Time has come for me to try my best in hosting. I have not yet signed up for hosting the game, but I will do it within the next four weeks at worst. Nonetheless, I have come to seek your guidance, counsel and approval for my setup.
Mini Normal x setup
Game size
13 players
Town faction
10 town-aligned players
3 town-aligned players will have strong town PRs
1 town-aligned player will have a soft town PR
6 town-aligned players will be VTs
Strong town PRs: Town Cop, Town Tracker, Town Jailkeeper
Soft town PR: Town Friendly Neighbor
Mafia faction
3 mafia-aligned players
2 mafia-aligned players will have strong mafia PRs
1 mafia-aligned player will have a soft mafia PR
The Mafia Mailman will be able to send a note containing up to 100 words each Night to one player of their choice. The content of the note will be subject to the game-specific and MafiaScum-related rules. The player who receives a note from a Mafia Mailman will be allowed to quote its contents into the game thread, this being the only exception to the rule barring players from quoting any PMs from the mod. The player will be told that the message is from a Mailman, but not the Mailman's alignment.
Mini Normal x: Hits of 2012
Moderator:
Greeting
Set-up designed by:
Greeting
Back-up moderator:
Reviewed by:
Welcome to Mini Normal x! The theme of this game will be the biggest music hits of the year 2012.
Carly Rae Jepsen - Call Me Maybe
I swear, this song,
is
2012. Every radio station in my country played it in summer. Everyone was so shook at the end of the music video too!
Spoiler: Alive players
Player
Spoiler: Dead players
Playerinne
, a
Vanilla Townie
, voted out Day 1.
Spoiler: Modkilled players
This is a list you don't want to be on.
Post #2:
Rules
(Please pay extra attention to 11. I would strongly appreciate feedback on whether this is enforceable. Players will be informed of this rule in PMs containing the role and will be asked to explicitly confirm that they will adhere to the rule and understand the consequences of not doing so.)
General rules:
Game-specific information:
Voting and activity:
Private Threads:
Miscellaneous:
Town Role PMs
Mafia Role PMs
Posted: Tue Feb 01, 2022 4:33 pm
by implosion
Primary: mastina
Secondary: Ircher
Posted: Tue Feb 01, 2022 4:48 pm
by Ircher
This feels like one of those setups where even if it were in theory balanced, scum would not enjoy playing it at all. The main problem is that there are too many potential clears being generated from the town prs, and scum are going to be forced to kill clears rather than the people they want even in the worst-case scenarios for town. The cop is a clear, the FN is a clear, and it's quite likely that the cop will generate at least one clear over the course of the game. That's going to be an uphill battle for scum even if they manage to block one of town's prs every night.
Posted: Tue Feb 01, 2022 8:55 pm
by mastina
Rule thing; hydras are not allowed in Normals.
Rule advice: I would discourage telling the town that there's precisely four town PRs. Telling the town that there's three scum PRs is probably fine, but telling the town that there's four town PRs has the unfortunate side-effect where if there's precisely four PR claims, they're all conftown, and if there's five, it can force scum to 1v1 town.
When the town being 1v1'd are a friendly neighbor, a cop, a tracker, and a jailkeeper.
Posted: Wed Feb 02, 2022 4:50 am
by Greeting
In post 2, Ircher wrote:This feels like one of those setups where even if it were in theory balanced, scum would not enjoy playing it at all. The main problem is that there are too many potential clears being generated from the town prs, and scum are going to be forced to kill clears rather than the people they want even in the worst-case scenarios for town. The cop is a clear, the FN is a clear, and it's quite likely that the cop will generate at least one clear over the course of the game. That's going to be an uphill battle for scum even if they manage to block one of town's prs every night.
What changes would you suggest? I am open to strengthening scum by giving them a one-shot Vigilante, but I am not sure if this is allowed in a Normal Themed Game. I could also remove the Jailkeeper (but I'd much rather leave both Cop and Tracker) and give town a weaker role instead.
Posted: Wed Feb 02, 2022 4:51 am
by Greeting
In post 3, mastina wrote:Rule thing; hydras are not allowed in Normals.
Rule advice: I would discourage telling the town that there's precisely four town PRs. Telling the town that there's three scum PRs is probably fine, but telling the town that there's four town PRs has the unfortunate side-effect where if there's precisely four PR claims, they're all conftown, and if there's five, it can force scum to 1v1 town.
When the town being 1v1'd are a friendly neighbor, a cop, a tracker, and a jailkeeper.
Noted, and noted. Hydras will not be allowed, and players will not receive any information as to the amount of power roles whatsoever.
Posted: Thu Feb 03, 2022 9:38 am
by Greeting
Prodding Ircher.
Posted: Thu Feb 03, 2022 2:02 pm
by mastina
Scum killing roles are in fact not allowed in Normals.
