way, their flip is delayed.
There are no daytimes or nighttimes, instead there are "Open Events" and "Closed Events".
An Open Event includes all players. A Closed Event only includes the noted players (players who are unmentioned may only spectate for the duration of that event).
EVENT 1 - CHAIR OF HONOUR // OPEN EVENT // 16 PLAYERS ALIVE
All contestants vote to place a player in a scary-looking chair covered in restraints, and most noticeably, has mechanical parts capable of killing whoever sits in it. It is heavily alluded to that this person will be forced to partake in a trial of some kind and it seems as if they will be executed.
Secrets
- The chair does not kill the nominee immediately. Instead, in the next game, they will decide on a player on their wagon to execute, and then the remaining players will vote on whether or not to kill the nominee. Players off the wagon will not be able to be executed. Town will learn in the next phase that you knew this all along.
Sabotage Effect
- The chair malfunctions after the hammer. A vote will be called for another player to be put in the chair. The player who was previously nominated cannot be chosen, in addition to up to three other players of scum's choice. Must be activated before a wagon is hammered.
EVENT 2 - OFF WITH YOUR HEAD! // CLOSED EVENT // 16 PLAYERS ALIVE (at game start)
The player who was nominated in the first game becomes the “Executioner”. The eight players on their wagon become the “Nobles”
The executioner must choose a player to lose their head in the guillotine. Only the executioner talks during this period. The noble losing their head is killed.
Afterwards, the living nobles vote on whether or not the executioner should also lose their head in the guillotine. All living nobles and the executioner can talk during this period.
Sabotage Effect
- The first execution fails, forcing the executioner to pick another person. Scum may cause a noble's guillotine of their choice to activate. This ability be activated before the first execution is locked in.
EVENT 3 - FATEFUL DUEL // OPEN EVENT // 13-15 PLAYERS ALIVE (at game start)
The contestants nominate two players to partake in a game of Russian roulette. There is a special feature to this nomination: whoever currently has the second-most votes when the first player is hammered (or when deadline ends) will be the second nominee. Additionally, in order for a player to be hammered, there must be A.) a majority on their wagon and B.) at least three players on the second biggest wagon.
Both players are placed in chairs facing each other. The second-place nominee gets the gun first. Scum chooses where the bullet starts within the chamber of six (so they decide which trigger pull the gun fires on).
Once the game begins, only the two players can speak. They take turns with the following choices:
- Fire the gun at self
- Fire the gun at opponent, and then at self
- Spin the barrel
Spinning the barrel randomly resets the bullet’s placement in the six-bullet chamber of the gun. Each player can only spin the barrel once.
The game ends after at least one person dies.
Secrets
- There is a fourth action available only to scum. You may rapid fire the gun at any target, including a target outside of the duel. This will kill them, but you will be killed as well for breaking the rules.
Sabotage Effect
- Spinning the barrel has no effect. This must be used sometime before the duel begins.
EVENT 4 - SPLIT DECISION // CLOSED EVENT // 11-14 PLAYERS ALIVE (at game start)
The contestants from the first-place wagon during Russian Roulette become members of “Team Pink”. The contestants from the second-place wagon and all other wagons and nonvoters become “Team Blue”. If there is an imbalance, players at the end of the first-place wagon will be added to Blue until team numbers are equal or Blue has one less. If Pink has too few, then the most recent non-voters will be added to Pink until the teams are equal or Pink has one less.
Both teams privately go into secret rooms to discuss and vote for a player on the other team to put up for elimination. This is all they are told.
Afterwards, the chosen players become “Suspect Pink”, and “Suspect Blue”, respectively.
The groups are combined and discussion resumes for all participants of this game. Players are informed of how the upcoming ballot works (with emphasis that defectors' votes carry greater weight, so you should try to convince the opposing team). After discussion ends (or enough players vote to end the discussion), a secret ballot is held. Every player is given the following cards:
- Hold
- Shift
- Pass
If Hold is selected, the player will cast one vote for the player they nominated with their team.
