Open 840 - Guardians of the Fortress [Game Over]
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hello!
I think this setup is 100% fated to have approximately two people who go somewhere early and then a bunch of people being annoyed at them.- implosion
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This kind of logic that centers oneself is, I think, not the most useful in this setup.Tanner wrote:hm. my hope was to bring two scummiest people to the keep with me. if we're right on them both being scum, scum will be forced to move one of them, which would greatly help us. of course, wifom is a thing, and this whole operation rests on the assumption that people will collectively townread me, so we'll see.
The prima facie "right thing" in this setup imo is to collectively sort all 9 players from town->scum and then put the 3 towniest, 3 middle, and 3 scummiest in the same place. If you are town and think you will be very obviously town, it's a bad idea to put yourself with two very scummy people; better to put those two scummy people with a third scummy person. This way even if we're wrong about one of those three being scum, we'd need to be wrong abouttwoof them in order to be wrong about the person that moved out of that area having to be scum. There's even the off-chance we get a day one win, though it shouldn't be counted on. If you think you will be super town, and join two scummy people, if we're wrong about just one of those two people then it's easy for scum to swap them out and muck with us.
I am quite excited to be able to actually talk about the setup productively (since the other time I played this setup I drew scum).- implosion
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This is mildly towny.In post 28, Lukewarm wrote:I don't think that people should be locking in right away
VOTE: keep
So probably don't do that lol
I'm pretty sure I talked like that as scum when I played the setup. I think this is more personality-based than alignment-based. But jumps themselves can absolutely be indicative. Actions speak louder than words in this setup.Lukewarm wrote:Scum would want to make sure they end up in different places, so "I'll go where ever is left" seems townie I think.- implosion
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A brief summary of the other run of this setup and lessons learned from it from a scum perspective, at the risk of muddying the waters:
1) as I said, actions speak louder than words. I saw an opportunity to justify a jump that forced all three locations to have 2 town 1 scum in that game and I took it, and I got a lot of flak for it, correctly so.
2) I still won my minigame because it was the Gate and the cleared townie was more or less too far into wifom to listen to the soft majority of the rest of the town who I think would have preferred to lim me.
3) We were set up to win the keep too, but we ultimately lost it as well as the wall because the info from me flipping and from backward speculation about what scum would have done was extremely powerful.
Basically the main thing to keep in mind is, as this game goes forward, it's more important than most setups to be willing to change your reads. If you're willing to change your reads in response to new information it makes the scumteam's livesdrasticallymore complicated.- implosion
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The flip side is that doing this means the remaining two locations are the ones that are harder for town to win.In post 94, Tanner wrote:
sure, the "if two scum are here, they have to swap one of them" could work on any location. but my main point, again, is that keep is the only minigame where we need to find only one town to win. even if we're wrong on one of those scummy-looking people being scum, we don't have to spend energy sorting them out.In post 87, imaginality wrote:That seems like a strategy that would work for any location, not keep-specific?
[snip]
She could use the night swap on her to appear towny in whatever minigame she's swapped into. That seems like a reasonable play as scum? And also could just be hoping Tanner doesn't actually end up in Keep anyhow.
not if scum is forced to use their swap between the other two minigames.
I think there's almost no strategies that strictly increase town's EV from a random-choices perspective. I think there's mostly just strategies that are better or worse at leveraging different kinds of correct reads.
I want to call VP and Tanner town atm.- implosion
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Pretty much impressions. I am hoping to consciously force myself to reassess reads more than usual and the corollary of that is that I don't really care about saying reads that I can't really justify strongly right now.In post 103, Tanner wrote:why those two names?- implosion
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...and we're not supposed to consider your unilateral jump a scumclaim because clearly, it's different?In post 107, Aristeia wrote:I think from that game you learned that collectivism is better for the town and that scum have an incentive to just take what they want in order to not let town dictate assignments. So you deciding to unilaterally jump feels like a bit of a scumclaim to me- implosion
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oh i guess you weren't in that game. i see- implosion
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Lukewarm, do you think you being in the Keep increases the town's probability of winning? Or is it simply something you want?
If the former why, if the latter then why should we take you at your word here?- implosion
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Scum will avoid being stacked together - this is exactly why playing to try and lock 3 scum together is a good idea. Basically it lets us read the way in which people push back on plans that are formed, and try to interpret them.- implosion
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I've generally been of the mind that first movers are +town because being a first mover is very conspicuous.
