Datisi's Mini Normal Review, January 2022
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- Datisi
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ego
I will straight up disregard all reason if you have a PR dream again. You can come back and be like, “I dreamt that Locke is a N2 Bulletproof Multitasking Cop and Self-Targeting Doctor,” and I will go, “Okay, Locke kill it is then.”
~M- Datisi
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why is that? when i was designing, i was kind of of the thought it's ~50/50 whether the watcher or the enabler dies first, and i figured the watcher enabler dying first or the watcher dying right after aren't *that* likely. but i do get tunnelled on incorrect setup specc >_>
I will straight up disregard all reason if you have a PR dream again. You can come back and be like, “I dreamt that Locke is a N2 Bulletproof Multitasking Cop and Self-Targeting Doctor,” and I will go, “Okay, Locke kill it is then.”
~M- Datisi
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hmm. my first thought is to maybe buff the watcher into something like a cop, so that at least they can get each day's worth of usage if they do manage to outlive their enabler. though i haven't thought it through fully yet
I will straight up disregard all reason if you have a PR dream again. You can come back and be like, “I dreamt that Locke is a N2 Bulletproof Multitasking Cop and Self-Targeting Doctor,” and I will go, “Okay, Locke kill it is then.”
~M- Datisi
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is there a way to make the concept of "a town role that can only be used *after* a different townie does" work without this being a drawback?In post 8, Something_Smart wrote:This feels like a step in the wrong direction because it's dependent on so many things out of their control.
I will straight up disregard all reason if you have a PR dream again. You can come back and be like, “I dreamt that Locke is a N2 Bulletproof Multitasking Cop and Self-Targeting Doctor,” and I will go, “Okay, Locke kill it is then.”
~M- Datisi
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i am assuming that silence means the answer is "no".
let's try... a similar concept, except make the enabler mafia? at this point i'm pretty much just trying to see what sticks.
1x town combined rolestopper vigilante
1x town gunsmith
1x town odd-night vanilla cop
1x town d1,2,3 vengeful
1x town 1-shot bodyguard
5x vt
1x mafia 1-shot doctor
1x mafia informed (there is a town combined rolestopper vigilante in the game)
1x mafia rolestopper enabler
let's try... a similar concept, except make the enabler mafia? at this point i'm pretty much just trying to see what sticks.
1x town combined rolestopper vigilante
1x town gunsmith
1x town odd-night vanilla cop
1x town d1,2,3 vengeful
1x town 1-shot bodyguard
5x vt
1x mafia 1-shot doctor
1x mafia informed (there is a town combined rolestopper vigilante in the game)
1x mafia rolestopper enabler
I will straight up disregard all reason if you have a PR dream again. You can come back and be like, “I dreamt that Locke is a N2 Bulletproof Multitasking Cop and Self-Targeting Doctor,” and I will go, “Okay, Locke kill it is then.”
~M- Datisi
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ah, sorry, i know the feeling all too well.
because mafia goons are boring. and also because i want at least some of these roles to not be a word salad. is there a mechanical reason why one is better than the other?In post 11, Something_Smart wrote:Why do you have an informed and an enabler rather than an informed enabler and a goon?
I will straight up disregard all reason if you have a PR dream again. You can come back and be like, “I dreamt that Locke is a N2 Bulletproof Multitasking Cop and Self-Targeting Doctor,” and I will go, “Okay, Locke kill it is then.”
~M- Datisi
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i... totally didn't forget about the fact that there's a vanilla cop there.
okay, let's say we change it into an informed enabler and a goon. how does the setup look then?
okay, let's say we change it into an informed enabler and a goon. how does the setup look then?
I will straight up disregard all reason if you have a PR dream again. You can come back and be like, “I dreamt that Locke is a N2 Bulletproof Multitasking Cop and Self-Targeting Doctor,” and I will go, “Okay, Locke kill it is then.”
~M- Datisi
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i had an idea with the bodyguard... but yeah, on second thought, the scenario doesn't sound fun. axe it is.
i was under the impression that gunsmith clears are generally considered to be Very Likely clears since there's very few roles that give a false negative. i know it't not 100%, but there's a middle ground?
first thought is odd-night vc > odd-night neap, but i think if the doctor dies early, that's gonna be an uncomfortable number of potential clears.
i was under the impression that gunsmith clears are generally considered to be Very Likely clears since there's very few roles that give a false negative. i know it't not 100%, but there's a middle ground?
first thought is odd-night vc > odd-night neap, but i think if the doctor dies early, that's gonna be an uncomfortable number of potential clears.
I will straight up disregard all reason if you have a PR dream again. You can come back and be like, “I dreamt that Locke is a N2 Bulletproof Multitasking Cop and Self-Targeting Doctor,” and I will go, “Okay, Locke kill it is then.”
~M- Datisi
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the word "generally" is there for a reason. it was publicly known there's at least one mafia doctor, and the gunsmith was informed of the number of guns present in the game. heavy hints at there being something fucky with the gunsmith results. as opposed to here, where there aren't any.
if your point is that people will modmeta me and see that i like to test the limits of nrg like that, fair point i guess?
if your point is that people will modmeta me and see that i like to test the limits of nrg like that, fair point i guess?
I will straight up disregard all reason if you have a PR dream again. You can come back and be like, “I dreamt that Locke is a N2 Bulletproof Multitasking Cop and Self-Targeting Doctor,” and I will go, “Okay, Locke kill it is then.”
~M- Datisi
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i cannot escape my own meta even while modding...
1x town combined rolestopper vigilante
1x town gunsmith
1x town odd-night neapolitan
1x town d1,2,3 vengeful
1x town 1-shot backup gunsmith
5x vt
1x mafia 1-shot joat (doctor, activated bulletproof)
1x mafia goon
1x mafia informed rolestopper enabler (there is a town combined rolestopper vigilante in the game)
this is assuming that a mafia joat with a doctor ability would not have a gun.
i am considering whether "public info: there are 7 players in the game that would return positive to a gunsmith" would be a good idea here. i think(?) it would weaken the gunsmith somewhat considering it would be a "hey, there's something fucky with the guns" notice, but i have not actually thought about all of its implications.
1x town combined rolestopper vigilante
1x town gunsmith
1x town odd-night neapolitan
1x town d1,2,3 vengeful
1x town 1-shot backup gunsmith
5x vt
1x mafia 1-shot joat (doctor, activated bulletproof)
1x mafia goon
1x mafia informed rolestopper enabler (there is a town combined rolestopper vigilante in the game)
this is assuming that a mafia joat with a doctor ability would not have a gun.
i am considering whether "public info: there are 7 players in the game that would return positive to a gunsmith" would be a good idea here. i think(?) it would weaken the gunsmith somewhat considering it would be a "hey, there's something fucky with the guns" notice, but i have not actually thought about all of its implications.
I will straight up disregard all reason if you have a PR dream again. You can come back and be like, “I dreamt that Locke is a N2 Bulletproof Multitasking Cop and Self-Targeting Doctor,” and I will go, “Okay, Locke kill it is then.”
~M- Datisi
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ah yeah, a town joat with a gun-positive power has a gun, but a mafia joat with a doctor shot doesn't have their gun removed. because normals.
yeah, not sure the public info route works. it made sense when it was 4 guns so there was ambiguity, with 7 it's just gonna be like "ok pretty much everyone has a gun".
yeah, not sure the public info route works. it made sense when it was 4 guns so there was ambiguity, with 7 it's just gonna be like "ok pretty much everyone has a gun".
I will straight up disregard all reason if you have a PR dream again. You can come back and be like, “I dreamt that Locke is a N2 Bulletproof Multitasking Cop and Self-Targeting Doctor,” and I will go, “Okay, Locke kill it is then.”
~M- Datisi
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hmm. would a "mafia 1-shot doctor 1-shot activated bulletproof" have a gun? if the answer is "no", then an equivalent joat shouldn't either -- joats are just multiple 1-shots, right? anyway, not that important.
if i'm looking at something like this:
1x town combined rolestopper vigilante
1x town gunsmith
1x town odd-night vanilla cop
1x town d1,2,3 vengeful
1x town 1-shot backup gunsmith
5x vt
1x mafia 1-shot doctor
1x mafia goon
1x mafia informed rolestopper enabler (there is a town combined rolestopper vigilante in the game)
it *feels* townsided but i have s_s telling me there's not enough town power because gunsmith in a datisi game.
i'll sleep on it.
if i'm looking at something like this:
1x town combined rolestopper vigilante
1x town gunsmith
1x town odd-night vanilla cop
1x town d1,2,3 vengeful
1x town 1-shot backup gunsmith
5x vt
1x mafia 1-shot doctor
1x mafia goon
1x mafia informed rolestopper enabler (there is a town combined rolestopper vigilante in the game)
it *feels* townsided but i have s_s telling me there's not enough town power because gunsmith in a datisi game.
i'll sleep on it.
I will straight up disregard all reason if you have a PR dream again. You can come back and be like, “I dreamt that Locke is a N2 Bulletproof Multitasking Cop and Self-Targeting Doctor,” and I will go, “Okay, Locke kill it is then.”
~M- Datisi
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because i am assuming that, even if there's a lot of false positives, an innocent will still be treated as most-likely innocent. i *know* i have a history of screwing around with the gunsmith results, but i don't think the game would immediately jump to "a year ago datisi modded a game where all mafia were doctors so this must be a similar game so we should ignore any and all gunsmith results!!!"
1x town combined rolestopper vigilante
1x town gunsmith
1x town 1-shot backup gunsmith
1x town n2 rolecop
1x town vengeful miller
5x vt
1x mafia 2-shot multitasking jailkeeper
1x mafia informed (there is a town combined rolestopper vigilante in the game)
1x mafia rolestopper enabler
i kind of think that the fact there is a backup gunsmith on top of a regular gunsmith would be a clue that hey, the gunsmith is kind of important, but informed mod perspective etc.
i'm thinking if maybe the rolestopper should be changed into an alien to stop any kind of follow the cop shenanigans, and maybe inform scum there's a vengeful in the game too, because i'm looking at a possibility of a venge+vig in yelo and it's making me have some... uncomfortable flashbacks.
originally i made the rolecop a n1 so that the miller has bigger odds of getting cleared, but depending on the amount of "clears" the gunsmith gets and how they're treated, it felt too much.
i also thought about maybe making a gunsmith informed and letting them know that there are no mafia doctors or traitors (so a clear is a clear) but that also felt a bit too much. maybe it's not.
1x town combined rolestopper vigilante
1x town gunsmith
1x town 1-shot backup gunsmith
1x town n2 rolecop
1x town vengeful miller
5x vt
1x mafia 2-shot multitasking jailkeeper
1x mafia informed (there is a town combined rolestopper vigilante in the game)
1x mafia rolestopper enabler
i kind of think that the fact there is a backup gunsmith on top of a regular gunsmith would be a clue that hey, the gunsmith is kind of important, but informed mod perspective etc.
i'm thinking if maybe the rolestopper should be changed into an alien to stop any kind of follow the cop shenanigans, and maybe inform scum there's a vengeful in the game too, because i'm looking at a possibility of a venge+vig in yelo and it's making me have some... uncomfortable flashbacks.
originally i made the rolecop a n1 so that the miller has bigger odds of getting cleared, but depending on the amount of "clears" the gunsmith gets and how they're treated, it felt too much.
i also thought about maybe making a gunsmith informed and letting them know that there are no mafia doctors or traitors (so a clear is a clear) but that also felt a bit too much. maybe it's not.
I will straight up disregard all reason if you have a PR dream again. You can come back and be like, “I dreamt that Locke is a N2 Bulletproof Multitasking Cop and Self-Targeting Doctor,” and I will go, “Okay, Locke kill it is then.”
~M- Datisi
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how much of a problem is this, player-fun-wise? i know it's not Required for a game to be not swingy, but i like to at least try to not get murdered post game. and are there any easy fixes for it that keep the core ideaIn post 26, Something_Smart wrote:It's still swingy as shit
or should i just throw away the whole setup
?I will straight up disregard all reason if you have a PR dream again. You can come back and be like, “I dreamt that Locke is a N2 Bulletproof Multitasking Cop and Self-Targeting Doctor,” and I will go, “Okay, Locke kill it is then.”
~M- Datisi
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not sure if i'm a fan of there being that much swing that it's still *bad*
1x town combined alien voyeur
1x town gunsmith
1x town 1-shot backup gunsmith
1x town n2 joat (rolecop, follower)
1x town vengeful miller
5x vt
1x mafia 2-shot jailkeeper
1x mafia informed (there is a vengeful town member in the game)
1x mafia alien enabler
this keeps the idea of "one role until an enabler dies, then a different role", but the other role is decently weaker so the mafia enabler dying early should be a net positive for the scumteam instead of a "lol now town has a vig fk u"
i'd rather have universal multitasking, as i just now realized that "multitasking jailkeeper" is basically a guilty for the rolecop
this entirely removes the vigilante though, and depending on how much town power there was from it, might leave the game scumsided? if so, i'm thinking of adding some sorta gated tracker or something, but yeah, wanna check this one first.
