Open 848: Chromavalon: A Bouquet of Colors [Game Over]
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VOTE: furtiveglanceIn post 22, furtiveglance wrote:This is my first non-Newbie game, I think this setup is magic. To everyone claiming Merlin, I am not aMused.We're falling through space, you and me, clinging to the skin of this tiny little world, and if we let go...That's who I am.
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I think a Merlin revealing should be held off on until laterIn post 47, implosion wrote:The reason I say there's very little cost to a single merlin claiming without color is that from a pure numbers perspective, the odds of scum getting it correct shift from 1/60 (negligible) to 1/36 (also negligible) assuming no one else claims for the rest of the game. Even taking into account that scum have all of the information of all our ISOs at their disposal, I still see that cost as trivial for the benefit.
In other news: why the FoS on furtiveglance?
Also, I don’t rlly have the words to express my initial thought rn so I’ll just say furtive’s entrance felt awkwardWe're falling through space, you and me, clinging to the skin of this tiny little world, and if we let go...That's who I am.
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Pretty sure “main game” means voting out scum, with the Muse secrecy being secondaryIn post 68, butterflies wrote:
The “main” game? We’re only playing ONE game. Are you actually suggesting that they claim outright? I think I’m starting to understand why some people aren’t vibing with your posts.In post 66, furtiveglance wrote:Hi everyone, I'll read through, give my thoughts on players, and vote tonight when I get home. As for the strategy talk, I read a previous game of this setup and town actually lost the main game, and the mafia wouldn't have guessed the Merlins correctly. Therefore we might have slightly more wiggle room in terms of Muses influencing the game or even claiming outright than you might expect. The main thing is to ensure we at least win the main game.
So how did town lose the game? Are you planning to explain this?
This post isn’t making any sense, anyone else think this?
~NancyflyWe're falling through space, you and me, clinging to the skin of this tiny little world, and if we let go...That's who I am.
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The integration of game terminology felt ham-fistedIn post 83, ProgoWoshua wrote:@titus, @gamma
furtive's intro was just a joke, right? What's so suspicious about it?We're falling through space, you and me, clinging to the skin of this tiny little world, and if we let go...That's who I am.
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Progo’s defense of furtive is pretty weirdChampWe're falling through space, you and me, clinging to the skin of this tiny little world, and if we let go...That's who I am.
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VOTE: ProgoWoshua
I wanna go into that furtive defense a bit more. Regardless of furtive's alignment that feels very ulterior motive-yWe're falling through space, you and me, clinging to the skin of this tiny little world, and if we let go...That's who I am.
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only one muse should ever outIn post 117, butterflies wrote:
For someone I know who excels at mech, this is an extremely questionable take.In post 101, Dunnstral wrote:
I believe that this part of the setup makes it disadvantageous for us to get a claim and then back out of the elimination.In post 99, butterflies wrote:
This is why muses revealing is so bad, scum already knows that in that group of 5, 3 are Merlins, so they start the game with a 60% chance of correctly guessing who the muses are. So they might not know who the Merlins are but they 100% know who they’re not. So scum start the game knowing that 3/8 players are vts.At the beginning of the game,the Mafia Goons are given a list of 5 town, including the 3 Merlins and 2 random Vanilla Townies. They will not know which is which. The Mafia cannot nightkill any of these 5 players on the first night.
~Nancyfly
Even if we are running up a muse, it may be disadvantageous for them to claim before death, because their pairing is not otherwise revealed, and can still be guessed incorrectly by mafia.
You’re essentially arguing that all 3 muses should go to their graves with unouted guilties - if they’re being run up. It is true that at least one muse can never out this due to secondary scum wincon but if hypothetically one of the muse’s target’s was a consensus townread and as such had virtually no chance of ever getting miselimed.
That actually happened in my last game. The only player who could have checked that player got NK’d and both due to role and excellent scum theatre, everyone had this player as a lock clear, so we lost due to that. Also your perspective in referencing specifically a muse getting run up and sitting on their guilty just doesn’t sit right with me.
And now you vote Noraa for what reasons even?
See Umlaut’s vote on me was wrong but not in anyway scummy + their take on the gamestate read protown.
Noraa pushing people as scumreads is nai. Ze does that every game but zer post read like it came from a townie mindset to me.
~Nancyfly
chance scum gets it right if 1 muse outs is 1/12
chance they get it right if 2 out is 1/3
and it's probably even easier for them to figure out that 1/3 than a 1/12 where they have to get two right out of 4 namesWe're falling through space, you and me, clinging to the skin of this tiny little world, and if we let go...That's who I am.
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your statistics seem offIn post 122, butterflies wrote:I’m saying regardless if one muse outs or not, scum has a 60% chance of getting it right. I don’t see why a muse necessarily has to do that but Dunn said basically that they should take their guilty to the grave, which makes it extremely easy for scum to push anyone on that list of 5, if they assume that the muse will allow themselves to get run up anf take their guilty to their grave.
