Slaughter Hour: Grand Debut | Moderator Chat

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Slaughter Hour: Grand Debut | Moderator Chat

Post Post #0 (isolation #0) » Mon Aug 23, 2021 3:29 pm

Post by Morning Tweet »

Directory //

Game Thread
Stagehand Thread
Team Pink Thread
Team Blue Thread
Heaven Thread
Hell Thread
Dead/Spectator Thread
Access //

Morning Tweet
Not Known 15
DaTacoX
T-Bone



  
Image


Credits
           Director Morning Tweet         
       Producer Not Known 15  
    Graphics DaTacoX   



Cast

Contestant One 
Cephrir         

Contestant Two 
petapan          

Contestant Three 
ulyana                  

Contestant Four 
Ydrasse          

Contestant Five 
Saber                

       Contestant Six 
PookyTheMagicalBear         

Contestant Seven 
SirCakez             

Contestant Eight 
skitter30       

 Contestant Nine 
Prism      

      Contestant Ten 
Infinity 324     

 Contestant Eleven 
Toogeloo     

 Contestant Twelve 
Galron        

Contestant Thirteen 
Dunnstral      

     Contestant Fourteen 
Dwlee99           

Contestant Fifteen 
Taly        

  Contestant Sixteen 
Gamma Emerald    


Spoiler: Tossed Out
None.. yet
[/spoiler]
Spoiler: Carrying the Show
Cephrir
petapan
ulyana
Ydrasse
Saber
PookyTheMagicalBear
SirCakez
skitter30
Prism
Infinity 324
Toogeloo
Galron
Dunnstral
Dwlee99
Taly
Gamma Emerald
Spoiler: Understudying
Gypyx
[/font]
Last edited by Morning Tweet on Thu Nov 25, 2021 4:58 pm, edited 43 times in total.
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Post Post #1 (isolation #1) » Mon Aug 23, 2021 9:25 pm

Post by Morning Tweet »

General Rules

  1. 1. Obey all site rules, which can be found here.
    2. Do not, under any circumstances, quote your role PMs or any other PMs sent by the moderator. Paraphrasing is okay.
    3. Do not contact other players to discuss the game outside of the game thread. This includes both PMs and offsite communication.
    4. Play to win this game, not your future games.
    5. Do not use extremely tiny text, cryptography, invisible text, or anything of the sort. Everything you post should be public info.
    6. Do not use provable randomness. This includes dice tags.
    7. Do not impersonate the moderator.
Bolded #D972FF
is my mod colour. Don't use it!
8. Once you have died, you lose the ability to post. Do not make a “bah” post.
9. When in doubt about the rules, do not hesitate to ask me for clarification.
10. Morning Tweet is the moderator, Not Known 15 is the backup moderator and setup reviewer.[/list][/size]
Voting and Deadlines

  1. 1. All votes and unvotes must be put in bold or with VOTE:   tags. Vote tags are highly prefered.
    2. Votes made in spoilers will not be counted.
    3. Abbreviations and nicknames in votes are acceptable, as long as I can clearly tell who you are referencing.
    4. When a player reaches a majority of votes or a phase otherwise meets a condition to come to an end, all votes are frozen and all effects, such as eliminations, are resolved. All players may continue to post up until the thread is locked.
    5. No eliminations or no votes are not permitted. You must make a decision each time one is presented, unless otherwise noted.
    6. Deadlines are highly variable, however-- day-like phases tend to have around 5-10 day deadlines. Night-like phases tend to have 48-hour deadlines.
    7. If all living players participating in a phase agree to it via PM, I will end any phase deadline early.
Activity

  1. 1. While participating in an active event (that is, one that has not yet reached a decision), you are expected to make at least one game-relevant post every 36 hours. Players who go 36 hours without posting during such a time period will be prodded.
    2. Prod timers are reset at the beginning of each event.
    3. If you are prodded, you have 24 hours to post in-thread. Prod dodges do not count. If you do not respond within 24 hours, you will be replaced. Additionally, if you accumulate more than 3 prods, I may force replace you.
    4. If I have not yet found a replacement for a player being replaced and they post in thread, they may retake their slot. If I am force replacing a player, this rule does not apply.
    5. If you are going to be V/LA, please announce it in thread or PM me. Players on V/LA are exempt from the prod rules for the duration of their V/LA. V/LA banners are much appreciated.
Sample Roles

  1. 1. Town roles look like this:


Contestant[/size]
Welcome to the show, Player! You are a
Contestant
.

Aside from your voice and your vote, you possess no special abilities of your own.

You are aligned with the
Unpaid Actors
[/size]
. You win when all stagehands have been decommissioned.

The game thread is located here.

Please confirm by replying with your role name and alignment, as well as by acknowledging there are exactly four scum and they possess daytalk.

2. Scum roles look like this:

Stagehand
Welcome to the show, Player! You are a
Stagehand
.

Your partners are
Player
,
Player
, and
Player
. You may speak with them privately and at any time here.

[REDACTED]


You are aligned with the
Gameshow Staff
. You win when all regular contestants are eliminated from the show, or nothing can prevent this from occurring.

The game thread is located here.

Please confirm by replying with your role name and alignment.
[/area][/list]
Last edited by Morning Tweet on Fri Sep 17, 2021 12:56 pm, edited 16 times in total.
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Post Post #2 (isolation #2) » Tue Aug 24, 2021 9:40 pm

Post by Morning Tweet »

SLAUGHTER HOUR

Greetings, contestant! Our gameshow today functions in ways similar to, but also distinct from a normal game of mafia. Please read all of the following rules carefully.


The Main Events

This game has no daytime or nighttime! Instead, we will play through
event phases
. There will be at least five, but no more than ten events played!


Events
are like mini-games and typically involve all living players making a big decision or many small ones! If the game doesn't involve all living players, the deadlines will be made as short as possible as to mimick a typical night-phase.


Stagehands

The stagehands (scum faction) have access to greater knowledge surrounding the events than the uninformed individual might have from reading the public thread. What this private knowledge may entail... that's up to you to figure out.

Addtionally, the stagehands have a two-shot factional ability to
sabotage
an event. This will typically bend the rules to their favour, and it may cause the game to contradict its previously stated rules.
An event being sabotaged may or may not be publicly announced!


Promises and Disclaimers

Our show today is bastard! However, there are no cults, mid-game alignment changes, or secret wincons. There's no direct moderator influence (including before the game), and I will never tell ridiculous lies!

However, some sabotages may cause moderator info to become inaccurate or not include the full details in some capacity. There are also elements of randomness and misdirection within the setup, but they are very uncommon and are also influenceable by the players despite being deceptive or random.

Serious Content Warning - Unintentional self-harm/suicide is a component of one game. It's not described in detail.


A Final Note

Always remember to have fun and makes lots of laughs!
I look forward to the performance...
Last edited by Morning Tweet on Wed Sep 29, 2021 7:07 am, edited 19 times in total.
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Post Post #3 (isolation #3) » Tue Aug 24, 2021 9:40 pm

Post by Morning Tweet »

Role PMs are being sent out. The game will commence when 14/16 players have confirmed, or in 24 hours.

Presently, 0/16 players have confirmed.

IMPORTANT NOTICE FOR ALL CAST MEMBERS:
There are exactly four scum. They have daytalk. Don't make me have to repeat myself, now!


14/16 players have confirmed, so the game may begin!
Last edited by Morning Tweet on Thu Sep 30, 2021 5:08 pm, edited 5 times in total.
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Post Post #4 (isolation #4) » Tue Aug 24, 2021 9:40 pm

Post by Morning Tweet »

Image
"Welcome one, welcome all!"

Bright floodlights shine from overhead..

Every which way you look, there's a camera pointed your way -- each and every one, blinking red.

"....and.... action! We're on the air!"

Your decorated host gestures to a roaring crowd, before flourishing her cape and spinning around to address you.

"Ready, everyone? I hope you're as excited as I am! Let's have a great time and make lots of laughs!"
Last edited by Morning Tweet on Sun Sep 19, 2021 7:22 am, edited 18 times in total.
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Post Post #5 (isolation #5) » Tue Aug 24, 2021 9:40 pm

Post by Morning Tweet »

Image
A curtain lifts to reveal a grand cast-iron throne covered in restraints from the back of the headrest to the bottom of the legs.

"It's time for the first event! Let's make it a great one, everybody!"

Not counting yourself, there are fifteen contestants in total. The emotion on their faces range anywhere from pent-up excitement to a dull sense of dread.

"Listen up! Four of you are not really true contestants, but fake implants sent by the studio to steal all the prize money! Gasp!"

You don't remember hearing anything about there being prize money.

"This will never do! Therefore, I have gifted you a way to deal with them. Behold.. the 'Chair of Execution'!"

You like where you're sitting currently. This grand metal chair doesn't sit well with you.

"Ta-da! Don't worry, it's all a part of the show!"

She flashes you a warm smile, before leaving center stage to greet members of the crowd.

You figure the show has truly begun!
Last edited by Morning Tweet on Fri Oct 01, 2021 6:06 pm, edited 12 times in total.
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Post Post #6 (isolation #6) » Tue Aug 24, 2021 9:40 pm

Post by Morning Tweet »

Event #1

"THRONE OF EXECUTION"



Starring..


Cephrir
,
petapan
,
ulyana
,
Ydrasse
,
Saber
,
PookyTheMagicalBear
,
SirCakez
,
skitter30
,
Prism
,
Infinity 324
,
Toogeloo
,
Galron
,
Dunnstral
,
Dwlee99
,
Taly
,
and
Gamma Emerald
!
Last edited by Morning Tweet on Fri Oct 01, 2021 6:09 pm, edited 26 times in total.
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Post Post #7 (isolation #7) » Tue Aug 24, 2021 9:42 pm

Post by Morning Tweet »

Image
Image
"Throne of Execution"


All players discuss and vote on who to place in the Throne of Execution.
That player will be forced into a very, short trial.


Decision 1.0
Not Voting [16]:
Cephrir, petapan, ulyana, Ydrasse, Saber, PookyTheMagicalBear, SirCakez, skitter30, Prism, Infinity 324, Toogeloo, Galron, Dunnstral, Dwlee99, Taly, Gamma Emerald


With 16 contestants remaining, it takes 9 votes to place a player in the chair. If deadline is reached, plurality is in effect.


The deadline for this decision is in:
(expired on 2021-10-12 01:14:15)
.[/mech]

Now playing..

Caravan Palace - Lone Digger

                        
▶ ❚❚ ──────────────────────────────  0:00 / 3:50
                       
Last edited by Morning Tweet on Fri Oct 01, 2021 6:18 pm, edited 17 times in total.
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Post Post #8 (isolation #8) » Tue Aug 24, 2021 9:42 pm

Post by Morning Tweet »

Image
Image
"Throne of Execution"


All players discuss and vote on who to place in the Throne of Execution.
That player will be forced into a very, short trial.


Decision 1.FINAL
Morning Tweet [9!]:
Morning Tweet, shiki, Hectic, GuiltyLion, Something_Smart, Cephrir, Gamma Emerald, Dannflor, Isis

Ydrasse [1]:
Chara


Not Voting [6]:
Ydrasse, PookyTheMagicalBear, Infinity 324, skitter30, Galron, Menalque


With 16 contestants remaining, it took 9 votes to place a player in the chair.
[/mech]

Now playing..

Caravan Palace - Lone Digger

                        
▶ ❚❚ ──────────────────────────────●  3:50 / 3:50
                       
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Post Post #9 (isolation #9) » Tue Aug 24, 2021 9:43 pm

Post by Morning Tweet »

The Results
No deaths -- I mean, eliminations? That's boring. Let's move on!


Total
Contestants
Remaining:

12

Total
Stagehands
Remaining:

4


(skip to top of page 4)
Last edited by Morning Tweet on Sun Oct 03, 2021 6:46 am, edited 12 times in total.
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Post Post #10 (isolation #10) » Tue Aug 24, 2021 9:43 pm

Post by Morning Tweet »

sabotage message format. Edit the rules in the VCs with the pink colour, if necessary. Maybe obfuscate. Maybe strike-through.

Image
The host places a hand to her ear. Her face is one of surprise.

"Oh, my! It appears I got one of the rules mixed up! Careless, silly me."
[/align]




                
      "Throne of Execution"      

      SABOTAGE      
All players discuss and vote on who to place in the Throne of Execution.

Name, Name, Name, and Name cannot be chosen.

That player will be forced into a very, short trial.
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Post Post #11 (isolation #11) » Tue Aug 24, 2021 9:43 pm

Post by Morning Tweet »

GAME SECRET #1
In event #1, you are going to be nominating a player to sit in the "Chair of Execution". Now, you might think that such a chair executes the player sitting in it -- but no, no, no!
The one who sits in the throne becomes the Executioner themself! After being nominated, they then select any other player to kill in the next game. Don't get on their bad side, am I right?! Haha!
Oh. But after they kill someone, the rest of the game will vote on whether or not to execute the Executioner. Highly ironic, I know. There's an incentive to spare town executioners.
[/mech]

GAME SECRET #2
Aren't you glad I gave you a warning about the chair in advance?
Speaking of warnings, in the next game there are going to be two nominees! The first-place and second-place wagons in the next event get to participate in a duel to the death!
It's a little based in chance, but what's life without a little suspence, hey? The second-place wagon gets to go first, so that's something!
If one of you saps is unfortunate enough to be eliminated in that game, you'll have an opportunity to trade them off for a nightkill.
More on that later, but for your information, if a town executioner is spared in this game, that'll affect your nightkill power!
[/mech]

GAME SECRET #3
We're here! Oh, how I've been waiting for this one!
During the duel, the players will take turns firing the gun at themself, firing the gun at opponent then self, or spinning the barrel to reset the odds.
You all can pick where the bullet starts initially in the gun
. Type: "
Bullet: Number
" in this chat to choose. But here's the real kicker:
THIS -> If one of you is forced to play, you can avoid the game entirely! Say: "
Rapid Fire: Name
" during the duel and you can shoot
any player in the entire game!

OR ->If one of you is forced to play, you can speed up the game. Say: "
Rapid Fire: Name
" during the duel and you can
kill your opponent automatically
.
You will be killed too for breaking the rules, though. The current location of the bullet will still be revealed if you perform this action, so if no one spun, keep that in mind!

By the way.. during the next game, players on the largest wagon from this game will join a team, while everyone else will join another team.
If teams are uneven, I'll add players at the end of the biggest wagons to the smaller team.
Then both teams will nominate a member of the opposing team for possible elimination.
[/mech]

GAME SECRET #4
Where are we.. oh, yes! This one!
After both teams make their nominations, a secret ballot will be held. Players can vote once for their own nominee, twice for the opposing nominee, or pass.
The player with the most votes will die. No voting info is revealed. That is... except to you all. I'll tell you who voted for what, just because I like you.
[/mech]

GAME SECRET #5
Isn't this a tricky game? I've given you the power to kill a player.. but town gets to have a say in who!
If I were you, I'd downplay whoever you feel are the biggest threats. Trick everyone into sending them across the board early. Then.... yank!
For your information, the four players who fail to make it across are going to be forced to play in a shootout. They'll all be firing guns at each other. I don't expect many to live.
So..... try to get across.....? That's all I got for you there.
In order to select your kill target, post "
Kill: Player
" in this chat. You'll want to do this in advance. You add as many targets as you want and can change them at any time.
You will automatically kill a player if that player crossing would cause you to lose the game.
[/mech]

GAME SECRET #6
I hope you all followed my advice! What? No I'm not prerecording these messages!
I'm just not paying enough attention as to keep track of which of you are stagehands! Sorry!
I can't help you with this game. However, the next game is a public vote that alternates between nominating players for Heaven or Hell.
I shouldn't have to tell you that you do NOT want to be sent to Hell. It's very hard to save more than one scum player from Hell, if even that.
[/mech]

GAME SECRET #7
Greetings, stagehands! I write to you bearing important secrets.
In Hell, should you not choose to sabotage it next game, players who are sent Hell can only get out of hell if another player in hell sacrifices for them. They DIE otherwise.
However, if no one sacrifices for anyone, and there are multiple town in Hell, then scum gets to save any one player from there. You see, this is okay, because it is never revealed what happens in Hell.
In Heaven, the saints get to vote on a Ruler who performs an important function in Game #9. If you get Ruler, well.. you've got so much power!
[/mech]

GAME SECRET #8
Hello once more! I hope you did well to not get sent to the dungeon, I mean Hell.
If you have no players in one of the dimensions, I'll let you send a spy to listen in on the other dimension. Just say "
(Playername) spies on Heaven/Hell
" in this chat. Only one of you can go.
AS THE SPY, DO NOT SAY ANYTHING IN THERE! YOU MAY ONLY LISTEN! GOT IT?

In other news, I'll let you in on what the Ruler is for.
In Game #9, the Ruler chooses who is eligible to be eliminated. Half of the players rounded down. Then everyone votes "YEA" or "NAY" to eliminating them. A majority decides to eliminate or spare.
If the majority say "NAY" to all eliminations, one player must die at least, so the one with the most "YEA"s will die.
[/mech]

GAME SECRET #9
We're nearing the end of it all. The following game is typically much easier for scum than this one, should you survive until then!
Essentially, the group nominates a coalition of players, and if any are scum, scum wins! If the group isn't comfortable with a coalition, they may weed out players via eliminations and scum nightkills.
The game is more complicated than this, but that explanation should suffice.
I'll give you a little bonus tip, why don't I?
The coalition in that game starts with 50% of the players + 1. If an elimination occurs, it goes down to 50% of the players -- but the eliminated player doesn't have their alignment revealed.
What I'm saying is... try and keep a particularly suspicious townie alive, eh? Let them get cocky and send one of you after thinking they eliminated scum.
[/mech]

GAME SECRET #10
I just want to say, I am so, so proud of your performances. Take a bow.
You've served the show brilliantly. Whether or not you come out alive, just know the journey has been a spectacle to us all.
There is nothing left for me to say to you. Our show approaches its climax. How does the story end?
In order to select your kill target for Tick Away, post "
Kill: Player
" in this chat. You'll want to do this in advance. You can change it at any time.
[/mech]
Last edited by Morning Tweet on Sun Oct 03, 2021 6:40 am, edited 17 times in total.
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Post Post #12 (isolation #12) » Tue Aug 24, 2021 9:43 pm

Post by Morning Tweet »

GAME SABOTAGE #1
After a wagon is hammered, the chair will malfunction and refuse the nominated player.
A new vote will be called. The previously nominated player cannot be chosen, in addition to up to three other players of your choice!
This sabotage must be activated before a wagon is hammered.
[/mech]

GAME SABOTAGE #2
After the executioner selects a player to kill, the guillotine refuses to activate.
A guillotine of your choice specified in the sabotage will activate instead. Afterwards, the Executioner must pick a different target.
This sabotage must be activated before the executioner selects a player.
[/mech]

GAME SABOTAGE #3
Spinning the barrel will not reset the bullet's placement.
In other words, if the bullet is in chamber 3, spinning the barrel will do nothing to change that.
This sabotage must be activated before the duel begins. This sabotage is kept a secret.
[/mech]

GAME SABOTAGE #4
Two different players of scum's choice are attached to both team's nominees.
In other words, if Suspect Pink is killed, Attached Player Pink dies. If Suspect Blue dies, Attached Player Blue dies.
You cannot attach the suspects to each other or themselves.
This sabotage must be activated before the secret ballot begins and will be publicly announced.
[/mech]

GAME SABOTAGE #5
An additional town-aligned player must make it across before scum is forced to kill.
In other words, if three players must make it across for scum to lose, that amount is changed to four.
This sabotage must be activated any time before scum kills a player and will be publicly announced.
[/mech]

GAME SABOTAGE #6
A target player's gun will be filled with blanks.
That player will also be guaranteed to die.
This sabotage must be activated before the shooting deadline. This sabotage is kept a secret.
[/mech]

GAME SABOTAGE #7
Instantly decide the next two phases.
For example, if we are in a Heaven phase, you may instantly send a player to Heaven, then another player to Hell.
This sabotage must be activated after at least two group decisions have already been made.
[/mech]

GAME SABOTAGE #8A
The hell game is altered. All players will vote to bind a player in chains, preventing them from ever escaping hell.
Scum votes secretly do not count for this vote. Then, scum selects one or two players to save from hell.
However, there are two restrictions: 1.) At least half the players in hell need to die, and 2.) only one scum maximum can be saved.
This sabotage must be activated before the current Hell event concludes and is publicly announced as a change to the game's rules.
All previous progress in the Hell game is reverted once this sabotage is activated.
[/mech]
GAME SABOTAGE #8B
One player in Heaven is disqualified from becoming ruler. If there are five or more players in Heaven, then two players may be disqualified.
This sabotage must be activated before a ruler is chosen.
[/mech]

GAME SABOTAGE #9
The nominee at time of sabotage requires one less "YEA" vote in order to be eliminated at the end of the event.
In other words, if they reach # votes, they will be dead and not even know it.
Additionally, if no nominees reach a majority of "YEA" votes, then this sabotaged player will automatically be chosen as the tie-breaker, regardless of how many "YEA"s they got.
This sabotage must be activated before the nominee is hammered one way or the other.
They will not be announced as eliminated or sabotaged until game #9 concludes. The sabotage is only announced if it directly causes an elimination.
[/mech]
Last edited by Morning Tweet on Fri Oct 01, 2021 8:46 pm, edited 11 times in total.
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Post Post #13 (isolation #13) » Tue Aug 24, 2021 9:43 pm

Post by Morning Tweet »

Spoiler: alternate pregame flavour
Image
Creeeaakk... the girl slowly drags out a metal chair covered in restraints from the headrest to the legs.

"It's time for the first event! Let's make it a great one.."

You take a moment to observe the others on stage. There's twelve of you in total, some bound in chairs, some chained to the stage itself.

"Listen here. I've invited some guest stars to join us today. Friends of mine. Play nice, you four.."

Guest invites? Friends of hers? You don't like the sound of that.

"So... go ahead.. nominate someone for the 'Chair of Execution'! Don't be shy, now."