I think it's hard to clearly read in isolation. In the game I played scum moved 2nd and 6th (and then the last 3 people including the third scum were locked to the last location).- implosion
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I think position of joining a location is in isolation something that can very much be determined by either personality or alignment. So without extra context it's not that useful. To be fair, Aristeia is trying to give that extra context to justify her Lukewarm read.- implosion
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I guess what I mean is, what makes you special here? Sure you lost at the wall last game. The wall is the hardest thing for town to win, so that's not surprising. It'll be hard forIn post 125, Lukewarm wrote:
Bit of both.In post 118, implosion wrote:Lukewarm, do you think you being in the Keep increases the town's probability of winning? Or is it simply something you want?
If the former why, if the latter then why should we take you at your word here?
-snip-whoeverwinds up there, and two townies will wind up there (unless we win d1).
Ifanyonegets widely townread at Keep, they win. If the sum in the keep gets scum read,anyonewill win keep. It seems like your priority is "i win my minigame" rather than "town wins at least 2/3 minigames". Like, no duh you're most likely to win your game if you join the easiest game.- implosion
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And to be clear I don't know if this is scum-motivated. Just trying to discern.- implosion
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I guess I did say "first movers" but I sort of meant literally first movers, with the plural meaning across multiple runs of the setup. But really the main point was that there are counterbalancing forces, and that a broad statement tying alignment to when-someone-moves is not robust without context of why they moved, with whom, their personality (i.e. whether they're the kind of person who'd tend to move early as town), etc.In post 130, VP Baltar wrote:In post 122, implosion wrote:I've generally been of the mind thatfirst movers are +townbecause being a first mover is very conspicuous.
I think it's hard to clearly read in isolation.In the game I played scum moved 2ndand 6th (and then the last 3 people including the third scum were locked to the last location).- implosion
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(and also... keep in mind that in that game scum moved 2nd yes, but the rest of the first 5 people to move were town)- implosion
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ooh. just noticed that game was open 820 and this one is open 840. satisfying.- implosion
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If Luke played in a game where scum swept by locking in early, why would it imply he's scummy for locking in early here? Can't it also be the opposite, that he's seen early-lock ins as an effective scum strategy and is trying to counter that?- implosion
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This is partially true but partially misleading; note the reaction from skitter and Penguin (both town) when I hammered. It was probably not going to be 1-1-1 without me making that play that made me stick my neck out somewhat.VP wrote:Was reading the game implosion linked, and it looked quite easy for scummy to get 1-1-1, so idk how effective strategizing will end up being. Like I said, feels like the best plan is to optimize minigame outcomes.
I have no preference for where I end up and no strong feelings about how good I am in Elo.- implosion
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I also do want to make one Keep strategy note in response to Lukewarm saying he'll just vote for someone else: if you are town in keep, be *VERY* slow to vote for someone other than yourself. Don't just accept that you're going to be the one to hammer between the other two. If a townie willingly gives up their ability to be the one selected, then suddenly the keep is 50/50 instead of being in our favor.
We should run the keep in such a way that we use majority "vote" (probably just for the 3 people within the keep) for who they think is scummiest. Then force that person to vote for one of the other two and they selfhammer. If they refuse to vote, assume they're scum and the other two players just arbitrarily vote for one of them.- implosion
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I flatly disagree. There's an obvious middleground of consensus assigning all players who have not yet been assigned.In post 162, Aristeia wrote:consensus assignments are either done or they are not done
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I don't think there is. I'm theoretically open to arguments about it. There's an argument for doing gate early because the IC doesn't get locked out of discussion, but also an argument for doing it later because it reveals the fewest people's alignments.In post 180, VP Baltar wrote:Implosion, you think there is an optimal order to the games?