His post bothers me because it makes it much easier to push muses/muse guesses and the specific focus on muses getting run up, is the part that I find so concerning. It’s the perspective that makes me wonder.
scum has to guess colors, not just who is a museWe're falling through space, you and me, clinging to the skin of this tiny little world, and if we let go...That's who I am.
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We're falling through space, you and me, clinging to the skin of this tiny little world, and if we let go...That's who I am.
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Don’t know, don’t care, I’m probably right about thisWe're falling through space, you and me, clinging to the skin of this tiny little world, and if we let go...That's who I am.
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idk about thatIn post 149, butterflies wrote:Well, if Dunn is scum, he’d be the hardest one to catch and the most lethal scum.We're falling through space, you and me, clinging to the skin of this tiny little world, and if we let go...That's who I am.
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I’d call Dunn’s Noraa vote late-stage RVS at bestWe're falling through space, you and me, clinging to the skin of this tiny little world, and if we let go...That's who I am.
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Why?In post 201, furtiveglance wrote:I am strongly opposed to the Progo vote
Why?In post 201, furtiveglance wrote:would prefer Titus/Umlaut to Dunnstral if possibleWe're falling through space, you and me, clinging to the skin of this tiny little world, and if we let go...That's who I am.
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The issue I have wrt Progo is the defense seems too avid for a regular townie.We're falling through space, you and me, clinging to the skin of this tiny little world, and if we let go...That's who I am.
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What about this post?In post 82, ProgoWoshua wrote:
I think you might have misunderstood furtive here. The "wiggle room" they've mentioned is about the Muses potentially giving clues about their identities in order to increase the Town's chance to catch scum. So defending against the primary goal in expense of the secondary, not the other way around.In post 70, butterflies wrote:
This post also flagged to me so I'm supporting the vote.In post 66, furtiveglance wrote:Hi everyone, I'll read through, give my thoughts on players, and vote tonight when I get home. As for the strategy talk, I read a previous game of this setup and town actually lost the main game, and the mafia wouldn't have guessed the Merlins correctly. Therefore we might have slightly more wiggle room in terms of Muses influencing the game or even claiming outright than you might expect. The main thing is to ensure we at least win the main game.
We have 2 miselimimations, there's no wiggle room there.
Each game is different with different factors - the players being a big variable shift. Me, I can't guess guess crap. I'd have no chance so I would be pushing the primary goal, not the secondary.
[...]
- £!3 ButterFleaWe're falling through space, you and me, clinging to the skin of this tiny little world, and if we let go...That's who I am.
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They problem isn’t what they’re pointing out, it’s howWe're falling through space, you and me, clinging to the skin of this tiny little world, and if we let go...That's who I am.
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In post 65, ProgoWoshua wrote:Hi, sorry for the delay.
I don't know what Noraa is talking about, implosion's logic is sound. Implosion's conclusion isn't "All three muses should claim right now", but "muses should claim if it benefits Town". In most situations, only one muse would have to claim, which isn't too awful.
Progo’s posted explanations don’t leave any room for doubt, they are matter of fact “this is what they were saying”In post 82, ProgoWoshua wrote:
I think you might have misunderstood furtive here. The "wiggle room" they've mentioned is about the Muses potentially giving clues about their identities in order to increase the Town's chance to catch scum. So defending against the primary goal in expense of the secondary, not the other way around.In post 70, butterflies wrote:
This post also flagged to me so I'm supporting the vote.In post 66, furtiveglance wrote:Hi everyone, I'll read through, give my thoughts on players, and vote tonight when I get home. As for the strategy talk, I read a previous game of this setup and town actually lost the main game, and the mafia wouldn't have guessed the Merlins correctly. Therefore we might have slightly more wiggle room in terms of Muses influencing the game or even claiming outright than you might expect. The main thing is to ensure we at least win the main game.
We have 2 miselimimations, there's no wiggle room there.
Each game is different with different factors - the players being a big variable shift. Me, I can't guess guess crap. I'd have no chance so I would be pushing the primary goal, not the secondary.
[...]
- £!3 ButterFlea
Tho I feel a little off-kilter rn so bear with meWe're falling through space, you and me, clinging to the skin of this tiny little world, and if we let go...That's who I am.
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In post 260, Enchant wrote:
So you are town.In post 259, Dunnstral wrote:
Good call. Enchant is my biggest scumread right now, even before and not really related to the hammer.In post 256, Umlaut wrote:Please ignore everyone saying "flashwagon me tomorrow if this is wrong" and flashwagon Enchant if this is wrong
I quess i die.
Yeah this isn’t greatIn post 262, Enchant wrote:
Damn.In post 261, Dunnstral wrote:I could have been mafia trying to figure out if you were a muse or not from your hammer, but I guess that didn't occur to you.We're falling through space, you and me, clinging to the skin of this tiny little world, and if we let go...That's who I am.
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