. Feel free to use it, but do not try to impersonate me.
¤
Replacements
- Speculating reasons by a player replacing out is against the rules.
¤
Tiny text
- try to keep above
Size 75
.
¤
Do not
use anything not originating from this game in order to influence your play.
¤
You may not
discuss ongoing games.
¤
Personal Attacks
on players is not allowed.
¤
Cryptography
or other forms of encoded messages are prohibited. Breadcrumbing (giving hints about your role without claiming it) is fine.
¤
Provable randomness
- is against the rules. Saying that you rolled a dice is fine, using dice tags or random.org is not.
¤
Claiming scum
- by yourself is fine. Claiming scum with another player is against the rules.
¤
Confirmation
- You have about 60 hours to confirm your role and your alignment by PM. Game will start when11/13 players confirm.
¤
Prods
- You must post game advancing content at least once every 36 hours or I will Prod you. You then have 24 hours to post in the game thread or I will replace you. If you return before I find a replacement you may stay in the game. Players not checking in within 24 hours of the night must send me a confirmation PM that night phase or be replaced. Receiving 3 prods results in forced replacement. Prods may be requested to be given early but will not count as an official prod until the 36 hours are up and the official prod PM is sent.
¤
Vacation/Limited Access:
If you need to, you may declare V/LA in bold in the thread like this:
@Mod: I will be V/LA until Thursday
. Alternatively you may PM me. If your V/LA lasts too long, I may seek replacement.
¤
Quoting
- You may not quote (or copy paste) any private information into the thread, including your role PM and any mod communication. This is strictly enforced. If something is unclear for this rule, ask me first.
¤
Voting
- Votes must in the format VOTE: MegAzumarill or
Vote: MegAzumarill
. Use vote tags whenever possible. If I think it is a vote, it counts as a vote.
¤
Elimination
- Days end early when a simple majority of players (>50%) vote to eliminate somebody. If a majority is not reached at deadline or if a majority of the players vote for no elimination, the day will end without an elimination. 50% of votes are sufficient for no elimination.
¤
Twilight
- Begins when a majority is reached and lasts until I lock the thread. You're still alive until I flip you so you can talk in any game threads you have access to until then, but votes are locked and cannot be changed.
¤
Night
- Night lasts 48 hours. I will send messages halfway through the night phase to any players with an action that have not submitted an action.
¤
Death
Do not post in any private threads or the main thread after you are dead unless otherwise told you are allowed to. Do not make a Bah! post.
¤
Action submissions
- You may submit actions via PM (if Town) or PT (if Scum). If the actions are not submitted by the deadline then you do nothing. You can change your mind as many times as you like before the deadline. Actions may be scheduled ahead of time. All actions should be sent via PM unless specified otherwise in your role PM. The Scumteam should send their actions via PT.
¤
Notes PT
- These are allowed in order to track your thoughts in the game. You may draft posts in these to put in the main thread, but avoid using these to "prove" you always had a townie mindset.
¤
Vote Count Images
will be decided in advance. They have no bearing on the game.
¤
Play to win
- but most importantly, have fun!
Setup Information:
¤ Mod announced information will be true.
¤ All Actions that happen during the day phase will resolve as soon as I am able in the order they were used.
¤ Any death during the middle of the day phase will reset votes and cancel actions. (Any actions used after the kill but before the death will not occur, but the players will be able to try to use them again and be told so)
¤ This setup will use custom action resolution. All actions that manipulate other actions resolve first and are unable to be manipulated themselves in any way. The performance of a manipulative action on one of these actions will result in the manipulation failing.
¤ Any questions regarding mechanics of your role can be answered. Any questions about mechanics of another living player's role or a theoretical role cannot be answered. Interactions of any flipped roles with your role or another flipped role can be answered.
¤ This setup contains a three player scumteam. The scumteam has multitasking, a factional nightkill, and their PT is open during both the day and night phases. Additionally they have an ability to ask whether or not a certain role name is in the game, at any time, up to 4 times.
¤ Alignment is not influenced by picks. An Innocent Child/Mason pick has the same odds of town to scum as a Godfather/Roleblocker pick.
¤ There are no effects that change a player's alignment. nor introduce any secondary win conditions.
¤ The same two picks combining on two players may have different abilities, regardless of either's alignment. Players with different picks than each other combining into their respective roles may have the same abilities, regardless of alignment.
¤ Investigatives are guaranteed to be sane. Misleading night results for investigatives may however occur as the result of other roles. You have been warned.
¤ Your Role PM is correct.
¤ The only two win conditions in the game are "You win when all threats to the town are dead" or "You win when your faction has the same or greater number of living players as living town players, or nothing can prevent this from happening."
¤ PTs will have the times they are opened specified inside of said PT and/or relevant Role PMs.
¤ Fusion is not mutual, Player A combining with Player B does NOT mean Player B combines with player A. It can happen but it may not.
Spoiler: Fusion partners are determined using the following process:
1. Take the playerlist and assign each member a number.
2 Randomize the order of the player list and fuse first the player assigned with the original number 1, the second with number 2, and so on.
3. If a player would have been assigned to fuse with themself, the second step would be repeated.
4. The order of the playerlist is randomized again and the first 3 players are the scumteam. The rest of the players are town.
Spoiler: Example Pms
Welcome, MegAzumarill, you are a
Town Silencer.
Each night, you may target a player. Assuming no interference to your action, you will attempt to kill that player.
Your action will fail if your target is not in a private thread with another living player.
Your pick was "Traffic Analyst"
You win when all threats to the town are dead.
Reply to this PM with your role name, alignment, and a short description of its abilities.
-------------------------------------------------------------------------------------------------------------------
Welcome, MafiAzumarill, you are a
Mafia Two Shot Trickster
Factional information: [REDACTED]
Each night, if no partner is performing this action, you may target another player. Assuming no interference to your action, you will kill that player.
Each night, you may also choose whether or not to "Trick" visitors. You may only use this ability twice.
Trick: Assuming no interference to your action, you will cause all players that target you with an action to instead target themself with that action, even if they cannot normally self target.
Your pick was "Bus Driver," as a non-town player, you know it was combined with "Paranoid Gun Owner."
You win when your faction has the same or greater number of living players as living town players, or nothing can prevent this from happening.
Reply to this PM with your role name, alignment, and a short description of its abilities.
Last edited by MegAzumarill on Thu Feb 24, 2022 8:36 am, edited 3 times in total.