Persepia D&D 5e campaign (The Cult of Silver?)
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Persepia D&D 5e campaign (The Cult of Silver?)
The Party:
Nathaniel (Dannflor)
"Elf" (Cephrir)
Cael (Guillotina)
Aulric (Nexus)
Dizilpaan (Jelly)
Thwick (Haschel)
Ashlyn (Jake the Wolfie)
Nathaniel (Dannflor)
"Elf" (Cephrir)
Cael (Guillotina)
Aulric (Nexus)
Dizilpaan (Jelly)
Thwick (Haschel)
Ashlyn (Jake the Wolfie)
Last edited by Save The Dragons on Fri Oct 08, 2021 8:51 am, edited 20 times in total.
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The World:
Persepia:
Spoiler:
Religion:
Spoiler:
The current date:
Spoiler:
Tel Nadev:
Spoiler:
Last edited by Save The Dragons on Sat Sep 11, 2021 10:19 am, edited 2 times in total.
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Hello,
Wondering if there is any interest in playing Pathfinder or D and D 5e. New players are welcome!
Please reply if you are interested with
1. Preference for Pathfinder/5e (or don't care)
2. Type of character you'd like to play (can be a broad as "I'd like to do magicks" or as specific as "i want to be a draconic bloodline sorcerer")
Planning on doing play by post here in mish mash, i would request that you be active and able to post whenever it's your turn. Will try to figure out things to speed things up (like having me roll initiative instead of waiting for everyone to roll initiative, for instance).
Wondering if there is any interest in playing Pathfinder or D and D 5e. New players are welcome!
Please reply if you are interested with
1. Preference for Pathfinder/5e (or don't care)
2. Type of character you'd like to play (can be a broad as "I'd like to do magicks" or as specific as "i want to be a draconic bloodline sorcerer")
Planning on doing play by post here in mish mash, i would request that you be active and able to post whenever it's your turn. Will try to figure out things to speed things up (like having me roll initiative instead of waiting for everyone to roll initiative, for instance).
aka Fenrir
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newbies are welcome and we'll be starting at level 1 so it's a good way to get into the game without getting overwhelmed by choices. i can help you create a character and am willing to help coach though just be aware I'm a novice DM so i may not always be the best teacher.In post 8, Guillotina wrote:Ive heard so much about D&D and it sounds so interesting but the game is so overwhelmingly complex that i feel i'd feel lost all the time.
I'd sign up for a game for newbies where newbies are coached.
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Sweet. I'm still working on the world a little bit but we could probably start by making characters and we can fill in things like where exactly they are from and any gods they worship as it gets fleshed out.
If you need help creating a character we can work it out in thread or over discord. If you don't need any help feel free to start making a character and if you have any questions about what's allowed in creation let me know (preferably no homebrew content).
Still taking /ins as well, I'm fine running up to 6 in the party.
If you need help creating a character we can work it out in thread or over discord. If you don't need any help feel free to start making a character and if you have any questions about what's allowed in creation let me know (preferably no homebrew content).
Still taking /ins as well, I'm fine running up to 6 in the party.
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Do you want to make your character in thread or over PMs/discordIn post 27, Guillotina wrote:Im lost. Am i supposed to roll 6 times too?
Your rolls are going to determine your aptitude in 6 areas: Strength
Dexterity
Constitution
Intelligence
Wisdom
Charisma
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resolved on discordIn post 38, Guillotina wrote:Will this game ha Tasha’s Cauldron of Everything custom lineage option?
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Some guidelines/rules:
Encumbrance - while you don’t have to keep track of the weight of everything, please keep a general track of everything and pay attention to what you have.
Food and board - as with encumbrance, please on occasion spend money on a meal or have some rations on your person if you’re out of town.
Experience - instead of experience, you will level up at certain points during the campaign. I will try to map it roughly towards when you would level up. If you wish to change this, let me know.
Campaign - you have the freedom to do whatever you want. I have a lot written down that’s a bit railroady at first that you are welcome to experience. Or you could say screw it and do whatever else you want and I will respond.
Rolls - Sometimes I will roll for you to keep things moving, if you hate that let me know and we can figure things out. I’d rather people roll for themselves but I also want to make sure things don’t take forever.
Responses - I will try to make sure to capture everyone who wants to say something in response to something, but I may try to keep things moving rather than get everyone’s opinion on something. If I have to retcon something because I didn’t get an important response then that’s fine we can figure something out so don't feel like you can't respond if I move on.
PvP - Please don't attack another PC unless they consent.
Editing Posts - Please don't edit posts if you can help it, I'd rather you post a new post. Sometimes the dice are unfavorable, or sometimes I might respond to what you say and if you edit it, it can get confusing.
Let me know if you have any questions or objections
Encumbrance - while you don’t have to keep track of the weight of everything, please keep a general track of everything and pay attention to what you have.
Food and board - as with encumbrance, please on occasion spend money on a meal or have some rations on your person if you’re out of town.
Experience - instead of experience, you will level up at certain points during the campaign. I will try to map it roughly towards when you would level up. If you wish to change this, let me know.
Campaign - you have the freedom to do whatever you want. I have a lot written down that’s a bit railroady at first that you are welcome to experience. Or you could say screw it and do whatever else you want and I will respond.
Rolls - Sometimes I will roll for you to keep things moving, if you hate that let me know and we can figure things out. I’d rather people roll for themselves but I also want to make sure things don’t take forever.
Responses - I will try to make sure to capture everyone who wants to say something in response to something, but I may try to keep things moving rather than get everyone’s opinion on something. If I have to retcon something because I didn’t get an important response then that’s fine we can figure something out so don't feel like you can't respond if I move on.
PvP - Please don't attack another PC unless they consent.
Editing Posts - Please don't edit posts if you can help it, I'd rather you post a new post. Sometimes the dice are unfavorable, or sometimes I might respond to what you say and if you edit it, it can get confusing.
Let me know if you have any questions or objections
Last edited by Save The Dragons on Wed Sep 22, 2021 7:32 am, edited 1 time in total.
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You don’t know what you’ve signed up for, but it promised to pay a little gold, which you’re short of at the moment. You’re in a dimly lit room, seated on uncomfortable wooden benches, waiting. Soon, a portly halfling, whom you know as Goertz, waves you out of the room. “Quickly, quickly now.” He practically pushes and pulls the lot of you up a couple of stairs to what appears to be a large red curtain that’s been faded in color and picked at by the occasional moth apparently due to the holes in it. There are several props on stage, including a locked treasure box, a giant target, a 50 foot rope coiled on the ground, and a glass tank with a live fish swimming in it. Goertz pulls a rope and the curtain starts to ascend, revealing an audience of many races staring at you. Humans are well represented, but gnomes, halflings, elves and half-elves, half-orcs, dwarves, tieflings, dragonborn, and even more exotic races like kenku and leonin are here to watch the show. Goertz rushes out in front of you all.