In practice the optimal order I think is to pick whichever location would give the most surprising information if scum were to win it (or optimize for something like that) and resolve it first.- implosion
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Something like the area we're most certain about our reads collectively, because if we're horribly wrong about things we were very confident in, it's good to know that sooner than later, and if we're right then we'll be winning the area anyway.- implosion
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I’m not like necessarily opposed to Tanner‘a suggestion but am I right that it’s based off of solely 201? I can’t really tell whether Tanner actually thinks this is a good idea that we should do or if it’s just a passing thought he had or somewhere in between.- implosion
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If it is based on 201 then wouldn’t someone as scum be more likely to mix up two townies than their two scum buddies?- implosion
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Well, technically there is harm in that (1) we get to test exactly 3 teams like this, so each incorrect team is a slot that could have been taken up by a different team and, more poignantly (2) you could be scum who knows that this group is 2 town/1 scum and is trying to push it.In post 229, Tanner wrote:we can test my theory - if i'm right, town wins. if i'm wrong, nothing is lost. i don't have to be insanely confident in that being the correct solve to realize there is no harm in test it?
I do agree that VP pushing this as your "solve" is odd when your most recent post characterized it as a "tinfoil theory".- implosion
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VPB's groups look mostly fine to me I guess? I'm not against being the 3rd in Keep.
NumberQ's post is, fine. It means he's probably not scum with DArby unless the third scum is already assigned, because he'd probably be loath to say they should both go to the same location if there's a risk that'd lose on the spot.- implosion
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I'm okay with VP's plan (and leaving NumberQ/DArby/Toog at wall). Anyone at that gate is probably a useful IC and any of them being swapped out is probably a swap that can be read into to some degree one way or another.
We're getting to the point where I think it is valuable to keep reads closer to our chests, since we're coalescing around an actual plan. That's not to say we shouldn't keep discussing things and if there are objections to the plan they can be raised, but finer grained reads can be kept for later. The interaction with Toog saying they're getting bored is interesting, I think mech talk in this setup kind of bridges a gap where there's incentive to hide one's own reads in principle.
If there are no objections in the near future I'll head to Keep.- implosion
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I’m getting on a plane shortly. Will maybe or maybe not have energy to comment tonight. The one thing I want to say before looking more is that lukewarm is probably the best vote at keep now, I was thinking he’s quite town d1.- implosion
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Read up but not closely.
Vp is, alas, +town for that dumbtell.
I have a weak initial inclination toward toog scum at wall.
Less confident on keep; I need to think about the implications of the swap if darby was scum, given some of aris logic.
No strong feelings on resolution order atm
Will have much more later.- implosion
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First off, irrespective of anything else, thoughts on the swap knowing that I'm town.
If Pav is scum, then the scum had exactly 6 legal swaps: they had to swap one of Pav/the other wall scum with one of me/ari/luke. I think if this is the case it's obviously viable that they'd make this swap; their options are just so limited. In my mind the keep was the likeliest place to have 3 town and the wall was the likeliest place to have 2 scum, and this is because... well wall is where we put the lurky/scummy players and I think everyone (except maybe ari but I never really pinned down a good individual read on her) at Keep was towny. Scum would beforcedto swap a towny town with a scummy scum in this situation. The problem with this is that, of course, it's just assuming that our "collective reads" pre-swap were like, really good. Or at least that mine were. Like Ari said it's just very arrogant. But of course it can still be true.
If Pav is town, then it was 1-1-1 and the world is scum's oyster for options. I can certainly think of reasons they'd want to do this. The obvious one is that they felt keep was unwinnable with me there, which I think would be foolish if they did think that, but that's neither here nor there. The simplest explanation is if scum thought I was going to be townread no matter what, then swapping me to wall turns a situation they can't win and a situation they can win into two situations they can win.
Regardless of all of this, one thing I am interested in is that VP Baltar was the first one to suggest me as the third person in Keep. I think that's fairly + town for him if it turns out that Keep was all-town pre-swap. Which is another reason to resolve Gate later.
Back to reading.- implosion
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Hard line here (not certain if this is what you were saying but it's important to mention either way): we shouldimaginality wrote:One other thought I had: if you don't have a clear view on whether the scum in our game is VP or me, it might be useful to see where VP and I differ in our reads on other games and resolve those game(s) first to help you decide between us.nottrust people more because their reads on other games are more accurate. Scum have absolutely every incentive to bus their buddies in this setup - after all, they have absolutely no power to vote for each other, so they might as well distance to all heck if they think it'll work.