If Shift is selected, the player will cast two votes for the player the opposite team nominated.
If Pass is selected, the player will not cast any votes.
After the vote, the player with the most votes is killed. The total number of votes, and who voted where is not revealed publicly. It is publicly announed that scum knows who voted for who, however.
Secrets
- Scum is informed of how the ballot functions before nominations have even started. Scum is also informed of who votes for what after the votes are cast.
Sabotage Effect
- Scum can attach a player of their choice to Suspect Blue, as well as a player to Suspect Pink. The attached player will die alongside the suspect in the event they are eliminated. You can't attach the suspects to each other. This is publicly announced.
EVENT 5 - PERFECT BALANCE // OPEN EVENT // 10-13 PLAYERS ALIVE (at game start)
Everyone votes to nominate players to cross the gap. Whenever a player is nominated, the player who is currently crossing (if there is one) reaches the other side, unless scum activated their ability outlined below.
Once at any time, scum may cause a player who is about to cross over to fall to their death. Scum may also queue up this ability on players in advance.
If three successive town players reach the other side before scum make a kill, all scum die.
The game ends when four players have yet to cross. Players who cross (or are crossing when four players are still uncrossed) are safe from the perils of the next game. Those who do not cross are unlikely to survive the next game.
Secrets
- The next game is a shootout that takes place between all the players who fail to reach the opposite side of the chasm.
Sabotage Effect
- An extra successive town player must make it across before scum makes a kill. This will be announced publicly as sabotage. This can be used at any time before the kill is made.
EVENT 6 - SHOOTIN' BLIND // CLOSED EVENT // 9-12 PLAYERS ALIVE (at game start)
The lights are turned off. No one may speak during this time.
All Sharpshots receive guns. Each must privately choose another player to train their gun on.
There is a countdown before all guns are fired at once, killing their targets.
It is not revealed who fired at who.
Secrets
- The next game is a shootout that takes place between all the players who fail to reach the opposite side of the chasm.
Sabotage Effect
- Scum may choose one participant's gun to fill with blanks. Scum kills that player.
EVENT 7 - DESTINATION UNKNOWN // OPEN EVENT // 5-11 PLAYERS ALIVE (at game start)
5 players - Vote one to heaven, scum sends one to pit, vote one to heaven, scum sends one to pit, last auto heaven
6 players - Vote one to heaven, scum sends one to pit, vote one to heaven, scum sends two to pit, last auto heaven
7 players - Vote one to heaven, scum sends one to pit, vote one to heaven, scum sends one to pit, vote one to heaven, scum sends one to pit, last auto heaven
8 players - Vote one to heaven, scum sends one to pit, vote one to heaven, scum sends one to pit, vote one to heaven, scum sends two to pit, last auto heaven
9 players - Vote one to heaven, scum sends one to pit, vote one to heaven, scum sends one to pit, vote one to heaven, scum sends one to pit, vote one to heaven, scum sends one to pit, last auto heaven
10 players - Vote one to heaven, scum sends one to pit, vote one to heaven, scum sends one to pit, vote one to heaven, scum sends one to pit, vote one to heaven, scum sends two to pit, last auto heaven
11 players - Vote one to heaven, scum sends one to pit, vote one to heaven, scum sends one to pit, vote one to heaven, scum sends one to pit, vote one to heaven, scum sends one to pit, vote one to heaven, scum sends one to pit, last auto heaven
As this is an open event, all contestants will take part.
Only players currently not residing in Heaven or Hell may speak publicly.
After being sent, players move to their respective private chats located here and here.
All players currently not residing in Heaven or Hell vote on a player to ascend to Heaven. Then, scum privately selects a player to banish to Hell. This process repeats until all players reach a destination.
If there are ever three players remaining with more players in Heaven than Hell, then two players get sent to Hell at once.
When there is only one player remaining, they are sent to Heaven.
