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RH9's Micro Normal Review, March 2022

Posted: Sat Mar 19, 2022 3:27 pm
by implosion
RH wrote:Dear implosion,

Here is a draft of my Micro Normal.

Setup
5 Vanilla Townies

Even Night Informed Townie

Odd Night Informed Townie

Mafia Encryptor

Mafia Encryptor Enabler

Roles
Spoiler: Vanilla Townie
Welcome to game! You are a
Vanilla Townie
.

You have no active abilities.

You win if all threats to the
Town
are eliminated and at least one
Town
-aligned player is alive.

Confirm by replying to this PM with your role and alignment.

Spoiler: Even Night Informed Townie
Welcome to game! You are an
Even Night Informed Townie
.

You will be given additional information about the setup during even-numbered Nights.

You have no active abilities.

You win if all threats to the
Town
are eliminated and at least one
Town
-aligned player is alive.

Confirm by replying to this PM with a summary of your role.

Spoiler: Odd Night Informed Townie
Welcome to game! You are an
Odd Night Informed Townie
.

You will be given additional information about the setup during odd-numbered Nights.

You have no active abilities.

You win if all threats to the
Town
are eliminated and at least one
Town
-aligned player is alive.

Confirm by replying to this PM with a summary of your role.

Spoiler: Mafia Encryptor
Welcome to game! You are a
Mafia Encryptor
.

You are
Mafia
with and you share a PT located here where you may converse during the Night and confirmation phase.
You, and anyone else present, may talk in Private Topics containing you even during the Day.

You have the following active ability:

Each Night, if no other member of your faction is performing this action, you may target a player. Assuming no interference with your action, that player will die.
You win if at least one
Mafia
member is alive and all other players are dead (or if nothing can prevent the same).

Confirm by posting in the
Mafia
PT or by replying to this PM with your role and alignment.

Spoiler: Mafia Encryptor Enabler
Welcome to game! You are a
Mafia Encryptor Enabler
.

You are
Mafia
with and you share a PT located here where you may converse during the Night and confirmation phase.
When you die, the role "Encryptor" will cease to function for all players.

You have the following active ability:

Each Night, if no other member of your faction is performing this action, you may target a player. Assuming no interference with your action, that player will die.
You win if at least one
Mafia
member is alive and all other players are dead (or if nothing can prevent the same).

Confirm by posting in the
Mafia
PT or by replying to this PM with your role and alignment.

Results
Spoiler: N1/N2
You know that
Mafia
has an
Encryptor
but if
Mafia
ever loses a member, they will lose their
Daytalk
.

Spoiler: N3/N4
You know that you are not the only
Informed Townie
and
Mafia
is not aware of your role.

Spoiler: N5/N6
You know that all
Informed Townie
receive the same information.


Thanks,
RH9

Posted: Sat Mar 19, 2022 3:27 pm
by implosion
Primary: Datisi
Secondary: RadiantCowbells

Posted: Sat Mar 19, 2022 4:07 pm
by RH9
Am I allowed to egopost?

Posted: Sat Mar 19, 2022 5:18 pm
by RH9
Also. Can I change the
results
for the
Informed Townies
?

Posted: Sat Mar 19, 2022 5:23 pm
by RH9
The new
results
are the following.
Results
Spoiler: N1/N2
You know that if any member of the
Mafia
dies,
Daytalk
will be lost for all players.

Spoiler: N3/N4
You know that you are not the only
Informed Townie
and that all
Informed Townie
receive the same information.[/spoiler

Posted: Sat Mar 19, 2022 5:30 pm
by RH9
In post 4, RH9 wrote:The new
results
are the following.
Results
Spoiler: N1/N2
You know that if any member of the
Mafia
dies,
Daytalk
will be lost for all players.

Spoiler: N3/N4
You know that you are not the only
Informed Townie
and that all
Informed Townie
receive the same information.
Fixed broken tags.

Posted: Sat Mar 19, 2022 11:03 pm
by Datisi
i think this setup would be close to balanced in the one scenario where (1) everyone believes the informed townie claims and (2) scum doesn't claim a power role. in that scenario, the two informed townies are kind-of-masons, and the game would be close to passable range. (i say close since they're still weaker than a pair of masons since they cannot communicate with each other, but anyway.)

however, i think that exact scenario is very unlikely to happen.

the information received on n1 and n2 is very much useless since scum definitely isn't going to publicly claim encryptor, and due to the fact that there's only two scum, it can be argued that the daytalk is "lost" as soon as one of them dies anyway since the other scum doesn't have anyone to talk to.

the only scenario where that information isn't useless is if one of the informed townies claims their information, and then the other backs them up, saying they received the same information. however, if this happens on d3 (meaning before either of them gets the info that they're not the only informed townie), it could be argued that one of them is scum (since informed is more often a scum role than a town role anyway), and depending on the player base, they might be expecting weird interactions in setups. so it's not a clear exactly, and a smart fakeclaim form scum could get them killed.

so yeah, this feels way too weak for town. did you have any additional ideas for the setup?