“Ladies, Gentlemen, and Non-Binary Friends, I present to you, the Fascinating Sharks!” he gestures to you all, with a hasty nod. “Go on, you know what to do. Just show them some fancy magic or neat skill you got, they’re all drunk anyway they won’t care what you do,” he whispers harshly.
Nathaniel
Original Roll String: 1d20+31 20-Sided Dice: (18)+3 = 21
"Elf"
Original Roll String: 1d20+21 20-Sided Dice: (19)+2 = 21
Cael
Original Roll String: 1d20+11 20-Sided Dice: (6)+1 = 7
Aulric
Original Roll String: 1d20+41 20-Sided Dice: (4)+4 = 8
Dizilpaan
Original Roll String: 1d20+21 20-Sided Dice: (4)+2 = 6
Thwick
Original Roll String: 1d20+31 20-Sided Dice: (14)+3 = 17
Ashlyn
Original Roll String: 1d20+11 20-Sided Dice: (14)+1 = 15
“Ladies, Gentlemen, and Non-Binary Friends, I present to you, the Fascinating Sharks!” he gestures to you all, with a hasty nod. “Go on, you know what to do. Just show them some fancy magic or neat skill you got, they’re all drunk anyway they won’t care what you do,” he whispers harshly.
Roll Initiative (note, I will be rolling for everyone to keep the game moving, but typically you would roll a d20 + initiative.)
Nathaniel
"Elf"
Cael
Aulric
Dizilpaan
Thwick
Ashlyn
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Much of the audience is stunned at first hearing the applause, looking around the room trying to locate it before realizing you cast a neat spell. They turn their attention to Aulric as you say you want to drink the water from the tank. The room fills with shouts of things like "Yes! i wanna see you drink all that" and "No the poor fish!" You're not sure which one is getting more votes, but the audience seems invested either way.
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advantage was granted due to using the illusion to help with the slight of hand check.
A mixture of groans and "ewws" erupt form the audience, but in equal number are wide eyed gawkers amazed you were able to put a big fish into your mouth and swallow it. Someone in the front row mutters something about wondering if all tieflings eat raw fish, and gets a hmmph from a nearby tiefling. Regardless, you get a big reaction from the audience, they seem to be excited.
Goertz comes out from the side "Ha, very nice. Give it up for...uh...i forgot your name...the tiefling! Take a bow, take a bow. Next, turn your attention to...ahh...how about the gnome over there?" Goertz gestures to Cael.
A mixture of groans and "ewws" erupt form the audience, but in equal number are wide eyed gawkers amazed you were able to put a big fish into your mouth and swallow it. Someone in the front row mutters something about wondering if all tieflings eat raw fish, and gets a hmmph from a nearby tiefling. Regardless, you get a big reaction from the audience, they seem to be excited.
Goertz comes out from the side "Ha, very nice. Give it up for...uh...i forgot your name...the tiefling! Take a bow, take a bow. Next, turn your attention to...ahh...how about the gnome over there?" Goertz gestures to Cael.
Cael is up!
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A cold skeletal hand reaches out and grabs the man, to the "oohs" and "aahs" of the audience. Some of them look a little nervous at the spell, but the majority of the audience is into it. The man tries to dodge but falls to the floor and is picked up by the icy cold hand and dragged back towards the stage. The hand clings tightly around the man's arm, and he shivers, looking with abject fear at the wizard he insulted, clearly regretting his decision.
Goertz whispers from the back of the stage, "Okay, okay, you got him good, wanna let him go? Don't want to scare the audience too much, eh?"
Goertz whispers from the back of the stage, "Okay, okay, you got him good, wanna let him go? Don't want to scare the audience too much, eh?"
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The man brushes off the spot where the hand grabbed him, and shakes his head, leaving the theatre. The city of Tel Nadev is pretty tolerant, so most people are in awe of the magic that was performed and don't mind that the heckler was shown a bad time. Goertz watches the man go but shrugs, the audience is still pretty full of paying customers so he's happy.
Goertz walks out on stage. "Well, wasn't that something? I can't wait for what's next!" Goertz points to Ashlyn. "Why don't you show us what you got?"
Goertz walks out on stage. "Well, wasn't that something? I can't wait for what's next!" Goertz points to Ashlyn. "Why don't you show us what you got?"
Ashlyn is up!
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Ashlyn first notices that no one seems to respond to the word said in Abyssal, or if they do, they don't show it. Ashlyn wobbles at first, but quickly collects herself. Her pike is planted firmly in the board of the stage. Goertz mutters something about not paying for that, but you're in the zone as you get your crossbow ready to shoot the target.
Make an attack roll for the target.
Make an attack roll for the target.
Your character sheet is currently incorrect as it doesn't include the proficiency bonus so make sure to add your proficiency bonus as well as your dexterity modifier to a d20.
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rolling a 20 is a critical success, while rolling a 1 is a critical failure. strange things happen when you roll a 1 so watch out!
Ashlyn steadies her crossbow. At the last second before getting the shot off, she slips off the pike and lands on the ground. The bolt, however, doesn't hit the target. It hits:
1 - Goertz
2 - the fish tank
3 - the floor
4 - somewhere in the audience
Original Roll String: 1d41 4-Sided Dice: (2) = 2
Ashlyn steadies her crossbow. At the last second before getting the shot off, she slips off the pike and lands on the ground. The bolt, however, doesn't hit the target. It hits:
1 - Goertz
2 - the fish tank
3 - the floor
4 - somewhere in the audience
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Good point HC, i missed that. Still, it's a good lesson! But apologies, I meant to tell you (JTW) to roll a d20 and add the modifier.
The fish tank shatters and water starts to rush out. The sudden shattering of glass causes some of the audience members to flinch, though there's some who think it was intentional and you catch one young dragonborn mouthing the word "cool!" as water rushes onto the stage and splashes those in the front row. Goertz cringes as he sees someone pull a shard of glass out of their arm.
Goertz comes out, nearly slipping on the puddle of water made from the shattered glass. "Hey hey! You're paying for that one, too!" he hisses at you. He sighs and turns to the dragonborn amongst you.
