Slaughter Hour: Grand Debut | All Shows Must End
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Slaughter Hour: Grand Debut | All Shows Must End
Dead/Spectator Thread
So that's it.
Last edited by Morning Tweet on Thu Nov 25, 2021 4:59 pm, edited 17 times in total.- Morning Tweet
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!! I'm so glad you like it!!!!!! i have a growing addiction to creating flavour
i hope so cx I'm sorry there was a nightkill opportunity so early!!PookyTheMagicalBear wrote:i guess this is still p good for my ego huh :3
I wasn't sure whether or not scum would use it -- on one hand, it's 12v4 (essentially nightless) and they don't get many nightkill opportunities, but on the other it's so early in the game the nightkill effectiveness is lower. The WIFOM element from blocking the executioners choice can be good. It does create a lot of information for town if used wrong though
all in all i think this is a quite good sabotage but I do wish I had worked the game mechanics a little so the executed nobles could do something. I didn't because their decisions might end up being sheeped, and also the death mechanic in this game works so that players can die at any point during events and can't talk, all flips get saved til the end- Morning Tweet
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I wish I had implemented that sabotage more cleanly. It's essentially a night one kill, and scum doesn't really get auto kills with most sabotages, but because this one is so early it's a bit stronger to justify the cost. Killing one townie out of 12 on the first night is really not that good unless you have a good reason.
I dont think it's unbalanced but I do think it's anti-fun. I wish i had thought of a more enjoyable implementation- Morning Tweet
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I really wanted a way for the D1 elim to redeem themself in a way, get a chance in the spotlight to turn themself around. But then later in design i was like, if i were a player, i would definitely just say fuck it and kill both the executioner and the player they killed since info is king
I was hoping the benefit would make it more of a question whether to do it or not, and it seems to have worked (?) I also really like how Gamma went from most suspected to a pretty decently townread player. It's a fun dynamic.
I am not super pleased with the sabotage mechanic for that game. One idea i had after the fact was right before the nobles get executed, they get a last speech/words to post publicly to the thread. This would be after the spare/execute since they could just dictate the spare/execute decision which isn't what i wanted
unfortunately i couldnt implement that system as it was too late when i thought of it. I think that would have helped mitigate how annoying the early kill was, if only somewhat. It definitely would have been fun- Morning Tweet
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Welcome, Galron!! I was really happy that you made it into the playerlist, i'm sorry how things ended up in-game :I
it seems like your death was an absolute win for you on all fronts, then! i am glad to supply a healthy n1 fearkill ego boost opportunityIn post 53, PookyTheMagicalBear wrote:i liked it
the sudden death is very shocking and only adds to the intrigue :)- Morning Tweet
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I am sorry that I failed you as a moderator, Prism. By the time I woke up that day, the initial events had transpired and you had already repped out.
I made a judgement call that replacing Gamma out as well wasn't going to improve the game. Had I known that Gamma would proceed to bring it up in thread, I would have done so -- I did not think he would. I gave him a lot of benefit of the doubt.
My timezone as well as hesistance towards taking greater action ended up hurting you and replacing you out when you obviously didn't do anything wrong and Gamma did act incredibly rude and insensitively.
Had I been online I would have warned Gamma immediately for his early posts in the exchange and had he continued any further I would have replaced him out. Unfortunately I only dealt with the aftermath and I took what I perceived at the time to be the less destructive option. I'm really sorry that I didn't take action sooner or more effectively, and I understand if you no longer feel safe playing my games.- Morning Tweet
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I am really fucking sorry and it upset me for multiple days even when I thought I was making the correct decision.
I don't really have anything else to say, I made a mistake, I should have made it clear that behaviour was completely intolerable with a replacement, but I didn't and it led to more problems and my game is less safe as a result.- Morning Tweet
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Yeah it was. The first spin put it on 4, the second put it on 1.In post 90, Dunnstral wrote:That was really unlucky- Morning Tweet
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I can reveal what about the event was determinant without spoiling too much.
