i'd like to run a micro normal in the micro queue in the near future, and i'd prefer to have it reviewed in advance. am i allowed to just pm you the setup now and have it reviewed before i /in to mod there? thanks in advance!!
setup:
Spoiler:
1x town loud n1 cop
1x town 1-shot friendly neighbour miller
1x town lazy motion detector
4x vanilla townie
1x mafia informed
1x mafia roleblocker
public info: one mafia member is informed of the setup
would probably reveal that^^ when game enters signups since i know not everyone loves that gimmick. the setup was built after one morning, i had a thought of "can i design a micro normal with a miller and have it actually play a part in the setup?" so i'd ideally want to keep the miller.
Posted: Sun Apr 17, 2022 6:03 am
by Datisi
ego
basically what it says in the spoiler. i wanted to try designing a micro game with a miller where miller would actually have some sorta purpose and wouldn't just be a "throw it in for the wifom" role, or a rolecop inno.
somewhere between sending that pm and now, i remembered that universal backup is a role that exists, and that i dislike the idea of the roleblocker getting yeeted day one and the entire setup falling apart of scum. would probably need a buff elsewhere in town in that case, but idk. anyway, what do you think
Posted: Sun Apr 17, 2022 6:06 am
by implosion
(oh, and Primary: RadiantCowbells)
Posted: Sun Apr 17, 2022 8:09 am
by RadiantCowbells
Ok so let's pause for a second and discuss what power town and scum actually have
The lazy motion detector is only really useful in this setup for accruing clears with 1 scum down but since its existence is known it's easy for scum to make moves to play around it and... it's lazy. So it's essentially not tilting the scales either way
What might end up tilting the scales is the fact that town are highly likely to enter D2 with 3 cleared or close to slots in the FN, cop, and check. It actually becomes considerably better for scum to be checked and end up in a counterclaim situation since if they know they're getting louded and if they win that CC the game is effectively free. Or if the cop is roleblocked.
I just really dislike the interaction of all the roles here, when you consider that assuming a town Lim D1 there is a 1/3 chance barring any PR reads or claims for the cop to be roleblocked or killed leaving town with one fn and no real power and you seem more worried about scum but i would detest playing town in this setup. There is an incredibly high % chance of town power being nullified with scum having lots of info to counter them and lots of ability to come up with claims that make more sense in the setup than towns own roles. It feels weird to call a setup that can enter D2 with 3 conftown scumsided but that's really how i feel about this game; any half decent scumteam should win this with near 100% consistency given the info they have and the existence of the Roleblocker. I'd legitimately say that cutting the Roleblocker makes for the most balanced version of the setup and if scum complain about that version then that's their problem because their information advantage is actually ludicrously powerful with the roles in the game but honestly i think the setup still feels kinda bad like that because skilled scum should still be able to find a way to dismantle town in day or PR hunt effectively in night using their info advantage
Posted: Sun Apr 17, 2022 8:14 am
by RadiantCowbells
If i rolled this setup and saw a single scum player who would even try to maximize the advantage that the setup info gives them, even if i removed the Roleblocker, i would just expect them to win no matter who is really on town
Cop can turn around and claim loud and give that as their excuse for being guiltied first but that realistically is not likely to work and given that scum know the roles in the setup they are 100% going to know that it's important for them to be there day start to control the narrative if a guilty happens and i just really think this game isn't fair for town.
Posted: Sun Apr 17, 2022 8:17 am
by Datisi
right, thanks.
about to leave the house, will try to figure this out when i'm back.
Posted: Sun Apr 17, 2022 8:17 am
by RadiantCowbells
The chance of neither of the actual power roles being impacted (kill/RB) after a town Lim D1 with 0 claims forced during the day is 40% btw
If even one VT (or for the sake of this discussion the lazy MD) gets forced to claim or makes it obvious that they are a VT or the MD then suddenly that becomes 30%
Posted: Sun Apr 17, 2022 8:20 am
by RadiantCowbells
also the cop inno can die which i didn't even factor in so yeah
Posted: Sun Apr 17, 2022 9:34 am
by Datisi
uuugh. i drafted up a few different ideas, but i feel like all of them suffer from having it be possible to either have 3 people confirmed as town on d2, or to have basically nothing for town. is this like, just Not A Good Idea for a micro game or am i just approaching it wrong?
Posted: Sun Apr 17, 2022 9:39 am
by RadiantCowbells
I think you either cut the Roleblocker and go with that or do some major reevaluation of the setup idea
Posted: Sun Apr 17, 2022 10:31 am
by Datisi
okay, how about something that keeps the core idea but makes the game a little bit less complex
1x town traffic analyst
1x town combined friendly neighbour mailman
2x town neighbour
3x vt
2x mafia goon
i'm kind of tired and can't tell what the ballpark for balance would be here but that's what we're here for i guess
one immediate concern is that the hood is likely to get outed on d1 (just going from the feel that i got from the way normals with hoods usually go these days) and that feels like a kinda lame thing to happen here, but
basically, is the idea of this still playable
Posted: Mon Apr 18, 2022 12:44 am
by Datisi
actually, how about
1x town n1 joat (traffic analyst, tracker)
1x town combined friendly neighbour mailman
5x vt
2x mafia goon
this assumes that whoever gets the joat has enough brain to figure out that they should use ta if scum not yeet d1 and tracker if scum do yeet d1
if scum is yeet d1, then the joat most likely won't get a false guilty if they target the other pr, which seems like an okay reward for yeeting a scum d1
Posted: Mon Apr 18, 2022 3:50 pm
by RadiantCowbells
mm
i think its better if you just make it a n1 traffic analyst
Posted: Mon Apr 18, 2022 6:20 pm
by RadiantCowbells
I'll pass this as is with the n1 changed to traffic analyst only, I think giving it also a tracker is just a step too far over the line and its already a very strong town.
Posted: Tue Apr 19, 2022 12:29 am
by Datisi
and i thought it would be too weak with just a n1 ta x_x one day i'll understand what balance is, but that won't be today
i can do that, if it's still borderline too strong for town, should i give scum something like a vanilla cop?
Posted: Tue Apr 19, 2022 1:09 am
by RadiantCowbells
Sure
Posted: Tue Apr 19, 2022 1:10 am
by RadiantCowbells
Role pms asap
Posted: Tue Apr 19, 2022 1:12 am
by RadiantCowbells
Actu I'm lazy you do them glgl
Posted: Tue Apr 19, 2022 1:13 am
by Datisi
???
i am the one who is supposed to do them tf r u on
i will do it within the next... 1 and a half hours
Posted: Tue Apr 19, 2022 1:17 am
by RadiantCowbells
I would normally just do them but I'm not gonna cuz fuck u that's why sucks to suck git gud skill issue noob
Posted: Tue Apr 19, 2022 1:17 am
by RadiantCowbells
Ratio
Posted: Tue Apr 19, 2022 1:24 am
by Datisi
no u
Posted: Tue Apr 19, 2022 1:27 am
by RadiantCowbells
No u
Posted: Tue Apr 19, 2022 1:28 am
by Datisi
ur role pms sux anyway
Posted: Tue Apr 19, 2022 1:45 am
by Datisi
role pm's:
Spoiler:
role results:
Spoiler:
traffic analyst:
~ "
playername
can
currently privately communicate."
~ "
playername
cannot
currently privately communicate."
friendly neighbour:
"you have been visited by a friendly neighbour:
playername
is aligned with the
town
."
mailman:
"you have been visited by a mailman, and have received the following message: