1. Obey all site rules, which can be found here.
2. Do not, under any circumstances, quote your role PMs or any other PMs sent by the moderator. Paraphrasing is okay.
3. Do not contact other players to discuss the game outside of the game thread. This includes both PMs and offsite communication.
4. Play to win this game, not your future games.
5. Do not use extremely tiny text, cryptography, invisible text, or anything of the sort. Everything you post should be public info.
6. Do not use provable randomness. This includes dice tags.
7. Do not impersonate the moderator.
Bolded #D972FF
is my mod colour. Don't use it!
8. Once you have died, you lose the ability to post. Do not make a “bah” post.
9. When in doubt about the rules, do not hesitate to ask me for clarification.
10. Morning Tweet is the moderator, Not Known 15 is the backup moderator and setup reviewer.[/list][/size]
Voting and Deadlines
1. All votes and unvotes must be put in bold or with VOTE: tags. Vote tags are highly prefered.
2. Votes made in spoilers will not be counted.
3. Abbreviations and nicknames in votes are acceptable, as long as I can clearly tell who you are referencing.
4. When a player reaches a majority of votes or a phase otherwise meets a condition to come to an end, all votes are frozen and all effects, such as eliminations, are resolved. All players may continue to post up until the thread is locked.
5. No eliminations or no votes are not permitted. You must make a decision each time one is presented, unless otherwise noted.
6. Deadlines are highly variable, however-- day-like phases tend to have around 5-10 day deadlines. Night-like phases tend to have 48-hour deadlines.
7. If all living players participating in a phase agree to it via PM, I will end any phase deadline early.
Activity
1. While participating in an active event (that is, one that has not yet reached a decision), you are expected to make at least one game-relevant post every 36 hours. Players who go 36 hours without posting during such a time period will be prodded.
2. Prod timers are reset at the beginning of each event.
3. If you are prodded, you have 24 hours to post in-thread. Prod dodges do not count. If you do not respond within 24 hours, you will be replaced. Additionally, if you accumulate more than 3 prods, I may force replace you.
4. If I have not yet found a replacement for a player being replaced and they post in thread, they may retake their slot. If I am force replacing a player, this rule does not apply.
5. If you are going to be V/LA, please announce it in thread or PM me. Players on V/LA are exempt from the prod rules for the duration of their V/LA. V/LA banners are much appreciated.
Sample Roles
1. All town roles look like this:
2. All scum roles look like this:
Welcome to the show, Player! You are a
Stagehand
. It's strange, though. I don't remember hiring anybody on..
Your partners are
Player
,
Player
, and
Player
. You may speak with them privately and at any time here.
[REDACTED]
You are aligned with the
Gameshow Staff
. You win when all regular contestants are eliminated from the show, or nothing can prevent this from occurring.
Greetings, contestants, and welcome to the grand debut! Our show today functions in ways similar to, but also distinct from a normal game of mafia. Please read all of the following rules carefully.
The Main Events
This game has no daytime or nighttime! Instead, we will play through
event phases
. There will be at least five, but no more than ten events played!
Events
are like mini-games and typically involve all living players making a big decision or many small ones! If the game doesn't involve all living players, the deadlines will be made as short as possible as to mimick a typical night-phase.
Stagehands
The stagehands (scum faction) have access to greater knowledge surrounding the events than the uninformed individual might have from reading the public thread. What this private knowledge may entail... that's up to you to figure out.
Addtionally, the stagehands have a two-shot factional ability to
sabotage
an event. This will typically bend the rules to their favour, and it may cause the game to contradict its previously stated rules.
An event being sabotaged may or may not be publicly announced!
Promises and Disclaimers
Our show today is bastard! However, there are no cults, mid-game alignment changes, or secret wincons. There's no direct moderator influence (including before the game), and I will never tell ridiculous lies!