Scum knew a secret about the event. If they so chose, a stagehand in the duel could fire the gun 6 times at (any player in the game of their choice / just their opponent). They would then be disqualified and killed. That was not a sabotage, either, that was just a hidden action. If a town executioner is spared, the glass was made bulletproof so this secret action only works on the opponent.- Morning Tweet
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Yeah this phase didn't last nearly this long when i planned it in my mind, not going to lie.In post 275, SirCakez wrote:god this mechanic has totally killed my WIM for this game- Morning Tweet
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Note to self: splitting players up into groups and have them make decisions that involve players not in the group --NO. If I'm gonna do that, having players talk in separate PTs is not the way to go, lets this happen
There aren't any events where that happens again so it's not as bad as it could be at least.- Morning Tweet
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every event that has happened so far was intended to mimic eliminations in that you could analyze votes as being for "the person you think is scum". Unfortunately i think i didn't make the events clear enoughIn post 381, Gammagooey wrote:its felt really hard to actually remember who's suspecting who for the most part so far. Some of it seems to be that people don't feel particularly confident b/c the first wagon wasn't a straight elimination and other wacky shenanigans may continue to ensue
but infinitys just bouncing around with votes, skitter's just reacting to the game instead of pushing anything, toog's doing shit-all, ulyana has 277 posts and I can only find a single vote with Ctrl+F
bluh
In Event #3 though I'm unsure how "put 2 players you think are scum into the duel to the death" wasn't universally agreed upon for the longest time- Morning Tweet
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But yeah the D1 elim being a kingmaker isn't even really true. It's more of a "D1 elim gets a vengekill, then you vote on whether to go through with the elim or nah"
The duel involves one player out of two eliminations dying
This event (spoiler) follows the same rules -- two go in one remains
The nomination systems have been a little convoluted because I don't want the games to be as simple as "Okay, survivor of previous game just goes in again" every single timeLast edited by Morning Tweet on Mon Oct 18, 2021 7:28 pm, edited 1 time in total.- Morning Tweet
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lmfaoIn post 3370, petapan wrote:lol i vaguely had the notion i'd be here, not for actual scumminess but accumulated Weight of Sin or whatever the fuck- Morning Tweet
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thank you!! I hope it's as interesting as i hoped for.In post 148, Galron wrote:Jeez Tweet. I like the way you think. This design is tremendous.
The idea behind this event is that changing minds of the opposition is valued more greatly than the opinions of those who already agree with you. The teams are comprised of separate wagons from the previous phase for that reason -- they are more likely to having competing views of the game
Oh boy and they did! Ulyana was considered highly town in one and highly suspect in the other, for example
unfortunately pink didn't really... come together.. at all. But we'll see how that affects the game!- Morning Tweet
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In hindsight maybe could have made the ballot results revealed publicly but that would make things quite a bit trickier for scum. As it is, if you can convince 1-2 townies, then the rest of the scum on that team are free to rock the vote and betray
I don't think scum has the power to secretly influence the outcome against their real reads without raising serious questions -- you'd need multiple scum on the same team for it to work, assuming all the town vote together- Morning Tweet
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I don't think peta's intent was to attack Saber personally, and rather, he wanted to attack their play viciously.
However, to Saber (and to me I could easily see how) it came off as insulting them personally so I do think it is important to consider how your posts will be received, even if you do not intend them one way- Morning Tweet
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If towniest -> scummiest, then scum gets to kill any of the towniest players they want for free. Certainly a strategy, but not the best!
If you send the middling townies first, scum has to start sweating. With the right picks, scum will have their hand forced into killing a middle-of-the-pack player. This is the optimal outcome, in theory
If scummiest -> towniest..... I'm not really sure why you'd want to do that.- Morning Tweet
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ding ding ding ding ding!In post 4309, Ydrasse wrote:
i... think this is right? maybe?In post 4306, Dwlee99 wrote:er wait, scum could just kill the first person going through
So we actually want to send the bottom four of the pool of 8 we want through first
UNVOTE:
im unsure honestly- Morning Tweet
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The idea for this one was "How can I force the players to have to strike a balance between sending players they believe to be town, but not so obvious town that it'd be a disaster to lose them?"
In other words, can I make the players scumhunt in the middle of the pack
Additionally this game gives scum a rare chance at a nightkill. Scum has *some* nightkills even though this is nightless because nightless is pain. But the catch for them is that town can influence the kill with good nominations.
Also this is the game that culls the players who don't want to play / LHF / scum etc and puts the game in a good spot for the more competitive bits that finish it out- Morning Tweet
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In post 5251, Morning Tweet wrote:/Lmao
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