Somehow, the iron chair gives off an even more sinister feeling than your current restraints.

"Good luck.. everyone.."

She flashes you a crooked smile briefly, before exiting the stage to walk amongst the nonexistant crowd.

This is ridiculous.. but you're not sure what other choice you have.


Spoiler: alternate game 1 flavour
Image
"Welcome one.. welcome all."

Something knocks you hard on the head as a flashlight is shone in your face.

You notice a dusty VHS camcorder mounted on a tripod and aimed in your direction. You hear a click, and an LED on the front begins to blink red.

"and.... action! We're on the air!"

A small figure dressed in an oversized coat faces rows of empty chairs, before turning around to address you directly.

"Ready, everyone? I hope you're as excited as I am! We're going to have a great time."
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Post Post #14 (isolation #14) » Tue Aug 24, 2021 9:43 pm

Post by Morning Tweet »

Spoiler: original preamble
Image
"Welcome one, welcome all!"

Bright floodlights shine from overhead.

Every direction you look, there's a camera pointed your way -- each and every one, blinking red.

"....and.... action! We're on the air!"

Your decorated host gestures to a roaring crowd, before flourishing her cape and spinning around to address you.

"Ready, everyone? I hope you're as excited as I am! Let's have a great time and make lots of laughs!"


Spoiler: original game #1
Image
A curtain lifts to reveal a grand cast-iron throne covered in restraints, from the back of the headrest, to the base of the legs.

"It's time for the first event! Let's make it a great one, everybody!"

Not counting yourself, there are fifteen contestants in total. The emotion on their faces range anywhere from pent-up excitement to a muted expression of dread.

"Listen up! Four of you are not really true contestants, but fake implants sent by the studio to steal all the prize money! Gasp!"

You don't remember hearing anything about there being prize money.

"This will never do! Therefore, I have gifted you a way to deal with them. Behold.. the 'Chair of Execution'!"

You like where you're sitting currently. This grand metal chair doesn't sit well with you.

"Ta-da! Don't worry, it's all a part of the show!"

She flashes you a warm smile, before leaving center stage to greet members of the crowd.

You figure the show has truly begun!


Spoiler: original game #2
Image
The host hurriedly ushers Gamma Emerald to the chair, bouncing up and down with excitement all the way.

"Well?! Come on then, we haven't all day!"

He gingerly walks up the obvious trap, pausing briefly, before finally sitting down.

Clink!

Iron restraints clasp over his hands and feet. You wonder what this "Throne of Execution" has in store.

"Time for the fun part! Ooh, the anticipation!"

You spin around in response to a shuffling noise from behind. A shroud moves away to reveal a rusty guillotine.

"You're going to love this one!"


Spoiler: original sabotage #2
Image
After a period of consideration, the executioner makes their choice.

"Ah, PookyTheMagicalBear! Yes, of course! Off we go, then..!"

The crowd positively roars with excitement. Cheers and boos echo loudly off the theatre walls. Total and utter confusion sets over the cast members' faces.

The executioner shakes their head and voices their protest amidst the din, but it's in vain. The host already has her back turned and her mind made.
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Post Post #15 (isolation #15) » Tue Aug 24, 2021 9:43 pm

Post by Morning Tweet »

.
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Post Post #16 (isolation #16) » Tue Aug 24, 2021 9:44 pm

Post by Morning Tweet »

.
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Post Post #17 (isolation #17) » Tue Aug 24, 2021 9:44 pm

Post by Morning Tweet »

.
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Post Post #18 (isolation #18) » Tue Aug 24, 2021 9:44 pm

Post by Morning Tweet »

Stagehand
Welcome to the show,
Player
! You are a
Stagehand
. It's strange, though, I don't remember hiring on anybody..

Your partners are
Roden
,
House
, and
Cephrir
. You may speak with them privately and at any time here.

You have access to insider info on the games which will be posted to your private chat at the beginning of each game.

Additionally, you have access to a two-shot factional ability to sabotage the games in your team's favour. Exact details on each sabotage will be posted to your private chat alongside the inside information.

You are aligned with the
Gameshow Staff
. You win when all regular contestants are eliminated, or nothing can prevent this from occurring.

The game thread is located here.

Please confirm by replying with your role name and alignment.
[/area]
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Post Post #19 (isolation #19) » Tue Aug 24, 2021 9:44 pm

Post by Morning Tweet »

Contestant
Welcome to the show,
Player
! You are a
Contestant
. Lucky you, you've made the final cast!

Aside from your voice and your vote, you possess no special abilities of your own.

You are aligned with the
Unpaid Actors
. You win when all stagehands have been decommissioned.

The game thread is located here.

Please confirm by replying with your role name and alignment, as well as by acknowledging there are exactly four scum and they possess daytalk.
[/area]
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Post Post #20 (isolation #20) » Tue Aug 24, 2021 9:44 pm

Post by Morning Tweet »

  1. Game name
    - Slaughter Hour: Grand Debut!
  2. Flavor
    - Self-made theatre and televised gameshow theming.
  3. Number of players
    - 16
  4. Are hydras allowed (Yes/No)
    - No
  5. Your modding experience
    - Open 790, Mini Normal 2132, Mini Theme 2321
  6. Current modding commitments
    - I am back-up modding a future game, but it is unlikely to run at the same time as this game.
  7. Reviewers
    - Not Known 15
  8. Reviewers agreed to FINAL version? (Yes/No)
    - Yes
  9. Backup or co-mod
    - Not Known 15
  10. Backup or co-mod's experience
    - Mini Normal 2154, Mini Theme 2103
  11. Backup or co-mod's commitments
    - Mini Normal 2232
  12. Is it possible your game has any of the following: cults, mid-game alignment changes, moderator lies that cannot be reasonably anticipated (for example, Godfather, Tailor, Miller, Ninja, and mechanics like that are generally fine. Telling someone they are a reflexive doctor when they're actually a PGO is not), secret win conditions, un-divulged non-randomness in player role/alignment generation, direct moderator influence during the game? (Yes/No)
    - Yes. There are minor elements of randomness as well as deception in the form of going back on previously stated information. However, there are no ridiculous moderator lies, mid-game alignment changes, cults, secret wincons, or direct moderator influence.
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Post Post #21 (isolation #21) » Tue Aug 24, 2021 9:44 pm

Post by Morning Tweet »

Spoiler: notes on flavour
It's meant to be a demented show that treats itself lightheartedly
The narration takes place from the host's PoV, not the contestants I think
So it's not going to focus on how it's horrible
The horrible stuff is more of an undertone
It primarily focuses on being theatrical
However maybe when the game ends it'll break away to the player's PoV for a brief moment to reveal that the narrator has been unreliable
Basically my current idea is that the game is told from the host/audience PoV which more or less isn't real

The stagehands are fictional characters in the narrators mind. If all contestants are eliminated, then the flavour cuts to the narrator looking over all of the dead bodies. If all of the stagehands are eliminated, then the narrator loses control of the game in real life

Perhaps use a different colour when the game reverts to real life

The tenth game isn't planned. If Crash the Party wins out, the host kills the contestants, and if Ring the Bell wins out, then the host is stopped. May change the exact names
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Post Post #22 (isolation #22) » Tue Aug 24, 2021 9:44 pm

Post by Morning Tweet »

This is going to be very familiar to anyone who has ever seen criminal minds
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Post Post #23 (isolation #23) » Tue Aug 24, 2021 9:45 pm

Post by Morning Tweet »

                        
Coming soon to a theatre near you...

Image

Meeting Location - LARGE THEME FORUM
Meeting Time - IN THE UPCOMING WEEKS


Calling on all available actors!
  We have
sixteen
roles to fill, and up to
eight
can be taken before official casting begins!  
Sign up early today!


Game Features


Spoiler: Welcome to the Show!
- No day and night or power roles. Instead, our show progresses through a series of events! At least five, but no more than ten.
- Events are like mini-games -- and you've gotta stake your life on the line to play!
- Our legal team has notified me that we are obligated to remind you this is all just a part of the show.
- Events typically involve a group decision, many small individual decisions, or perhaps something else entirely!
- Every game will almost always involve all players.
- If they don't, players who are waiting for a game to end will likely not have to wait much longer than a typical night phases' length.
[/spoiler]
Spoiler: The Stagehands
- Four of you are not contestants, but rather greedy stagehands coming after the prize money! Gasp!
- The stagehands have access to secret info about the games. What this secret info may be is also a secret.
- The stagehands have a two-shot factional ability to sabotage the games in their favour.
- Sabotage may cause the rules of the game to be deceptive, add new rules, or go back on previously-stated rules.
- Sometimes sabotage is publicly announced, sometimes it isn't. It all depends!
[/spoiler]
Spoiler: Our Promise to You
- Our show is bastard; however, it is guaranteed to not contain any of the following:
- Cults, mid-game alignment changes, or secret wincons.
- Ridiculous moderator lies.
- Direct moderator influence, including during the pregame.
[/spoiler]
Spoiler: The Fine Print
- Our show does, however, include the following:
- Minor elements of misdirection.
- Sabotages may occasionally cause additional/different effects to happen than were previously stated by the moderator.
- There may be elements of randomness within the confines of some games, but they are influenceable and uncommon.
[/spoiler]
Spoiler: Note to Aspiring Actors
- Actor health and safety is guaranteed!

- Any injury, physical or mental, will be compensated for.

- We believe the set is perfectly safe some of the time!
- More importantly, always remember to have fun out there! Go make tons of laughs!
[/spoiler]
Roles Cast: 0/9
[/font]
Image
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Post Post #24 (isolation #24) » Tue Aug 24, 2021 9:45 pm

Post by Morning Tweet »

Image

Credits
           Director Morning Tweet         
       Producer Not Known 15  
    Graphics DaTacoX   



Setup


Spoiler: Click
SLAUGHTER HOUR

Greetings, contestant! Our gameshow today functions in ways similar to, but also distinct from a normal game of mafia. Please read all of the following rules carefully.


The Main Events

This game has no daytime or nighttime! Instead, we will play through
event phases
. There will be at least five, but no more than ten events played!


Events
are like mini-games and typically involve all living players making a big decision or many smalls ones! If the game doesn't involve all living players, the deadlines will be made as short as possible as to mimick a typical night-phase.


Stagehands

The stagehands (scum faction) have access to greater knowledge surrounding the events than the uninformed individual might have from reading the public thread. What this private knowledge may entail... that's up to you to figure out.

Addtionally, the stagehands have a two-shot factional ability to
sabotage
an event. This will typically bend the rules to their favour, and it may cause the game to contradict its previously stated rules.
An event being sabotaged may or may not be publicly announced!


Promises and Disclaimers

Our show today is bastard! However, there are no cults, mid-game alignment changes, or secret wincons. There's no direct moderator influence (including before the game), and I will never make ridiculous lies!

However, some sabotages may cause moderator info to become inaccurate or not include the full details in some capacity. There are also elements of randomness and misdirection within the setup, but they are very uncommon and are also influenceable by the players despite being deceptive or random.

Serious Content Warning - Unintentional self-harm/suicide is a component of one game. It's not described in detail.


A Final Note

Always remember to have fun and makes lots of laughs!
I look forward to the performance...
[/font]

Rules

Spoiler: Click
General Rules

  1. 1. Obey all site rules, which can be found here.
    2. Do not, under any circumstances, quote your role PMs or any other PMs sent by the moderator. Paraphrasing is okay.
    3. Do not contact other players to discuss the game outside of the game thread. This includes both PMs and offsite communication.
    4. Play to win this game, not your future games.
    5. Do not use extremely tiny text, cryptography, invisible text, or anything of the sort. Everything you post should be public info.
    6. Do not use provable randomness. This includes dice tags.
    7. Do not impersonate the moderator.
Bolded #D972FF
is my mod colour. Don't use it!
8. Once you have died, you lose the ability to post. Do not make a “bah” post.
9. When in doubt about the rules, do not hesitate to ask me for clarification.
10. Morning Tweet is the moderator, Not Known 15 is the backup moderator and setup reviewer.[/list][/size]
Voting and Deadlines

  1. 1. All votes and unvotes must be put in bold or with VOTE:   tags. Vote tags are highly prefered.
    2. Votes made in spoilers will not be counted.
    3. Abbreviations and nicknames in votes are acceptable, as long as I can clearly tell who you are referencing.
    4. When a player reaches a majority of votes or a phase otherwise meets a condition to come to an end, all votes are frozen and all effects, such as eliminations, are resolved. All players may continue to post up until the thread is locked.
    5. No eliminations or no votes are not permitted. You must make a decision each time one is presented, unless otherwise noted.
    6. Deadlines are highly variable, however-- day-like phases tend to have around 5-10 day deadlines. Night-like phases tend to have 48-hour deadlines.
    7. If all living players participating in a phase agree to it via PM, I will end any phase deadline early.
Activity

  1. 1. While participating in an active event (that is, one that has not yet reached a decision), you are expected to make at least one game-relevant post every 36 hours. Players who go 36 hours without posting during such a time period will be prodded.
    2. Prod timers are reset at the beginning of each event.
    3. If you are prodded, you have 24 hours to post in-thread. Prod dodges do not count. If you do not respond within 24 hours, you will be replaced. Additionally, if you accumulate more than 3 prods, I may force replace you.
    4. If I have not yet found a replacement for a player being replaced and they post in thread, they may retake their slot. If I am force replacing a player, this rule does not apply.
    5. If you are going to be V/LA, please announce it in thread or PM me. Players on V/LA are exempt from the prod rules for the duration of their V/LA. V/LA banners are much appreciated.


Tl;Dr

  1. 1. Hydras are not permitted.
    2. This game is bastard, although only to a small degree.
    3. One event phase has a content warning (
    unintentional self-harm
    )
    4. Balance was strived for but cannot be guaranteed.

Cast

1.
Cephrir
(pre-in)
2.
petapan
(pre-in)
3.
ulyana
(pre-in)
4.
Ydrasse
(pre-in)
5.
Saber
(pre-in)
6.
PookyTheMagicalBear
(pre-in)
7.
SirCakes
(pre-in)
8.
skitter30
(pre-in)
9.
Player

10.
Player

11.
Player

12.
Player

13.
Player

14.
Player

15.
Player

16.
Player


Gallery

1.
Spectator
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Post Post #25 (isolation #25) » Mon Sep 06, 2021 9:28 am

Post by Morning Tweet »

Spoiler: outdated setup
Setup Design //

12 Contestants (Town) vs. 4 Stagehands (Scum)

"Secrets" contains hidden info known only to scum. Scum also has the ability to sabotage the game twice, activating some extra effect or bending the rules.

Players are not flipped until an entire event ends. So if someone is killed mid-way, their flip is delayed.

There are no daytimes or nighttimes, instead there are "Open Events" and "Closed Events".

An Open Event includes all players. A Closed Event only includes the noted players (players who are unmentioned may only spectate for the duration of that event).



EVENT 1 - CHAIR OF HONOUR // OPEN EVENT // 16 PLAYERS ALIVE

All contestants vote to place a player in a scary-looking chair covered in restraints, and most noticeably, has mechanical parts capable of killing whoever sits in it. It is heavily alluded to that this person will be forced to partake in a trial of some kind and it seems as if they will be executed.

Secrets
- The chair does not kill the nominee immediately. Instead, in the next game, they will decide on a player on their wagon to execute, and then the remaining players will vote on whether or not to kill the nominee. Players off the wagon will not be able to be executed. Town will learn in the next phase that you knew this all along.

Sabotage Effect
- The chair malfunctions after the hammer. A vote will be called for another player to be put in the chair. The player who was previously nominated cannot be chosen, in addition to up to three other players of scum's choice. Must be activated before a wagon is hammered.



EVENT 2 - OFF WITH YOUR HEAD! // CLOSED EVENT // 16 PLAYERS ALIVE (at game start)

The player who was nominated in the first game becomes the “Executioner”. The eight players on their wagon become the “Nobles”

The executioner must choose a player to lose their head in the guillotine. Only the executioner talks during this period. The noble losing their head is killed.

Afterwards, the living nobles vote on whether or not the executioner should also lose their head in the guillotine. All living nobles and the executioner can talk during this period.

Sabotage Effect
- The first execution fails, forcing the executioner to pick another person. Scum may cause a noble's guillotine of their choice to activate. This ability be activated before the first execution is locked in.



EVENT 3 - FATEFUL DUEL // OPEN EVENT // 13-15 PLAYERS ALIVE (at game start)

The contestants nominate two players to partake in a game of Russian roulette. There is a special feature to this nomination: whoever currently has the second-most votes when the first player is hammered (or when deadline ends) will be the second nominee. Additionally, in order for a player to be hammered, there must be A.) a majority on their wagon and B.) at least three players on the second biggest wagon.

Both players are placed in chairs facing each other. The second-place nominee gets the gun first. Scum chooses where the bullet starts within the chamber of six (so they decide which trigger pull the gun fires on).

Once the game begins, only the two players can speak. They take turns with the following choices:

- Fire the gun at self
- Fire the gun at opponent, and then at self
- Spin the barrel

Spinning the barrel randomly resets the bullet’s placement in the six-bullet chamber of the gun. Each player can only spin the barrel once.

The game ends after at least one person dies.

Secrets
- There is a fourth action available only to scum. You may rapid fire the gun at any target, including a target outside of the duel. This will kill them, but you will be killed as well for breaking the rules.

Sabotage Effect
- Spinning the barrel has no effect. This must be used sometime before the duel begins.




EVENT 4 - SPLIT DECISION // CLOSED EVENT // 11-14 PLAYERS ALIVE (at game start)

The contestants from the first-place wagon during Russian Roulette become members of “Team Pink”. The contestants from the second-place wagon and all other wagons and nonvoters become “Team Blue”. If there is an imbalance, players at the end of the first-place wagon will be added to Blue until team numbers are equal or Blue has one less. If Pink has too few, then the most recent non-voters will be added to Pink until the teams are equal or Pink has one less.

Both teams privately go into secret rooms to discuss and vote for a player on the other team to put up for elimination. This is all they are told.

Afterwards, the chosen players become “Suspect Pink”, and “Suspect Blue”, respectively.

The groups are combined and discussion resumes for all participants of this game. Players are informed of how the upcoming ballot works (with emphasis that defectors' votes carry greater weight, so you should try to convince the opposing team). After discussion ends (or enough players vote to end the discussion), a secret ballot is held. Every player is given the following cards:

- Hold
- Shift
- Pass

If Hold is selected, the player will cast one vote for the player they nominated with their team.
If Shift is selected, the player will cast two votes for the player the opposite team nominated.
If Pass is selected, the player will not cast any votes.

After the vote, the player with the most votes is killed. The total number of votes, and who voted where is not revealed publicly. It is publicly announed that scum knows who voted for who, however.

Secrets
- Scum is informed of how the ballot functions before nominations have even started. Scum is also informed of who votes for what after the votes are cast.

Sabotage Effect
- Scum can attach a player of their choice to Suspect Blue, as well as a player to Suspect Pink. The attached player will die alongside the suspect in the event they are eliminated. You can't attach the suspects to each other. This is publicly announced.



EVENT 5 - PERFECT BALANCE // OPEN EVENT // 10-13 PLAYERS ALIVE (at game start)

Everyone votes to nominate players to cross the gap. Whenever a player is nominated, the player who is currently crossing (if there is one) reaches the other side, unless scum activated their ability outlined below.

Once at any time, scum may cause a player who is about to cross over to fall to their death. Scum may also queue up this ability on players in advance.

If three successive town players reach the other side before scum make a kill, all scum die.

The game ends when four players have yet to cross. Players who cross (or are crossing when four players are still uncrossed) are safe from the perils of the next game. Those who do not cross are unlikely to survive the next game.

Secrets
- The next game is a shootout that takes place between all the players who fail to reach the opposite side of the chasm.

Sabotage Effect
- An extra successive town player must make it across before scum makes a kill. This will be announced publicly as sabotage. This can be used at any time before the kill is made.



EVENT 6 - SHOOTIN' BLIND // CLOSED EVENT // 9-12 PLAYERS ALIVE (at game start)

The lights are turned off. No one may speak during this time.

All Sharpshots receive guns. Each must privately choose another player to train their gun on.

There is a countdown before all guns are fired at once, killing their targets.

It is not revealed who fired at who.

Secrets
- The next game is a shootout that takes place between all the players who fail to reach the opposite side of the chasm.

Sabotage Effect
- Scum may choose one participant's gun to fill with blanks. Scum kills that player.



EVENT 7 - DESTINATION UNKNOWN // OPEN EVENT // 5-11 PLAYERS ALIVE (at game start)


5 players - Vote one to heaven, scum sends one to pit, vote one to heaven, scum sends one to pit, last auto heaven
6 players - Vote one to heaven, scum sends one to pit, vote one to heaven, scum sends two to pit, last auto heaven
7 players - Vote one to heaven, scum sends one to pit, vote one to heaven, scum sends one to pit, vote one to heaven, scum sends one to pit, last auto heaven
8 players - Vote one to heaven, scum sends one to pit, vote one to heaven, scum sends one to pit, vote one to heaven, scum sends two to pit, last auto heaven
9 players - Vote one to heaven, scum sends one to pit, vote one to heaven, scum sends one to pit, vote one to heaven, scum sends one to pit, vote one to heaven, scum sends one to pit, last auto heaven
10 players - Vote one to heaven, scum sends one to pit, vote one to heaven, scum sends one to pit, vote one to heaven, scum sends one to pit, vote one to heaven, scum sends two to pit, last auto heaven
11 players - Vote one to heaven, scum sends one to pit, vote one to heaven, scum sends one to pit, vote one to heaven, scum sends one to pit, vote one to heaven, scum sends one to pit, vote one to heaven, scum sends one to pit, last auto heaven
As this is an open event, all contestants will take part.

Only players currently not residing in Heaven or Hell may speak publicly.

After being sent, players move to their respective private chats located here and here.

All players currently not residing in Heaven or Hell vote on a player to ascend to Heaven. Then, scum privately selects a player to banish to Hell. This process repeats until all players reach a destination.

If there are ever three players remaining with more players in Heaven than Hell, then two players get sent to Hell at once.