In post 2, Ircher wrote:This feels like one of those setups where even if it were in theory balanced, scum would not enjoy playing it at all. The main problem is that there are too many potential clears being generated from the town prs, and scum are going to be forced to kill clears rather than the people they want even in the worst-case scenarios for town. The cop is a clear, the FN is a clear, and it's quite likely that the cop will generate at least one clear over the course of the game. That's going to be an uphill battle for scum even if they manage to block one of town's prs every night.
What changes would you suggest? I am open to strengthening scum by giving them a one-shot Vigilante, but I am not sure if this is allowed in a Normal Themed Game. I could also remove the Jailkeeper (but I'd much rather leave both Cop and Tracker) and give town a weaker role instead.
I apologize for not getting back sooner. I think replacing the jailkeeper with a role at a similar power level to the mafia mailman and making the watcher 2-shot or odd night probably puts this into the realm of balanced while not being too frustrating for scum. mastina has final approval over the setup, but that's what I'm thinking after looking through past completed reviews.
Also, in normal games, there cannot be a limit on the number of characters in the message that the mailman sends.
Posted: Fri Feb 04, 2022 7:48 am
by Greeting
In post 8, Ircher wrote:
I apologize for not getting back sooner. I think replacing the jailkeeper with a role at a similar power level to the mafia mailman and making the watcher 2-shot or odd night probably puts this into the realm of balanced while not being too frustrating for scum. mastina has final approval over the setup, but that's what I'm thinking after looking through past completed reviews.
Also, in normal games, there cannot be a limit on the number of characters in the message that the mailman sends.
No worries, I was just getting into the groove. Besides, you didn't even meet the 36-hour threshold for a prod.
Looking at the roles gave me an amazing idea. How would you feel about replacing the Jailkeeper with a Neighborizer? Except the Neighborizer will not learn the role of the person they targeted, but the neighborized player obviously would learn that the player who targeted them is a Neighborizer. They, of course, can claim in the PT, but I will not confirm nor deny any claims. So they would become semi-Masons. This makes me super curious as to what would happen if a Neighborizer targets a scum and would give the scum an extra opportunity to mislead a townie.
Do you think that the mafia would be strong enough to counter this with what they've got, in the very likely case that a Neighborizer targets a townie?
And all right, if the character cap is not allowed then I'll leave it as it is. I'm just concerned about a troll posting outrageously long bullshit posts to use this to throw the game.
Posted: Fri Feb 04, 2022 7:49 am
by Greeting
In post 7, mastina wrote:Scum killing roles are in fact not allowed in Normals.
Yeah, I figured as much.
Posted: Fri Feb 04, 2022 7:50 am
by Greeting
Also, another question. Can I give scum daytalk in a Normal?
And is rule 11 from General rules enforceable?
Posted: Fri Feb 04, 2022 8:23 am
by Ircher
Neighborizer should work fine.
Global daytalk is allowed provided it is specified in the ruleset. As to rule 11... Eh, I think you should ask a list moderator about that one. If implosion or another list mod says it is okay, then it's okay.
Posted: Fri Feb 04, 2022 8:32 am
by Greeting
Great, thanks a lot I'll ask implosion about rule 11 then.
Generally the listmods don't furnish requests for who a secret alt is from mods; we just ensure that player lists don't have duplicate players. You do have discretion over the player list as a mod, and you could ask that secret alts not join, but I don't think that rule as an in-game rule is enforceable.
Posted: Fri Feb 04, 2022 11:24 am
by mastina
I'm not sure if I'm reading it correct so let me verify;
The setup you're proposing would be:
Town Cop, Town Tracker, Town Neighborizer, Town Friendly Neighbor
vs.
Mafia Roleblocker, Mafia Watcher, Mafia Mailman?
Posted: Fri Feb 04, 2022 2:33 pm
by Greeting
In post 15, mastina wrote:I'm not sure if I'm reading it correct so let me verify;
The setup you're proposing would be:
Town Cop, Town Tracker, Town Neighborizer, Town Friendly Neighbor
vs.
Mafia Roleblocker, Mafia Watcher, Mafia Mailman?
Correct.
Posted: Fri Feb 04, 2022 4:42 pm
by mastina
It's a little difficult to say for sure, but I would say "quite swingy, but loosely balanced".
The cop and tracker are incredibly strong (and the friendly neighbor is clearing), but the scum have a tool to identify TPRs and a tool to block them, with no possible interference with their nightkill, and decent ability to fakeclaim safely.
Double investigative with a conftown means that I'd probably give a
slight
edge to the town, ~55:45 imo (give or take 2.5%), which is within the acceptable balance margins even if it's slight townlean; if that's okay with you, then I would be okay with the setup.
