GeorgeBailey's Mini Normal Review, October 2021


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Post Post #3 (isolation #0) » Mon Oct 18, 2021 6:11 pm

Post by Datisi »

huh. and here i was ready to make a post saying "uh, pretty sure this is way too scumsided. about 10 mintes after i sent the pm to implo, i realized that the encryptor-finder is much weaker than i thought, as the "not an encryptor" result isn't a clear".

though maybe it becomes a clear once one scum encryptor dies...? anyway. georgebailey told me he wanted a game built around encryptors, so that was my starting point. i will think about this setup today and figure out a way to scumside it more.
I will straight up disregard all reason if you have a PR dream again. You can come back and be like, “I dreamt that Locke is a N2 Bulletproof Multitasking Cop and Self-Targeting Doctor,” and I will go, “Okay, Locke kill it is then.”
~M
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Post Post #6 (isolation #1) » Wed Oct 20, 2021 8:47 am

Post by Datisi »

aaagh, sorry for not getting to this sooner, last two days have been pretty busy for me :/ will do this tomorrow goddammit
I will straight up disregard all reason if you have a PR dream again. You can come back and be like, “I dreamt that Locke is a N2 Bulletproof Multitasking Cop and Self-Targeting Doctor,” and I will go, “Okay, Locke kill it is then.”
~M
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Post Post #8 (isolation #2) » Wed Oct 20, 2021 8:50 am

Post by Datisi »

thank
I will straight up disregard all reason if you have a PR dream again. You can come back and be like, “I dreamt that Locke is a N2 Bulletproof Multitasking Cop and Self-Targeting Doctor,” and I will go, “Okay, Locke kill it is then.”
~M
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Post Post #13 (isolation #3) » Sun Oct 24, 2021 2:58 am

Post by Datisi »

okay so uh, i decided i didn't like the original setup *that* much, and i started changing things here and there, and i ended up with this abomination

1x town 2-shot vigilante
1x town novice pt cop
1x town n1 gunsmith
1x town informed neighbourizer (at least one member of the mafia is an encryptor)
6x vt

1x mafia informed traitor enabler (xxx is a mafia traitor encryptor)
1x mafia 2-shot jailkeeper traitor enabler
1x mafia traitor encryptor

which i frankly kinda like, but i am not sure about the balance, and the amount swing maaaybe feels a bit much, so. help.
I will straight up disregard all reason if you have a PR dream again. You can come back and be like, “I dreamt that Locke is a N2 Bulletproof Multitasking Cop and Self-Targeting Doctor,” and I will go, “Okay, Locke kill it is then.”
~M
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Post Post #16 (isolation #4) » Sun Oct 24, 2021 3:26 am

Post by Datisi »

yeah i remembered there being an idea about that beforehand and it getting shut down, but i figured it was a while ago and things might have changed
I will straight up disregard all reason if you have a PR dream again. You can come back and be like, “I dreamt that Locke is a N2 Bulletproof Multitasking Cop and Self-Targeting Doctor,” and I will go, “Okay, Locke kill it is then.”
~M
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Post Post #19 (isolation #5) » Sun Oct 24, 2021 4:50 am

Post by Datisi »

theoretically normal is my favourite kind of normal
I will straight up disregard all reason if you have a PR dream again. You can come back and be like, “I dreamt that Locke is a N2 Bulletproof Multitasking Cop and Self-Targeting Doctor,” and I will go, “Okay, Locke kill it is then.”
~M
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Post Post #26 (isolation #6) » Fri Oct 29, 2021 9:39 pm

Post by Datisi »

hm. while i do like the idea of the setup, the neighbourizer that can guilty the traitor is bugging me more and more. i'll look over this today, probably get rid of it, and change the setup around while still keeping the main idea there.
I will straight up disregard all reason if you have a PR dream again. You can come back and be like, “I dreamt that Locke is a N2 Bulletproof Multitasking Cop and Self-Targeting Doctor,” and I will go, “Okay, Locke kill it is then.”
~M
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Post Post #27 (isolation #7) » Fri Oct 29, 2021 10:16 pm

Post by Datisi »

1x town combined friendly neighbour hider
1x town novice 2-shot vigilante
1x town n1 psychologist
1x town tracker
6x vt

1x mafia 2-shot jailkeeper traitor enabler
1x mafia traitor enabler
1x mafia traitor encryptor

this should be a little less... insane i guess?
I will straight up disregard all reason if you have a PR dream again. You can come back and be like, “I dreamt that Locke is a N2 Bulletproof Multitasking Cop and Self-Targeting Doctor,” and I will go, “Okay, Locke kill it is then.”
~M
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Post Post #30 (isolation #8) » Sat Oct 30, 2021 2:55 am

Post by Datisi »

that's not how enabler is defined, though? the sample role pm's from the enabler wiki page say:

"When you die, the role "Jailkeeper" will cease to function for all players."
"When you die, the role "Ascetic" will cease to function for all players."

according to this, the traitor will become a factional mafia when the first enabler dies, not when the last one dies.
I will straight up disregard all reason if you have a PR dream again. You can come back and be like, “I dreamt that Locke is a N2 Bulletproof Multitasking Cop and Self-Targeting Doctor,” and I will go, “Okay, Locke kill it is then.”
~M
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Post Post #34 (isolation #9) » Sat Oct 30, 2021 7:33 pm

Post by Datisi »

while i understand that it makes logical sense that "as long as any enabler is alive, the role is functional", enabler simply isn't defined like that. i could even agree that that's how it was *intended* to function, and nobody thought to define it correctly because nobody thought someone would be sadistic enough to the nrg to put two enablers of the same role into the same game, but. yeah.
I will straight up disregard all reason if you have a PR dream again. You can come back and be like, “I dreamt that Locke is a N2 Bulletproof Multitasking Cop and Self-Targeting Doctor,” and I will go, “Okay, Locke kill it is then.”
~M
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Post Post #35 (isolation #10) » Sat Oct 30, 2021 7:34 pm

Post by Datisi »

maybe i'm wrong about how it was intended to function, my knowledge of the history of normal games isn't great, but you get my point.
I will straight up disregard all reason if you have a PR dream again. You can come back and be like, “I dreamt that Locke is a N2 Bulletproof Multitasking Cop and Self-Targeting Doctor,” and I will go, “Okay, Locke kill it is then.”
~M
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Post Post #37 (isolation #11) » Sat Oct 30, 2021 10:13 pm

Post by Datisi »

while we wait for mastina, i'm not sure if gunsmith > psychologist is a change that i want, since the "here's a clear... oh shit there's a traitor in the game, nvm on the clear" interaction can't really play out then. so, my attempt to shove a gunsmith back into the setup is:

1x town combined friendly neighbour hider
1x town novice 2-shot vigilante
1x town n1 gunsmith
1x town combined tracker bodyguard
6x vt

1x mafia 2-shot jailkeeper traitor enabler
1x mafia 1-shot strongman traitor enabler
1x mafia bulletproof traitor encryptor

a town combined tracker bodyguard is such a troll role. heh.

this setup feels a bit townsided, since fn + vig + gunsmith is getting close to too many clears potentially, and we'd need figure out the interactions between strongman/hider, bodyguard/bulletproof, bodyguard/strongman (since off the top of my head, i can't say i know for sure how they interact), but. i kinda like it, so if it's too much in some direction, i'd want to try to figure it out from here.

first thought is to remove the two-shot from the mafia jailkeeper, or to make it multitasking, or both.
I will straight up disregard all reason if you have a PR dream again. You can come back and be like, “I dreamt that Locke is a N2 Bulletproof Multitasking Cop and Self-Targeting Doctor,” and I will go, “Okay, Locke kill it is then.”
~M
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Post Post #40 (isolation #12) » Sun Oct 31, 2021 1:10 am

Post by Datisi »

In post 38, Gypyx wrote:Traitor shows as innocent to psychologist though?

actually that's a good question, i don't think the enabler is taken into effect right
he does, but a clear from a psychologist is a much softer clear than from a gunsmith. you generally wouldn't consider a person hardtown if you got a n1 psych clear on them
In post 39, Gypyx wrote:also, are you really attached to the combined tracker bodyguard ?
yes, but i could maybe make it work without it, idk
I will straight up disregard all reason if you have a PR dream again. You can come back and be like, “I dreamt that Locke is a N2 Bulletproof Multitasking Cop and Self-Targeting Doctor,” and I will go, “Okay, Locke kill it is then.”
~M
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Post Post #42 (isolation #13) » Sun Oct 31, 2021 4:06 am

Post by Datisi »

counterpoint: it's hilarious

also traitor should like, crumb traitor and stuff. if the mafia is so dysfunctional that they not only shoot their own traitor, but strongman him... how is that my fault?
I will straight up disregard all reason if you have a PR dream again. You can come back and be like, “I dreamt that Locke is a N2 Bulletproof Multitasking Cop and Self-Targeting Doctor,” and I will go, “Okay, Locke kill it is then.”
~M
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Post Post #44 (isolation #14) » Mon Nov 01, 2021 3:03 am

Post by Datisi »

one day, someone will recognize my artistic genius /s

1x town novice 2-shot vigilante
1x town indecisive doctor
1x town announcing rolecop
1x town n1 psychologist n2 detective
6x vt

1x mafia 2-shot gunsmith
1x mafia goon
1x mafia encryptor

how about something like this? i wanted to play up the town vig / town gunsmith / mafia doctor dynamic.
I will straight up disregard all reason if you have a PR dream again. You can come back and be like, “I dreamt that Locke is a N2 Bulletproof Multitasking Cop and Self-Targeting Doctor,” and I will go, “Okay, Locke kill it is then.”
~M
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Post Post #46 (isolation #15) » Mon Nov 01, 2021 6:41 pm

Post by Datisi »

after posting the setup, i started thinking it was townsided, but alright. if gypyx doesn't have any problems with the setup, i'll write up role pm's and results later today.
I will straight up disregard all reason if you have a PR dream again. You can come back and be like, “I dreamt that Locke is a N2 Bulletproof Multitasking Cop and Self-Targeting Doctor,” and I will go, “Okay, Locke kill it is then.”
~M
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Post Post #47 (isolation #16) » Tue Nov 02, 2021 9:55 am

Post by Datisi »

Spoiler: role pm's
vanilla towniewelcome,
playername
! you are a
vanilla townie
.

role abilities:

~ you have no special abilities.

win condition:

~ you win when there are no longer any threats to town and at least one town player is alive.

the game thread is here. please confirm your role by replying to this pm with your role name.

town novice 2-shot vigilantewelcome,
playername
! you are a
town novice 2-shot vigilante
.

role abilities:

~ twice in the game, at night, you may attempt to kill another player. you cannot use this ability on night 1.

win condition:

~ you win when there are no longer any threats to town and at least one town player is alive.

the game thread is here. please confirm your role by replying to this pm with your role name.

town indecisive doctorwelcome,
playername
! you are a
town indecisive doctor
.

role abilities:

~ each night, you may target a player. assuming no interference with your action, that player will be protected from one kill that night. you cannot target the same player two nights in a row.

win condition:

~ you win when there are no longer any threats to town and at least one town player is alive.

the game thread is here. please confirm your role by replying to this pm with your role name.

town announcing rolecopwelcome,
playername
! you are a
town announcing rolecop
.

role abilities:

~ each night, you may target a player. assuming no interference with your action, you will learn that player's role (but not their alignment). assuming your ability is successful, your target will learn that they were targeted by a rolecop.

win condition:

~ you win when there are no longer any threats to town and at least one town player is alive.

the game thread is here. please confirm your role by replying to this pm with your role name.

town night 1 psychologist night 2 detectivewelcome,
playername
! you are a
town night 1 psychologist night 2 detective
.

role abilities:

~ on night 1, you may target a player. assuming no interference with your action, you will discern whether that player has an ability to kill. however, if that player has already killed, you won't be able to discern whether they're capable of killing. you will receive a "negative result" on players that are unable to actively kill another player, or on a player that has already killed, or a "positive result" on players that can choose to kill, but have not done so. you will receive "no result" if your action is blocked. this ability resolves after killing actions submitted for the same night.
~ on night 2, you may target a player. assuming no interference with your action, you will discern whether that player has performed a killing action on another player this game. you will receive a "negative result" on those that have not done so, or a "positive result" on those that have done so. you will receive "no result" if your action is blocked. this ability resolves after killing actions submitted for the same night.

win condition:

~ you win when there are no longer any threats to town and at least one town player is alive.

the game thread is here. please confirm your role by replying to this pm with your role name.

mafia 2-shot gunsmithwelcome,
playername
! you are a
mafia 2-shot gunsmith
.

factional abilities:

~ you are a member of the mafia, along with
playername
, who is a
mafia goon
, and
playername
, who is a
mafia encryptor
.
~ once every night, a living member of the mafia may submit a factional kill action.
~ every night, you may talk with your living teammates in the mafia private topic, located here. you may also talk there during the day as long as an encryptor is present in the pt.

role abilities:

~ twice in the game, at night, you may target another player. assuming no interference with your action, you will learn whether or not that player has a gun.
~ roles that have a gun are: all mafia (except traitors and doctors), cops, vigilantes, gunsmiths, rolecops, vanilla cops, pt cops, vengefuls, detectives, neapolitans, backups of roles with guns and joats that have any of these listed powers.

win condition:

~ you win when there are no longer any threats to the mafia (or nothing can prevent this from occurring) and at least one mafia player is alive.

the game thread is here. please confirm your role by replying to this pm with your role name.

mafia goonwelcome,
playername
! you are a
mafia goon
.

factional abilities:

~ you are a member of the mafia, along with
playername
, who is a
mafia 2-shot gunsmith
, and
playername
, who is a
mafia encryptor
.
~ once every night, a living member of the mafia may submit a factional kill action.
~ every night, you may talk with your living teammates in the mafia private topic, located here. you may also talk there during the day as long as an encryptor is present in the pt.

role abilities:

~ you have no special abilities.

win condition:

~ you win when there are no longer any threats to the mafia (or nothing can prevent this from occurring) and at least one mafia player is alive.

the game thread is here. please confirm your role by replying to this pm with your role name.

mafia encryptorwelcome,
playername
! you are a
mafia encryptor
.

factional abilities:

~ you are a member of the mafia, along with
playername
, who is a
mafia 2-shot gunsmith
, and
playername
, who is a
mafia goon
.
~ once every night, a living member of the mafia may submit a factional kill action.
~ every night, you may talk with your living teammates in the mafia private topic, located here. you may also talk there during the day as long as an encryptor is present in the pt.

role abilities:

~ you, and anyone else present, may talk in private topics containing you even during the day.

win condition:

~ you win when there are no longer any threats to the mafia (or nothing can prevent this from occurring) and at least one mafia player is alive.

the game thread is here. please confirm your role by replying to this pm with your role name.

Spoiler: result pm's
rolecop:
~ your target is
vanilla
.
~ your target is a
novice 2-shot vigilante
.
~ your target is an
indecisive doctor
.
~ your target is a
night 1 psychologist night 2 vigilante
.
~ your target is a
2-shot gunsmith
.
~ your target is an
encryptor
.

psychologist:
~ you receive a
negative result
: your target is unable to actively kill another player, or has already killed.
~ you receive a
positive result
: your target can choose to kill, but has not done so.

detective:
~ "you receive a
positive result
: they have actively killed another player, or attempted to kill another player but failed."
~ "you receive a
negative result
: they have never attempted to kill another player."

gunsmith:
~ your target
has a gun
.
~ your target
does not have a gun
.

apologies in advance to whoever rands n1 psychologist n2 detective, that role pm is a hot mess.

just to make sure, since the psychologist's wiki page doesn't make it explicit like the detective's does - if a psych scans a player who attempted to kill someone, but the kill failed, psych still gets a negative, right?
I will straight up disregard all reason if you have a PR dream again. You can come back and be like, “I dreamt that Locke is a N2 Bulletproof Multitasking Cop and Self-Targeting Doctor,” and I will go, “Okay, Locke kill it is then.”
~M
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Post Post #49 (isolation #17) » Tue Nov 02, 2021 7:52 pm

Post by Datisi »

bleh, i forgot the "you were targeted by a rolecop during the night." for the rolecop's targets. anyway.
I will straight up disregard all reason if you have a PR dream again. You can come back and be like, “I dreamt that Locke is a N2 Bulletproof Multitasking Cop and Self-Targeting Doctor,” and I will go, “Okay, Locke kill it is then.”
~M
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Post Post #52 (isolation #18) » Wed Nov 03, 2021 6:46 pm

Post by Datisi »

In post 49, Datisi wrote:"you were targeted by a rolecop during the night."
is this not it?
I will straight up disregard all reason if you have a PR dream again. You can come back and be like, “I dreamt that Locke is a N2 Bulletproof Multitasking Cop and Self-Targeting Doctor,” and I will go, “Okay, Locke kill it is then.”
~M
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