The fish tank shatters and water starts to rush out. The sudden shattering of glass causes some of the audience members to flinch, though there's some who think it was intentional and you catch one young dragonborn mouthing the word "cool!" as water rushes onto the stage and splashes those in the front row. Goertz cringes as he sees someone pull a shard of glass out of their arm.
Goertz comes out, nearly slipping on the puddle of water made from the shattered glass. "Hey hey! You're paying for that one, too!" he hisses at you. He sighs and turns to the dragonborn amongst you.
Dizilpaan, you're up!
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Dizilpaan tosses the dart. It hits true to the target, though not to the bullseye. The crowd is mostly silent. "I could have done that," a heckler calls out.
Goertz doesn't love the silence and walks out on stage, performing a little dance to try and recaptivate the crowd, but it falls a little flat. "Thwack! You're up!" he hisses at the kenku in the group before bounding off the stage.
Goertz doesn't love the silence and walks out on stage, performing a little dance to try and recaptivate the crowd, but it falls a little flat. "Thwack! You're up!" he hisses at the kenku in the group before bounding off the stage.
Thwick is up!
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The audience is intrigued by the mimicry, before turning their attention to the arrow being fired. The arrow flies through the air to the eager delight of the crowd, perhaps some of them hoping it'll go somewhere it's not supposed to go. It hits the apple with just a little too much force, causing it to disintegrate in the air. This knocks the arrow's trajectory just enough to be somewhat off the bullseye, but the audience is still impressed by the destruction of the apple that they don't much care.
Goertz comes out again. "Nice one, Thwock. Now let's give it up for...ah...the elf."
Goertz comes out again. "Nice one, Thwock. Now let's give it up for...ah...the elf."
"Elf" is up!
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oof
The audience looks excited at the flame. Goertz looks a little nervous.
The elf gets ready to cast his spell, but with one of his flourishes, he unknowingly brings a bit of pollen caught on his sleeve into his nose. As he casts the spell, he sneezes, launching the flame somewhere unintended...
1 - Goertz
2 - the curtain
3 - the floor
4 - somewhere in the audience
Original Roll String: 1d41 4-Sided Dice: (4) = 4
The audience looks excited at the flame. Goertz looks a little nervous.
The elf gets ready to cast his spell, but with one of his flourishes, he unknowingly brings a bit of pollen caught on his sleeve into his nose. As he casts the spell, he sneezes, launching the flame somewhere unintended...
1 - Goertz
2 - the curtain
3 - the floor
4 - somewhere in the audience
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Apologies, I just realized I skipped Nathaniel.
The seat that the flame is launched to is mercifully empty, but the crowd nearby does scatter as a flame is hurled towards them and the wooden thing catches on fire.
"Everyone keep calm!" someone calls from the crowd, and you see a couple members dressed in the city guard's uniform come over and stamp it out.
Goertz glares at the elf before stepping out on stage, looking nervous and sweating bullets. "This may be the last time I do this," he mutters under his breath. He turns to Nathaniel, looking at him sternly, like 'you better do something amazing'. "Everyone, give it up for our last act, Nathan L.!"
The seat that the flame is launched to is mercifully empty, but the crowd nearby does scatter as a flame is hurled towards them and the wooden thing catches on fire.
"Everyone keep calm!" someone calls from the crowd, and you see a couple members dressed in the city guard's uniform come over and stamp it out.
Goertz glares at the elf before stepping out on stage, looking nervous and sweating bullets. "This may be the last time I do this," he mutters under his breath. He turns to Nathaniel, looking at him sternly, like 'you better do something amazing'. "Everyone, give it up for our last act, Nathan L.!"
Nathaniel is up!
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Nathaniel quickly tosses the rapier at the target. It lands...straight into the bullseye, not very deep, but deep enough to stick. The crowd is moderately impressed. They "ooh" and applaud for the halfling. Considering how "interactive" the show has been so far, they're pretty excited to see something work out.
Goertz claps his hands and wraps an arm around the halfling. "I knew you could do it, kid," he whispers before addressing the crowd one last time. "Ladies and Gentlemen and Non-Binary Friends, give it up for Tel Nadev's own Fascinating Sharks!" After some applause, the audience starts to file out, certainly with an interesting story to tell if not the best show they've ever seen. Goertz pulls the curtain down and takes you back to the green room behind the stage to dole out gold based on performance.
"My opening act, the fish eater! That was great. I'll give you 10gp for that." Goertz hands Aulric 10gp.
"Alright. Ghost hand gnome. Kinda scary. But impressive. I'll give you 7gp, but next time try not to assault the audience, eh?" Goertz hands Cael 7gp.
Goertz turns to Ashlyn and he almost turns away, but he sighs. "Alright lady, you broke my stage and my fishtank. I think this is fair." Goertz tosses Ashlyn 1sp.
Goertz turns to the dragonborn. "Eh. You tried. Here's a couple." He hands Dilzipaan 3gp.
"My kenku. That was pretty neat. I'll give you 5 for it." He hands Thwick 5gp.
Goertz looks reluctantly at the elf. "You owe me a chair." He tosses 1sp in the elf's direction.
Goertz smiles as he looks at his fellow halfling. "Ah. You were refreshing. Not the flashiest thing in the world but certainly entertaining none-the-less." He hands Nathaniel 10gp.
Goertz looks proudly amongst you, happy he found you all. "Hey folks, I've got another show coming up. I wouldn't mind seeing most of you back if you're interested." Goertz claps his hands a couple of times and sighs, before leaving the backstage room. As you collect your belongings and get ready to leave, a tall man dressed in the city guard’s light armor enters the room. He introduces himself as Bramley, and you can tell by a scar on his face and the stripes on his armor that he’s a seasoned fighter and a higher ranked member of the guard.
“Hello, I hope I’m not intruding. It was a great show you put on. But if you all are looking for real work for adventurers like you, I think I have something a little more interesting than Goertz’s little talent show. There’s a wild beast in a cave north of the city that needs to be dealt with, it’s hunting caravans that travel along that route. Interested?”
Goertz claps his hands and wraps an arm around the halfling. "I knew you could do it, kid," he whispers before addressing the crowd one last time. "Ladies and Gentlemen and Non-Binary Friends, give it up for Tel Nadev's own Fascinating Sharks!" After some applause, the audience starts to file out, certainly with an interesting story to tell if not the best show they've ever seen. Goertz pulls the curtain down and takes you back to the green room behind the stage to dole out gold based on performance.
"My opening act, the fish eater! That was great. I'll give you 10gp for that." Goertz hands Aulric 10gp.
"Alright. Ghost hand gnome. Kinda scary. But impressive. I'll give you 7gp, but next time try not to assault the audience, eh?" Goertz hands Cael 7gp.