1x town combined alien voyeur
1x town gunsmith
1x town 1-shot backup gunsmith
1x town n2 joat (rolecop, follower)
1x town vengeful miller
5x vt
1x mafia 2-shot jailkeeper
1x mafia informed (there is a vengeful town member in the game)
1x mafia alien enabler
this keeps the idea of "one role until an enabler dies, then a different role", but the other role is decently weaker so the mafia enabler dying early should be a net positive for the scumteam instead of a "lol now town has a vig fk u"
i'd rather have universal multitasking, as i just now realized that "multitasking jailkeeper" is basically a guilty for the rolecop
this entirely removes the vigilante though, and depending on how much town power there was from it, might leave the game scumsided? if so, i'm thinking of adding some sorta gated tracker or something, but yeah, wanna check this one first.
I will straight up disregard all reason if you have a PR dream again. You can come back and be like, “I dreamt that Locke is a N2 Bulletproof Multitasking Cop and Self-Targeting Doctor,” and I will go, “Okay, Locke kill it is then.”
~M- Datisi
- Datisi
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Datisi he/him, it/its
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1x town combined alien voyeur
1x town gunsmith
1x town 1-shot backup gunsmith
1x town n2 joat (rolecop, follower)
1x town backup vigilante
5x vt
1x mafia 2-shot jailkeeper
1x mafia goon
1x mafia alien enabler
you mean something like this?
1x town gunsmith
1x town 1-shot backup gunsmith
1x town n2 joat (rolecop, follower)
1x town backup vigilante
5x vt
1x mafia 2-shot jailkeeper
1x mafia goon
1x mafia alien enabler
you mean something like this?
I will straight up disregard all reason if you have a PR dream again. You can come back and be like, “I dreamt that Locke is a N2 Bulletproof Multitasking Cop and Self-Targeting Doctor,” and I will go, “Okay, Locke kill it is then.”
~M- Datisi
- Datisi
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sure, i can do that.
if a follower follows a person who is visiting the alien's target, the follower still sees the action, right?
if a follower follows a person who is visiting the alien's target, the follower still sees the action, right?
I will straight up disregard all reason if you have a PR dream again. You can come back and be like, “I dreamt that Locke is a N2 Bulletproof Multitasking Cop and Self-Targeting Doctor,” and I will go, “Okay, Locke kill it is then.”
~M- Datisi
- Datisi
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alright, thanks.
been a long day, i'll get role pm's up tomorrow, assuming chaos doesn't have any objections to this setup.
been a long day, i'll get role pm's up tomorrow, assuming chaos doesn't have any objections to this setup.
I will straight up disregard all reason if you have a PR dream again. You can come back and be like, “I dreamt that Locke is a N2 Bulletproof Multitasking Cop and Self-Targeting Doctor,” and I will go, “Okay, Locke kill it is then.”
~M- Datisi
- Datisi
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Datisi he/him, it/its
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1x town combined alien voyeur
1x town gunsmith
1x town 1-shot backup gunsmith
1x town joat (rolecop, follower)
1x town backup vigilante
5x vt
1x mafia 2-shot jailkeeper
1x mafia goon
1x mafia alien enabler
role pm's:
result pm's:
ruleset:
1x town gunsmith
1x town 1-shot backup gunsmith
1x town joat (rolecop, follower)
1x town backup vigilante
5x vt
1x mafia 2-shot jailkeeper
1x mafia goon
1x mafia alien enabler
role pm's:
Spoiler:
result pm's:
Spoiler:
ruleset:
Spoiler:
I will straight up disregard all reason if you have a PR dream again. You can come back and be like, “I dreamt that Locke is a N2 Bulletproof Multitasking Cop and Self-Targeting Doctor,” and I will go, “Okay, Locke kill it is then.”
~M- Datisi
- Datisi
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Datisi he/him, it/its
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i am totally a competent moderator, i swear.
"your action failed, and you did not receive a result." is also for both the rolecop and follower. as for the didn't see anything:
voyeur ~ "no actions were performed on
follower ~ "
"your action failed, and you did not receive a result." is also for both the rolecop and follower. as for the didn't see anything:
voyeur ~ "no actions were performed on
playername
."follower ~ "
playername
did not perform any actions."I will straight up disregard all reason if you have a PR dream again. You can come back and be like, “I dreamt that Locke is a N2 Bulletproof Multitasking Cop and Self-Targeting Doctor,” and I will go, “Okay, Locke kill it is then.”
~M