MegAzumarill wrote:I was wanting to moderate a mini normal game in the near future and wanted to get my setup reviewed for balance and normalcy.
I do not have a backup/co mod at the moment but plan to get one before I run it.
Spoiler: 13 player SetupVanilla Townie x6
Town Simple Doctor x1
Town Roaming Doctor x1
Town Combined Voyeur-Follower x1
Town Role Cop x1
Mafia Goon x1
Mafia One Shot Activated Ninja x1
Mafia Even Night Cop x1
Mafia has daytalk.
Deadlines 10 day 1/7 day 2+/2 day night/36 hr prod/24 hr replace
Spoiler: Role PMsWelcome PLAYER, you are aVanilla Townie.
You have no active abilities.
You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Confirm by replying to this PM with a summary of your role.
Welcome PLAYER, you are aTown Simple Doctor.
Each night, you may target a player. Assuming no interference to your action, you will protect that player from a single kill that night. If your target is not a vanilla role your action will fail.
You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Confirm by replying to this PM with a summary of your role.
Welcome PLAYER, you are aTown Roaming Doctor.
Each night you may target a player. Assuming no interference to your action, your target will be protected from 1 night kill that night. You may not attempt to target the same player more than one time per game.
You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Confirm by replying to this PM with a summary of your role.
Welcome PLAYER, you are aTown Combined Voyeur-Follower
Each night you may target a player. Assuming no interference to your action, you will learn what type of action that player performed at night. Additionally, you will learn what types of actions were performed on that player that night. The types of actions are Blocking, Jailkeeping, Protection, Miscellaneous, Kill, Role Investigation, Action Investigation.
You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Confirm by replying to this PM with a summary of your role.
Welcome PLAYER, you are aTown Role Cop.
Each night you may target a player. Assuming no interference to your action, you will learn what role your target has.
You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Confirm by replying to this PM with a summary of your role.
Welcome PLAYER, you are aMafia Goon.
Each Night, if no other member of your faction is performing this action, you may target a player. Assuming no interference with your action, that player will die.
Your teammates are PLAYER and PLAYER. You may talk to them here at any time: [link.]
You win if all non-Mafia players are dead and at least 1 Mafia aligned player is alive, or nothing can prevent the same.
Confirm your role by PM or by posting in your PT.
Welcome PLAYER, you are aMafia One-Shot Activated Ninja.
Once per game, during the night, you may choose to not be detectable by tracker type and watcher type roles that night.
Each Night, if no other member of your faction is performing this action, you may target a player. Assuming no interference with your action, that player will die.
Your teammates are PLAYER and PLAYER. You may talk to them here at any time: [link.]
You win if all non-Mafia players are dead and at least 1 Mafia aligned player is alive, or nothing can prevent the same.
Confirm your role by PM or by posting in your PT.
Welcome PLAYER, you are aMafia Even Night Cop.
On Even Nights, you may target a player. Assuming no interference to your action you will learn if your target is Mafia or Not Mafia.
Each Night, if no other member of your faction is performing this action, you may target a player. Assuming no interference with your action, that player will die.
Your teammates are PLAYER and PLAYER. You may talk to them here at any time: [link.]
You win if all non-Mafia players are dead and at least 1 Mafia aligned player is alive, or nothing can prevent the same.
Confirm your role by PM or by posting in your PT.
Spoiler: Thoughts on setup- The idea of the setup is fairly simple, strong protectives and weak investigatives. It contains 2 doctors and 2 weak investigatives. Role Cop can detect 1 scum at minimum, and more if scum risks a fake-claim. The Follower-Voyeur can catch the scum doing the kill (if the ninja isn't used that night.) It can also help determine the setup, but will likely go awry with the mafia cop. Besides the doctor's gatedness, they aren't counterable by scum, which helps when the investigative roles aren't very effective at finding scum. I am willing on changing the setup but want to keep the general idea of double protectives + weak investigative.
Thank you in advance.
MegAzumarill's Mini Normal Review, October 2021
Forum rules
- implosion
-
implosion he/himPolymath
- implosion
he/him- Polymath
- Polymath
- Posts: 13497
- Joined: September 9, 2010
- Pronoun: he/him
- Location: zoraster's wine cellar
MegAzumarill's Mini Normal Review, October 2021
MegAzumarill wrote:I was wanting to moderate a mini normal game in the near future and wanted to get my setup reviewed for balance and normalcy.
I do not have a backup/co mod at the moment but plan to get one before I run it.
Spoiler: 13 player Setup
Spoiler: Role PMs
Spoiler: Thoughts on setup
Thank you in advance.Last edited by implosion on Mon Sep 12, 2022 7:50 am, edited 1 time in total.- implosion
-
implosion he/himPolymath
- implosion
he/him- Polymath
- Polymath
- Posts: 13497
- Joined: September 9, 2010
- Pronoun: he/him
- Location: zoraster's wine cellar
- implosion
-
implosion he/himPolymath
- implosion
he/him- Polymath
- Polymath
- Posts: 13497
- Joined: September 9, 2010
- Pronoun: he/him
- Location: zoraster's wine cellar
Oh one note - I think 1-shot activated ninja should just be 1-shot ninja? one-shot ninja generally gets to pick the night it activates. It's a little weird because it's a passive so yes, you should be able to "activate" it but I think that's the typical formalism.Copyright © MafiaScum. All rights reserved.
- implosion
- implosion
- implosion