Goertz turns to Ashlyn and he almost turns away, but he sighs. "Alright lady, you broke my stage and my fishtank. I think this is fair." Goertz tosses Ashlyn 1sp.
Goertz turns to the dragonborn. "Eh. You tried. Here's a couple." He hands Dilzipaan 3gp.
"My kenku. That was pretty neat. I'll give you 5 for it." He hands Thwick 5gp.
Goertz looks reluctantly at the elf. "You owe me a chair." He tosses 1sp in the elf's direction.
Goertz smiles as he looks at his fellow halfling. "Ah. You were refreshing. Not the flashiest thing in the world but certainly entertaining none-the-less." He hands Nathaniel 10gp.
Goertz looks proudly amongst you, happy he found you all. "Hey folks, I've got another show coming up. I wouldn't mind seeing most of you back if you're interested." Goertz claps his hands a couple of times and sighs, before leaving the backstage room. As you collect your belongings and get ready to leave, a tall man dressed in the city guard’s light armor enters the room. He introduces himself as Bramley, and you can tell by a scar on his face and the stripes on his armor that he’s a seasoned fighter and a higher ranked member of the guard.
“Hello, I hope I’m not intruding. It was a great show you put on. But if you all are looking for real work for adventurers like you, I think I have something a little more interesting than Goertz’s little talent show. There’s a wild beast in a cave north of the city that needs to be dealt with, it’s hunting caravans that travel along that route. Interested?”
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Bramley looks at Thwick for a moment, nonplussed, before turning to Nathaniel.
"The reports aren't clear what kind of beast it is. Some say it's a wolf, some say it's a dog, some say it's possible a worg or a hellhound. I'm sorry I can't be more clear."
Bramley turns Aulric with a smile. "Ah. A wise man to ask about payment. Very well. I am prepared to offer you each a guaranteed 12gp, plus you can keep whatever you find in the cave, preferably if it's not of sentimental value; that we can give to next of kin."
"The reports aren't clear what kind of beast it is. Some say it's a wolf, some say it's a dog, some say it's possible a worg or a hellhound. I'm sorry I can't be more clear."
Bramley turns Aulric with a smile. "Ah. A wise man to ask about payment. Very well. I am prepared to offer you each a guaranteed 12gp, plus you can keep whatever you find in the cave, preferably if it's not of sentimental value; that we can give to next of kin."
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Bramley turns to the kenku, understanding what he means this time, and shakes his hand. "Perfect. Here is a map to the cave, there's no caravans tonight so feel free to take a rest and tackle this in the morning if you wish."
Ashlyn gets Bramley's attention, and he listens intently. Make a Persuasion check! (1d20 + persuasion modifier)
Ashlyn gets Bramley's attention, and he listens intently. Make a Persuasion check! (1d20 + persuasion modifier)
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Bramley looks incredulously at Ashlyn. "Perhaps if you can show me you can hit the beast with these 'premium arrows' I'll think about increasing the reward."
"If there are no more questions, I'll take my leave."
let me know if you have more questions, want to do something in the city tonight, or just want to head to the cave
"If there are no more questions, I'll take my leave."
let me know if you have more questions, want to do something in the city tonight, or just want to head to the cave
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The Rusty Theatre lies in a part of the city called the Albongan, which is the human district. However even at twilight the street is busy with people of all races either making deals with shop keepers or frequenting the bevy of pubs and taverns. Next door to the theatre, a sign with a large displacer beast drawn with a mug of ale in its tentacle catches your eye, as it advertises The Greedy Panther Inn. You can smell warm food coming from the cooking hearth inside. There are half a dozen like establishments nearby, all with gaudy names, all promising warm food and a soft bed.
As far as spending money, some shops are still open well into the night, but some have started to close, it really depends on what you're looking for. In any case, there's more than enough time to rest up and find any supplies that you may not have.
As far as spending money, some shops are still open well into the night, but some have started to close, it really depends on what you're looking for. In any case, there's more than enough time to rest up and find any supplies that you may not have.
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"Look. I don't typically deal in healing potions, you'll want one of the temples for that. I'm more of a curios kind of shopkeeper. But if you find anything you don't want I'm willing to pay a good price for them. Name's Danil. I'll give it to you half off if you promise to come to me after a big haul and let me look at whatever you find first to see if I want it."
Buy the potion for 25g?
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if you still want to merch go ahead and send me a PM or something, i'm going to move to the next day
The map you got from Bramley is pretty rudimentary, but it isn't that hard to follow. Walking north of the city, you see a large cliff face rising from the sand immediately. In the cliff face, there is a dark opening, which must be the cave he was talking about. As you stand about the entrance, the smell of blood is pretty apparent wafting from the cave. The opening is wide enough for all of you to comfortably enter together, but perhaps some sort of formation would be good since you can't tell what's inside.
The map you got from Bramley is pretty rudimentary, but it isn't that hard to follow. Walking north of the city, you see a large cliff face rising from the sand immediately. In the cliff face, there is a dark opening, which must be the cave he was talking about. As you stand about the entrance, the smell of blood is pretty apparent wafting from the cave. The opening is wide enough for all of you to comfortably enter together, but perhaps some sort of formation would be good since you can't tell what's inside.
How do you enter the cave?
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make an investigation checkIn post 177, Cephrir wrote:Elf follows, looking around for any clues as to the nature of this creature.
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You find bloody drag marks leading into the cave as well as some canine looking paw prints here and there.
As the party enters the cavern one by one, you move several feet down a winding corridor to a central cavern. Inside, the stench of blood and death is heavier. A group of goblins is inside, against the wall 30 feet away from you, sharpening weapons or playfighting. All six of them turn their attention to you as you enter the cave, six pairs of beady eyes curiously peeping at you before they grip tightly on their gobbie weapons. "Yark yark!" one shouts in the goblin tongue. They attack.
Nathaniel
Original Roll String: 1d20+31 20-Sided Dice: (14)+3 = 17
"Elf"
Original Roll String: 1d20+21 20-Sided Dice: (15)+2 = 17
Cael
Original Roll String: 1d20+11 20-Sided Dice: (19)+1 = 20
Aulric
Original Roll String: 1d20+21 20-Sided Dice: (19)+2 = 21
Dizilpaan
Original Roll String: 1d20+21 20-Sided Dice: (14)+2 = 16
Thwick
Original Roll String: 1d20+31 20-Sided Dice: (14)+3 = 17
Ashlyn
Original Roll String: 1d20+11 20-Sided Dice: (19)+1 = 20
Goblins
Original Roll String: 1d20+21 20-Sided Dice: (20)+2 = 22
As the party enters the cavern one by one, you move several feet down a winding corridor to a central cavern. Inside, the stench of blood and death is heavier. A group of goblins is inside, against the wall 30 feet away from you, sharpening weapons or playfighting. All six of them turn their attention to you as you enter the cave, six pairs of beady eyes curiously peeping at you before they grip tightly on their gobbie weapons. "Yark yark!" one shouts in the goblin tongue. They attack.