When there is only one player remaining, they are sent to Heaven.

In total, there will be (number) players in Heaven and (number) in Hell.



EVENT 8 - THE ASCENDED, or TRIAL BY FIRE // CLOSED EVENT // 5-11 PLAYERS ALIVE (at game start)


There will be 3-6 players in Heaven and 2-5 players in Hell.

Two games will simultaneously take place in private.

Those who are currently in heaven will vote on a “Ruler”. They will perform an important function in the next game.

Those who are currently in the pit will vote on a player to save from certain death. Then, if there are at least two others still in the pit, the saved player may select any other player to save. They do not have to. The details of this game will never be disclosed.

If there are only two players in Hell, they must both come to a mutual agreement on a decision. If a decision cannot be made, then default decision is that no one in the pit gets saved.

Secrets
- Scum is given access to both realms regardless of whether or not they have players there. They cannot speak if they aren’t a real part of there, though. Scum knows what the Ruler does in the next game.

Sabotage Effect
- A mysterious power comes down to save a target player in Hell. Their vote is removed. Must be used before the first player is nominated to be saved. If only one other player remains in Hell, they die.

OR

A mysterious power disqualifies one player in Heaven from becoming Ruler. If there are five or more players in Heaven, then two players can be disqualified.



EVENT 9 - RULE BY THE ONE // OPEN EVENT // 3-10 PLAYERS ALIVE (at game start)


As this is an open event, all contestants take part.

Before discussion begins, the ruler privately nominates half of the players, rounded down, to become eligible for elimination.

Afterwards, all players vote YES or NO to eliminating each player who is still nominated. A majority of YES kills a player.

At least one player must die. If all players are voted "NO", then the player with the most "YES" will automatically be eliminated.

Flips do not happen until all decisions have been made. All players are allowed to vote up until the end of the phase, even if they are eliminated.

Sabotage Effect
- WIP


EVENT 10 - FINAL HOUR // OPEN EVENT // 3-9 PLAYERS ALIVE (at game start)


3 players alive - the two players voting to "Ring the Bell" must be town.
4 players alive - the three players voting to "Ring the Bell" must be town. If "Stop the Clock" was the previous phase, then only the first two players need be town.
5 players alive - the three players voting to "Ring the Bell" must be town.
6 players alive - the four players voting to "Ring the Bell" must be town. If "Stop the Clock" was the previous phase, then only the first three players need be town.
7 players alive - the four players voting to "Ring the Bell" must be town.
8 players alive - the five players voting to "Ring the Bell" must be town. If "Stop the Clock" was the previous phase, then only the first four players need be town.
9 players alive - the five players voting to "Ring the Bell" must be town.
This is an open event, so all contestants take part. This is guaranteed to be the final game.

All players publicly vote between three options:
IF WE ARE ON ODDS, WE START WITH "STOP THE CLOCK". IF WE ARE ON EVENS, WE START WITH "TICK AWAY".

- Ring the Bell
- Stop the Clock / Tick Away
- Crash the Party

When ringing the bell, you designate a team of players that you are voting for to ring it. If, when deadline is reached, and a majority of players are voting for the same team to "Ring the Bell", that selection is locked in. If all players ringing the bell are town-aligned, town wins. If there is scum included, scum wins.

If, when deadline is reached and "Ring the Bell" hasn't activated, and a majority are voting "Stop the Clock" -- OR if a total majority is ever voting "Stop the Clock" -- then a forty-eight hour deadline elimination begins. This elimination does not reveal alignment. After the elimination, this option is changed to "Tick Away" and the town player requirement for "Ring the Bell" is temporarily reduced by 1.

If, when deadline is reached and "Ring the Bell" hasn't activated, and a majority are voting "Tick Away" -- OR if a total majority is ever voting "Tick Away" -- then the last dead player's alignment is revealed. Additionally, scum has 48 hours to kill a town-aligned player during this phase (revealing their alignment). After the reveals, this option is changed to "Stop the Clock".

If half of the players are ever voting "Crash the Party", scum wins.
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Post Post #26 (isolation #26) » Tue Sep 07, 2021 8:55 pm

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Notes about why things are the way they are //


HUGE GENERAL NOTE ABOUT THE SETUP


The point of this game is not to mechanically solve what is "optimal" or "perfect play", and the games should reflect this. The point of the game is to find scum within the boundaries of odd games that require you to scumhunt a bit differently.

You may notice that games tend to just be different ways of "Choose who is scummy and who isn't". This is intentional. We're not here to solve a puzzle about how to min-max town power roles or something. We're here to figure out who the scum are!

The game that comes the closest to being a mechanical puzzle is "Perfect Balance", but I'm planning on making it very clear that the intended play is "Don't send your towniest players first or they might die!! Oh!! But don't send scum either, then they'll be safe from the doom that is coming!! It all hangs in the balance."


NOTE ON SCUM


Scum have special abilities (Knowing the secrets behind the games and what happens in the future, sabotaging) because I want them to feel like the ones pulling the game's strings. They have insider info that they need to use to their advantage to eliminate townies.

Town does not have special abilities, instead all sharing the same role. If there were power roles, it would be way too hard for scum to kill those players and also kill the towniest players. Instead, there are simply towny town players and scummy ones to work with. If town had PRs, scum's lack of direct NKs would be much too punishing.


Event #1 + Event #2 (Throne + Guillotine)


This is meant to ease the players into the game with a simple majority elimination. As a twist, the eliminated player gets to choose a player on their wagon to kill. Also, they optionally have forty-eight hours to do some serious scumhunting if they wish and try to save themself from being killed afterwards.

Event #2 allows scum to make a simple nightkill, if they so wish.


Event #3 (Roulette)


This just sounds entertaining to me. Essentially, town gets to eliminate two players who then partake in a game of chance to determine who will live and who will die. However, scum decides where the bullet starts, so if the players want, they can make the game not about chance at all by not spinning the barrel! Spinning the barrel also incurs a personal disadvantage (you can't shoot that turn).

This essentially lets the players play a game of chance or a game of (somewhat) wits, their choice.

I also like the mechanic where the second nominee is the second-place wagon when the first is hammered (rather than a second nomination after the first). Might make the second target more interesting than just a "#2 consensus scumread". This is important cause I don't want the survivor of this game to just be an auto-elimination in the next game, I want a bit more thinking than that if possible.


Event #4 (Split Decision)


The point of this one is to try and create an environment where two team are arguing for two separate ideas and only one idea can win out. I choose players from each wagon on the previous day to try and create disagreement.

A person who switches their vote has their vote counted as double to try and encourage teams to persuade the opposing team to switch sides.


Event #5 (Perfect Balance)


The idea of this game is that you cannot send your strongest town, because that will give scum a free good nightkill.

However, you still want to try and send town in order to bait scum into wasting the nightkill on a suboptimal kill. You also want to save town from dying in the next game.

If three town cross in a row, town wins after all! Scum has to stop that, and if they stop that before the strongest town cross, that's a bonus for town.

This game also generates a lot of info. It might be too much information, I would need to balance check it more. This is counterbalanced at least somewhat by how scum does get a guaranteed nightkill.


Event #6 (Shooting Blind)


This game is mostly here to reiterate that town NEEDS to save town by sending them across in the previous game. This also gives purpose to the previous game after scum makes their kill.

Most of the players in this game die, but they get one last fun thing to do (shoot someone!)


Event #7 (Destination Unknown) + Event #8 (Ascended/Trial by Fire)


These games are meant to thin out numbers, as if there are many players then scum gets a double nightkill essentially, but at least one player dies guaranteed.

There is also a fun Heaven/Hell mechanic which I enjoy, but the twist is town sends people to heaven and scum to hell.

Heaven vote is always first because I want a strong town player to be able to be so towny they're safe from scum's wrath.

Now during the "Trial by Fire", the reason you don't *have* to save a player is that if you save scum, they leave all the other players in hell to burn there forever (since the details of the game are never revealed). Certainly a lot of WIFOM involved in sending scum to Hell on purpose or not doing so. Also the save mechanic makes scum less likely to just send all town to Hell (since 2 will still survive). Sending scum down there can potentially be very helpful.


Event #9 (Rule by the Few)


I have rewritten this one a ton of times, can't seem to figure it out.

I want the players in Heaven to feel special during this game and have control over the elim without it being unfun for players who werent in heaven. But I wonder if this game even really adds anything interesting.


Event #10 (Final Hour)


This one has gone through a ton of variations as well. I want the finale to be as dramatic as possible with an "instant win" mechanic involved for either team (scum's win is just getting parity of course). Still not entirely sure what I want to do with this one.

I want to change ringing the bell so scum cant just vote to bring the bell and ruin the option (not an intended part of that mechanic). Town is supposed to always have the option of winning through that (if they have the members). -- Applied a fix but it might be a bit clunky (having voters choose the others they want to ring the bell with)

Essentially you can either lock in your town block, OR you can do eliminations/nightkills to reduce the pool. However, eliminations don't get revealed unless a nightkill follows. If you eliminate and keep the elim flip a secret, the required # of players ringing the bell goes down, though. If you choose to reveal the flip, you lose town via nightkill and don't get any required bell # benefit.
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Post Post #28 (isolation #27) » Wed Sep 08, 2021 1:20 pm

Post by Morning Tweet »

Perfect Balance -> Shootout


After scum does the kill, Perfect Balance continues! It only ends when 4 players are uncrossed. If scum immediately does their kill, that's good for town since town shouldn't send the towniest player first. Shootout always has exactly 4 players.

Shootout should ideally have the 4 scummiest players left behind.


Roulette


Hmmm, it is not intended for town to be able to utilize the secret action. I should change the rule so that it's a scum-only ability. The point of the action is that if scum has an unredeemable slot, they can trade away the scum for a nightkill (which is suboptimal but better than just having the scum die).
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Post Post #29 (isolation #28) » Wed Sep 08, 2021 1:25 pm

Post by Morning Tweet »

Specific breakdown of kills controlled by either faction:


When I say town, i mean the majority of players voting to kill a player. When I say scum, I mean scum utilizing a sabotage, game mechanics, or a secret to kill a player


Event #1 + Event #2


Allows for one town elimination. Gives a vengekill to the eliminated player which can be town or scum controlled.


Event #3


Allows for two town eliminations (info-wise), however only one of the eliminations actually dies. Can give scum a nightkill but if scum uses the nightkill one of their players dies.


Event #4


Allows for two town eliminations (info-wise), however only one of the eliminations actually dies.


Event #5 + #6


Puts four players up for elimination. At least one dies, and likely 2-3 die. Scum gets a nightkill but the nightkill is not freely chosen -- it's determined by town's choices.


Event #7 + #8


This is highly variable but it typically lets scum kill 1-2 players but these are not freely chosen, it's determined by town's choices.


Event #9


The towniest players in the previous game get to decide who is up for elimination, then all players vote on who dies.


Event #10


This is alternating town eliminations and scum kills, with a coalition-type "Lock in a town bloc and win" mechanic.
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Post Post #31 (isolation #29) » Wed Sep 08, 2021 4:48 pm

Post by Morning Tweet »

What happens if a deadline is reached without majority or a decision?


When I say town, i mean the majority of players voting to kill a player. When I say scum, I mean scum utilizing a sabotage, game mechanics, or a secret to kill a player


Event #1 (Throne)


Same as a normal elimination -- plurality with seniority breaking ties.


Event #2 (Guillotine)


If the executioner fails to make a decision, I'll kill the player they voted last in the previous phase. If they didn't vote any of the nobles, they'll kill randomly. Plurality and seniority are in effect.


Event #3 (Fateful Duel)


The biggest and second-biggest wagons will be taken regardless of how many votes they have. In the event of a really bad day where the wagons are tiny, then the third-place and fourth-place wagon players might get used in the next game. If that happens, I attempt to keep third place and fourth place players on separate teams.

If there are only votes on one player at deadline, which would be quite odd given the players know the second-place wagon, then whoever had votes last (but was unvoted) becomes the second nominee.


Event #4 (Split Decision)


If a card isn't submitted, they Pass by default. if there is a tie, then the Shifts take precedence. If there is still a tie, then the Passes become Holds. If there is still a tie, scum picks.


Event #5 (Perfect Balance)


There are mini-deadlines for each crossing vote. If a majority isn't reached, plurality/seniority apply.


Event #6 (Shootin' Blind)


If a player doesn't shoot, they'll shoot at the player they voted to execute in the last game where such a vote applies. If they never voted for any of the others, they shoot randomly.


Event #7 (Destination Unknown)


Plurality and seniority.


Event #8 (Ascended/Trial by Fire)


For Ascended, normal plurality/seniority. If no decision is made in Trial by Fire, you pass automatically.


Event #9 (Rule by the Few)


If there a tie, a player is spared. If all players are spared, the one with the most YEA's is spared. If there are somehow no YEAs, then the first nominee dies.


Event #10 (Final Hour)


Normal plurality/seniority rules (aside from Ring the Bell's special rules).

If there is no votes for some reason, then Stop the Clock / Tick Away is selected automatically.
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Post Post #33 (isolation #30) » Thu Sep 09, 2021 6:48 am

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Sabotage Further Elaborations


Event #1 (Throne)


Gotta be used before the hammer. Then, after the hammer, it is announced there was a sabotage and that (these players) cannot be nominated, must do another vote.

This sabotage strikes me as not terribly useful might change it


Event #2 (Guillotine)


Must be used before the executioner picks. After they do, the guillotine fails, a sabotage is announced, and another person dies instead. The executioner must then choose a different player.


Event #3 (Fateful Duel)


This must be used before the duel starts. This sabotage is kept a secret (I think it would be borderline useless if it were announced, since the surviving player would obviously just get eliminated next since it is revealed scum saved them)


Event #4 (Split Decision)


This sabotage is announced in the middle of the discussion phase as an extra rule. Must be used before the vote starts.


Event #5 (Perfect Balance)


The sabotage for perfect balance must be used during the first vote deadline. It will be announced publicly by the announcer that "Oops, we made a mistake! It seems there must be four successive town players!" (so it is announced it was sabotaged, yes). This would be devastating for town if it were secret but i still think it is quite good public


Event #6 (Shootin' Blind)


This sabotage is kept a secret. It's basically just a nightkill + roleblock.


Event #7 (Destination Unknown)


This sabotage must be used any time after the first two votes. It instantly resolves.


Event #8 (Ascended/Trial by Fire)


This is publicly announced in Trial by Fire that the game's rules have been changed. Can be used at any time during Trial by Fire and it makes everything that happened irrelevant.

Prohibiting a player from ruler must happen before a ruler is hammered.


Event #9 (Rule by the One)


This is completely secret. The sabotaged player just dies at the end of the event. The sabotage must be used while a player is on stand, against that player, before a vote is hammered. They die at the end of the game as a surprise.


Event #10 (Final Hour)


This game has no sabotage mechanic.
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Post Post #34 (isolation #31) » Thu Sep 09, 2021 12:26 pm

Post by Morning Tweet »

Changes 1


Event #8 (Ascended/Trial by Fire)


There are no longer justices. The players in Heaven simply vote for a Ruler, now.

Scum has access to a second type of sabotage: they may disqualify a player from being selected as ruler. If there are 5 players in heaven, they may disqualify 2 players.


Event #9 (Rule by the One)


The ruler simply selects half of the players, rounded down, to be eligible for elimination.

Scum doesn't have a sabotage yet, haven't thought of one.


Event #10 (Final Hour)


You no longer volunteer to ring the bell directly. Instead, you vote for a team of players to ring it. For example, if three players must ring the bell, you would say "Morning Tweet, Not Known 15, and Isis ring the bell" in order to vote for that team. If a majority votes for a team, it's locked in.
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Post Post #36 (isolation #32) » Thu Sep 09, 2021 11:35 pm

Post by Morning Tweet »

It'll be a little while before this game is ran, so no worries!
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Post Post #38 (isolation #33) » Fri Sep 10, 2021 7:42 pm

Post by Morning Tweet »

Hmm, that's a fair point. Making it so that the players who are off-wagon / don't vote are immune to being killed is a bit odd.

I think in event 4, that's an easy fix: Allow the two teams to nominate **any** player, except for a player on their own team, and if they opt to nominate a player outside of the game, it sucks that player into the game.

The idea behind event 2 was that if unredeemable scum is elimed, they can nightkill a strong town on their wagon. Otherwise, if town or redeemable scum is elimed, they can try to scumhunt on wagon to try and get back into the game.

For the time being, I'm at least going to change #4:

EDIT: A possible change for event #2 is as follows: Scum knows that only players on the final wagon can be killed by the guillotine. Additionally, during the next phase, it will be made public knowledge that scum knew this.

That way, there's some information for town -- they know that scum knew they were immune to event #2 if they stayed off-wagon.

Changes 2


Event #2 (Guillotine)


Scum's knowledge in #1 is revealed to the thread during Event #2. Scum knows this will happen.


Event #3 (Fateful Duel)


Only scum can activate the secret ability.


Event #4 (Split Decision)


The two teams must now nominate any player who is not a part of their own team, which can be a spectator too.
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Post Post #40 (isolation #34) » Sat Sep 11, 2021 2:13 pm

Post by Morning Tweet »

In post 39, Not Known 15 wrote:The fix for 2 is good.
4 might have made things worse.
Essentially, people are now punished for having resisted two wagons regardless of if they were good or not.
They have a double chance to be nominated for elimination instead a single.
They could be eliminated outright if both teams nominate the same person.
And they are barred from defending themselves before being put up, maybe even eliminated whilst being muted.

The fix for 2 is good.4 might have made things worse.Essentially, people are now punished for having resisted two wagons regardless of if they were good or not.They have a double chance to be nominated for elimination instead a single.They could be eliminated outright if both teams nominate the same person.And they are barred from defending themselves before being put up, maybe even eliminated whilst being muted.
Hmmmmmm.

How about.... I divide the entire playerlist into 2 groups for the teams to choose from. Each group contains the members of the opposite group + half of the spectators.

This way, it's impossible for someone to be nominated twice, and every single player in the game has only one chance to be nominated.

I am also considering removing the spectators from that game entirely -- could assign top wagon to team 1, second to team 2, third to team 3, fourth to team 4 and do it that way.

In fact the spectators do feel a bit janky for that game. If I put top wagon to 1, second to 2, and so on and tried to divide evenly, I could still attempt the "two teams with opposing viewpoint" idea I want to go for
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Post Post #41 (isolation #35) » Sat Sep 11, 2021 2:15 pm

Post by Morning Tweet »

how about:

Changes 3


Event #4 (Split Decision)


The entire game is now divided into two teams, not just the #1 and #2 wagons.

The #1 wagon becomes team one, and #2 + all other wagons and nonvoters become team two.

Each team nominates a player from the opposite team.
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Post Post #43 (isolation #36) » Sat Sep 11, 2021 4:03 pm

Post by Morning Tweet »

Ya scum's sabo doesnt make much sense in that one -- still considering what would make more sense
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Post Post #44 (isolation #37) » Sat Sep 11, 2021 9:26 pm

Post by Morning Tweet »

Better sabotage ideas / notes on existing sabotages


Event #1 (Chair of Honour)


This is not a particularly powerful sabotage. I have pondered changing it to "After the hammer, the chair malfunctions and another player must be selected. In addition, all players currently being voted for become ineligible to be picked" -- but that seems way too annoying.

I am having trouble striking a balance between helpful to scum but also not completely obnoxious to town in such a simple mini game


Event #2 (Guillotine)


I don't have much issue with this one. Scum gets a nightkill and can meddle with the executioner for WIFOM -- but it's early in the game so sabotages are inherently going to be less helpful than late game ones. That's why I gave it two effects.


Event #3 (Fateful Duel)


I like this one. It's not terribly good, but if scum wants to, they can sabotage the game to save one of their own. It isn't very powerful as i said but it does save a member of scum if they so choose, and thats all you can really ask for

The "Secret" of this game allowing scum to trade 1-for-1 is almost more of a sabotage, but that one carries such a heavy cost (doing a 1-for-1) that it shouldnt be a sabotage.


Event #4 (Split Decision)


NEW PROPOSAL: Scum can attach a player of their choice to Suspect Blue, as well as a player to Suspect Pink. The attached player will die alongside the suspect in the event they are eliminated.

It's WIFOMy, they can attach themselves, but if used improperly they might make confirm towns. Allows for a nightkill in a way. It will be hard to pick between the two suspects when the towniest player also dies and you don't even know if that person is scum.

At the very least it lets scum go 1-for-1 but it has the potential to do a lot more


Event #5 (Split Decision)


I feel as if this sabotage has a high chance of letting scum nightkill whoever they want while simultaneously denying town as much info as they'd have gotten. I think it works fine with the game -- whether or not I'll change the game down the line I'm yet unsure actually. The idea is you send people who are towny but not too towny until scum has to make a kill. This has a side effect of kinda generating info -- but idk if that info is too weak or too powerful for town


Event #6 (Shootin' Blind)


The four scummiest players are kinda already in this game so killing one doesnt seem terribly helpful. But I don't want the sabotage to be something like a bulletproof vest for scum, because i dont want scum to get even more protection from dying than they already have. Plus if someone who shot scum lives they'll just be confirmed scum anyway

There's probably a more elegant sabotage here I havent thought of yet


Event #7 (Destination Unknown)


This is supposed to have a sabotage but doesn't have one yet.

The issue with the sabo being "Scum sends someone to hell immediately" is that hell isn't really a confirmed kill. At least one person usually survives, and u would probably expect that to be the person scum immediately used a sabotage on.

This sabotage might be "Scum goes first, causing one extra player to be sent to hell" or something along those lines, would need to test that out a bit more

It's definitely weaker but I think it's fine if the late game sabos are a bit less than confirmed kill in power since its stronger to get rid of people later


Event #8 (Ascended/Trial)


The point of this sabotage is so if 1 town and 1 scum are in hell, but the town wont vote for the scum, then you can sabotage to get the scum out. I need to think of a more elegant wording for that. I don't want the sabotage to help scum in hell who, say, are in a 2 town vs 1 scum and the town vote for town.