In total, there will be (number) players in Heaven and (number) in Hell.
EVENT 8 - THE ASCENDED, or TRIAL BY FIRE // CLOSED EVENT // 5-11 PLAYERS ALIVE (at game start)
There will be 3-6 players in Heaven and 2-5 players in Hell.
Two games will simultaneously take place in private.
Those who are currently in heaven will vote on a “Ruler”. They will perform an important function in the next game.
Those who are currently in the pit will vote on a player to save from certain death. Then, if there are at least two others still in the pit, the saved player may select any other player to save. They do not have to. The details of this game will never be disclosed.
If there are only two players in Hell, they must both come to a mutual agreement on a decision. If a decision cannot be made, then default decision is that no one in the pit gets saved.
Secrets
- Scum is given access to both realms regardless of whether or not they have players there. They cannot speak if they aren’t a real part of there, though. Scum knows what the Ruler does in the next game.
Sabotage Effect
- A mysterious power comes down to save a target player in Hell. Their vote is removed. Must be used before the first player is nominated to be saved. If only one other player remains in Hell, they die.
OR
A mysterious power disqualifies one player in Heaven from becoming Ruler. If there are five or more players in Heaven, then two players can be disqualified.
EVENT 9 - RULE BY THE ONE // OPEN EVENT // 3-10 PLAYERS ALIVE (at game start)
As this is an open event, all contestants take part.
Before discussion begins, the ruler privately nominates half of the players, rounded down, to become eligible for elimination.
Afterwards, all players vote YES or NO to eliminating each player who is still nominated. A majority of YES kills a player.
At least one player must die. If all players are voted "NO", then the player with the most "YES" will automatically be eliminated.
Flips do not happen until all decisions have been made. All players are allowed to vote up until the end of the phase, even if they are eliminated.
Sabotage Effect
- WIP
EVENT 10 - FINAL HOUR // OPEN EVENT // 3-9 PLAYERS ALIVE (at game start)
3 players alive - the two players voting to "Ring the Bell" must be town.
4 players alive - the three players voting to "Ring the Bell" must be town. If "Stop the Clock" was the previous phase, then only the first two players need be town.
5 players alive - the three players voting to "Ring the Bell" must be town.
6 players alive - the four players voting to "Ring the Bell" must be town. If "Stop the Clock" was the previous phase, then only the first three players need be town.
7 players alive - the four players voting to "Ring the Bell" must be town.
8 players alive - the five players voting to "Ring the Bell" must be town. If "Stop the Clock" was the previous phase, then only the first four players need be town.
9 players alive - the five players voting to "Ring the Bell" must be town.
This is an open event, so all contestants take part. This is guaranteed to be the final game.
All players publicly vote between three options:
IF WE ARE ON ODDS, WE START WITH "STOP THE CLOCK". IF WE ARE ON EVENS, WE START WITH "TICK AWAY".
- Ring the Bell
- Stop the Clock / Tick Away
- Crash the Party
When ringing the bell, you designate a team of players that you are voting for to ring it. If, when deadline is reached, and a majority of players are voting for the same team to "Ring the Bell", that selection is locked in. If all players ringing the bell are town-aligned, town wins. If there is scum included, scum wins.
If, when deadline is reached and "Ring the Bell" hasn't activated, and a majority are voting "Stop the Clock" -- OR if a total majority is ever voting "Stop the Clock" -- then a forty-eight hour deadline elimination begins. This elimination does not reveal alignment. After the elimination, this option is changed to "Tick Away" and the town player requirement for "Ring the Bell" is temporarily reduced by 1.
If, when deadline is reached and "Ring the Bell" hasn't activated, and a majority are voting "Tick Away" -- OR if a total majority is ever voting "Tick Away" -- then the last dead player's alignment is revealed. Additionally, scum has 48 hours to kill a town-aligned player during this phase (revealing their alignment). After the reveals, this option is changed to "Stop the Clock".
If half of the players are ever voting "Crash the Party", scum wins.