The moderator PT is released -- and with that, I'll go ahead and reveal everything about the setup now !
Nobles -
Duchess Vigil (as played by Dwlee) and Baron Discipline (as played by mc esther) were the highest-ranked cultists in the group (as well as nobility) -- although they ensured their identities and skillsets were kept a tight secret from all but the most trustworthy. These two were the most capable of actively / mechanically making plays to influence the setup, and could discuss with each other on how to use their actions.
Discipline targets a player who is not Nobility in order to bodyguard them each night. If Discipline dies for a player this way, that player is added to the Noble PT and given a title ("Thorn"). They count as Nobility, but are not confirmed as town as the other two were.
Vigil, on night two, targets four players who are not Nobility and is given a random VT (Achromatic) on the list. If there are none or the ability is prevented in some way, Vigil gets No Result and may try again the next night.
In the Loop (other town PRs)
Shroud (as played by Mad Hatters) is the closest member of the cult to the nobles. Shroud knows the twos' identities as nobility (but nothing else about them). In addition, Shroud cannot be targetted by Noble actions (basically cannot be protected). And finally, Shroud has a weak active ability where they could redirect Nobility actions targeting them to someone else.
Murmur (as played by Galron) is more of an outcast but is a very, very good hider and listener. Murmur knows how many nobility there are alive (two) and is updated whenever this number changes. In addition, Murmur targets a player during the day in order to neighbourize them for just the following night. Murmur is told whether or not their target is Nobility as well.
Warden (as played by anahit) is not acquainted with the two nobles but sizes them up easily. Warden knows that the nobility are capable of investigation and protection. Warden's main ability is the box. I'm just going to copy and paste exactly how it works from the actual setup post in the mod PT. (tldr it's an invention that is passed around which sort of investigates and roleblocks at same time)
Remnants (scum) -
Scum's nightkill was performed by an invisible third party -- and as such, it didn't take up any of their actions. Scum was not multitasking, however.
Scum knew that the regular power roles knew the nobles' identities, number, and power. As such, it was encouraged to hunt for these players -- but that's only the beginning.
Scum had three regular abilities -- rolecop, secret listen, and role interfere. They let you look at roles, look at informed statuses, and negatively affect town PRs. One could be used by a single Remnant per night, and all had to be used before you could use the same ones again.
Scum had two corrupted abilities -- vanillaize and truecop. These had no restrictions on use -- you could use them every night if you wished, granted you had enough remnants. However, if you target a vanilla townie, the ability is permanently destroyed and that VT is granted a new powerful role.
Finally, when scum died, get to use a free ability while dead before joining the dead PT. The later in the game they die, the better the ability is. (That is what scum knew). The ability was an investigation that got more precise and more useful utility-wise the longer the game went on.
TLDR (NOT TOTALLY ACCURATE BUT GOOD ENOUGH):
Mason Bodyguard -
mc esther
Mason Night Two Modified Cop -
Dwlee99
Informed Townie ["mc esther and Dwlee99 are masons"] -
Mad Hatters Tea Party
Informed Combined Temporary-Neighbourizer Mason Checker ["There are two masons in total"] -
Galron
Informed One-shot Inventor ["The masons can protect and investigate"] -
anahit
Achromatic -
SirCakez
Achromatic -
EdensFlame
Achromatic -
Greeting
Achromatic -
Toogeloo
Achromatic -
Vanderscamp
Remnant of Hue -
PookyTheMagicalBear
Remnant of Hue -
Isis
Remnant of Hue -
Ahri
scum has: rolecop, informed checker+reader, roleblock, vanillaize, truecop
scum knows: the power roles know the masons in some ways