The second sabotage is to prevent a ruler which could be quite good or not depending on who is second/third towniest. Definitely would cast doubt on the ruler. Plus you could sabotage yourself for WIFOM


Event #9 (Rule by the One)


Sort of same problem as the first event where the game is very simple so sabotaging it without it being bullshit is kinda hard. I might be changing this game anyway
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Post Post #45 (isolation #38) » Sat Sep 11, 2021 9:31 pm

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Changes 4


Event #4 (Split Decision)


Sabotage Effect - Scum can attach a player of their choice to Suspect Blue, as well as a player to Suspect Pink. The attached player will die alongside the suspect in the event they are eliminated. You can't attach the suspects to each other. This is publicly announced.
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Post Post #46 (isolation #39) » Sun Sep 12, 2021 11:18 am

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Planning on starting advertisement/pre-ins soon. Post has the advertisement -- lemme know if there's anything wrong with it or if there are any balance changes that might need to be made before it can be released
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Post Post #48 (isolation #40) » Sun Sep 12, 2021 10:39 pm

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Changes 5


Event #5 (Split Decision)


The amount of successive town players that must make it across before scum loses is increased by 1 per already dead scum.


Event #7 (Destination Unknown)


After being chosen for Heaven or Hell, a player continues being able to vote for the rest of the phase (that was a pretty big oversight by me since if town is sent to Heaven during Xylo scum gets vote control)


Event #9 (Rule by the One)


The ruler now includes an order to their nominees -- and the YES / NO votes are held for each player one by one in the order they are listed. So the YES / NO vote for a player doesnt begin until a decision is made on the previous player.
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Post Post #49 (isolation #41) » Sun Sep 12, 2021 10:42 pm

Post by Morning Tweet »

I see what you mean with regards to the games that are pro-town versus the pro-scum ones. Scum has access to (essentially) a few nightkills and otherwise helpful mechanics, but town's best games are usually just normal eliminations such as those you would find in a nightless game.

I am actually fine with the setup being a bit scumsided, but not heavily so. I would like to fix event 7 (destination unknown) to be much more neutral, and probably modify another game to be inherently extra information gaining (like event 5, perfect balance is)
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Post Post #50 (isolation #42) » Sun Sep 12, 2021 10:44 pm

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Setup Design //

12 Contestants (Town) vs. 4 Stagehands (Scum)

"Secrets" contains hidden info known only to scum. Scum also has the ability to sabotage the game twice, activating some extra effect or bending the rules.

Players are not flipped until an entire event ends. So if someone is killed mid-way, their flip is delayed.

There are no daytimes or nighttimes, instead there are simply "Events". Events are group decisions, or perhaps decisions made by few in private. Events will almost always involve all players, and if they don't, the deadline will be like that of a night-phase's.



EVENT 1 - CHAIR OF HONOUR // OPEN EVENT // 16 PLAYERS ALIVE

All contestants vote to place a player in a scary-looking chair covered in restraints, and most noticeably, has mechanical parts capable of killing whoever sits in it. It is heavily alluded to that this person will be forced to partake in a trial of some kind and it seems as if they will be executed.

Secrets
- The chair does not kill the nominee immediately. Instead, in the next game, they will decide on a player to execute, and then the remaining players will vote on whether or not to kill the nominee. Players off the wagon will not be able to be executed.

Sabotage Effect
- The chair malfunctions after the hammer. A vote will be called for another player to be put in the chair. The player who was previously nominated cannot be chosen, in addition to up to three other players of scum's choice. Must be activated before a wagon is hammered.



EVENT 2 - OFF WITH YOUR HEAD! // CLOSED EVENT // 16 PLAYERS ALIVE (at game start)

The player who was nominated in the first game becomes the “Executioner”. All other players become "Nobles".

The executioner must choose a player to lose their head in the guillotine. Only the executioner talks during this period. The noble losing their head is killed.

Afterwards, the living players vote on whether or not the executioner should also lose their head in the guillotine. All living nobles and the executioner can talk during this period.

The Executioner can execute *any* player. *All* players vote on whether or not the executioner dies afterwards. If you spare a town executioner, there is an undisclosed benefit for town in the following game.

Sabotage Effect
- The first execution fails, forcing the executioner to pick another person. Scum may cause a noble's guillotine of their choice to activate. This ability be activated before the first execution is locked in.



EVENT 3 - FATEFUL DUEL // OPEN EVENT // 13-15 PLAYERS ALIVE (at game start)

The contestants nominate two players to partake in a game of Russian roulette. There is a special feature to this nomination: whoever currently has the second-most votes when the first player is hammered (or when deadline ends) will be the second nominee. Additionally, in order for a player to be hammered, there must be A.) a majority on their wagon and B.) at least three players on the second biggest wagon.

Both players are placed in chairs facing each other. The second-place nominee gets the gun first. Scum chooses where the bullet starts within the chamber of six (so they decide which trigger pull the gun fires on).

Once the game begins, only the two players can speak. They take turns with the following choices:

- Fire the gun at self
- Fire the gun at opponent, and then at self
- Spin the barrel

Spinning the barrel randomly resets the bullet’s placement in the six-bullet chamber of the gun. Each player can only spin the barrel once.

The game ends after at least one person dies.

If a town executioner was spared in the previous game, the cage placed around the dueling players is made bulletproof. The secret scum ability cannot be used to fire at anyone except for the dueling opponent. Additionally, scum is not allowed to sabotage the game.

Only scum knows that the game was secretly modified, I.E. it is not publicly confirmed whether or not the executioner was town.

Secrets
- There is a fourth action available only to scum. You may rapid fire the gun at any target, including a target outside of the duel. This will kill them, but you will be killed as well for breaking the rules. Scum is informed that even if they cheat, the bullet's placement in the gun is revealed.

Sabotage Effect
- Spinning the barrel has no effect. This must be used sometime before the duel begins.




EVENT 4 - SPLIT DECISION // CLOSED EVENT // 11-14 PLAYERS ALIVE (at game start)

The contestants from the first-place wagon during Russian Roulette become members of “Team Pink”. The contestants from the second-place wagon and all other wagons and nonvoters become “Team Blue”. If there is an imbalance, players at the end of the first-place wagon will be added to Blue until team numbers are equal or Blue has one less. If Pink has too few, then the most recent non-voters will be added to Pink until the teams are equal or Pink has one less.

Both teams privately go into secret rooms to discuss and vote for a player on the other team to put up for elimination. This is all they are told.

Afterwards, the chosen players become “Suspect Pink”, and “Suspect Blue”, respectively.

The groups are combined and discussion resumes for all participants of this game. Players are informed of how the upcoming ballot works (with emphasis that defectors' votes carry greater weight, so you should try to convince the opposing team). After discussion ends (or enough players vote to end the discussion), a secret ballot is held. Every player is given the following cards:

- Hold
- Shift
- Pass

If Hold is selected, the player will cast one vote for the player they nominated with their team.
If Shift is selected, the player will cast two votes for the player the opposite team nominated.
If Pass is selected, the player will not cast any votes.

After the vote, the player with the most votes is killed. The total number of votes, and who voted where is not revealed publicly. No voting info is revealed other than the winner.

If there is a tie, the nominee with the most Shift votes is eliminated, followed by the one with the most players Passing them.
If there is still a tie, scum chooses which nominee is eliminated.

Secrets
- Scum is informed of how the ballot functions before nominations have even started. Scum is also informed of who votes for what after the votes are cast.

Sabotage Effect
- Scum can attach a player of their choice to Suspect Blue, as well as a player to Suspect Pink. The attached player will die alongside the suspect in the event they are eliminated. You can't attach the suspects to each other. This is publicly announced.



EVENT 5 - PERFECT BALANCE // OPEN EVENT // 10-13 PLAYERS ALIVE (at game start)

Everyone votes to nominate players to cross the gap. Whenever a player is nominated, the player who is currently crossing (if there is one) reaches the other side, unless scum activated their ability outlined below.

Once at any time, scum may cause a player who is about to cross over to fall to their death. Scum may also queue up this ability on players in advance.

If three successive town players reach the other side before scum make a kill, all scum die. This number is increased by 1 for every dead scum coming into this game.

The game ends when four players have yet to cross. Players who cross (or are crossing when four players are still uncrossed) are safe from the perils of the next game. Those who do not cross are unlikely to survive the next game.

Secrets
- The next game is a shootout that takes place between all the players who fail to reach the opposite side of the chasm.

Sabotage Effect
- An extra successive town player must make it across before scum makes a kill. This will be announced publicly as sabotage. This can be used at any time before the kill is made.



EVENT 6 - SHOOTIN' BLIND // CLOSED EVENT // 9-12 PLAYERS ALIVE (at game start)

The lights are turned off. No one may speak during this time.

All Sharpshots receive guns. Each must privately choose another player to train their gun on.

There is a countdown before all guns are fired at once, killing their targets.

It is not revealed who fired at who.

Secrets
- The next game is a shootout that takes place between all the players who fail to reach the opposite side of the chasm.

Sabotage Effect
- Scum may choose one participant's gun to fill with blanks. Scum kills that player.



EVENT 7 - DESTINATION UNKNOWN // OPEN EVENT // 5-11 PLAYERS ALIVE (at game start)


If there are an odd amount of players, start with a heaven vote. If there are an even amount, start will a hell vote. Alternate these votes and send the last person to heaven automatically.

All players vote on a player to ascend to Heaven. Then, all players vote on a player to send to Hell This process repeats until all players reach a destination. Players only get access to the private heaven/hell chat after this phase ends.

In total, there will be (number) players in Heaven and (number) in Hell.

Secrets
- In an unsabotaged version of the following game, players who are in hell can only get out of hell if another player in hell sacrifices for them. If no sacrifices are made, then scum can freely rescue a player from hell. The Hell minigame details are never disclosed publicly.

Sabotage Effect
- Scum instantly decides the current vote as well as the next vote. Scum cannot sabotage until the first two votes are completed.


EVENT 8 - THE ASCENDED, or TRIAL BY FIRE // CLOSED EVENT // 5-11 PLAYERS ALIVE (at game start)


There will be 3-6 players in Heaven and 2-5 players in Hell.

Two games will simultaneously take place in private.

Those who are currently in heaven will vote on a “Ruler”. They will perform an important function in the next game.

Those who are currently in hell take turns with the following choice: You may sacrifice your life to save another player from hell. Play starts with the first player to be sent to Hell and continues in that order. Players who are saved are skipped from the order.

If no player opts to save another player, scum gets to rescue a player of their choice UNLESS there is only one townie in hell.

If there are only two players in Hell, they must both come to a mutual agreement on a decision. If a decision cannot be made, then default decision is that no one in the pit gets saved.

Secrets
- Scum is given access to both realms regardless of whether or not they have players there. They cannot speak if they aren’t a real part of there, though. Scum knows what the Ruler does in the next game, AKA chooses who can be eliminated.

Sabotage Effect
- The hell game is changed. All players vote to bind a player in chains, preventing them from ever escaping hell. Scum votes secretly do not count for this vote. Then, scum selects one or two players to save from hell. However, 1.) at least half the players in hell need to die, and 2.) only one scum maximum can be saved.

OR

The heaven game is changed. A mysterious power disqualifies one player in Heaven from becoming Ruler. If there are five or more players in Heaven, then two players can be disqualified.



EVENT 9 - RULE BY THE ONE // OPEN EVENT // 3-10 PLAYERS ALIVE (at game start)


As this is an open event, all contestants take part.

Before discussion begins, the ruler privately nominates half of the players, rounded down, to become eligible for elimination. The ruler includes an ordered list of their nominees.

Afterwards, all players vote YES or NO to eliminating the player at the top of the ruler's list. A majority of YES kills a player. After a vote is complete, a new vote is called on the next nominee. The next nomination is not publicly revealed until the vote begins.

At least one player must die. If all players are voted "NO", then the player that had the most "YES" will automatically be eliminated.

Flips do not happen until all decisions have been made. All players are allowed to vote up until the end of the phase, even if they are eliminated.

Sabotage Effect
- A nominee of scum's choice secretly requires one less "YES" vote in order to be eliminated. Must be activated before all players have voted "YES" or "NO".



EVENT 10 - FINAL HOUR // OPEN EVENT // 3-9 PLAYERS ALIVE (at game start)


Spoiler: game rules depending on player count
3 players alive - the two players on the team "Ringing the Bell" must be town.
4 players alive - the three players on the team "Ringing the Bell" must be town. If "Stop the Clock" was the previous phase, then the team is only two players.
5 players alive - the three players on the team "Ringing the Bell" must be town.
6 players alive - the four players on the team "Ringing the Bell" must be town. If "Stop the Clock" was the previous phase, then the team is only three players.
7 players alive - the four players on the team "Ringing the Bell" must be town.
8 players alive - the five players on the team "Ringing the Bell" must be town.If "Stop the Clock" was the previous phase, then the team is only four players.
9 players alive - the five players on the team "Ringing the Bell" must be town.

This is an open event, so all contestants take part. This is guaranteed to be the final game.

All players publicly vote between three options:
IF WE ARE ON ODDS, WE START WITH "STOP THE CLOCK". IF WE ARE ON EVENS, WE START WITH "TICK AWAY".

- Ring the Bell
- Stop the Clock / Tick Away
- Crash the Party

When ringing the bell, you designate a team of players that you are voting for to ring it. If, when deadline is reached, and a majority of players are voting for the same team to "Ring the Bell", that selection is locked in. If all players ringing the bell are town-aligned, town wins. If there is scum included, scum wins.

If, when deadline is reached and "Ring the Bell" hasn't activated, and a majority are voting "Stop the Clock" -- OR if a total majority is ever voting "Stop the Clock" -- then a forty-eight hour deadline elimination begins. This elimination does not reveal alignment. After the elimination, this option is changed to "Tick Away" and the town player requirement for "Ring the Bell" is temporarily reduced by 1.

If, when deadline is reached and "Ring the Bell" hasn't activated, and a majority are voting "Tick Away" -- OR if a total majority is ever voting "Tick Away" -- then the last dead player's alignment is revealed. Additionally, scum has 48 hours to kill a town-aligned player during this phase (revealing their alignment). After the reveals, this option is changed to "Stop the Clock".

If half of the players are ever voting "Crash the Party", scum wins.
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Post Post #51 (isolation #43) » Sun Sep 12, 2021 10:45 pm

Post by Morning Tweet »

Hmm, could make Destination Unknown's heavens and hells controlled by group votes, and scum's sabotage could then be "instantly send a player to heaven and a player to hell"

It's still kind of a bad sabotage since helled players can be redeemed, but I think letting the entire group decide heaven votes and hell votes would be good for that game not being ridiculously scum-sided.
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Post Post #52 (isolation #44) » Sun Sep 12, 2021 10:58 pm

Post by Morning Tweet »

Changes 6


Event #7 (Destination Unknown)


Group votes determine ALL destination votes. You keep voting even after your destination is decided. Play alternates between heaven and hell (heaven starting on odds, hell starting on evens). Scum's sabotage is deciding two phases instantly.


Event #9 (Rule by the One)


Scum sabotage - A nominee of scum's choice secretly requires one less "YES" vote in order to be eliminated. Must be activated before all players have voted "YES" or "NO".
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Post Post #53 (isolation #45) » Sun Sep 12, 2021 11:25 pm

Post by Morning Tweet »

(If at all possible I would like to keep 12v4 and make more pro-town games and fix games that are heavily broken for scum)


Game #1 is fine. I like the secret mechanic where scum knows all along that there is more to the chair than meets the eye but town thinks it's just an elimination, and how that is revealed afterward. However..

Game #2 is a little uninteresting because I think it's almost always in town's best interest to simply kill the Executioner. There is not much to be gained from sparing them -- and sparing scum would be disastrous. Plus... why would the players already trying to eliminate the executioner suddenly not want to eliminate them? Even if they have a really good execute on a player on their wagon with lots of solving, it's just not that great to spare them. I would like to alter this game so if town spares a townie they are rewarded in some way.

Game #3 is very simple, has potential to be interesting, doesn't have to be luck-based if the players don't will it. My only slight concern is if one player wants to keep scum's bullet placement but the other wants it randomized so one of them ends up unhappy. Scum's bullet placement is also a bit random in of itself so you can't really shake the luck part of this mode. However it comes up early and I am not really opposed to having a minor luck mechanic in the setup.

Game #4 is in a much better place now with the changes. Pretty happy with this one, I think it's possible there'll be an interesting debate during it. I'm also glad there won't be anyone having to sit it out.

Game #5 is just so hard for me to anticipate. It simultaneously gives town up to 4 eliminations in the next game and also can POTENTIALLY give town important info if they nominate the right people -- but it might also just not help them at all. it also has a freeish scum nightkill (the only one in the setup). I very much want the idea of the game to be "Nominate the hard to find town" -- but I don't know if I've nailed that idea or not.

Game #6 is fine, it more or less is a continuation of #5. One of town's better chances to trade with scum

Game #7 I believe is better not being controlled by scum, that was too much.

Game #8 feels sort of boring. The idea is that those in Hell are damned but they can band together to save one of their own. With the changes to Game #7, this one is definitely gonna need to be updated though. Now rather than contain nightkill targets, it has town eliminations (mainly) with a possible scum choice as well. Will be thinking about that one.

Heaven is more or less fine, I think campaigning for being leader (if necessary) and having a mini election is fine.

Game #9 is very close to just being regular mafia. I should probably consider how it is affected if there's a scum ruler who openwolfs.

Game #10 is its own beast




So my to-do list here:

Game #2 needs an incentive to "Spare" the executioner. Town should really care about getting the decision correct.

Game #8 needs a new Hell minigame that accounts for all the scummiest players being in there. There also may be more scum than town in hell. Will need to create a game that jives with that

Game #9 I'm considering doing changes to as well as Game #10 but do not know what those are yet
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Post Post #54 (isolation #46) » Sun Sep 12, 2021 11:34 pm

Post by Morning Tweet »

Oh do let me know if you think a 12v4 run of this could be conceivable (even if it's a bit scumsided, just dont want it to be heavily scumsided). Since the advertisement is probably going to have the alignment distribution

It's also probably worth noting while 50% EV nightless is balanced in theory, i expect town will still win a majority of the time especially with current site meta being so high in innocent child-like players. It's very hard for scum to compete with that.
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Post Post #55 (isolation #47) » Sun Sep 12, 2021 11:38 pm

Post by Morning Tweet »

To be honest I think I can just about do away with the Open Event / Closed Event mechanic at this point. The only events that lock people out of the thread right now are Event #2 (Guillotine) and Event #6 (Shootout). Shootout is basically just a nightphase and it locks EVERYONE out, not a big deal. And I'm about to modify Game #2 anyway.

That's good to be honest -- no need to make people have to stop playing!

I'll get to that and the other stuff on the list later
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Post Post #57 (isolation #48) » Mon Sep 13, 2021 2:18 pm

Post by Morning Tweet »

Changes 7


General


Events are no longer Open/Closed. Events do not lock players out of the thread, save for entirely private phases such as Shootout or when the vote in Split Decision is held.


Event #2 (Off With Your Head!)


The Executioner can execute *any* player. *All* players vote on whether or not the executioner dies afterwards. If you spare a town executioner, there is an undisclosed benefit for town in the following game.


Event #3 (Fateful Duel)


If a town executioner was spared in the previous game, the cage placed around the dueling players is made bulletproof. The secret scum ability cannot be used to fire at anyone except for the dueling opponent. Additionally, scum is not allowed to sabotage the game.

Only scum knows that the game was secretly modified, I.E. it is not publicly confirmed whether or not the executioner was town.


Event #7 (Destination Unknown)


Scum cannot sabotage until the first two votes are completed.

Players only get access to the private heaven/hell chat after this phase ends.

New Secrets: Players who are in hell can only get out of hell if another player in hell sacrifices for them. If no sacrifices are made, then scum can freely rescue a player from hell. The Hell minigame details are never disclosed publicly.


Event #8 (Ascended / Trial by Fire)


New Hell minigame -- Players in hell take turns with the following choice: You may sacrifice your life to save another player from hell. Play starts with the first player to be sent to Hell and continues in that order. Players who are saved are skipped from the order.

If no player opts to save another player, scum gets to rescue a player of their choice UNLESS there is only one townie in hell.

New Sabotage -- The game is changed. All players vote to bind a player in chains, preventing them from ever escaping hell. Scum votes secretly do not count for this vote.

Then, scum selects one or two players to save from hell. However, 1.) at least half the players in hell need to die, and 2.) only one scum maximum can be saved.
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Post Post #58 (isolation #49) » Mon Sep 13, 2021 7:59 pm

Post by Morning Tweet »

There are no longer open or closed events in the advertisement. No getting locked out of the thread required!

Are there any other big changes you foresee possibly being enacted that would mess with a game advertisement? I mainly need to know if you think 12v4 can be fair enough.
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Post Post #60 (isolation #50) » Mon Sep 13, 2021 10:46 pm

Post by Morning Tweet »

How does the following work for you:


Spoiler: Welcome to the Show!

- No daytime and nighttime or power roles. Instead, the play progresses through a series of events! At least five, but no more than ten of them.
- Events are like mini-games -- but you've gotta stake your life on the line to play!
- Our legal team has notified me that we are legally obligated to remind you this is all just a part of the show.
- Events typically involve a group decision, many small individual decisions, or something else entirely!
- The games will almost always involve all players. If they don't, their deadline will be very short.

Spoiler: The Stagehands

- Four of you are not contestants, but rather greedy stagehands coming after the prize money! Gasp!
- The stagehands have access to secret info about the games. What this secret info may be is also a secret.
- The stagehands have a two-shot factional ability to sabotage the games in their favour.
- Sabotage may cause the rules of the game to be deceptive, add new rules, or go back on previously-stated rules.
- Sometimes sabotage is publicly announced, sometimes it isn't. It all depends!

Spoiler: Our Promise to You

- Our show is bastard; however it is guaranteed to not contain any of the following:
- Cults, mid-game alignment changes, or secret wincons.
- Ridiculous moderator lies.
- Direct moderator influence, including during the pregame.