Posted: Sat Mar 19, 2022 11:28 pm
by RH9
In post 6, Datisi wrote:i think this setup would be close to balanced in the one scenario where (1) everyone believes the informed townie claims and (2) scum doesn't claim a power role. in that scenario, the two informed townies are kind-of-masons, and the game would be close to passable range. (i say close since they're still weaker than a pair of masons since they cannot communicate with each other, but anyway.)

however, i think that exact scenario is very unlikely to happen.

the information received on n1 and n2 is very much useless since scum definitely isn't going to publicly claim encryptor, and due to the fact that there's only two scum, it can be argued that the daytalk is "lost" as soon as one of them dies anyway since the other scum doesn't have anyone to talk to.

the only scenario where that information isn't useless is if one of the informed townies claims their information, and then the other backs them up, saying they received the same information. however, if this happens on d3 (meaning before either of them gets the info that they're not the only informed townie), it could be argued that one of them is scum (since informed is more often a scum role than a town role anyway), and depending on the player base, they might be expecting weird interactions in setups. so it's not a clear exactly, and a smart fakeclaim form scum could get them killed.

so yeah, this feels way too weak for town. did you have any additional ideas for the setup?
I considered replacing the
Informed Townies
with an
Informed Mason
and
Mason Encryptor
.
Spoiler: Results For Informed Mason
You know that if a certain member of the
Mafia
dies,
Daytalk
will be lost for all players, but eliminating the other will cause only the
Mafia
to lose it.

Posted: Sun Mar 20, 2022 12:00 am
by Datisi
so that would be...

1x town informed mason
1x town mason encryptor
5x vanilla townie
vs
1x mafia encryptor
1x mafia encryptor enabler

i think this is passable. i'll wait to see if rc's fine with the setup first, though.

Posted: Sun Mar 20, 2022 9:46 am
by RH9
If he's fine with it, I will make the new Role PMs.

Posted: Sun Mar 20, 2022 10:07 am
by RH9
In post 9, RH9 wrote:If he's fine with it, I will make the new Role PMs.
For the
Masons
.
It will probably go like the following.
"You are
Masons
with and you share a PT located here where you may converse during the Night and confirmation phase."

Posted: Sun Mar 20, 2022 10:09 am
by RH9
I will work more on that when I get back from school.
When I'm done, I will post the new sample PMs here.

Posted: Sun Mar 20, 2022 1:41 pm
by RadiantCowbells
i have given this a great deal of thought and i am going to contact implosion about it before I say anything further

Posted: Sun Mar 20, 2022 3:10 pm
by RadiantCowbells
I'm fine with the final setup I think

Posted: Sun Mar 20, 2022 5:27 pm
by RH9
Got that.

Posted: Sun Mar 20, 2022 5:38 pm
by RH9
Though, when I post the sample Role PMs, may you check for any errors?

Posted: Sun Mar 20, 2022 7:31 pm
by RH9
Here is the updated setup and Role PMs.
Setup
5 Vanilla Townies

Informed Town Mason

Town Mason Encryptor

Mafia Encryptor

Mafia Encryptor Enabler

Roles
Spoiler: Vanilla Townie
Welcome to game! You are a
Vanilla Townie
.

You have no active abilities.

You win if all threats to the
Town
are eliminated and at least one
Town
-aligned player is alive.

Confirm by replying to this PM with your role and alignment.

Spoiler: Informed Town Mason
Welcome to game! You are an
Informed Town Mason
.

You know additional information about the setup: If a certain member of the
Mafia
dies,
Daytalk
will be lost for all players, but eliminating the other will cause only the
Mafia
to lose it.
You are
Masons
with , who is guaranteed to also be
Town
, and you share a PT located here where you may converse during the Night and confirmation phase.

You have no active abilities.

You win if all threats to the
Town
are eliminated and at least one
Town
-aligned player is alive.

Confirm by replying to this PM with your role and alignment.

Spoiler: Town Mason Encryptor
Welcome to game! You are a
Town Mason Encryptor.


You are
Masons
with , who is guaranteed to also be
Town
, and you share a PT located here where you may converse during the Night and confirmation phase.
You, and anyone else present, may talk in Private Topics containing you even during the Day.

You have no active abilities.

You win if all threats to the
Town
are eliminated and at least one
Town
-aligned player is alive.

Confirm by replying to this PM with your role and alignment.

Spoiler: Mafia Encryptor
Welcome to game! You are a
Mafia Encryptor
.

You are
Mafia
with and you share a PT located here where you may converse during the Night and confirmation phase.
You, and anyone else present, may talk in Private Topics containing you even during the Day.

You have the following active ability:

Each Night, if no other member of your faction is performing this action, you may target a player. Assuming no interference with your action, that player will die.
You win if at least one
Mafia
member is alive and all other players are dead (or if nothing can prevent the same).

Confirm by posting in the
Mafia
PT or by replying to this PM with your role and alignment.

Spoiler: Mafia Encryptor Enabler
Welcome to game! You are a
Mafia Encryptor Enabler
.