We should give either exactly 0 credit or a very tiny amount of credit to someone for being town because they had a correct read in this setup at this point. The only disincentive to bus is that you might accidentally convince someone who actually has power to vote for your scumbuddy. To be clear it's fine to resolve other games first and then use those to help read imaginality and VP but those reads should not be based simply on how right each of their reads were.
This said: it'd be pretty wild if imaginality-scum gave this line, and then gave completely inaccurate reads. So if imaginality is scum it's likely that his "reads" here are at least somewhat accurate (and well, he's calling me town so etc, but).- implosion
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Another thing I'm remembering from the first run of the game, looking at NumberQ's analysis, is that we felt pretty defeatist in that game when we were deciding the swap. I think me and Something_Smart both thought we were entering unwinnable games, to a degree. Or like, each of us thought we were making our own game unwinnable in order to make the other two better. It's entirely possible that scum would do that with the swap if they thought the DArby slot was unredeemable (which, again, i think they'd be making a mistake by thinking that way but etc).
You're missing something simple here which is that if me and Pav are both town, and scum think I'm more widely townread, the result of the swap isn't just that Wall becomes harder for scum to win, it's also that Keep becomes easier for scum to win.NumberQ wrote:1) Toog is scum, Pav is not. Splitting them up makes little sense, because it's putting implo (who was fairly TRed D1) into the Wall (which would have had myself, Toog, and Pav, 3 slots who were not very TRed). Why not keep the three of us in the Keep so it's that much harder for town to win?- implosion
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I think we're more or less getting to the end of the ultimately very small rope that contains all the advantage we can get by analyzing setup info and we should be figuring things out more traditionally at this point, based primarily on D2 content if possible.
One sort of small thing that I've noticed: I, for one, absolutely forgot like half of my opinions overnight. I did not think about this game almost at all during the break and I kind of imagine scum would have been thinking about it more than town, for a couple reasons. One is that they have to pick what assignments to make, another is that since they know what the locations will look like they'll have a higher degree of anticipation. With this in mind:
I actually think this is +town for nQ for these reasons. I kind of don't see scum as being as likely to come into today with the attitude of "I kind of forgot where I was at during night".In post 442, numberQ wrote:Long night made me forget a lot of the game state lol
Was Pav moved because they're scum and it was obvious that slot would be voted out at the Wall? I could see both Luke and Ari being town tbh in light of this swap.
I have to look back at Toog and implo to remind myself what I thought of them.
Compare to Toog's opening post today:
He says he can't remember the gamestate much since last week but he also gives quite a few specific reads. The post feels a lot more prepared than numberQ's, whereas numberQ's posting today gives me a kind of genuine sense of being caught off guard.In post 495, Toogeloo wrote:I think The Wall should resolve right away. I think both imaginality and Baltar have given at least a few stances that serve as associatives to do the Gate and the Keep.
Tanner becoming an IC is good, and better than various scenarios I was thinking of happening.
I kept my reads close because I was certain Luke was buddying me early on with their encouragements to join the Keep and town reading me. Almost half the players in the game are scum and I didn't want to give them anything to work with.
Going into today, I didn't have much in the way of scum reads, I was playing as I usually do and trying to figure out town reads first. Tanner and imaginality we're early town reads, I think. I can't remember the game state since last week. I think I also liked Baltar, but no one got swapped there, so I'm wrong somewhere. I thought the Wall was going to have a swap.
My assumption for The Gate was that we were the unsorted and most likely to have 2 scum. I didn't like numberQ yesterday they kept making pushes as me scum early, and then again at day start today. I don't recall implosion's play yesterday, but I do recall them being mostly town read.
I'm currently leaning scum were already 1/1/1 in the games, and Darby was probably moved to The Keep for chaos purposes.
I think The Wall should resolve first, and we go from there.
I'm also inclined to townread nQ's swap discussion. There's nuance to it and this line feels genuine to me:
I'm curious what Tanner thinks because I feel like I'm sort of starting to tunnel mentally on a gamestate where the scumteam is Toog/imaginality/??. Obviously I'm not locking into that or anything and I want to hear more from Toog. I'm mostly just trying to catch myself before committing more strongly to opinions than they have merit.numberQ wrote:This scares me because swap analysis points me to a totally different conclusion than pure play analysis did. I sure would like others to weigh in on this theory because I don't like it lol, but I can't roll it around in my head to a shape that I do like.- implosion
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Tbh, tunneling on the dumbtell a bit.- implosion
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Swapping keep/gate and keeping wall intact would give town a lot of information in the sense that toog/nQ/DArby were all "collective scumreads" and keeping them all there would tell us that there's actually only one scum amongst them.In post 597, Aristeia wrote:Implosion,
if the game is at 1-1-1 preswap,
why do you think you get flipped to wall instead of gate?