Roll initiative!
Nathaniel
"Elf"
Cael
Aulric
Dizilpaan
Thwick
Ashlyn
Goblins
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Goblin 1 and Goblin 2 both stop playfighting each other and rush over to Nathaniel.
Original Roll String: 1d20+41 20-Sided Dice: (4)+4 = 8
Original Roll String: 1d20+41 20-Sided Dice: (8)+4 = 12
Goblin 3 was sharpening arrows from branches he gathered, and lets loose a shot at Thwick.
Original Roll String: 1d20+41 20-Sided Dice: (20)+4 = 24
Goblin 4 points his bow at Aulric and lets loose.
Original Roll String: 1d20+41 20-Sided Dice: (20)+4 = 24
Goblin 5 and 6 rush towards Dizilpaan and slash their scimitars at the dragonborn.
Original Roll String: 1d20+41 20-Sided Dice: (10)+4 = 14
Original Roll String: 1d20+41 20-Sided Dice: (10)+4 = 14
Goblin 3 was sharpening arrows from branches he gathered, and lets loose a shot at Thwick.
Goblin 4 points his bow at Aulric and lets loose.
Goblin 5 and 6 rush towards Dizilpaan and slash their scimitars at the dragonborn.
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Goblins 1 and 2 both take swipes at Nathaniel but both scrape off of his armor.
Goblins 5 and 6 take on the Dizilpaan, one misses entirely in their rush over and another accidentally hits him with the flat of the scimitar.
The two ranged gobbies fair a little better. Goblin number 3 hits Thwick in the shoulder forOriginal Roll String: 1d6+21 6-Sided Dice: (3)+2 = 5 damage.
Goblin number 4 gets a critical hit on Aulric, nailing him in the head forOriginal Roll String: 2d6+22 6-Sided Dice: (6, 2)+2 = 10 damage.
Goblins 5 and 6 take on the Dizilpaan, one misses entirely in their rush over and another accidentally hits him with the flat of the scimitar.
The two ranged gobbies fair a little better. Goblin number 3 hits Thwick in the shoulder for
Goblin number 4 gets a critical hit on Aulric, nailing him in the head for
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As Aulric is struggling to stabilize, a dark, ominous voice from deep inside Aulric calls out to him.
"
Your patron is not pleased! Please reroll the die
"
Fool. You do not sleep here.
" Aulric squirms as he feels a jolt of vitality.Your patron is not pleased! Please reroll the die
Last edited by Save The Dragons on Tue Sep 28, 2021 11:26 am, edited 1 time in total.
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Ashlyn gives an impressive speech but goblin 4 ducks out of the way of her bolt just in time for it to miss.
Goblin 1 is taking a dirt nap.
Goblin 2 keeps his focus on Nathaniel and takes another swing.
Original Roll String: 1d20+41 20-Sided Dice: (2)+4 = 6
Goblin 3 shoots at Dizilpaan.
Original Roll String: 1d20+41 20-Sided Dice: (17)+4 = 21
Goblin 4, chortling happily from his first shot, turns his sights on Ashlyn.
Original Roll String: 1d20+41 20-Sided Dice: (20)+4 = 24
Goblin 5 takes a swing at Dizilpaan.
Original Roll String: 1d20+41 20-Sided Dice: (19)+4 = 23
Goblin 6 moves closer to "Elf" and swings his sword there. He Disengages as a bonus action from Dizilpaan so as not to provoke an attack of opportunity, sliding down just under the dragonborn's reach.
Original Roll String: 1d20+41 20-Sided Dice: (6)+4 = 10
Goblins are up!
Goblin 1 is taking a dirt nap.
Goblin 2 keeps his focus on Nathaniel and takes another swing.
Goblin 3 shoots at Dizilpaan.
Goblin 4, chortling happily from his first shot, turns his sights on Ashlyn.
Goblin 5 takes a swing at Dizilpaan.
Goblin 6 moves closer to "Elf" and swings his sword there. He Disengages as a bonus action from Dizilpaan so as not to provoke an attack of opportunity, sliding down just under the dragonborn's reach.
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Goblin 2 just barely slashes at Nathaniel's arm!
Damage:
Original Roll String: 1d6+21 6-Sided Dice: (1)+2 = 3
Goblin 3 has a direct hit on Dizilpaan's chest.
Damage:
Original Roll String: 1d6+21 6-Sided Dice: (5)+2 = 7
Goblin 4 shoots wide, missing worse than Ashlyn did to him.
Goblin 5 strikes true on Dizilpaan's leg.
Damage:
Original Roll String: 1d6+21 6-Sided Dice: (5)+2 = 7
Goblin 6 makes a slash at the elf's arm.
Damage:
Original Roll String: 1d6+21 6-Sided Dice: (5)+2 = 7
Damage:
Goblin 3 has a direct hit on Dizilpaan's chest.
Damage:
Goblin 4 shoots wide, missing worse than Ashlyn did to him.
Goblin 5 strikes true on Dizilpaan's leg.
Damage:
Goblin 6 makes a slash at the elf's arm.
Damage:
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Ashlyn strikes goblin 4 squarely in the arm, who shakes it in pain but doesn't dislodge the bolt sticking out of it now.
Before the goblins can go, two figures enter the cave. You see a man dressed in a guard uniform and a man dressed in temple garb over his armor.
"Bramley sent us in case you ran into any trouble. The name's Del, this is Cassius," the guard says. The guard is a bulky looking tiefling while the cleric is a mousy looking human almost looking nervous to be in real combat.
Del's initiative
Original Roll String: 1d201 20-Sided Dice: (8) = 8
Cassius's initiative
Original Roll String: 1d20+11 20-Sided Dice: (14)+1 = 15
Before the goblins can go, two figures enter the cave. You see a man dressed in a guard uniform and a man dressed in temple garb over his armor.
"Bramley sent us in case you ran into any trouble. The name's Del, this is Cassius," the guard says. The guard is a bulky looking tiefling while the cleric is a mousy looking human almost looking nervous to be in real combat.