Posted: Sat Feb 05, 2022 2:23 am
by Greeting
In post 17, mastina wrote:It's a little difficult to say for sure, but I would say "quite swingy, but loosely balanced".
The cop and tracker are incredibly strong (and the friendly neighbor is clearing), but the scum have a tool to identify TPRs and a tool to block them, with no possible interference with their nightkill, and decent ability to fakeclaim safely.
Double investigative with a conftown means that I'd probably give a
slight
edge to the town, ~55:45 imo (give or take 2.5%), which is within the acceptable balance margins even if it's slight townlean; if that's okay with you, then I would be okay with the setup.
I could limit the town Tracker from Night 2 in order to take a bit of power away from town to get it closer to 50:50.
Posted: Sat Feb 05, 2022 8:47 am
by Greeting
Or make the Tracker even Nights only.
Posted: Sat Feb 05, 2022 10:57 am
by mastina
If Tracker's the role you want limited thanks to its potential lategame power, a potential solution instead of gating the uses to X-shot or nonconsecutive-nights would be making it a N1/N2/N3 Tracker. (Night-Specific is a whitelisted modifier and you're allowed to make the nights be more than one, so N1/N2/N3 Tracker would be a Tracker allowed to act on N1, N2, and N3.)
Posted: Sat Feb 05, 2022 11:29 am
by Greeting
In post 20, mastina wrote:If Tracker's the role you want limited thanks to its potential lategame power, a potential solution instead of gating the uses to X-shot or nonconsecutive-nights would be making it a N1/N2/N3 Tracker. (Night-Specific is a whitelisted modifier and you're allowed to make the nights be more than one, so N1/N2/N3 Tracker would be a Tracker allowed to act on N1, N2, and N3.)
That's a great idea. Would you consent to me limiting the Town Tracker to N1/N2/N3 in order to balance out the game to completion? I will make a summary post which will entail all the changes we discussed.
As for the alt rules, I decided that I will
keep
the rule, but without overly involving the MafiaScum administration. Players will be advised to claim truthfully about being an alt or having alts with me having the option (but not obligation) to force-replace anyone who refuses to submit such information or lies about it.
Posted: Sat Feb 05, 2022 1:19 pm
by Ircher
In post 21, Greeting wrote:I will make a summary post which will entail all the changes we discussed.
I think it will be better for you to repost everything just so we don't miss anything. mastina's comment implied that she would accept the setup, so you can go ahead and do that.
Posted: Sun Feb 06, 2022 2:04 am
by Greeting
Mini Normal x setup
Game size
13 players
Town faction
10 town-aligned players
2 town-aligned players will have strong town PRs
2 town-aligned players will have soft town PRs
6 town-aligned players will be VTs
Strong town PRs: Town Cop, Town Tracker (N1/N2/N3)
Soft town PRs: Town Neighborizer, Town Friendly Neighbor
Mafia faction
3 mafia-aligned players
2 mafia-aligned players will have strong mafia PRs
1 mafia-aligned player will have a soft mafia PR
Welcome to Mini Normal x! The theme of this game will be the biggest music hits of the year 2012.
Carly Rae Jepsen - Call Me Maybe
I swear, this song,
is
2012. Every radio station in my country played it in summer. Everyone was so shook at the end of the music video too!
Spoiler: Alive players
Player
Spoiler: Dead players
Playerinne
, a
Vanilla Townie
, voted out Day 1.
Spoiler: Modkilled players
This is a list you don't want to be on.
Post #2:
Rules
General rules:
Game-specific information:
Voting and activity:
Private Threads:
Miscellaneous:
Town Role PMs
Mafia Role PMs
Posted: Sun Feb 06, 2022 3:39 am
by Ircher
Rule 6 under Miscellaneous (about day talk) should go under game-specific information. Also, your ruleset is very long. You may want to consider having a summary of the essential points somewhere as people don't tend to read long rulesets. Most experienced players skim or skip everything that isn't a setup-specific rule. Another option would be bolding your more unusual or important rules.
This is minor, but in the town's win condition, it should read "You win when there
are
no more mafia..."
For the tracker pm, the role name should read as "Town N1 N2 N3 Tracker". The role should flip as such as well. I would delete "only" from the sentence that mentions the night phases in the tracker pm.
I think you are a bit confused about how a neighborizer works. I'm a bit short on time rn, so I'll clarify later. Alternatively, you can look at the wiki page for neighborizer.
Technically speaking, mafia have to have a member alive to win in normals. (Your current win condition doesn't reflect this.) This is less of a concern though in a mini where the only time that may not be the case is with a vig, but it's good to not inadvertently give away info about the setup.
In the mailman role pm: "The player will also be allowed to quote the contents of the message directly into the game thread." --> Please delete this. This is too risky for game integrity purposes. You can probably allow copy-paste but not quoting.