Lots of other possible reasons too, I mean, maybe scum thought the current 1v1 at Gate was better than the equivalent 1v1 where I'm deciding instead of Tanner. Or that they didn't want to swap Tanner to Keep because of the Tanner/Ari situation. Or that they thought swapping me with whichever one of VP/imaginality is town would give a worse 1v1 there. Or maybe they thought they were only going to win wall and going to lose the other two no matter what if they swapped between them, or something. I can think of a lot of possible reasonings. Probably it comes down to, in some form, VP/imaginality whichever is scum thinking they could win this 1v1.- implosion
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Yeah this is why I was saying we should go back to traditional scum hunting.In post 603, Toogeloo wrote:I'm struggling reading these walls. My brain isn't working right now lol. Every wall post looks like wifom discussion, like "It could be A, maybe B, probably not C (though that isn't off the table), maybe D?"- implosion
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I don't know; I don't know either of them especially well. If there is strong reason to believe one of them would think it more strongly than the other, then that would be a decent reason to read them as scum, but only assuming we do gate last, since doing the other two locations first would confirm whether or not the situation was 1/1/1, and this logic obviously disintegrates if it was actually 2/1/0.In post 609, Aristeia wrote:This is more or less what I thought.
Between the two of them, which do you think is more likely to believe they will win?- implosion
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I think Ari asking Luke for his best scum game is poignant because if Luke is scum he's playing a hell of a game here.- implosion
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So you find my light shading of you more acceptable, Toog?- implosion
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a decent amount of what's happening in this game is starting to make my eyes glaze over.
I'm okay doing wall first if Tanner wants it first.
The point on VP/imaginality both talking about them + DArby is interesting. Where I'm at I definitely would call Ari scum before Luke though. I definitely don't think it's out of the question that Pav is town, certainly. Luke scum would just surprise me a lot. Ari and Pav scum would both surprise me very little.- implosion
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I've been pretty clear with my reads, I think, Tanner. And I've given reasoning for the ones at Wall. I'm happy to justify why I think Luke is so town if you want, and am happy to wax about VP and imaginality but I honestly doubt I can really reasonably read the two of them better than 50/50.- implosion
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I feel VP is generally spouting sensible analysis. As discussed earlier that doesn't automatically make him town because scum at the gate have every incentive to give sensible analysis. But I do also think he's town independently of how much I agree with his analysis, I think.- implosion
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I also increasingly think Luke is the best vote in Keep. I feel like Aristeia's posting as a whole is some amount of fluff but like, a huge bulk of asking people leading questions rather than giving real original analysis or like, actual trying to figure out who is mafia. There are so many details of Luke's play that I feel would just be very difficult to emulate to the degree he has been if he is scum. 896/897 show a continuity in his train of thought. 881 is analysis that scum would have to go out of their way to think "I should fake what I would have been thinking during the break if I were town" and then do that accurately. Like, these things are not impossible but I feel like it would be fairly rare to see them emulated to the degree that I think they'd have to be if he's scum.- implosion
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I could conceivably be convinced that Pavowski is a better vote but I don't know if anyone is really making that argument.- implosion
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I feel like VP's solve explains the swap pretty easily as well. The scum plan is something like swap me with DArby, and then all Aristeia needs to do is look town to Luke, because Pavowski's slot is basically poisoned. It's like it's inevitable that it will never be voted for. So all Aristeia needs to do is convince Luke she's town, because the two of them were mutually townreading each other and Luke had indicated willingness to just be the one who votes in Keep rather than being the one voted for. And then Aristeia can just, say she's happy to vote luke but never actually do that before luke votes her. Meanwhile in Wall, I'm being shoved into a place with Toog and nQ, two of the few people in the player list who had not yet indicated a townread on me. And even if they both buy I'm town I still have to decide between them (of course this idea works regardless of which of them is scum, I just think nQ has been town independently of this argument).