You are
Mafia
with and you share a PT located here where you may converse during the Night and confirmation phase.
When you die, the role "Encryptor" will cease to function for all players.

You have the following active ability:

Each Night, if no other member of your faction is performing this action, you may target a player. Assuming no interference with your action, that player will die.
You win if at least one
Mafia
member is alive and all other players are dead (or if nothing can prevent the same).

Confirm by posting in the
Mafia
PT or by replying to this PM with your role and alignment.

Posted: Sun Mar 20, 2022 7:38 pm
by RH9
In post 16, RH9 wrote:Here is the updated setup and Role PMs.
Setup
5 Vanilla Townies

Informed Town Mason

Town Mason Encryptor

Mafia Encryptor

Mafia Encryptor Enabler

Roles
Spoiler: Vanilla Townie
Welcome to game! You are a
Vanilla Townie
.

You have no active abilities.

You win if all threats to the
Town
are eliminated and at least one
Town
-aligned player is alive.

Confirm by replying to this PM with your role and alignment.

Spoiler: Informed Town Mason
Welcome to game! You are an
Informed Town Mason
.

You know additional information about the setup: If a certain member of the
Mafia
dies,
Daytalk
will be lost for all players, but eliminating the other will cause only the
Mafia
to lose it.
You are
Masons
with , who is guaranteed to also be
Town
, and you share a PT located here where you may converse during the Night and during Pregame.

You have no active abilities.

You win if all threats to the
Town
are eliminated and at least one
Town
-aligned player is alive.

Confirm by replying to this PM with your role and alignment.

Spoiler: Town Mason Encryptor
Welcome to game! You are a
Town Mason Encryptor.


You are
Masons
with , who is guaranteed to also be
Town
, and you share a PT located here where you may converse during the Night and during Pregame.
You, and anyone else present, may talk in Private Topics containing you even during the Day.

You have no active abilities.

You win if all threats to the
Town
are eliminated and at least one
Town
-aligned player is alive.

Confirm by replying to this PM with your role and alignment.

Spoiler: Mafia Encryptor
Welcome to game! You are a
Mafia Encryptor
.

You are
Mafia
with and you share a PT located here where you may converse during the Night and during Pregame.
You, and anyone else present, may talk in Private Topics containing you even during the Day.

You have the following active ability:
  • Each Night, if no other member of your faction is performing this action, you may target a player. Assuming no interference with your action, that player will die.
You win if at least one
Mafia
member is alive and all other players are dead (or if nothing can prevent the same).

Confirm by posting in the
Mafia
PT or by replying to this PM with your role and alignment.

Spoiler: Mafia Encryptor Enabler
Welcome to game! You are a
Mafia Encryptor Enabler
.

You are
Mafia
with and you share a PT located here where you may converse during the Night and during Pregame.
When you die, the role "Encryptor" will cease to function for all players.

You have the following active ability:
  • Each Night, if no other member of your faction is performing this action, you may target a player. Assuming no interference with your action, that player will die.
You win if at least one
Mafia
member is alive and all other players are dead (or if nothing can prevent the same).

Confirm by posting in the
Mafia
PT or by replying to this PM with your role and alignment.
EBWOP
I fixed some minor errors in the Sample Role PMs. (In other words, forgetting the list tag for the
Mafia
PM.)
I also made some minor changes to the vocabulary.

Posted: Sun Mar 20, 2022 8:32 pm
by RadiantCowbells
I'll look over the role pms tomorrow

Posted: Sun Mar 20, 2022 9:18 pm
by RH9
Also, would I be permitted to change the word 'dead' to 'departed' and 'alive' to 'remaining'? (And change 'die' to 'depart'?)

Posted: Sun Mar 20, 2022 9:24 pm
by RH9
In post 19, RH9 wrote:Also, would I be permitted to change the word 'dead' to 'departed' and 'alive' to 'remaining'? (And change 'die' to 'depart'?)
(I mean when I run the game for the OP. I am aware that flavour isn't allowed in Role PMs.)

Posted: Sun Mar 20, 2022 9:32 pm
by RH9
Wait.
Would altering vocabulary count as flavour?

Posted: Sun Mar 20, 2022 9:37 pm
by Datisi
In post 20, RH9 wrote:
In post 19, RH9 wrote:Also, would I be permitted to change the word 'dead' to 'departed' and 'alive' to 'remaining'? (And change 'die' to 'depart'?)
(I mean when I run the game for the OP. I am aware that flavour isn't allowed in Role PMs.)
i believe this is permitted. the name of the day-vote-kill is up to the mod, i don't see any reason why this wouldn't be too.

Posted: Sun Mar 20, 2022 9:54 pm
by RH9
Wait.
If I alter the
Mafia
wincon to "You win if at least one
Mafia
member is alive and all other players are eliminated (or if nothing can prevent the same).", would that count as adding flavour?

Posted: Sun Mar 20, 2022 10:00 pm
by Datisi
to my knowledge, no.