Spoiler: The Fine Print

- Our show does, however, include the following:
- Minor elements of misdirection.
- Sabotages may occasionally cause additional/different effects to happen than were previously stated by the moderator.
- There may be elements of randomness within the confines of some games, but they are influenceable and uncommon.

Spoiler: Important Info for Actors

- Actor health and safety is guaranteed!

- Any injury, physical or mental, will be compensated for.

- We believe the set is perfectly safe some of the time!
- Most importantly, always remember to have fun out there! Go make tons of laughs!
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Post Post #63 (isolation #51) » Tue Sep 14, 2021 6:49 am

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Clarified the # of events as you noted.

Let me know if any of the following deadlines seem problematic:


Event deadlines:


Event #1 (Throne)


Ten days to decide.


Event #2 (Guillotine)


The executioner has up to 48 hours / 2 days to talk by themself and decide. Then, all the other players have up to 48 hours / 2 days to talk and decide on the executioner's fate.


Event #3 (Fateful Duel)


Ten days to decide on two duelists.

During the duel, each player has 24 hours to make a decision (back and forth). If a player will not be available during the game, or if they would like to speed the process up, they may presend actions that can be contingent on the opponent's actions.


Event #4 (Split Decision)


Each team has five days to nominate an opposing team player. Then, both teams combine and the secret vote will be held in five days times, or when a majority of players vote to "Start the Vote!".


Event #5 (Perfect Balance)


7 days for first decision. 6 days for the second. And so on, all the way down to 2 days, where it remains at 2 days for all remaining decisions.



Event #6 (Shootin' Blind)


48 hours / 2 days for all shooters to make a choice.


Event #7 (Destination Unknown)


7 days for first decision. 6 days for the second. And so on, all the way down to 2 days, where it remains at 2 days for all remaining decisions.


Event #8 (Ascended/Trial by Fire)


Each player in hell whose turn it is to sacrifice has 48 hours or until they make a decision saying who they sacrifice for (or that they won't sacrifice).

The ruler is decided on hammer or whoever has the most votes in 24 * # of players in heaven hours.

So 2 players in hell have 48 hours, then 48 hours (4 days max) to decide while the 3 players in heaven have 72 hours (3 days) overall.

5 players in hell have 48 hours x5 (10 days max but likely will take a lot less) to decide while the 6 players in heaven have 6 days overall


Event #9 (Rule by the Few)


The ruler has 48 hours to make their choices. Then, each player put on trial has up to five days to be voted on (ending immediately when a majority is hit).


Event #10 (Final Hour)


Five days for each decision. Scum chooses nightkills in advance in their PT by always having a nightkill target selected.
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Post Post #65 (isolation #52) » Tue Sep 14, 2021 9:39 am

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Hmmmmm true I suppose that is technically not true since those games don't involve all players.

How about..

- The games will almost always involve all players. If they don't, players who are waiting for a game to end will likely not have to wait much longer than a typical night phases' length.
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Post Post #67 (isolation #53) » Tue Sep 14, 2021 11:13 am

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Of course! The OP needs a lot of updating. The deadlines also need made, as well as the role PMs.

On the first page you can see the public thread post (with the VC inside) explaining each game -- those are all going to need to be updated as well of course.

The only thing you listed that I may not have finished by the time the game is ran is the flavour. The flavour has no impact on the game, however.

So posts like will all be done for the game. But posts like I might not be done with. Are you alright with that?

Also, thank you for all of the help, it's been fantastic!
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Post Post #69 (isolation #54) » Tue Sep 14, 2021 12:11 pm

Post by Morning Tweet »

I mean I'm not exactly a first time mod

If you would like you can backup mod and look over the flavour if u want

But typically i do about the first 50% of my flavour in advance and write the second half during the game's run. Too much to do in advance and i tune it a little bit
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Post Post #70 (isolation #55) » Tue Sep 14, 2021 6:37 pm

Post by Morning Tweet »

- Role PMs are created and put into the rules
- The rules and setup-specific rules have been updated to reflect the changes
- Made deadlines for #5 and #7.
- The VCs/Rules for each game that are posted all need to be updated
- Flavour baseline
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Post Post #71 (isolation #56) » Tue Sep 14, 2021 6:50 pm

Post by Morning Tweet »

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Post Post #72 (isolation #57) » Tue Sep 14, 2021 8:23 pm

Post by Morning Tweet »

What is wrong with me why did I think half of 16 rounded up was 9
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Post Post #73 (isolation #58) » Wed Sep 15, 2021 5:51 am

Post by Morning Tweet »

Aaaaand preins filled in 10 hours

Guess I should get to work so we can get in signups !
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Post Post #74 (isolation #59) » Wed Sep 15, 2021 5:58 am

Post by Morning Tweet »

Added deadlines for #5 and #7. Should remember to include deadline info in the game explanations so players know too.
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Post Post #76 (isolation #60) » Wed Sep 15, 2021 11:12 am

Post by Morning Tweet »

Spoiler:
happy scumday!

And fantastic, thank you!!

I'll write at least the first 4-5ish games yeh




Image
The host hurriedly gestures (Name) to the chair, virtually bouncing up and down with excitement.

"Well? Come on then, we haven't all day!"

(Name) gingerly walks up the obvious trap, pausing briefly, before finally sitting down.

Clink!

Iron restraints clasp over their hands and feet. You wonder what this "Chair of Execution" has in store.

"Time for the fun part! Ooh, the anticipation!"

You spin around in response to a shuffling noise from behind. A shroud moves away to reveal a gilded guillotine.

"You're going to love this one!"
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Post Post #77 (isolation #61) » Wed Sep 15, 2021 6:25 pm

Post by Morning Tweet »

Event #2

"OFF WITH YOUR HEAD!"



Starring..


Morning Tweet
, the
Executioner

shiki
,
Noble

Hectic
,
Noble

GuiltyLion
,
Noble

Something_Smart
,
Noble

Cephrir
,
Noble

Gamma Emerald
,
Noble

Dannflor
,
Noble

Menalque
,
Noble

Isis
,
Noble

Ydrasse
,
Noble

PookyTheMagicalBear
,
Noble

Chara
,
Noble

Infinity 324
,
Noble

skitter30
,
Noble

and
Galron
,
Noble
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Post Post #78 (isolation #62) » Thu Sep 16, 2021 5:31 pm

Post by Morning Tweet »

Image
Image
"Off With Your Head!"


At first, only the Executioner, Morning Tweet, may speak.

They have forty-eight hours to vote for a Noble to lose their head. After a selection is locked in, that Noble is killed, but not yet flipped.
Then, the surviving Nobles have forty-eight hours to discuss and vote whether to
Execute
or
Spare
Morning Tweet.
The Executioner may continue to speak during this time. The dead Noble may not. Flips only occur after the second vote ends.
If a town-aligned Executioner is spared, there is an undisclosed benefit for town in the following game. You will not learn if this occurs.



Decision 2.0.0
Executioner:
Morning Tweet


With 1 executioner deliberating, it is up to them who will live, and who will die. If no decision is made, the player voted last by the Executioner is chosen.


The deadline for this decision is in:
48 hours
[/mech]

Now playing..

Coldplay - Viva la Vida

                       
▶ ❚❚ ──────────────────────────────  0:00 / 4:02
                        
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Post Post #79 (isolation #63) » Thu Sep 16, 2021 5:38 pm

Post by Morning Tweet »

Image
Image
"Off With Your Head!"


At first, only the Executioner, Morning Tweet, may speak.

They have forty-eight hours to vote for a Noble to lose their head. After a selection is locked in, that Noble is killed, but not yet flipped.
Then, the surviving Nobles have forty-eight hours to discuss and vote whether to
Execute
or
Spare
Morning Tweet.
The Executioner may continue to speak during this time. The dead Noble may not. Flips only occur after the second vote ends.
If a town-aligned Executioner is spared, there is an undisclosed benefit for town in the following game.



Decision 2.0.FINAL
EXECUTION ACTIVATED!


Not Known 15 [1!]
:
Morning Tweet


With 1 executioner deliberating, it was up to them who died.
[/mech]

Now playing..

Coldplay - Viva la Vida

                         
▶ ❚❚ ───────────────●───────────────  2:01 / 4:02
                      
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Post Post #80 (isolation #64) » Thu Sep 16, 2021 5:48 pm

Post by Morning Tweet »

Executed!


Image

MORNING TWEET

(x_x) Crashed and Burned (×⌒×)
[/font]
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Post Post #81 (isolation #65) » Thu Sep 16, 2021 5:53 pm

Post by Morning Tweet »

Image
Image
"Off With Your Head!"


At first, only the Executioner, Morning Tweet, may speak.

They have forty-eight hours to vote for a Noble to lose their head. After a selection is locked in, that Noble is killed, but not yet flipped.
Then, the surviving Nobles have forty-eight hours to discuss and vote whether to
Execute
or
Spare
Morning Tweet.
The Executioner may continue to speak during this time. The dead Noble may not. Flips only occur after the second vote ends.
If a town-aligned Executioner is spared, there is an undisclosed benefit for town in the following game.


Decision 2.1.0
Execute [0]:
n/a

Spare [0]:
n/a


Not Voting [14]:
Hectic, GuiltyLion, Something_Smart, Cephrir, Gamma Emerald, Dannflor, Isis, Ydrasse, PookyTheMagicalBear, Chara, Infinity 324, skitter30, Galron, Menalque


With 14 nobles deliberating, it takes 8 votes to decide whether Morning Tweet lives or dies. It takes 8 votes to decide. Plurality is in effect.


The deadline for this decision is in:
48 hours
.[/mech]

Now playing..

Coldplay - Viva la Vida

                       
▶ ❚❚ ───────────────────●───────────  2:31 / 4:02
                        
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Post Post #82 (isolation #66) » Thu Sep 16, 2021 6:00 pm

Post by Morning Tweet »

Image
Image
"Off With Your Head!"


At first, only the Executioner, Morning Tweet, may speak.

They have forty-eight hours to vote for a Noble to lose their head. After a selection is locked in, that Noble is killed, but not yet flipped.
Then, the surviving Nobles have forty-eight hours to discuss and vote whether to
Execute
or
Spare
Morning Tweet.
The Executioner may continue to speak during this time. The dead Noble may not. Flips only occur after the second vote ends.
If a town-aligned Executioner is spared, there is an undisclosed benefit for town in the following game.



Decision 2.1.FINAL
EXECUTION ACTIVATED!


Execute [8!]:
Hectic, GuiltyLion, Something_Smart, Cephrir, Gamma Emerald, Dannflor, Isis, Ydrasse, PookyTheMagicalBear

Spare [3]:
Chara, Infinity 324, skitter30


Not Voting [2]:
Galron, Menalque


With 14 nobles deliberating, it was up to them whether Morning Tweet lived or died.
[/mech]

Now playing..

Coldplay - Viva la Vida

                        
▶ ❚❚ ──────────────────────────────● 4:02 / 4:02
                       
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Post Post #83 (isolation #67) » Thu Sep 16, 2021 6:01 pm

Post by Morning Tweet »

Guilty!


Image

MORNING TWEET

(x_x) Crashed and Burned (×⌒×)
[/font]
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Post Post #84 (isolation #68) » Thu Sep 16, 2021 6:07 pm

Post by Morning Tweet »

The Results
Let's investigate!


                                                    
BACKSTAGE PASS


Image

MORNING TWEET

ALLEGIANCE:
STAGEHAND
[/font]
TICKET TO ENTRY
[/b]

Image

MORNING TWEET

ALLEGIANCE:
CONTESTANT
[/font]















Total
Contestants
Remaining:

11

Total
Stagehands
Remaining:

3
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Post Post #85 (isolation #69) » Thu Sep 16, 2021 6:32 pm

Post by Morning Tweet »

Image
Your host raises a pointed finger and switches to a serious tone.

"No actors were harmed in the shooting of that last scene. It's all practical effects, CGI.. you know!"

The guillotine and the chair are whisked away, along with PookyTheMagicalBear and Cephrir.

"The show goes on! Oh, how I've been waiting for this one--!"

You hear the sounds of chains and rustling fabric. A wall of glass appears from behind a pair of curtains. You observe a table and twin set of chairs contained within.

The host appears inside the room and hops on a chair, before slamming an item down on the counter. You hear her voice play over a speaker,

"I wonder if those at home recognize this little game!"

You approach the pane of glass to get a better look. You recognize the item, now -- a six-shooter revolver.
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Post Post #86 (isolation #70) » Thu Sep 16, 2021 6:34 pm

Post by Morning Tweet »

Event #3

"FATEFUL DUEL"



Starring..


petapan

ulyana

Ydrasse

Saber

SirCakez

skitter30

Gypyx

Infinity 324

Toogeloo

Galron

Dunnstral

Dwlee99

Taly

and
Gamma Emerald
!
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Post Post #87 (isolation #71) » Thu Sep 16, 2021 6:43 pm

Post by Morning Tweet »

Image
Image
"Fateful Duel"


All players vote to nominate a player to partake in a
Duel to the Death
.
The first player to reach a majority will be nominated, as well as the player with the second-most votes when a majority occurs.
The player who was nominated second gets the gun first. It is guaranteed at least one nominee will not survive the duel.


Decision 3.0.0

Not Voting [13]:
petapan, ulyana, Ydrasse, Saber, SirCakez, skitter30, Prism, Infinity 324, Toogeloo, Galron, Dunnstral, Dwlee99, Taly, Gamma Emerald


With 13 players remaining, it takes 7 votes to nominate a duelist. If deadline is reached, plurality is in effect.
The player with the second-most votes at majority or deadline will also be nominated.


The deadline for this decision is in:
10 days
[/mech]

Now playing..

Tia - Deal with the devil

                        
▶ ❚❚ ──────────────────────────────  0:00 / 4:44
                       
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Post Post #88 (isolation #72) » Thu Sep 16, 2021 6:51 pm

Post by Morning Tweet »

Image
Image
"Fateful Duel"


All players vote to nominate a player to partake in a
Duel to the Death
.
The first player to reach a majority will be nominated, as well as the player with the second-most votes when a majority occurs.
The player who was nominated second gets the gun first. It is guaranteed at least one nominee will not survive the duel.


Decision 3.0.FINAL
Duel Activated!


GuiltyLion [8!]:
Cephrir, Gamma Emerald, Dannflor, Isis, Ydrasse, PookyTheMagicalBear, Chara, Infinity 324

Something_Smart [3!]:
GuiltyLion, skitter30, Galron

Galron [1]:
Something_Smart


Not Voting [2]:
Hectic, Menalque


With 14 players remaining, it took 8 votes to decide.
[/mech]

Now playing..

Tia - Deal with the devil

                        
▶ ❚❚ ───────────────●───────────────  2:22 / 4:44
                       
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Post Post #89 (isolation #73) » Thu Sep 16, 2021 7:09 pm

Post by Morning Tweet »

Image
Image
"The Fateful Duel Begins!"


Only the Duelists, GuiltyLion and Something_Smart, may speak.

The stagehands chose where to place one bullet in the revolver's six-chamber. If the barrel is not spun, they know which trigger pull will fire the gun.
Starting with Something_Smart, the duelists take turns with the following choices:
Fire gun at self, fire gun at opponent and then at self, or spin the barrel.
Spinning the barrel randomly resets the bullet's placement in the six-chamber. This option can only be used by each player once.


Decision 3.1.0
Remaining Pulls:
6


GuiltyLion:
Waiting - Spin the Barrel Available

Something_Smart:
Has Gun
- Spin the Barrel Available


Fire at self is chosen automatically if no decision is made within the next
24 hours
[/mech]

Now playing..

Tia - Deal with the devil

                        
▶ ❚❚ ───────────────────●───────────  2:52 / 4:44
                       
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Post Post #90 (isolation #74) » Thu Sep 16, 2021 7:16 pm

Post by Morning Tweet »

(Lock thread, reply to post)

Image
The first shooter takes a moment to ponder this life-or-death decision.

Eventually, they point the gun towards their adversary. Their hand trembles slightly.

They ask their adversary if they're ready. They nod in response.

Name looks away, pulls the trigger, and...

Spoiler:
Click!


Image
Name retracts the gun. No luck.

They look towards the host for confirmation. She gestures towards her head with pointed fingers excitedly.

No point in delaying, then.

Name clenches their eyes shut, and...

Spoiler:
Click!


Image
The first shooter takes a moment to ponder this life-or-death decision.

Eventually, they point the gun towards themself. Their hand trembles slightly.

Deep breaths. No point in delaying.

Name clenches their eyes shut, and...

Spoiler:
Bang!



Image
Bang!


Image
SCUM ACTION!


(Put VC in next post (or do next shot), unlock thread.)
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Post Post #91 (isolation #75) » Thu Sep 16, 2021 7:19 pm

Post by Morning Tweet »

Image
Image
"The Fateful Duel Concludes!"


Event Rules


Decision 3.1.FINAL
Remaining Shots:
4


GuiltyLion:
ELIMINATED

Something_Smart:
Survives
[/mech]

Now playing..

Tia - Deal with the devil

                        
▶ ❚❚ ──────────────────────────────● 4:44 / 4:44
                       
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Post Post #92 (isolation #76) » Thu Sep 16, 2021 7:19 pm

Post by Morning Tweet »

Game Over!


Image

MORNING TWEET

(x_x) Crashed and Burned (×⌒×)
[/font]
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Post Post #93 (isolation #77) » Thu Sep 16, 2021 7:21 pm

Post by Morning Tweet »

The Results
What'll it be?!


                                                           
TICKET TO ENTRY
[/b]

Image

MORNING TWEET

ALLEGIANCE:
CONTESTANT
[/font]















Total
Contestants
Remaining:

10

Total
Stagehands
Remaining:

3
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Post Post #94 (isolation #78) » Thu Sep 16, 2021 8:19 pm

Post by Morning Tweet »

Image
"Yes! Ye-es!!"

Hyped-up as always, the gameshow host eagerly drags Something_Smart from out of the room and draws back the curtains.

"Oh, that surpassed even my wildest expectations! What a show!"

After a brief cooldown period, she waves a signal to one of the cameras, prompting a long countertop to raise from a stage trap door.

One side of the table is coloured blue, with the other pink.

"Pssst! Please consult the teleprompter as to which side to stand on! Good luck!"

Everyone takes their places on either side of the coloured table. The host addresses the crowd,

"These will be your two teams, everyone! Do well to remember their faces!"

After waving good-bye to the crowd, the stage's curtains draw back.

"Okay, everyone! Follow me! We've got no time to waste!"

You wonder what this is all about.
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Post Post #95 (isolation #79) » Thu Sep 16, 2021 8:25 pm

Post by Morning Tweet »

Event #4

"SPLIT JUDGEMENT"



Starring..


Hectic
,
Team Blue

Something_Smart
,
Team Blue

Cephrir
,
Team Blue

Gamma Emerald
,
Team Blue

Dannflor
,
Team Blue

Menalque
,
Team Blue

and
Isis
,
Team Blue


Ydrasse
,
Team Pink

PookyTheMagicalBear
,
Team Pink

Chara
,
Team Pink

Infinity 324
,
Team Pink

skitter30
,
Team Pink

and
Galron
,
Team Pink
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Post Post #96 (isolation #80) » Thu Sep 16, 2021 8:39 pm

Post by Morning Tweet »

Image
Image
"Split Judgement, Act One"


All members of both teams retreat to secret threads to discuss and nominate a member of the opposing team for elimination.

Team Blue Thread - Team Pink Thread
More details will come after the nomination.



Decision 4.0.0
Team Blue:
Hectic, Something_Smart, Cephrir, Gamma Emerald, Dannflor, Menalque, Isis

Team Pink:
Ydrasse, PookyTheMagicalBear, Chara, Infinity 324, skitter30, Galron


Both teams are currently voting on a member of the opposing team to put up for elimination.


The deadline for their decisions is in:
five days
[/mech]

Now playing..

NEW DANGANRONPA V3 OST - SCRUM

                         
▶ ❚❚ ────────────────────────────── 0:00 / 4:57
                      
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Post Post #97 (isolation #81) » Thu Sep 16, 2021 8:45 pm

Post by Morning Tweet »

Image
Image
"Split Judgement, Act One"


All members of both teams retreat to secret threads to discuss and nominate a member of the opposing team for elimination.

Team Blue Thread - Team Pink Thread
More details will come after the nomination.



Decision 4.0.FINAL
DECIDED!


Suspect Blue:
Hectic

Suspect Pink:
Ydrasse


The Pink Team has nominated Hectic for elimination. The Blue Team has nominated Ydrasse for elimination.
[/mech]

Now playing..

NEW DANGANRONPA V3 OST - SCRUM

                         
▶ ❚❚ ───────────────●─────────────── 2:26 / 4:57
                      
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Post Post #98 (isolation #82) » Thu Sep 16, 2021 8:55 pm

Post by Morning Tweet »

Image
Image
"Split Judgement, Act Two"


All members of both teams may speak publicly.

Up to 5 days from now, a secret ballot will be held. You may pick one of three options:
Hold - Cast 1 vote for the suspect your team nominated.
Shift - Cast 2 votes for the suspect your team did not nominate.
Pass - Cast no votes.
The nominee with the most votes in total will be eliminated. No voting info is revealed other than the winner.
If there is a tie, the nominee with the most Shift votes is eliminated, followed by the one with the most players Passing them.
If there is still a tie, scum chooses which nominee is eliminated.


Decision 4.1.FINAL
Suspect Blue:
Hectic

Suspect Pink:
Ydrasse

Team Blue:
Hectic, Something_Smart, Cephrir, Gamma Emerald, Dannflor, Menalque, Isis

Team Pink:
Ydrasse, PookyTheMagicalBear, Chara, Infinity 324, skitter30, Galron



Start the Vote:
n/a

Not Voting:
Hectic, Something_Smart, Cephrir, Gamma Emerald, Dannflor, Menalque, Isis, Ydrasse, PookyTheMagicalBear, Chara, Infinity 324, skitter30, Galron


The voting will begin in:
five days
, or once a majority of 7 vote to start.
[/mech]

Now playing..