However, some sabotages may cause moderator info to become inaccurate or not include the full details in some capacity. There are also elements of randomness and misdirection within the setup, but they are very uncommon and are also influenceable by the players despite being deceptive or random.
Serious Content Warning - Unintentional self-harm/suicide is a component of one game. It's not described in detail.
A Final Note
Always remember to have fun and makes lots of laughs!
A curtain lifts to reveal a grand cast-iron throne covered in restraints, from the back of the headrest, to the base of the legs.
"It's time for the first event! Let's make it a great one, everybody!"
Not counting yourself, there are fifteen contestants in total. The emotion on their faces range anywhere from pent-up excitement to a muted expression of dread.
"Listen up! Four of you are not really true contestants, but fake implants sent by the studio to steal all the prize money! Gasp!"
You don't remember hearing anything about there being prize money.
"This will never do! Therefore, I have gifted you a way to deal with them. Behold.. the 'Chair of Execution'!"
You like where you're sitting currently. This grand metal chair doesn't sit well with you.
"Ta-da! Don't worry, it's all a part of the show!"
She flashes you a warm smile, before leaving center stage to greet members of the crowd.
In post 2, Morning Tweet wrote:Addtionally, the stagehands have a two-shot factional ability to sabotage an event. This will typically bend the rules to their favour, and it may cause the game to contradict its previously stated rules. An event being sabotaged may or may not be publicly announced!
When is this sabotage ability available for them to use? There are several conceivable configurations (Anytime, prior to event publicly announced, prior to event beginning after player selection, variations by event, etc.)
I am especially curious if the first event is open to sabotage at all.
In post 936, Gamma Emerald wrote:I already tried direct conversation and that went nowhere
At this point I'm past trying to fix my relations with Prism if she's not willing to hear me out, but maybe she'll read some of this later and it'll change her mind. I'm not going to try to force it though.
Please do not discuss this any further within my game. It is not appropriate to be having this conversation here. Thank you.
At first, only the Executioner, Gamma Emerald, may speak.
They have forty-eight hours to vote for a Noble to lose their head. After a selection is made, that Noble is killed, but not yet flipped.
Then, the surviving Nobles have forty-eight hours to discuss and vote whether to
Execute
or
Spare
the Executioner.
The Executioner may continue to speak during this time. The dead Noble may not. All flips will only occur after the second vote ends.
If a town-aligned Executioner is spared, there is an undisclosed benefit for town in the following game. You will not learn if this occurs.
Executioner:
Gamma Emerald
With 1 executioner deliberating, it is up to them who will live, and who will die. If no decision is made, the player voted last by the Executioner is chosen.
With 1 executioner deliberating, it is up to them who will live, and who will die. If no decision is made, the player voted last by the Executioner is chosen.
After a period of consideration, the executioner makes their choice.
"Ah, PookyTheMagicalBear! Yes, of course! Off we go, then..!"
The crowd positively roars with excitement. Cheers and boos echo loudly off the theatre walls. Total and utter confusion sets over the cast members' faces.
The executioner shakes their head and voices their protest amidst the din, but it's in vain. The host already has her back turned and her mind made.
PookyTheMagicalBear was executed, apparently by mistake. Galron is alive and well.
This is no matter. These sorts of mistakes happen all the time in show business.. don't you know?
The executioner must select a new player to execute. It cannot be the same player as their first selection.
We're here to entertain, and predictability is awful for ratings.
The event will proceed as normal afterwards.
Last edited by Morning Tweet on Thu Oct 07, 2021 4:34 pm, edited 1 time in total.
For now, only the Executioner, Gamma Emerald, may speak.
They have an additional forty-eight hours to choose a new Noble to lose their head. That Noble is killed, but not yet flipped.
Galron may not be chosen to be executed!
Then, the surviving Nobles have forty-eight hours to discuss and vote whether to
Execute
or
Spare
the Executioner.
The Executioner may continue to speak during this time. The dead Nobles may not. All flips will only occur after the second vote ends.