Del's initiative
Cassius's initiative
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Goblin 2 disengages from Nathaniel to strike at the newcomer tiefling.
Original Roll String: 1d20+41 20-Sided Dice: (1)+4 = 5
Goblin 3 shoots at Thwick.
Original Roll String: 1d20+41 20-Sided Dice: (4)+4 = 8
Goblin 4 has his sights set on Cael.
Original Roll String: 1d20+41 20-Sided Dice: (1)+4 = 5
Goblin 5 swings his blade towards newcomer Cassius.
Original Roll String: 1d20+41 20-Sided Dice: (1)+4 = 5
Goblin 6 disengages from "Elf" to slice at Del.
Original Roll String: 1d20+41 20-Sided Dice: (5)+4 = 9
Goblin 3 shoots at Thwick.
Goblin 4 has his sights set on Cael.
Goblin 5 swings his blade towards newcomer Cassius.
Goblin 6 disengages from "Elf" to slice at Del.
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Goblin 2 hits Del in the arm, slicing it open and doing some damage.
Damage:
Original Roll String: 1d6+21 6-Sided Dice: (2)+2 = 4
Goblin 3's arrow goes wide and misses Thwick by a longshot.
Goblin 4 woke up on the right side of the bed today as his shot hits true on Cael.
Damage:
Original Roll String: 1d6+21 6-Sided Dice: (1)+2 = 3
Goblin 5 hits nothing but Cassius's shield.
Goblin 6 hits Del in the other arm.
Damage:
Original Roll String: 1d6+21 6-Sided Dice: (1)+2 = 3
Damage:
Goblin 3's arrow goes wide and misses Thwick by a longshot.
Goblin 4 woke up on the right side of the bed today as his shot hits true on Cael.
Damage:
Goblin 5 hits nothing but Cassius's shield.
Goblin 6 hits Del in the other arm.
Damage:
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i have talked to Jake and will allow him to continue to play when his ban expires. If there are objections to that, i would like to know privately.In post 245, Save The Dragons wrote:For the duration of the ban, Jake's character will be controlled by me. whether Jake will be allowed to continue after is still being determined.
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The magic missiles fire from Cael's fingertips and shoot out towards the goblin. One hits him between the eyes, another on the shoulder, a third on the arm but all three knock him down to the ground.
You have defeated the goblins! Cassius looks a little worried as he looks around the battlefield.
"Uh. There sure were goblins in here. But. Wasn't there talk of a beast?"
You have defeated the goblins! Cassius looks a little worried as he looks around the battlefield.
"Uh. There sure were goblins in here. But. Wasn't there talk of a beast?"
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nope, you have to take a short or long rest for thatIn post 284, Guillotina wrote:Do our wounds instant heal after battle here?
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The goblins don't have much on them besides shields, leather armor, and weapons. You can collect 4gp worth of coins on the lot of them but most weren't carrying anything of value.
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a couple things catch your eye
one is there is a dead adventurer towards the back of the cavern
there's a passage way deeper into the cavern
lastly, there's a set of colored rocks sitting on the ground next to one of the cavern walls. Make a perception check.
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There are 5 rocks of equal size and shape, one red, white, green, blue, and black. There is also a depiction of a dragon carved into the rock, but someone needs to make an arcana check to identify what kind it is.
Lastly, there is a hole in the cavern wall that looks like a rock can be placed in it.
Lastly, there is a hole in the cavern wall that looks like a rock can be placed in it.
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Sorry, the rock is like a stone, about as big as a baseball. No strength required
Aulric places the red rock into the hole. At first nothing happens. But after a moment, there is a rumbling in the cave wall as it shifts and opens a secret cache. Five pieces of obsidian, worth about 10gp each, are hidden, as well as two spell scrolls. Cael is able to identify them as having the spells Web and Suggestion.
The other stones turn the color of the cavern and seem to disappear.
Aulric places the red rock into the hole. At first nothing happens. But after a moment, there is a rumbling in the cave wall as it shifts and opens a secret cache. Five pieces of obsidian, worth about 10gp each, are hidden, as well as two spell scrolls. Cael is able to identify them as having the spells Web and Suggestion.
The other stones turn the color of the cavern and seem to disappear.
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Del points to the passage farther in the cave.
"There's probably a vicious monster back there. We have to be careful. Keep your guard up. I can take lead but I'd like one other person here with me in front, be aware we may take the brunt of the attack. Who's brave enough to come to the forefront with me?"
"There's probably a vicious monster back there. We have to be careful. Keep your guard up. I can take lead but I'd like one other person here with me in front, be aware we may take the brunt of the attack. Who's brave enough to come to the forefront with me?"
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i'm assuming the party picks up the rest of the obsidian if you still want a piece go ahead and claim it
The party, lead by Nathaniel and Del, wanders further into the cavern, into a large room that's about 30 feet by 50 feet. The sound of growling interrupts any thoughts as an ugly, two-headed dog appears. Its fur is mangy and its heads drool saliva from both mouths as it stares at the lot of you entering its domain with hateful eyes. The left head snaps its jaws at you ferociously, ready to attack.
The party, lead by Nathaniel and Del, wanders further into the cavern, into a large room that's about 30 feet by 50 feet. The sound of growling interrupts any thoughts as an ugly, two-headed dog appears. Its fur is mangy and its heads drool saliva from both mouths as it stares at the lot of you entering its domain with hateful eyes. The left head snaps its jaws at you ferociously, ready to attack.
Initiative will now be rolled
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Nathaniel
Original Roll String: 1d20+31 20-Sided Dice: (16)+3 = 19
"Elf"
Original Roll String: 1d20+21 20-Sided Dice: (15)+2 = 17
Cael
Original Roll String: 1d20+11 20-Sided Dice: (15)+1 = 16
Aulric
Original Roll String: 1d20+21 20-Sided Dice: (4)+2 = 6
Dizilpaan
Original Roll String: 1d20+21 20-Sided Dice: (19)+2 = 21
Thwick
Original Roll String: 1d20+31 20-Sided Dice: (3)+3 = 6
Ashlyn
Original Roll String: 1d20+11 20-Sided Dice: (3)+1 = 4
Del
Original Roll String: 1d201 20-Sided Dice: (19) = 19
Cassius
Original Roll String: 1d20+11 20-Sided Dice: (19)+1 = 20
Death Dog
Original Roll String: 1d20+21 20-Sided Dice: (13)+2 = 15
"Elf"
Cael
Aulric
Dizilpaan
Thwick
Ashlyn
Del
Cassius
Death Dog
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The rapier plunges deep into the throat of the left head, and it gargles blood and spits some out, roaring a curse in some bestial tongue that isn't quite developed enough for language.