NEW DANGANRONPA V3 OST - SCRUM

                         
▶ ❚❚ ───────────────────────●─────── 4:03 / 4:57
                      
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Post Post #99 (isolation #83) » Thu Sep 16, 2021 8:57 pm

Post by Morning Tweet »

Image
Image
"Split Judgement, Act Two"


All members of both teams may speak publicly.

Up to 5 days from now, a secret ballot will be held. You may pick one of three options:
Hold - Cast 1 vote for the suspect your team nominated.
Shift - Cast 2 votes for the suspect your team did not nominate.
Pass - Cast no votes.
The nominee with the most votes in total will be eliminated. No voting info is revealed other than the winner.
If there is a tie, the nominee with the most Shift votes is eliminated, followed by the one with the most players Passing them.
If there is still a tie, scum chooses which nominee is eliminated.


Decision 4.1.FINAL
Suspect Blue:
Hectic

Suspect Pink:
Ydrasse

Team Blue:
Hectic, Something_Smart, Cephrir, Gamma Emerald, Dannflor, Menalque, Isis

Team Pink:
Ydrasse, PookyTheMagicalBear, Chara, Infinity 324, skitter30, Galron



Voting Commences!


Start the Vote [7!]:
Hectic, Something_Smart, Cephrir, Gamma Emerald, Dannflor, Menalque, Isis

Not Voting [6]:
Ydrasse, PookyTheMagicalBear, Chara, Infinity 324, skitter30, Galron


Every player may now PM the moderator their choice of Hold, Shift, or Pass. If a choice is not made, Pass is selected by default.

The deadline for voting is in:
48 hours
[/mech]

Now playing..

NEW DANGANRONPA V3 OST - SCRUM

                         
▶ ❚❚ ───────────────────────────●─── 4:33 / 4:57
                      
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Post Post #100 (isolation #84) » Thu Sep 16, 2021 9:07 pm

Post by Morning Tweet »

Image
Image
"Split Judgement, End"




Decision 4.2.FINAL
Suspect Pink:
Infinity 324
ELIMINATED!


Suspect Blue:
petapan


Team Blue Members:
petapan, Ydrasse, Harley Quinn, SirCakez, Gypyx, Gammagooey, Gamma Emerald

Team Pink Members:
ulyana, skitter30, Infinity 324, Toogeloo, Dwlee99, Taly
[/mech]

Now playing..

NEW DANGANRONPA V3 OST - SCRUM

                         
▶ ❚❚ ──────────────────────────────● 4:57 / 4:57
                      
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Post Post #101 (isolation #85) » Thu Sep 16, 2021 9:08 pm

Post by Morning Tweet »

Game Over!


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MORNING TWEET

(x_x) Crashed and Burned (×⌒×)
[/font]
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Post Post #102 (isolation #86) » Thu Sep 16, 2021 9:08 pm

Post by Morning Tweet »

The Results
Did you get 'em?!


                                                           
TICKET TO ENTRY
[/b]

Image

MORNING TWEET

ALLEGIANCE:
CONTESTANT
[/font]















Total
Contestants
Remaining:

9

Total
Stagehands
Remaining:

3
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Post Post #103 (isolation #87) » Thu Sep 16, 2021 9:16 pm

Post by Morning Tweet »

Image
From out of the back shadows of the stage, chains lurch out to grab Hectic by the neck before yanking them into the darkness.

The host gives them a small wave before turning to address the contestants.

"A fantastic showing, everyone! The drama is just delicious, isn't it?!"

You tug on your collar uncomfortably and try to show at least a small amount of enthusiasm.

"No commercial break yet! The fun just keeps coming!"

This time, the host pulls out a remote from her pocket.

"Behold!"

The floor rumbles beneath your feet. It starts to move--!!

A massive hole has split the stage in two. All the contestants managed to run to one side.

"Mind your step! The prop spikes down there still pack a punch!"
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Post Post #104 (isolation #88) » Fri Sep 17, 2021 8:11 am

Post by Morning Tweet »

Event #5

"PERFECT BALANCE"



Starring..


petapan

ulyana

Ydrasse

Harley Quinn

SirCakez

skitter30

Gypyx

Toogeloo

Gammagooey

Dwlee99

Taly

and
Gamma Emerald
!
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Post Post #105 (isolation #89) » Fri Sep 17, 2021 8:30 am

Post by Morning Tweet »

Image
Image
"Perfect Balance"

All players vote to nominate players to cross the gap. The deadline starts at 7 days and gets shorter with each new decision.
When a new player is nominated, the player who is currently crossing (if there is one) reaches the other side, with one exception.
Once at any time, scum may cause a player who is about to finish crossing over to fall to their death.
Scum may queue up this ability on any players they wish in advance.
If four successive town players reach the other side before scum make a kill, all scum die.
The game ends when four players have yet to cross.
Players who cross over or are crossing when the game ends are safe from the next game. Survival is unlikely for both alignments who are left behind.


Statuses 5.0.0
Safely Across [0]
:
Crossing [0]:

Uncrossed [12]
: petapan, ulyana, Ydrasse, Harley Quinn, SirCakez, skitter30, Gypyx, Toogeloo, Gammagooey, Dwlee99, Taly, Gamma Emerald

The game will end once 4 uncrossed remain.
[/mech]
Decision 5.0.0
Not Voting [12]
: petapan, ulyana, Ydrasse, Harley Quinn, SirCakez, skitter30, Gypyx, Toogeloo, Gammagooey, Dwlee99, Taly, Gamma Emerald

With 12 contestants, it takes 7 to send someone across! You may only vote for uncrossed players.

If a decision is not made by deadline, plurality is in effect, broken by seniority. The deadline is in:
number days
[/mech]

Now playing..

Gangs of Youth - Achilles Come Down

                        
▶ ❚❚ ────────────────────────────── 0:00 / 7:02
                       
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Post Post #106 (isolation #90) » Fri Sep 17, 2021 12:38 pm

Post by Morning Tweet »

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Flavour of person falling in lol (Something_Smart)
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Post Post #107 (isolation #91) » Fri Sep 17, 2021 12:39 pm

Post by Morning Tweet »

Game Over!


Image

MORNING TWEET

(x_x) Crashed and Burned (×⌒×)
[/font]
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Post Post #108 (isolation #92) » Fri Sep 17, 2021 12:42 pm

Post by Morning Tweet »

Image
Image
"Perfect Balance"

All players vote to nominate players to cross the gap. The deadline starts at 7 days and gets shorter with each new decision.
When a new player is nominated, the player who is currently crossing (if there is one) reaches the other side, with one exception.
Once at any time, scum may cause a player who is about to finish crossing over to fall to their death.
Scum may also queue up this ability on any players they wish in advance.
If [three/four/five/six] successive town players reach the other side before scum make a kill, all scum die.
The game ends when four players have yet to cross.
Players who cross over (or are crossing when the game ends) are safe from the next game.
Survival is unlikely for both alignments in the next event.


Statuses 5.7.FINAL
Safely Across [6]
: Cephrir, Gamma Emerald, Dannflor, Menalque, Isis, Ydrasse
Crossing [1]:
PookyTheMagicalBear <- (move this player up)
Uncrossed [4]
: Chara, Infinity 324, skitter30, and Galron

4 uncrossed remain, and the game ends!
[/mech]
Decision 5.7.FINAL
Not Voting [0]
:

With 10 living contestants, it took 6 to send someone across!
[/mech]

Now playing..

Gangs of Youth - Achilles Come Down

                        
▶ ❚❚ ──────────────────────────────● 7:02 / 7:02
                       
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Post Post #109 (isolation #93) » Fri Sep 17, 2021 12:43 pm

Post by Morning Tweet »

The Results
That's too bad!


                                                           
TICKET TO ENTRY
[/b]

Image

MORNING TWEET

ALLEGIANCE:
CONTESTANT
[/font]















Total
Contestants
Remaining:

8

Total
Stagehands
Remaining:

3
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Post Post #110 (isolation #94) » Fri Sep 17, 2021 12:50 pm

Post by Morning Tweet »

Image
There's an electrical whirring from up above.

Without another warning, the stage floodlights suddenly switch off.

Pitch black.

A familiar voice broadcasts over a crackle-y loudspeaker,

"You four! Feel around for the item in front of you. Hee-hee.."

Someone gasps.
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Post Post #111 (isolation #95) » Fri Sep 17, 2021 1:00 pm

Post by Morning Tweet »

Event #6

"SHOOTIN' BLIND"



Starring..


Chara
,
Sharpshooter

Infinity 324
,
Sharpshooter

skitter30
,
Sharpshooter

and
Galron
,
Sharpshooter


Cephrir
,
Spectator

Gamma Emerald
,
Spectator

Dannflor
,
Spectator

Menalque
,
Spectator

Isis
,
Spectator

Ydrasse
,
Spectator

and
PookyTheMagicalBear
,
Spectator
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Post Post #112 (isolation #96) » Fri Sep 17, 2021 1:06 pm

Post by Morning Tweet »

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Image
"Shootin' Blind"


No one may speak in the main thread during this time.

All Sharpshooters receive guns. Each must privately choose another Sharpshooter to train their gun on.
At deadline in 48 hours, all guns are fired at once, killing their targets. It is not revealed who fired at who.



Statuses 6.0
Chara:
Aiming..

Infinity 324:
Aiming..

skitter30:
Aiming..

Galron:
Aiming..


The sharpshooters are currently considering their shots.


The deadline for their decision is in:
48 hours
[/mech]

Now playing..

The Cranberries - Zombie

                         
▶ ❚❚ ────────────────────────────── 0:00 / 5:07
                      
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Post Post #113 (isolation #97) » Fri Sep 17, 2021 4:22 pm

Post by Morning Tweet »

Image
Image
"Shootin' Blind"


No one may speak in the main thread during this time.

All Sharpshooters receive guns. Each must privately choose another Sharpshooter to train their gun on.
At deadline in 48 hours, all guns are fired at once, killing their targets. It is not revealed who fired at who.



Statuses 6.FINAL
Chara:
DEAD

Infinity 324:
DEAD

skitter30:
Survives

Galron:
Survives


The sharpshooters are currently considering their shots.


The deadline for their decision is in:
48 hours
[/mech]

Now playing..

The Cranberries - Zombie

                         
▶ ❚❚ ──────────────────────────────● 5:07 / 5:07
                      
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Post Post #114 (isolation #98) » Fri Sep 17, 2021 4:23 pm

Post by Morning Tweet »

Game Over!


Image

MORNING TWEET

(x_x) Crashed and Burned (×⌒×)
[/font]


(add extra portraits for each death.)
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Post Post #115 (isolation #99) » Fri Sep 17, 2021 4:24 pm

Post by Morning Tweet »

The Results
What a shocker!


                                                    
BACKSTAGE PASS


Image

MORNING TWEET

ALLEGIANCE:
STAGEHAND
[/font]
TICKET TO ENTRY
[/b]

Image

MORNING TWEET

ALLEGIANCE:
CONTESTANT
[/font]















Total
Contestants
Remaining:

7

Total
Stagehands
Remaining:

2
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Post Post #116 (isolation #100) » Fri Sep 17, 2021 4:36 pm

Post by Morning Tweet »

Image
BANG! BANG! BANG! BANG!

You hear rustling and great commotion from across the stage. There's yelling and screaming all around.

Some minutes later, the floodlights come back on. You notice one/some/most/all of the contestants who were left behind are no longer there.

"It is always such a thrill to see what choices players will make when they're cornered! Isn't it?"

No one responds.

"I know you all must be itching to get back into things! Fear not, we managed to fit all the commercials into that last segment!"

Your host returns to the stage, clutching what appears to be playing cards in both hands.

"Decide among yourselves who gets which of these!"

She does a twirl, before throwing the cards in your direction. Remarkably, they remain suspended in the air. Some kind of trick.

There are two types of card faces. One is crusted with dirt and torn and, notably, has the word "HELL" scrawled across.

The other, inscribed "HEAVEN" over the top, is covered with pristine artwork on either side.
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Post Post #117 (isolation #101) » Fri Sep 17, 2021 4:38 pm

Post by Morning Tweet »

Event #7

"DESTINATION UNKNOWN"



Starring..


Cephrir

Gamma Emerald

Dannflor

Menalque

Isis

Ydrasse

PookyTheMagicalBear

skitter30

and
Galron
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Post Post #118 (isolation #102) » Fri Sep 17, 2021 5:30 pm

Post by Morning Tweet »

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Image
"Destination Unknown"

All players vote on a player to ascend to Heaven. Then, all players vote on a player to send to Hell.
This process repeats, always alternating, until all players reach a destination.
Players get access to private Heaven and Hell threads after this phase ends.
Players sent to Heaven cannot be killed in the next game and may receive special power.
Players sent to Hell might not survive their stay.
In total, there will be (number) players in Heaven and (number) in Hell.
The deadline for a decision starts at 7 days and gets shorter with each new decision.


Statuses 7.0
Heaven [0]
:
Hell [0]:

Still in Limbo [9]
:
Cephrir, Gamma Emerald, Dannflor, Menalque, Isis, Ydrasse, PookyTheMagicalBear, skitter30, and Galron
[/mech]
HEAVEN.1.0
Not Voting [12]
:
Cephrir, Gamma Emerald, Dannflor, Menalque, Isis, Ydrasse, PookyTheMagicalBear, skitter30, and Galron


With 9 contestants, it takes votes 5 to send someone to Heaven! You may only vote for players in limbo.

The deadline for this decision is in:
number days
.
If deadline is reached, plurality is in effect.
[/mech]

Now playing..

Panic! - Golden Days

                        
▶ ❚❚ ────────────────────────────── 0:00 / 4:14
                       
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Post Post #119 (isolation #103) » Fri Sep 17, 2021 5:31 pm

Post by Morning Tweet »

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Image
"Destination Unknown"

All players vote on a player to ascend to Heaven. Then, all players vote on a player to send to Hell.
This process repeats, always alternating, until all players reach a destination.
Players get access to private Heaven and Hell threads after this phase ends.
Players sent to Heaven cannot be killed in the next game and may receive special power.
Players sent to Hell might not survive their stay.
In total, there will be (number) players in Heaven and (number) in Hell.
The deadline for a decision starts at 7 days and gets shorter with each new decision.


Statuses 7.FINAL
Heaven [5]
:
Cephrir, Gamma Emerald, Dannflor, Menalque, Isis

Hell [4]:
Ydrasse, PookyTheMagicalBear, skitter30, and Galron

Still in Limbo [0]
:
n/a
[/mech]
HELL.6.FINAL
Galron [5!]
:
Cephrir, Gamma Emerald, Dannflor, Menalque, Isis


Not Voting [9]
:
Ydrasse, PookyTheMagicalBear, skitter30, and Galron


With 9 contestants, it took 5 votes to send someone to Hell!
[/mech]

Now playing..

Panic! - Golden Days

                        
▶ ❚❚ ──────────────────────────────● 4:14 / 4:14
                       
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Post Post #120 (isolation #104) » Fri Sep 17, 2021 5:36 pm

Post by Morning Tweet »

The Results
No eliminations? Booooring!



Total
Contestants
Remaining:

7

Total
Stagehands
Remaining:

2
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Post Post #121 (isolation #105) » Fri Sep 17, 2021 5:40 pm

Post by Morning Tweet »

Image
Everyone looks down at their cards, fidgeting back and forth, simply waiting for the host's next move.

"So... are those your choices? Marvelous!"

She snaps her fingers.

On one side of the stage, chains lurch out from the darkness to bind and pull on every contestant possessing a "HELL" card.

On the opposite side, the host simply ushers "HEAVEN" contestants out a secret door.

"Wish those poor players some luck! They're going to need it."
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Post Post #122 (isolation #106) » Fri Sep 17, 2021 5:46 pm

Post by Morning Tweet »

Event #8

"COUNCIL OF SAINTS, or TRIAL BY FIRE"



Starring..


Cephrir
,
Ascended

Gamma Emerald
,
Ascended

Dannflor
,
Ascended

Menalque
,
Ascended

and
Isis
,
Ascended


Ydrasse
,
Tormented

PookyTheMagicalBear
,
Tormented

skitter30
,
Tormented

and
Galron
,
Tormented
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Post Post #123 (isolation #107) » Fri Sep 17, 2021 5:54 pm

Post by Morning Tweet »

Image
Image
"Council of Saints, or Trial by Fire"

These two games take place in private.
Heaven Thread - Hell Thread
Details about these events will not be disclosed publicly by the moderator.
Once the events in both Heaven and Hell end, all living players will rejoin the main thread and the next event will begin.


Image

Now playing..

Mother Mother - Hayloft

                        
▶ ❚❚ ────────────────────────────── 0:00 / 3:01
                       
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Post Post #124 (isolation #108) » Fri Sep 17, 2021 5:56 pm

Post by Morning Tweet »

Game Over!


Image

MORNING TWEET

(x_x) Crashed and Burned (×⌒×)
[/font]


(add extra portraits for each death.)
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Post Post #125 (isolation #109) » Fri Sep 17, 2021 5:58 pm

Post by Morning Tweet »

The Results
Where did they go?!


                                                    
TICKET TO ENTRY


Image

MORNING TWEET

ALLEGIANCE:
CONTESTANT
[/font]
TICKET TO ENTRY
[/b]

Image

MORNING TWEET

ALLEGIANCE:
CONTESTANT
[/font]















Total
Contestants
Remaining:

5

Total
Stagehands
Remaining:

2
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Post Post #126 (isolation #110) » Fri Sep 17, 2021 6:03 pm

Post by Morning Tweet »

Image
"Well? Wasn't that hell room simply heart-pounding?!"

The host addresses a roaring studio audience. Clearly, they're loving whatever went down in there.

"Now, we welcome back the remaining contestants!"

She turns to gesture for you all to come out on stage. You comply.

"Not many left, are there? We've saved the best of the best for these last couple games -- I hope you're all ready!"

You notice one contestant now wears a silver crown atop their head..
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Post Post #127 (isolation #111) » Fri Sep 17, 2021 6:04 pm

Post by Morning Tweet »

Event #9

"RULE BY THE ONE"



Starring..


Cephrir
, the
Ruler


Gamma Emerald
,
Subject

Dannflor
,
Subject

Menalque
,
Subject

Isis
,
Subject

skitter30
,
Subject

and
Galron
,
Subject
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Post Post #128 (isolation #112) » Fri Sep 17, 2021 6:15 pm

Post by Morning Tweet »

Image
Image
"Rule by the One"


At first, the main thread remains locked. The Ruler has decisions to make.

They have forty-eight hours to submit an ordered list of half of all players, rounded down, to become eligible for elimination.
Once the Ruler locks in their list or deadline is reached, the first nominee is revealed.
All players join the main thread. They all vote "YEA" or "NAY" to eliminating the nominee.
After "YEA" or "NAY" reach a majority, or the deadline is met, a vote is called on the next nominee.
This next nominee is not publicly revealed until the vote begins.
At least one player must die. If no players are eliminated, then the player that had the most "YEA" votes will be eliminated.
Eliminated players continue to post and vote until the end of this event.



Decision 9.0.0
Ruler:
Cephrir


With 1 ruler deliberating, up to them who will be placed up for elimination. They may lock in a decision early if they wish.


The deadline for this decision is in:
48 hours
[/mech]

Now playing..

Avicii - Silhouettes

                        
▶ ❚❚ ──────────────────────────────  0:00 / 3:31
                       
Last edited by Morning Tweet on Fri Oct 01, 2021 8:40 pm, edited 4 times in total.
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Post Post #129 (isolation #113) » Fri Sep 17, 2021 6:23 pm

Post by Morning Tweet »

Image
Image
"Rule by the One"


At first, the main thread remains locked. The Ruler has decisions to make.

They have forty-eight hours to submit an ordered list of half of all players, rounded down, to become eligible for elimination.
Once the Ruler locks in their list or deadline is reached, the first nominee is revealed.
All players join the main thread. They all vote "YEA" or "NAY" to eliminating the nominee.
After "YEA" or "NAY" reach a majority, or the deadline is met, a vote is called on the next nominee.
This next nominee is not publicly revealed until the vote begins.
At least one player must die. If no players are eliminated, then the player that had the most "YEA" votes will be eliminated.
Eliminated players continue to post and vote until the end of this event.


Decision 9.1.0
Current Nominee:
Galron


YEA [0]:
n/a

NAY [0]:
n/a


Not Voting [7]:
Cephrir, Gamma Emerald, Dannflor, Menalque, Isis, skitter30, Galron


With 7 contestants remaining, it takes 4 votes to lock in a decision. "VOTE: YEA" eliminates, "VOTE: NAY" spares. Ties will spare.
Until a majority is reached, votes can be swapped. Plurality is in effect if deadline is reached.


The deadline for this decision is in:
five days
[/mech]

Now playing..

Avicii - Silhouettes

                        
▶ ❚❚ ─────────●─────────────────────  1:08 / 3:31
                       
Last edited by Morning Tweet on Fri Oct 01, 2021 8:42 pm, edited 4 times in total.
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Post Post #130 (isolation #114) » Fri Sep 17, 2021 6:26 pm

Post by Morning Tweet »

Image
Image
"Rule by the One"


At first, the main thread remains locked. The Ruler has decisions to make.

They have forty-eight hours to submit an ordered list of half of all players, rounded down, to become eligible for elimination.
Once the Ruler locks in their list or deadline is reached, the first nominee is revealed.
All players join the main thread. They all vote "YEA" or "NAY" to eliminating the nominee.
After "YEA" or "NAY" reach a majority, or the deadline is met, a vote is called on the next nominee.
This next nominee is not publicly revealed until the vote begins.
At least one player must die. If all players are majority voted "NAY", then the player that had the most "YEA" votes will be eliminated.
Eliminated players may continue to post and vote until the end of this event.


Decision 9.1.FINAL
Judged!


Current Nominee:
Galron


YEA [4!]:
Cephrir, Gamma Emerald, Dannflor, Menalque

NAY [1]:
skitter30


Not Voting [2]:
Isis, Galron


With 7 contestants remaining, it took 4 votes to lock in a decision.
[/mech]

Now playing..