It all seems generally fairly coherent.- implosion
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I guess this is also all independent of which of VP/imag is town.
My reasons for thinking VP is town are the thing that feels most to me like I'm confirmation biasing myself. But it's mostly the way he's presenting arguments/interacting with the thread. It's not all that tangible. And there is still the dumbtell thing that I think is nontrivial. I can't really get much of a read on imaginality in isolation or at least haven't been able to at this point today.- implosion
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Oh one early thing is I liked VP's justification and thought process on his early townread of me around my talking about the scum PT in my previous game. Not a huge thing on its own though.- implosion
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Why? Do you disagree with my argument that scum have every reason to bus in this setup?In post 906, Aristeia wrote:but if Luke is scum I want Implosion/VPB to die.- implosion
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And if you're specifically worried that I am scum trying to influence another game I'm happy to flip wall first generally. I mean, one advantage of flipping wall is that there's definitely the least happening from the people here >_>
Though perhaps that will change when Toog gets replaced.- implosion
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Oh another thing that makes me feel Luke is town is his repeated assertions of "selfishly, I want ____" regarding going to keep and now keep being later to resolve. It feels so far from how at least I personally would be thinking about the game as scum.- implosion
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...okay??In post 910, Aristeia wrote:
You don't need to worry about this if Luke is town.In post 908, implosion wrote:
Why? Do you disagree with my argument that scum have every reason to bus in this setup?In post 906, Aristeia wrote:but if Luke is scum I want Implosion/VPB to die.- implosion
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Ari, what precisely are your current reads in each area and how confident they each are?- implosion
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I did not "fire back" with this in the way you're describing. Scum having reason to bus, and your alignment, were two completely different parts of the discussion. Don't conflate them.In post 920, Aristeia wrote:It's kind of weird for him to say that he thinks I'm scum who is performatively trying to pocket Lukewarm and never will vote Lukewarm.
Then when I say "hey I'll vote Lukewarm right now if Tanner says yes but I want assurances that he/vpb die if Lukewarm flips scum"
He fires back with an excuse about how scum want to bus and how he is willing to resolve first.
I just don't see why that would be his reaction if he actually believes that I'm mafia here or if he actually believes Lukewarm is town.
You saying "I want implo to die if Luke flips scum" in that context, to me, read as you saying that if Luke flips scum it would be reason to think I'm scum based on pushing him to be voted when I think that simply isn't how this setup works, especially given that Tanner's current preference was to resolve wall before keep. Correlating us in that way mathematically implies that you'd think Luke would be more likely to be scum (at least a little bit) if I flipped scum, so... you see the problem here, hopefully, given that Wall is probably being voted first.
And regarding your stated willingness to vote Luke: words are not actions. And it's not like you have any recourse if you're scum and Tanner tells you to vote Luke.- implosion
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I think I kept the strength of my Luke townread at least somewhat close to my chest.In post 922, Aristeia wrote:Also if Lukewarm is scum, Implosion switching out of Keep makes very little sense with how much Implosion was townreading Lukewarm.- implosion
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I wasn't reacting to the possibility of the offer happening. You have no power to make it happen and I don't think I'd be "afraid" of it if I were scum. I was reacting to seeming faulty logic behind it.In post 921, Aristeia wrote:Like it's not just one of his beliefs that has to be wrong for him to react negatively to my offer,
One, I don't see how anything I'm doing can accurately be described as either backpedaling or making excuses.he has to be wrong on both his strongest townread AND his strongest scumread in the keep for it to blow up in his face and with how confidently he stated his reads in pushing for Luke over me I just don't see how he is suddenly backpedaling and making excuses.
Two, "both his strongest townread and his strongest scumread" there are only three possible states the Keep can be in. Being wrong about who the scum is is not being wrong about two different things, it's being wrong about one thing. I don't even know why this matters. Like I have very much lost the thread of the conversation here.- implosion
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Like, I don't understand why you think I should think you saying "I'll vote Luke if Tanner tells me to" should mean anything. It's vapid, of course it's vapid, this is literally a game about lying :\. this is not you "making a promise" that you would then get to have your preferred choice of what happens in the other locations if it goes wrong, it's you saying "i will do the thing that i am obligated to do if i'm town if i'm told that i have to do it" like. duh??????? - implosion
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