The beast looks wounded but it's still standing even after that hit. It moves forward and jumps somewhere near where Nathaniel and Del are standing. One head bites at Del, while the other takes revenge on Nathaniel.
Left head on Del
Original Roll String: 1d20+41 20-Sided Dice: (5)+4 = 9
Right head on Nathaniel
Original Roll String: 1d20+41 20-Sided Dice: (12)+4 = 16
The beast looks wounded but it's still standing even after that hit. It moves forward and jumps somewhere near where Nathaniel and Del are standing. One head bites at Del, while the other takes revenge on Nathaniel.
Left head on Del
Right head on Nathaniel
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make a nature checkIn post 343, Cephrir wrote: do I know how death dogs treat the young of other death dogs, and whether death dogs are common anywhere nearby?
Cael tries to recall information about the death dog but can only note that desert is one of their habitats. There may be more out there in the desert, there may not.
Del: "These things are going to grow up to be monsters that terrorize people! Best we leave them alone to die or put them out of their misery. Or have you no pity for the dead adventurer we found in the other room? Sure goblins were picking at him but there were bitemarks from a dog as well. He's not the only one. If you look around the room, you see bones sticking out half-buried in the ground. Surely you people jest!"
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Del: "I have to protect my city. I cannot suffer them to live anywhere near here. If they do survive, they will grow up like their parents and take the lives of caravaners who travel to and from the city. There is evil in their hearts. May I destroy them to put them out of their misery, or would you like them to starve, or are you planning on taking them on as a pet?" Del laughs at the thought of that last suggestion.
Cassius: "Del, maybe try not being so rigid here. It clearly matters to the elf what happens to the pups."
Del: "I will kill them or let them starve, but I cannot suffer them to live. What say the rest of you?"
you have some options left, you can make persuasion check on Del, you can use animal handling to nurse them back to health, you can chalk this up as a tragedy and vow never to let a beast like this die again on your watch
Cassius: "Del, maybe try not being so rigid here. It clearly matters to the elf what happens to the pups."
Del: "I will kill them or let them starve, but I cannot suffer them to live. What say the rest of you?"
you have some options left, you can make persuasion check on Del, you can use animal handling to nurse them back to health, you can chalk this up as a tragedy and vow never to let a beast like this die again on your watch
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a dozen heads = 6 pups. the pups are all dead.
Cassius steps in between the Elf and the gnome.
"Alright, enough! What's done is done. Elf, if you get in a fight here and die, think of all the animals you won't be able to help in the future. And gnome, if you aim is to work with people, perhaps not being so hasty is the key? Can we make amends and recognize that we all are alive now?
That death dog was a threat to creatures everywhere. We have slain it."
Del shakes his head. "Simpering fool. There is only a right side and a wrong side here." He glares at the elf before sighing and moving towards the entrance of the cave. "My job is done here, if you want to loot amongst the remains, be my guest. I will see you back at the guardhouse." Del exits the cave.
Cassius steps in between the Elf and the gnome.
"Alright, enough! What's done is done. Elf, if you get in a fight here and die, think of all the animals you won't be able to help in the future. And gnome, if you aim is to work with people, perhaps not being so hasty is the key? Can we make amends and recognize that we all are alive now?
That death dog was a threat to creatures everywhere. We have slain it."
Del shakes his head. "Simpering fool. There is only a right side and a wrong side here." He glares at the elf before sighing and moving towards the entrance of the cave. "My job is done here, if you want to loot amongst the remains, be my guest. I will see you back at the guardhouse." Del exits the cave.
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You all leave the cave and head to the guard house to claim your reward.
When you enter the city, Del and Cassius bid you farewell. Del runs ahead to the guardhouse while Cassius has some business at the temple of the 8 to take care of.
A grim looking guard looks upon you as you enter the guardhouse. “What are you doing here?” he asks before spitting into a nearby spittoon.
When you enter the city, Del and Cassius bid you farewell. Del runs ahead to the guardhouse while Cassius has some business at the temple of the 8 to take care of.
A grim looking guard looks upon you as you enter the guardhouse. “What are you doing here?” he asks before spitting into a nearby spittoon.
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The guard looks at the Kenku and just completely doesn't understand what you're trying to do.In post 9, Haschel Cedricson wrote:Intimidate
Original Roll String: 1d20-2(STATIC) 1 20-Sided Dice: (3)-2 = 1
"yeh, that's what I said.
convince
me." He turns to the gnome, maybe not quite convinced that the gnome can or will resuscitate the monster but he doesn't want to take any chances."So. It was a death dog, eh? Doesn't look like it gave you much trouble." He stands up and turns to call Bramley, but Bramley appears anyway, wondering what the loud kenku is chanting in the guard house.
"Ah. I knew I could count on the Fascinating Sharks,” he says with a wink. "I just debriefed Del so I have all the details. Thanks for helping out, we didn't really have guards to spare at the moment." He hands out the gold as promised. "Did you find any sentimental items? I'd like to return those to next of kin if possible."
He sighs. "I wonder if you will do me a favor. The day is young, and a lot of my new recruits are even younger. Is it possible I could get you to train them a little bit? Have them experience a battle? We have some healers from the temple on loan today to help us so nobody would get seriously hurt. It'd be nice for them, but it would also get me to see you in action since I may have another job for you. Interested?"
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Bramley coughs. "Well. I have another assignment for you, if you are interested. I know that Goertz would be happy to have you perform again if you really don't want to, but there's something I'm trying to investigate. A guard going in would be suspicious, but regular citizens like yourself might be able to blend in better. If you're interested in helping me with my problem, I'll pay you 50 gold each, but it's got to produce some results. Interested?"
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Bramley looks at each of you in turn. "I need someone to infiltrate a group here in town. They call themselves "The Cult of Silver." They pass it off as haters of werewolves and other shapeshifters, but they're also big on helping eliminate poverty. It seems innocuous, and maybe it is. Perhaps you can get cozy with them, cozier than a guard could get, and find out. They're meeting tonight in a temple to Beld Vol near here. If you want to spend the day doing whatever, you can, but please meet there at nightfall and see what they're about. If you can help me find out what they're really up to and help bring them down if they're bad news, I'll give you 50gp each, maybe even more. How does that sound?"
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You all head to the temple at dusk, watching people slowly shuffle in and filling the pews. Inside is a small, humble temple dedicated to the god of light. On the pulpit are 3 people, two humans and a half-elf. One human is smiling warmly, dressed in an acolyte's robes. The other is armored, you gather he might be some sort of security or bodyguard. The half-elf is sitting down behind a harp, unsmiling.