Avicii - Silhouettes

                        
▶ ❚❚ ──────────────────────────────●  3:31 / 3:31
                       
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Post Post #131 (isolation #115) » Fri Sep 17, 2021 6:27 pm

Post by Morning Tweet »

Game Over!


Image

MORNING TWEET

(x_x) Crashed and Burned (×⌒×)
[/font]


(add extra portraits for each death. only kill after entire game is over)
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Post Post #132 (isolation #116) » Fri Sep 17, 2021 6:30 pm

Post by Morning Tweet »

The Results
By popular demand..


                                                    
BACKSTAGE PASS


Image

MORNING TWEET

ALLEGIANCE:
STAGEHAND
[/font]
TICKET TO ENTRY
[/b]

Image

MORNING TWEET

ALLEGIANCE:
CONTESTANT
[/font]















Total
Contestants
Remaining:

4

Total
Stagehands
Remaining:

1
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Post Post #133 (isolation #117) » Fri Sep 17, 2021 6:37 pm

Post by Morning Tweet »

Image
The eliminated contestants are dragged off in an unceremonious fashion. The host waits until they're gone before addressing you,

"Welcome, finalists! You know, this means you're the best of the best!"

The host starts to get teary-eyed.

"We've gotten to know each other so well... and we've loved every minute of it! Isn't that right, audience?"

Cheers and whistles. You hear some of your names being called out from the crowd.

"Hey! Give them a finale to remember, won't you?"

(Number) pedestals are placed front and center stage, arranged in a circle. You take your spot.

You notice a frilly rope fall from the ceiling dangle in the middle, just barely out of reach.
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Post Post #134 (isolation #118) » Fri Sep 17, 2021 6:40 pm

Post by Morning Tweet »

Event #10

"FINAL HOUR"



Starring..


Cephrir
,
Finalist

Gamma Emerald
,
Finalist

Dannflor
,
Finalist

Menalque
,
Finalist

and
Isis
,
Finalist
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Post Post #135 (isolation #119) » Fri Sep 17, 2021 7:13 pm

Post by Morning Tweet »

Image

"Final Hour"


This is the
last game
. It cannot be sabotaged.
All players vote between three different options. They are outlined below:

You may vote for a team of (#) players to attempt to "Ring the Bell". If a majority of players agree on a team, that team is locked in.

If all players on the team are town-aligned, town wins. Otherwise, scum wins.

Alternatively, you may vote to "Stop the Clock" or "Tick Away" (whichever one is available).

If a majority of players vote for this option, or if the deadline is reached, it is selected.

If "Stop the Clock" was chosen, a 48 hour deadline elimination begins. This elimination does not reveal alignment but will kill the player.
After the elimination, this option is switched to "Tick Away" and the number of players required on a "Ring the Bell" team is reduced by 1.

If "Tick Away" was chosen, the alignments of all dead players (if any) are revealed. Scum instantly kills a town-aligned player.
After the elimination, this option is switched to "Stop the Clock" and the number of players required on a "Ring the Bell" team is reduced by 1.

Alternatively, you may vote to "Crash the Party".

If half of all players, rounded up, are ever voting for this option, scum wins.



Ring the Bell 10.0
Team of Cephrir, Gamma Emerald, Dannflor [1]:
Cephrir


Not Voting [4]:
Gamma Emerald, Dannflor, Menalque, Isis


With 5 finalists remaining, it takes 3 votes to Ring the Bell. Teams must contain three members. If rung and entirely composed of town, town wins. Otherwise, scum wins.
[/mech]

Stop the Clock 10.0
Stop the Clock [1]:
Gamma Emerald


Not Voting [4]:
Cephrir, Dannflor, Menalque, Isis


With 5 finalists remaining, it takes 3 votes to Stop the Clock. If stopped, a 48-hour deadline elimination will commence, and afterwards, Ring the Bell requires one less team member.


If no option is chosen in
5 days
, Stop the Clock is selected automatically.
[/mech]

Crash the Party 10.0
Crash the Party [0]:
n/a


Not Voting [4]:
Cephrir, Gamma Emerald, Dannflor, Menalque, Isis


With 5 finalists remaining, it takes 3 votes to Crash the Party. If crashed, scum wins.
[/mech]

Now playing..

IDKHOW - Clusterhug

                        
▶ ❚❚ ──────────────────────────────  0:00 / 3:11
                       
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Post Post #136 (isolation #120) » Fri Sep 17, 2021 7:13 pm

Post by Morning Tweet »

reserved for Final Hour deaths
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Post Post #137 (isolation #121) » Fri Sep 17, 2021 7:14 pm

Post by Morning Tweet »

reserved for Final Hour flips
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Post Post #138 (isolation #122) » Fri Sep 17, 2021 7:15 pm

Post by Morning Tweet »

For Final Votecounts, just show the mech with the majority vote
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Post Post #139 (isolation #123) » Fri Sep 17, 2021 7:15 pm

Post by Morning Tweet »

Reserved for ending flavour
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Post Post #140 (isolation #124) » Fri Sep 17, 2021 7:37 pm

Post by Morning Tweet »

.
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Post Post #141 (isolation #125) » Fri Sep 17, 2021 7:37 pm

Post by Morning Tweet »

..
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Post Post #142 (isolation #126) » Fri Sep 17, 2021 7:38 pm

Post by Morning Tweet »

.
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Post Post #143 (isolation #127) » Fri Sep 17, 2021 7:38 pm

Post by Morning Tweet »

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Post Post #144 (isolation #128) » Fri Sep 17, 2021 7:38 pm

Post by Morning Tweet »

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Post Post #145 (isolation #129) » Fri Sep 17, 2021 7:38 pm

Post by Morning Tweet »

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Post Post #146 (isolation #130) » Fri Sep 17, 2021 7:38 pm

Post by Morning Tweet »

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Post Post #147 (isolation #131) » Fri Sep 17, 2021 7:38 pm

Post by Morning Tweet »

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Post Post #148 (isolation #132) » Fri Sep 17, 2021 7:38 pm

Post by Morning Tweet »

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Post Post #149 (isolation #133) » Fri Sep 17, 2021 7:39 pm

Post by Morning Tweet »

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Post Post #150 (isolation #134) » Fri Sep 17, 2021 7:41 pm

Post by Morning Tweet »

To-do:

- New avatars for the last four players

- Custom images for deliberation rooms

- Create generic scum sabotage message used for public sabos

- Change ulyana's avatar

- Custom event images (2 to go!)

- Custom death messages for the players 7/16

- Create team pink
- Create team blue

- Create heaven

- Create hell

- Create scum thread

- Create dead thread with video

- Create scum's sabotage in mod PT

- Create scum's secret posts in mod PT

- Some of my clarifications on page #2 are outdated, should update

- done?
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Post Post #151 (isolation #135) » Fri Sep 17, 2021 8:46 pm

Post by Morning Tweet »

Game Over!


Image

CEPHRIR

Stranded at Sea
[/font]


Image

PETAPAN

Clocked Out
[/font]


Image

ULYANA

Lost in the Stars
[/font]


Image

YDRASSE

Out of Continues
[/font]


Image

SABER

Died by the Blade
[/font]


Image

SIRCAKES

Was a Lie
[/font]


Image

POOKYTHEMAGICALBEAR

Out of Stuffing
[/font]


Image

SKITTER30

Became the Prey
[/font]


Image

PRISM

Fragmented
[/font]


Image

INFINITY 324

Divided by Zero
[/font]


Image

TOOGELOO

Entered Hibernation
[/font]


Image

GALRON

No Longer Showing
[/font]


Image

DUNNSTRAL

Walked the Plank
[/font]


Image

DWLEE99

Faded into Obscurity
[/font]


Image

TALY

Flown the Coop
[/font]


Image

GAMMA EMERALD

Shines No More
[/font]


Image

GALRON

Struck Midnight
[/font]


Image

GYPYX

Left Unanswered
[/font]


Image

INFINITY 324

Divided by Zero
[/font]


Image

PETAPAN

Clocked Out Early
[/font]


Image

GAMMAGOOEY

Party's Over
[/font]


Image

PETAPAN

Clocked Out Early
[/font]


Image

HARLEY QUINN

Out with a Bang
[/font]


Image

FIREBRINGER

Reduced to Ashes
[/font]


Image

TAMORA'S ANGEL

Lost the Light
[/font]


Image

ALMOST50

Laughing No More
[/font]
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Post Post #152 (isolation #136) » Sat Sep 18, 2021 7:32 pm

Post by Morning Tweet »

Image
Suddenly, light starts to pour in from above. You hear the creaking of a trapdoor open.

"Listen... down there. I was going to have the life torn out from you all and have you disposed of.. but..."

Sounds of protest immediately erupt. There's still some life left in us, yet.

"I've reconsidered. If any among you... are willing to sacrifice for another, then that is an act so pure and beautiful I couldn't possibly pass up the chance to witness it myself."

The others go silent in thought.

"Well... how about it?"
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Post Post #153 (isolation #137) » Sun Sep 19, 2021 10:58 pm

Post by Morning Tweet »

Image
Image
"Trial by Fire"

Going in the order which you were sent to Hell, take turns deciding whether or not you wish to sacrifice your life to save another.
Players who are sacrificed for are automatically skipped in the turn order. You cannot sacrifice for one who is already sacrificing.
If no sacrifices are made, and there are multiple town residing in Hell, scum may choose a player to save from Hell.
This game's details will never be made public.


Statuses 8.0
No sacrifices are yet being made.


It is currently Ydrasse's turn to decide.


The deadline for their decision is in:
48 hours
[/mech]

Now playing..

The Offspring - You're Gonna Go Far

                        
▶ ❚❚ ────────────────────────────── 0:00 / 2:57
                       
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Post Post #154 (isolation #138) » Wed Sep 22, 2021 7:07 pm

Post by Morning Tweet »

Remember to message Isis, Infinity 324, and Galron when game goes into signups
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Post Post #155 (isolation #139) » Sun Sep 26, 2021 5:33 am

Post by Morning Tweet »

Image
Without warning, a back door opens up and a familiar face comes barging in..

"I hope you have all found the break room to be accommodating! Now, uh... hm... the game.."

The host trails off, before leaning against a nearby vending machine.

"I've got it! You should all nominate one of your own."

You reflexively tense up at the word "nomination". She laughs.

"Don't worry! You're all safe, for now. This nominee... they'll be made ruler of the next game! How about that?"

What could go wrong?

"Has anyone checked if we stock 'Honey Bun's? No? Damn."
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Post Post #156 (isolation #140) » Sun Sep 26, 2021 5:39 am

Post by Morning Tweet »

Image
Image
"The Ascended"

All players vote to nominate a player to become "Ruler".
They will serve an important function in the next event.


DECISION 8.0
Not Voting [5]:
All


With 5 players remaining, it takes 3 votes to decide. If deadline is reached, plurality is in effect. The nominated player will become the Ruler of the next event.


The deadline for this decision is in:
5 days.
[/mech]

Now playing..

Owl City - Rainbow Veins

                        
▶ ❚❚ ────────────────────────────── 0:00 / 5:31
                       
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Post Post #157 (isolation #141) » Sun Sep 26, 2021 10:59 am

Post by Morning Tweet »

Image
Image
"Split Judgement - Team Pink"

All players vote to nominate a player on the opposite team.
They will be put up for elimination once both teams reconvene.


DECISION 4.0
Team Blue Members:
Names

Vex [1]:
Names


Not Voting [5]:
All


With 8 players on the team, it takes 5 votes to decide. If deadline is reached, plurality is in effect.


The deadline for this decision is in:
7 days.
[/mech]

Now playing..

Madeon - Pay No Mind

                        
▶ ❚❚ ────────────────────────────── 0:00 / 4:09
                       
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Post Post #158 (isolation #142) » Sun Sep 26, 2021 11:26 am

Post by Morning Tweet »

Image
Image
"Split Judgement - Team Blue"

All players vote to nominate a player on the opposite team.
They will be put up for elimination once both teams reconvene.


DECISION 4.0
Team Pink Members:
Names

Vex [1]:
Names


Not Voting [5]:
All


With 8 players on the team, it takes 5 votes to decide. If deadline is reached, plurality is in effect.


The deadline for this decision is in:
7 days.
[/mech]

Now playing..

Young the Giant - Cough Syrup

                        
▶ ❚❚ ────────────────────────────── 0:00 / 4:09
                       
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Post Post #159 (isolation #143) » Wed Sep 29, 2021 7:08 am

Post by Morning Tweet »

Here we go, then! Hope it doesn't suck!!
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Post Post #160 (isolation #144) » Thu Sep 30, 2021 5:01 pm

Post by Morning Tweet »

added an extra sentence to both role PMs in OP, update to reflect that
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Post Post #161 (isolation #145) » Thu Sep 30, 2021 5:08 pm

Post by Morning Tweet »

I wonder who scum's gonna be????!!!!!>!>?!!!!?
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Post Post #162 (isolation #146) » Thu Sep 30, 2021 5:08 pm

Post by Morning Tweet »

Gonna do the last avatars so im totally unbiased first
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Post Post #163 (isolation #147) » Thu Sep 30, 2021 5:48 pm

Post by Morning Tweet »

Gotem. Let's do this
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Post Post #164 (isolation #148) » Thu Sep 30, 2021 5:51 pm

Post by Morning Tweet »

It's not complicated. Here are the roles in order:

Contestant
Contestant
Contestant
Contestant
Contestant
Contestant
Contestant
Contestant
Contestant
Contestant
Contestant
Contestant
Stagehand
Stagehand
Stagehand
Stagehand


Here is the cast:

Cephrir
petapan
ulyana
Ydrasse
Saber
PookyTheMagicalBear
SirCakez
skitter30
Prism
Infinity 324
Toogeloo
Galron
Dunnstral
Dwlee99
Taly
Gamma Emerald

Bottom four rollers will become stagehands. Here we go..
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Post Post #165 (isolation #149) » Thu Sep 30, 2021 6:01 pm

Post by Morning Tweet »

Image

my goodness

skitter30, Dunnstral, Saber, and Gamma Emerald are Stagehands. All others are Contestants.
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Post Post #166 (isolation #150) » Thu Sep 30, 2021 6:12 pm

Post by Morning Tweet »

Spoiler: unedited PMs
Contestant
Welcome to the show,
Cephrir
! You are a
Contestant
. Lucky you, you've made the final cast!

Aside from your voice and your vote, you possess no special abilities of your own.

You are aligned with the
Unpaid Actors
. You win when all stagehands have been decommissioned.

The game thread is located here.

Please confirm by replying with your role name and alignment, as well as by acknowledging there are exactly four scum and they possess daytalk.
[/area]



Contestant
Welcome to the show,
petapan
! You are a
Contestant
. Lucky you, you've made the final cast!

Aside from your voice and your vote, you possess no special abilities of your own.

You are aligned with the
Unpaid Actors
. You win when all stagehands have been decommissioned.

The game thread is located here.

Please confirm by replying with your role name and alignment, as well as by acknowledging there are exactly four scum and they possess daytalk.
[/area]



Contestant
Welcome to the show,
ulyana
! You are a
Contestant
. Lucky you, you've made the final cast!

Aside from your voice and your vote, you possess no special abilities of your own.

You are aligned with the
Unpaid Actors
. You win when all stagehands have been decommissioned.

The game thread is located here.

Please confirm by replying with your role name and alignment, as well as by acknowledging there are exactly four scum and they possess daytalk.
[/area]



Stagehand
Welcome to the show,
Saber Harley Quinn
Tamora's Angel
! You are a
Stagehand
. It's strange, though. I don't remember hiring anybody on..

Your partners are
skitter30
,
Dunnstral
, and
Gamma Emerald
. You may speak with them privately and at any time here.

You have access to insider info on the games which will be posted to your private chat at the beginning of each game.

Additionally, you have access to a two-shot factional ability to sabotage the games in your team's favour. Exact details on each sabotage will be posted to your private chat alongside the inside information.

You are aligned with the
Gameshow Staff
. You win when all regular contestants are eliminated, or nothing can prevent this from occurring.

The game thread is located here.

Please confirm by replying with your role name and alignment.
[/area]


Contestant
Welcome to the show,
PookyTheMagicalBear
! You are a
Contestant
. Lucky you, you've made the final cast!

Aside from your voice and your vote, you possess no special abilities of your own.

You are aligned with the
Unpaid Actors
. You win when all stagehands have been decommissioned.

The game thread is located here.

Please confirm by replying with your role name and alignment, as well as by acknowledging there are exactly four scum and they possess daytalk.
[/area]



Contestant
Welcome to the show,
SirCakez
! You are a
Contestant
. Lucky you, you've made the final cast!

Aside from your voice and your vote, you possess no special abilities of your own.

You are aligned with the
Unpaid Actors
. You win when all stagehands have been decommissioned.

The game thread is located here.

Please confirm by replying with your role name and alignment, as well as by acknowledging there are exactly four scum and they possess daytalk.
[/area]



Stagehand
Welcome to the show,
Firebringer
skitter30
! You are a
Stagehand
. It's strange, though. I don't remember hiring anybody on..

Your partners are
Tamora's Angel
Saber
,
Dunnstral
, and
Gamma Emerald
. You may speak with them privately and at any time here.

You have access to insider info on the games which will be posted to your private chat at the beginning of each game.

Additionally, you have access to a two-shot factional ability to sabotage the games in your team's favour. Exact details on each sabotage will be posted to your private chat alongside the inside information.

You are aligned with the
Gameshow Staff
. You win when all regular contestants are eliminated, or nothing can prevent this from occurring.

The game thread is located here.

Please confirm by replying with your role name and alignment.
[/area]


Contestant
Welcome to the show,
Gypyx Prism
Almost50
! You are a
Contestant
. Lucky you, you've made the final cast!

Aside from your voice and your vote, you possess no special abilities of your own.

You are aligned with the
Unpaid Actors
. You win when all stagehands have been decommissioned.

The game thread is located here.

Please confirm by replying with your role name and alignment, as well as by acknowledging there are exactly four scum and they possess daytalk.
[/area]



Contestant
Welcome to the show,
Infinity 324
! You are a
Contestant
. Lucky you, you've made the final cast!

Aside from your voice and your vote, you possess no special abilities of your own.

You are aligned with the
Unpaid Actors
. You win when all stagehands have been decommissioned.

The game thread is located here.

Please confirm by replying with your role name and alignment, as well as by acknowledging there are exactly four scum and they possess daytalk.
[/area]



Contestant
Welcome to the show,
Toogeloo
! You are a
Contestant
. Lucky you, you've made the final cast!

Aside from your voice and your vote, you possess no special abilities of your own.

You are aligned with the
Unpaid Actors
. You win when all stagehands have been decommissioned.

The game thread is located here.

Please confirm by replying with your role name and alignment, as well as by acknowledging there are exactly four scum and they possess daytalk.
[/area]



Contestant
Welcome to the show,
Galron
unwnd
! You are a
Contestant
. Lucky you, you've made the final cast!

Aside from your voice and your vote, you possess no special abilities of your own.

You are aligned with the
Unpaid Actors
. You win when all stagehands have been decommissioned.

The game thread is located here.

Please confirm by replying with your role name and alignment, as well as by acknowledging there are exactly four scum and they possess daytalk.
[/area]



Stagehand
Welcome to the show,
Dunnstral
! You are a
Stagehand
. It's strange, though. I don't remember hiring anybody on..

Your partners are
Galron
unwnd
,
skitter30
, and
Gamma Emerald
. You may speak with them privately and at any time here.

You have access to insider info on the games which will be posted to your private chat at the beginning of each game.

Additionally, you have access to a two-shot factional ability to sabotage the games in your team's favour. Exact details on each sabotage will be posted to your private chat alongside the inside information.

You are aligned with the
Gameshow Staff
. You win when all regular contestants are eliminated, or nothing can prevent this from occurring.

The game thread is located here.

Please confirm by replying with your role name and alignment.
[/area]


Contestant
Welcome to the show,
Dwlee99
! You are a
Contestant
. Lucky you, you've made the final cast!

Aside from your voice and your vote, you possess no special abilities of your own.

You are aligned with the
Unpaid Actors
. You win when all stagehands have been decommissioned.

The game thread is located here.

Please confirm by replying with your role name and alignment, as well as by acknowledging there are exactly four scum and they possess daytalk.
[/area]



Contestant
Welcome to the show,
Taly
! You are a
Contestant
. Lucky you, you've made the final cast!

Aside from your voice and your vote, you possess no special abilities of your own.

You are aligned with the
Unpaid Actors
. You win when all stagehands have been decommissioned.

The game thread is located here.

Please confirm by replying with your role name and alignment, as well as by acknowledging there are exactly four scum and they possess daytalk.
[/area]



Stagehand
Welcome to the show,
Gamma Emerald
! You are a
Stagehand
. It's strange, though. I don't remember hiring anybody on..

Your partners are
Saber
,
skitter30
, and
Dunnstral
. You may speak with them privately and at any time here.

You have access to insider info on the games which will be posted to your private chat at the beginning of each game.

Additionally, you have access to a two-shot factional ability to sabotage the games in your team's favour. Exact details on each sabotage will be posted to your private chat alongside the inside information.

You are aligned with the
Gameshow Staff
. You win when all regular contestants are eliminated, or nothing can prevent this from occurring.

The game thread is located here.

Please confirm by replying with your role name and alignment.
[/area]

Spoiler: redacted PMs
Stagehand
Welcome to the show,
Saber
! You are a
Stagehand
. It's strange, though. I don't remember hiring anybody on..

[REDACTED]


You are aligned with the
Gameshow Staff
. You win when all regular contestants are eliminated, or nothing can prevent this from occurring.

The game thread is located here.

Please confirm by replying with your role name and alignment.
[/area]


Stagehand
Welcome to the show,
skitter30
! You are a
Stagehand
. It's strange, though. I don't remember hiring anybody on..

REDACTED


You are aligned with the
Gameshow Staff
. You win when all regular contestants are eliminated, or nothing can prevent this from occurring.

The game thread is located here.

Please confirm by replying with your role name and alignment.
[/area]


Stagehand
Welcome to the show,
Dunnstral
! You are a
Stagehand
. It's strange, though. I don't remember hiring anybody on..