If a town-aligned Executioner is spared, there is an undisclosed benefit for town in the following game. You will not learn if this occurs.
Executioner:
Gamma Emerald
With 1 executioner deliberating, it is up to them who will live, and who will die.
If no decision is made, the player voted last by the Executioner is chosen. This does not include Galron.
The surviving Nobles have forty-eight hours to discuss and vote whether to
Execute
or
Spare
the Executioner.
The Executioner may continue to speak during this time. The dead Nobles may not. All flips will happen after this vote ends.
If a town-aligned Executioner is spared, there is an undisclosed benefit for town in the following game. You will not learn if this occurs.
With 13 nobles deliberating, it takes 7 votes to decide whether the executioner lives or dies. Plurality is in effect.
Votes can be changed up until deadline or a majority. In the event of a tie, wagon seniority breaks it.
With 13 nobles deliberating, it takes 7 votes to decide whether the executioner lives or dies. Plurality is in effect.
Votes can be changed up until deadline or a majority. In the event of a tie, wagon seniority breaks it.
With 13 nobles deliberating, it takes 7 votes to decide whether the executioner lives or dies. Plurality is in effect.
Votes can be changed up until deadline or a majority. In the event of a tie, wagon seniority breaks it.
Your host raises a finger and takes on a serious tone.
"No actors were harmed in the shooting of that last scene. It's all practical effects, CGI.. you know!"
The guillotine and the chair are whisked away, along with PookyTheMagicalBear and Cephrir.
"The show goes on! Oh, how I've been waiting for this one--!"
You hear the sounds of chains and rustling of fabric. A wall of glass appears from behind a pair of twin curtains. Inside, you observe a table and set of two chairs.
The host appears inside the room and hops on a chair, before slamming an item down on the counter. You hear her voice play over a loudspeaker,
"I wonder if those at home recognize this little game!"
You approach the pane of glass to get a better look. You recognize the item, now -- a six-shooter revolver.
All players vote to nominate a player to partake in a
Duel to the Death
.
The first player to reach a majority will be nominated, as well as the player with the second-most votes when a majority occurs.
The player who was nominated second gets the gun first. It is guaranteed at least one nominee will not survive the duel.
With 14 contestants remaining, it takes 8 votes to nominate a duelist.
The contestant with the second-most votes at majority or deadline will also be nominated. Plurality and seniority are in effect for both nominations.
With 14 contestants remaining, it takes 8 votes to nominate a duelist.
The contestant with the second-most votes at majority or deadline will also be nominated. Plurality and seniority are in effect for both nominations.
With 14 contestants remaining, it takes 8 votes to nominate a duelist.
The contestant with the second-most votes at majority or deadline will also be nominated. Plurality and seniority are in effect for both nominations.
With 14 contestants remaining, it takes 8 votes to nominate a duelist.
The contestant with the second-most votes at majority or deadline will also be nominated. Plurality and seniority are in effect for both nominations.
With 14 contestants remaining, it takes 8 votes to nominate a duelist.
The contestant with the second-most votes at majority or deadline will also be nominated. Plurality and seniority are in effect for both nominations.
With 14 contestants remaining, it takes 8 votes to nominate a duelist.
The contestant with the second-most votes at majority or deadline will also be nominated. Plurality and seniority are in effect for both nominations.
With 14 contestants remaining, it takes 8 votes to nominate a duelist.
The contestant with the second-most votes at majority or deadline will also be nominated. Plurality and seniority are in effect for both nominations.
With 14 contestants remaining, it takes 8 votes to nominate a duelist.
The contestant with the second-most votes at majority or deadline will also be nominated. Plurality and seniority are in effect for both nominations.
With 14 contestants remaining, it takes 8 votes to nominate a duelist.
The contestant with the second-most votes at majority or deadline will also be nominated. Plurality and seniority are in effect for both nominations.