By the time you get there, there's really only space for your group at the second row or the last row, unless you want to sit separately. It looks like the meeting is about to begin, do you do anything or do you just sit down?
By the time you get there, there's really only space for your group at the second row or the last row, unless you want to sit separately. It looks like the meeting is about to begin, do you do anything or do you just sit down?
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Thwick takes a good look at the crowd. They look a lot like the theater-goers: members of all races are included, though they are perhaps a little more segregated. There's about 50 people total, and most of them look to be somewhat disheveled or with tattered clothing, laborers and beggars. These are poor people mostly but every seventh person or so has a nice ring or clean clothes. No one is noble or rich here, no merchants or wealthy caravanners.
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the unsmiling half-elf unsmiles at you as you lock eyes before he looks away.In post 435, Cephrir wrote:Elf sits apart from the group.
He'd also like to take a closer look at the half-elf.
perceptionOriginal Roll String: 1d20+3(STATIC) 1 20-Sided Dice: (2)+3 = 5
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As you filter into your seats, the man in the robes raises his hands, and everyone becomes quiet.
"Friends, I am a disciple of Beld Vol, but I come to you today speaking of a different cause. My name is Tanzime, and I am here to speak of some great problems in our beautiful city."
At this point the bard starts to play the harp. The first few notes are sweet.
Everyone not sitting in the last row needs to make a
"Friends, I am a disciple of Beld Vol, but I come to you today speaking of a different cause. My name is Tanzime, and I am here to speak of some great problems in our beautiful city."
At this point the bard starts to play the harp. The first few notes are sweet.
Everyone not sitting in the last row needs to make a
will
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you find nothing out of the ordinary for a temple, you see some silver candlesticks that could be used as weapons or sold for a bit of money if you stole them.In post 454, Guillotina wrote:Cael checks the place for objects that could be used as weapons or things of value
Original Roll String: 1d20+1(STATIC) 1 20-Sided Dice: (11)+1 = 12
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Tanzime continues his speech.
"Friends, we want to help. We want to lift up the poor, the destitute, the masses of people in this city that are working hard for no reward. Those that cannot work. Those that cannot advance. Those that are cast aside as different. We are all special. We are all great here."
About halfway through his speech, the message starts to change.
"There is a grave threat to all in this city. I speak of werecreatures, people who turn into beasts and commit atrocities. I believe this is part of the reason people are kept down in this city. The Emerald Queen doesn't care about our plight and ignores it and we face this danger, together. But we can exterminate it. If you even so much as suspect anyone of being a werewolf or other creature of the night, please don't hesitate to come forward to me."
He goes back to talking about those living in poverty.
"I don't have enough to give to all of you but I know that one day a reckoning will come to Tel Nadev, where all will be made equal. That is what the prophecies are telling us. That is my hope and dream for this great city."
"Friends, we want to help. We want to lift up the poor, the destitute, the masses of people in this city that are working hard for no reward. Those that cannot work. Those that cannot advance. Those that are cast aside as different. We are all special. We are all great here."
About halfway through his speech, the message starts to change.
"There is a grave threat to all in this city. I speak of werecreatures, people who turn into beasts and commit atrocities. I believe this is part of the reason people are kept down in this city. The Emerald Queen doesn't care about our plight and ignores it and we face this danger, together. But we can exterminate it. If you even so much as suspect anyone of being a werewolf or other creature of the night, please don't hesitate to come forward to me."
He goes back to talking about those living in poverty.
"I don't have enough to give to all of you but I know that one day a reckoning will come to Tel Nadev, where all will be made equal. That is what the prophecies are telling us. That is my hope and dream for this great city."
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Thwick doesn't notice anything out of the ordinary.
Tanzime finishes his speech and the crowd applauds. The music stops and the bard takes a small bow.
"Well then. I'd love to speak to some of you and get to know you better. Let me step off this stage and you can ask me anything you want, I'm an open book." He steps off the stage as people start to file out of the pews. Some sycophants come to praise him right away. He catches each of your eyes in turn as he is showered by vapid words from his fans, as if waiting for you to come talk to him.
Tanzime finishes his speech and the crowd applauds. The music stops and the bard takes a small bow.
"Well then. I'd love to speak to some of you and get to know you better. Let me step off this stage and you can ask me anything you want, I'm an open book." He steps off the stage as people start to file out of the pews. Some sycophants come to praise him right away. He catches each of your eyes in turn as he is showered by vapid words from his fans, as if waiting for you to come talk to him.
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"Well, I don't have much money, but I could probably give you a couple healing potions or something. The Cult of Silver will also be very thankful and perhaps you'll get a chance to meet some of our more valued members. Brashire, who is a higher-up that I report to, is really adamant about getting the 'were' threat eliminated. I'll put in a good word for you with him, does that sound good?"
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Tanzime steps in your way.
"Please, no unauthorized personnel in the back. Temple rules, sorry. It's okay, she said she was willing to stay here the night. I promise, we aren't going to harm her, we will help her and return her to you tomorrow, unharmed. My colleague is back there to help her get comfortable."
The half-elf bard comes closer, seeing this interaction take place.
"Is there a problem?" he asks.
Aulric, make a perception check and an insight check
"Please, no unauthorized personnel in the back. Temple rules, sorry. It's okay, she said she was willing to stay here the night. I promise, we aren't going to harm her, we will help her and return her to you tomorrow, unharmed. My colleague is back there to help her get comfortable."
The half-elf bard comes closer, seeing this interaction take place.
"Is there a problem?" he asks.
Aulric, make a perception check and an insight check
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make a perception checkIn post 493, ForWhomTheJellyRolls wrote:Our companion appeared just fine on the way here. If she is not feeling well and not up for a job which not one of us have agreed to partake in yet I would like to hear her reasons from her own mouth. Our Elf companion is a pretty capable healer, perhaps he may even be of assistance.
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It may not be the most riveting contest of strength, but it ends when Tanzime collapses to the ground. "You don't understand!" he mutters as he tries to collect himself.
The remaining crowd has taken interest in your struggle, however, and they approach as you enter the backroom.
For Aulric:
Julian approaches Dizilpaan. "Don't do anything stupid. The crowd behind me is on our side. You're not walking away from here if you attack."
The remaining crowd has taken interest in your struggle, however, and they approach as you enter the backroom.
For Aulric:
Spoiler:
Julian approaches Dizilpaan. "Don't do anything stupid. The crowd behind me is on our side. You're not walking away from here if you attack."
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