REDACTED


You are aligned with the
Gameshow Staff
. You win when all regular contestants are eliminated, or nothing can prevent this from occurring.

The game thread is located here.

Please confirm by replying with your role name and alignment.
[/area]


Stagehand
Welcome to the show,
Gamma Emerald
! You are a
Stagehand
. It's strange, though. I don't remember hiring anybody on..

REDACTED


You are aligned with the
Gameshow Staff
. You win when all regular contestants are eliminated, or nothing can prevent this from occurring.

The game thread is located here.

Please confirm by replying with your role name and alignment.
[/area]

Oh wait I don't send PMs on flip whatever
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Post Post #167 (isolation #151) » Thu Sep 30, 2021 6:36 pm

Post by Morning Tweet »

Role PMS sent!
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Post Post #168 (isolation #152) » Fri Oct 01, 2021 6:01 pm

Post by Morning Tweet »

Infinity 324, skitter30, and Saber have yet to confirm and if the game begins without them, I will send them PMs asking for a confirmation
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Post Post #169 (isolation #153) » Fri Oct 01, 2021 6:08 pm

Post by Morning Tweet »

fun fact, shiki, Ydrasse, Pooky, skitter, Infinity, Cephrir, Gamma Emerald, and Galron are all placeholder names I used for the mod PT formatting
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Post Post #170 (isolation #154) » Fri Oct 01, 2021 6:32 pm

Post by Morning Tweet »

"Curtains, everyone! I hope you've all prepared yourselves, because the show is about to begin!"


Chin up, eyes forward, big smile. You're going to do great. Event One begins!
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Post Post #171 (isolation #155) » Fri Oct 01, 2021 6:35 pm

Post by Morning Tweet »

Spoiler:
"Hey, hey! You there!"


You hear a quick snapping of fingers.


"Are you still with us?"


Remember to confirm your role PM before partaking in the show!


(Ended up not using this, don't want flavour in something like this. Would be a way to confirm you didnt confirm.)
Last edited by Morning Tweet on Fri Oct 01, 2021 6:48 pm, edited 1 time in total.
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Post Post #172 (isolation #156) » Fri Oct 01, 2021 6:48 pm

Post by Morning Tweet »

IT BEGINS
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Post Post #173 (isolation #157) » Fri Oct 01, 2021 6:56 pm

Post by Morning Tweet »

did i make middle VC formatting?? w-well,, noooooo
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Post Post #174 (isolation #158) » Fri Oct 01, 2021 6:59 pm

Post by Morning Tweet »

Image
Image
"Throne of Execution"

Decision 1.1
petapan [3]:
Ydrasse, Dwlee99, Gamma Emerald

Ydrasse [1]:
Cephrir

Prism [1]:
petapan






Not Voting [11]:
ulyana, Saber, PookyTheMagicalBear, SirCakez, skitter30, Prism, Infinity 324, Toogeloo, Galron, Dunnstral, Taly


With 16 contestants remaining, it takes 9 votes to place a player in the chair. If deadline is reached, plurality is in effect.


The deadline for this decision is in:
(expired on 2021-10-12 01:43:44)
.[/mech]

Now playing..

Caravan Palace - Lone Digger

                        
▶ ❚❚ ─●─────────────────────────────  0:12 / 3:50
                       
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Post Post #175 (isolation #159) » Fri Oct 01, 2021 7:10 pm

Post by Morning Tweet »

The song passes by 23 seconds per day
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Post Post #176 (isolation #160) » Fri Oct 01, 2021 8:19 pm

Post by Morning Tweet »

Heh, scum mentioned town calling their bluff, and that's already been mentioned on page 2. Lovely mind games with this one i hope
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Post Post #177 (isolation #161) » Sat Oct 02, 2021 5:39 am

Post by Morning Tweet »

In post 51, PookyTheMagicalBear wrote:
In post 49, ulyana wrote:multiple volunteers seems so odd to me,

it is like, what is it you are hoping will occur when chosen?
i think throne implies the person chosen will become king

since it is an execution throne. i think maybe the person chosen will get to choose who dies?

could we be electing a king?
DANM he's good
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Post Post #178 (isolation #162) » Sat Oct 02, 2021 5:43 am

Post by Morning Tweet »

In post 163, PookyTheMagicalBear wrote:my guess for this game is that the chair gives the player the ability to pick today's elimination

my guess for the scum sabotage is that they can make it so the chair is a death trap and kills the person who sits in it.
Fun fact, original sabotage for this event was "Chair kills the player sitting in it, a new vote is called for a different person". But I thought it dumb, why would scum want to nightkill the elim target?

Now it disqualifies the chair player as well as up to 3 others from being chaired. It's not super good but definitely a mindgame tool
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Post Post #179 (isolation #163) » Sat Oct 02, 2021 5:45 am

Post by Morning Tweet »

In post 166, Dwlee99 wrote:
In post 163, PookyTheMagicalBear wrote:my guess for this game is that the chair gives the player the ability to pick today's elimination

my guess for the scum sabotage is that they can make it so the chair is a death trap and kills the person who sits in it.
That sounds like scum couldn't be eliminated day one though. Kinda unfun
Precisely why I didn't do that.

The player needs to convince everyone they are not scum through a vengekill, but the option to kill the D1 elim is always there.

The information this generates should be juicy
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Post Post #180 (isolation #164) » Sat Oct 02, 2021 7:52 am

Post by Morning Tweet »

In post 193, Dwlee99 wrote:I hope this is like amogus mafia and the night events are tasks
What does this mean?
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Post Post #181 (isolation #165) » Sat Oct 02, 2021 7:52 am

Post by Morning Tweet »

Lol players are just now passing my mod PT's post count
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Post Post #182 (isolation #166) » Sat Oct 02, 2021 7:58 am

Post by Morning Tweet »

In post 216, Dwlee99 wrote:
In post 202, Toogeloo wrote:
In post 198, Dwlee99 wrote:Uh we are not all VT
You're right. Anyone want to claim they aren't a VT?
I actually didn't read that part and was trying to draw a kill LMAO
In post 217, PookyTheMagicalBear wrote:smooth moves dlee

smooth moves
A for effort
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Post Post #183 (isolation #167) » Sat Oct 02, 2021 5:15 pm

Post by Morning Tweet »

Gamma is tilted that skitter and Saber arent available start of game. Kind of a shame. Skitts is vla and I'm pretty sure saber is busy.

How can you give up in the first 48 hours?
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Post Post #184 (isolation #168) » Sat Oct 02, 2021 5:17 pm

Post by Morning Tweet »

I'm kind of upset about that. If Gamma throws this I'm not very happy, I put a lot of time into this
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Post Post #185 (isolation #169) » Sat Oct 02, 2021 7:14 pm

Post by Morning Tweet »

In post 366, PookyTheMagicalBear wrote:
Spoiler: You don't have to read this if you don't want to read SetupSpec
In post 2, Morning Tweet wrote:The Main Events
This game has no daytime or nighttime! Instead, we will play through event phases. There will be at least five, but no more than ten events played!

Events are like mini-games and typically involve all living players making a big decision or many small ones! If the game doesn't involve all living players, the deadlines will be made as short as possible as to mimick a typical night-phase.

I want to talk about some of the setup spec I've done cuz I'm like super pumped about this game.


Let's take a look at the "Events"

Now I'm assuming events have to advance the game state because otherwise this game would not go anywhere so minimum we probably get 1 elimination per event - possibly more.

The numbers 5 and 10 are also very relevant. I assume Tweetie has already mapped out the 10 events, as in the last event must end the game if it has not ended by then.

Why is 5 relevant? Well we have 4 scum, if we eliminate 1 scum per event - then we could be done with the game in 4 events no?

Now since Tweetie has said there must be five events played - I think it makes sense that the sabotage can alter the event in such a way that the event will result in a town death instead of a scum death - otherwise we should be able to force a win inside 4 events rather than needing five.

Hence why I said I think the sabotage for the first event would be to change the Throne Activation from King Powers to a normal Electric Chair of sorts - it would make sense to me because it would be totally mindfucky.

Like imagine if we put the towniest townie in the chair and it killed them, wouldn't you think the people who put the townie in that chair might be baddies?

Also imagine if we used the chair like an execution device, we throw some universal scumread in the chair and they become king, the people who scumread mr baddie suddenly look bad.

Total mind fuck I know.

Which is why Prism's question to Tweet is a good one, about
WHEN
the scum have to decide on the sabotage, can they wait until the town makes a decision or would it have to be done prior to the event?

I believe due to the fact we must play at least 5 events, scum have increased agency and are able to make meaningful diversionary changes even after the town decision, because otherwise they would not be able to gurantee reaching the 5th event.


Due to the game having a limit of 10 events, I assume some events will have to involve mass casualties - as in multiple deaths if we are going to get to forced Elo at 10

Working backwards, assuming tweet has set things up so at Event 10 we must have 3 players (forced Elo), that works out to 13 deaths between events (1-9. For the sake of symmetry I am going to guess that the events are staggered as 1/2/1/2/1/2/1/2/1 deaths because it would look pretty.

Also I just wanted to say if there's a dance mini game I want to dance with Saber.
5 events minimum because event #1 kills nobody! The fastest way the game can end is if scum busses in guillotine, gets chopped, a scum dies in duel, and then a scum dies in split decision. Almost impossible, though.

So good deduction that it's impossible for scum to die once each event. But sabotages don't quite play into it the way you think.

Mass casualties in some events -- correct. However, you don't need 3 players at event 10, event 10 adapts to the player count!

Deaths are highly variable and chaotic. No 1/2/1/2/1 etc guaranteed -- there's less method to the madness than normal. Sabotages throw the game out of whack and the minigames are highly variable in death counts

No dancing this game, maybe in the future, who knows!
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Post Post #186 (isolation #170) » Sun Oct 03, 2021 2:45 pm

Post by Morning Tweet »

In post 656, SirCakez wrote:
In post 653, Cephrir wrote:ah, that makes it way less interesting for me to suggest cakez is scum. darn.
FIGHT ME MMA DEATHMATCH
that.. can be arranged
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Post Post #187 (isolation #171) » Sun Oct 03, 2021 3:15 pm

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In post 685, Cephrir wrote:yeah, de-facto trust tells are kinda tanking games lately

leave it all on the field. mafia aren't really bad guys, they just want to provide a credible enough threat to make the victory or defeat feel worth it
yes they are
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Post Post #188 (isolation #172) » Sun Oct 03, 2021 3:40 pm

Post by Morning Tweet »

In post 702, petapan wrote:might fuck around and townread skitter on day 1
i laughed
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Post Post #189 (isolation #173) » Sun Oct 03, 2021 5:08 pm

Post by Morning Tweet »

In post 761, Gamma Emerald wrote:a) who says I’ve stopped acting deliberately scummy, b) you might wanna rethink that line of logic lmao, if I’m pretending to be scum that means I’m town
i give gamma a maximum of 24 hours to live
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Post Post #190 (isolation #174) » Mon Oct 04, 2021 7:20 am

Post by Morning Tweet »

In post 896, ulyana wrote:i don't really understand how prism replaces out as opposed to gamma is replaced ended up occurring here
Prism PMed a request to replace out.

I haven't seen Gamma's posts yet
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Post Post #191 (isolation #175) » Mon Oct 04, 2021 7:26 am

Post by Morning Tweet »

.
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Post Post #192 (isolation #176) » Mon Oct 04, 2021 7:32 am

Post by Morning Tweet »

I think Gamma's initial response of not taking it seriously was really bad but again not really out of malice
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Post Post #193 (isolation #177) » Mon Oct 04, 2021 7:35 am

Post by Morning Tweet »

I feel really bad that my players are displeased and I haven't really done anything to help other than rep out Prism who honestly didn't do anything wrong

(Obviously I didn't replace out prism, she asked for it, but still)
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Post Post #194 (isolation #178) » Mon Oct 04, 2021 7:37 am

Post by Morning Tweet »

Kinda shitty yeah, do I force replace Gamma for it though, sigh

In order to force replace I would need Gamma to be continuing to make the game insufferable for the playerlist. He stopped his behaviour, but too late for Prism who repped out.

i don't know. Obviously if Gamma doesn't want to play I'll rep him but forcing a replacement still seems like overreaching
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Post Post #195 (isolation #179) » Mon Oct 04, 2021 7:39 am

Post by Morning Tweet »

I have a lot of info that suggests Gamma feels like an awful person at the moment, it's not like he is continuing to stick to his viewpoint
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Post Post #196 (isolation #180) » Mon Oct 04, 2021 7:46 am

Post by Morning Tweet »

In post 912, Infinity 324 wrote:
In post 911, Toogeloo wrote:It's important to understand if it's malicious intent. I don't feel that anyone has crossed that line. We're human, we make mistakes.
this is fair if you give an apology, which gamma hasn't for the all caps post
He has, but i suppose the players don't know that.
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Post Post #197 (isolation #181) » Mon Oct 04, 2021 8:20 am

Post by Morning Tweet »

In post 921, Cephrir wrote:if you want to make an apology, apologize for your actions, not for the other person's feelings, imo.

if you can't do that, you probably aren't sorry and i don't think there's too much value in an insincere apology
This is a very good way of explaining how to make sincere apologies
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Post Post #198 (isolation #182) » Mon Oct 04, 2021 9:33 am

Post by Morning Tweet »

I'm getting pretty upset over this, I hope the game progresses past this. Gamma airing this stuff out is really bad for that. If he continues to do so I will replace because he is continually hurting the game for me and the players at that point
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Post Post #199 (isolation #183) » Mon Oct 04, 2021 10:29 am

Post by Morning Tweet »

In post 940, ulyana wrote:
In post 939, Gypyx wrote:also just one thing i wanna make sure, everyone's agreeing that the throne is most likely an execution of some kind?
oh the throne of execution? yeah there's probably an execution involved
lol
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Post Post #200 (isolation #184) » Mon Oct 04, 2021 10:58 am

Post by Morning Tweet »

Sigh I really wish I had been around to tell Gamma to stop, before Prism had repped out.

Maybe I was wrong to not force replace since Gamma's continued posts about it were also, really bad for the game

I don't like to take drastic action when it's not completely clear it needs to be taken. I do not think Gamma was intending to hurt Prism, I'm sure that is agreed upon, but he did and it was particularly harmful and he isn't learning

I feel like I let the playerlist down on that
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Post Post #201 (isolation #185) » Mon Oct 04, 2021 11:01 am

Post by Morning Tweet »

In post 947, Gamma Emerald wrote:
In post 939, Gypyx wrote:also just one thing i wanna make sure, everyone's agreeing that the throne is most likely an execution of some kind?
There’s three schools of thought
  • It’s a standard elimination
  • The person voted in becomes King and executes a player
  • The person voted in gets voted “guilty” or “not guilty” a la ToS elimination mechanics
Generally the prevailing play is treat it like 1), but make sure the player is leashed if it’s 2)
heh, the reason i dont let others besides the king talk during event #2 at the start is I do not want their decision leashed. It needs to be on them at least to some extent.

Hopefully people don't hate that mechanic
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Post Post #202 (isolation #186) » Mon Oct 04, 2021 2:08 pm

Post by Morning Tweet »

I don't understand why Gamma wont let himself be bussed, this is one of the most one-sided D1s ive ever seen
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Post Post #203 (isolation #187) » Mon Oct 04, 2021 4:20 pm

Post by Morning Tweet »

In post 1171, Toogeloo wrote:We're running out of time. We have less than 8 days to get a counter wagon going. I can see why Galron feels pressured.
got a smirk from me
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Post Post #204 (isolation #188) » Mon Oct 04, 2021 6:31 pm

Post by Morning Tweet »

In post 1191, Galron wrote:
In post 5, Morning Tweet wrote:"This will never do! Therefore, I have gifted you a way to deal with them. Behold.. the 'Chair of Execution'!"
This makes me think the Chair affects the entire scum team. Or the Chair is going to make other appearances. Surely the Chair wouldn't be the only way to "deal with them." Especially since it's an iron chair with restraints, I'm convinced we need scum in it.
The chair of execution nominates an executioner with a killing ability, the killing ability being what helps you get the stagehands

deceptive, yes
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Post Post #205 (isolation #189) » Tue Oct 05, 2021 8:31 am

Post by Morning Tweet »

i was talking about the game in a call with one of my mates last night and i was legitimately stunned speechless at the wagon movement

I love mafia for the simplest of things, it probably makes no sense to most people
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Post Post #206 (isolation #190) » Tue Oct 05, 2021 8:33 am

Post by Morning Tweet »

A game so hopeless for scum is currently spewing so many townies as scum with Gamma, in addition to the possibility of Gamma surviving this opening up
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Post Post #207 (isolation #191) » Tue Oct 05, 2021 8:34 am

Post by Morning Tweet »

In the following game, the flip is not revealed until after the executioner is spared or guiltied. Reason being, I wanted you to judge the executioner by their character more so than by BoP. Time will tell if that was a good move, i guess, some might dislike that
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Post Post #208 (isolation #192) » Tue Oct 05, 2021 9:57 am

Post by Morning Tweet »

In post 1333, SirCakez wrote:does anyone think Gypyx is being coached
live look at gypyx's ego right now:

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Post Post #209 (isolation #193) » Tue Oct 05, 2021 11:05 am

Post by Morning Tweet »

In post 1384, Gamma Emerald wrote:
In post 1380, Galron wrote:
In post 1378, Gamma Emerald wrote:Hrmph. The flavor doesn’t mention anything about conducting electricity though. Why’s that a sticking point for you?
Because metal chairs with restraints make me think electric chair. So I double checked to make sure iron conducts electricity, and wiki says it does.
meh
I don’t make that same immediate association, probably because of Mysterious Benedict Society and the Whisperer
In post 1381, Galron wrote:And if it's not a chair that you wouldn't want to sit in, why would there be restraints? Unless you're in to that sort of thing I guess.
To ensure the person doesn’t run from whatever fate awaits them
It could be that the death is by lethal injection.
Ensuring they don't run away is the closest guess.

The restraints are also a means of misdirection, sort of like the broken glass in the box in that one saw trap where Hoffman kills Strahm
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Post Post #210 (isolation #194) » Tue Oct 05, 2021 12:19 pm

Post by Morning Tweet »

In post 1418, Taly wrote:HELP, I AM LOST DEFENSELESS TOWNIE WHOS BEAK IS TOO BIG FOR THEM TO MOVE SO THEY NEED TO BE CARRIED.
In post 1419, Dwlee99 wrote:Taly are you okay
no, didn't you hear his beak is too big and he requires help
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Post Post #211 (isolation #195) » Tue Oct 05, 2021 2:37 pm

Post by Morning Tweet »

i am the snake commander
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Post Post #212 (isolation #196) » Tue Oct 05, 2021 2:44 pm

Post by Morning Tweet »

Scum suspects that sabotage in game 2 might be reversing the guilty/inno. I don't hate my players that much. The sabotage is to block the executioner's pick then kill someone of your choice. Executioner then picks again. Good kill tool, good wifom tool

i ALWAYS want the person voted up on game 1 to be elimable. It would be frustrating as fuck if you couldn't kill them, no?
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Post Post #213 (isolation #197) » Wed Oct 06, 2021 2:40 pm

Post by Morning Tweet »

sabotage message format. Edit the rules in the VCs with the pink colour, if necessary. Maybe obfuscate. Maybe strike-through.

Lock thread. Do Final VC with blocked kill. Do flavour with sabotaged kill. Show sabotaged death. Do new VC with the rules changed in pink. Continue playing

Image
Image
"Off With Your Head!"


Decision 2.0.FINAL


ExecuteName
[1!]:[/b]
Gamma Emerald


With 1 executioner deliberating, it was up to them who died.


[/mech]

Now playing..

Coldplay - Viva la Vida

                        
▶ ❚❚ ───────────────●───────────────  2:01 / 4:02
                       





Image
After a period of consideration, the executioner makes their choice.

"Ah, PookyTheMagicalBear! Yes, of course! Off we go, then..!"

The crowd roars. The executioner shakes their head and voices protest amidst the din, but it's too late. The host already has her back turned.





Game Over!

Image

POOKYTHEMAGICALBEAR

Ran out of Stuffing
[/font]





                
      "Off With Your Head!"      

      IT'S SABOTAGE!      

PookyTheMagicalBear was executed, seemingly by mistake.
ExecuteName is still alive.
The executioner must select a new player to execute, and it cannot be the same as their first selection.
The game will proceed normally afterwards.





Last edited by Morning Tweet on Thu Oct 07, 2021 12:06 pm, edited 6 times in total.
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Post Post #214 (isolation #198) » Wed Oct 06, 2021 4:04 pm

Post by Morning Tweet »

Image
Image
"Off With Your Head!"


For now, only the Executioner, Gamma Emerald, may speak.

They have an additional forty-eight hours to choose a new Noble to lose their head. That Noble is killed, but not yet flipped.

ExecuteName may not be chosen to be executed!

Then, the surviving Nobles have forty-eight hours to discuss and vote whether to
Execute
or
Spare
the Executioner.
The Executioner may continue to speak during this time. The dead Nobles may not. All flips will only occur after the second vote ends.
If a town-aligned Executioner is spared, there is an undisclosed benefit for town in the following game. You will not learn if this occurs.



Decision 2.1.0
Executioner:
Gamma Emerald


With 1 executioner deliberating, it is up to them who will live, and who will die. If no decision is made, the player voted last by the Executioner is chosen.


The deadline for this decision is in:
time
[/mech]

Now playing..

Coldplay - Viva la Vida

                        
▶ ❚❚ ──────────────────────────────  0:00 / 4:02
                       





One of the scum likes my design for this event! Time will tell if town hates it or not.

It's a scum nightkill and town elimination with the order reversed...... sort of? It's also potentially a double elimination. It depends

The next event will let you get rid of people if this event prevents you from the one you want.
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Post Post #215 (isolation #199) » Thu Oct 07, 2021 8:25 am

Post by Morning Tweet »

I should have let Nobles get "last words" upon being executed. That would have been pretty thematic and less unfun. Oh well.
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