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Datisi's Large Normal Review, May 2022

Posted: Tue May 31, 2022 8:02 am
by implosion
Datisi wrote:Subject: Normal Queue Thread (Players and Mods)
Datisi wrote:/in to mod a large
hi! the setup i'd want to run is:

1x town loyal vigilante
1x town odd-night gunsmith
1x town n2 neapolitan n3 cop
1x town combined bodyguard tracker
1x town rolestopper
8x vt

1x mafia 3-shot doctor
1x mafia 1-shot roleblocker
1x mafia informed (there is a town loyal vigilante in the game)
1x mafia goon

public info: at least one member of the mafia is a doctor, and may or may not have modifiers.

this was originally meant to be a 13p, but since the queue doesn't have a large currently...

the core idea of the setup is the loyal vig + mafia doctor so i'd ideally want to keep those. also the combined bodyguard tracker is a role i think is neat so would want to have that stay too. and the gunsmith because it is not a datisi normal game(tm) without at least one gunsmith. everything else i'm not that attached to.

Posted: Tue May 31, 2022 8:02 am
by implosion
Primary: Isis

Posted: Tue May 31, 2022 8:04 am
by Datisi
ego

you can proceed to yell at me isis

Posted: Tue May 31, 2022 9:33 am
by Isis
Loyal vigilante, real

Posted: Tue May 31, 2022 9:35 am
by Isis
Wait you're using the mafia doctor to make fakeguilties aren't you

Is that what you're up to

Datisi the bulletproof vengeful

Posted: Tue May 31, 2022 9:35 am
by Isis
I will review fr later

Posted: Tue May 31, 2022 10:00 am
by Datisi
In post 4, Isis wrote:Wait you're using the mafia doctor to make fakeguilties aren't you
yes

yes i am

Posted: Tue May 31, 2022 12:01 pm
by Isis
Idk if it's normal queueish to punish the vig for following town consensus

Can you quench your urge to troll the players with more roleblockers

Posted: Tue May 31, 2022 12:37 pm
by Datisi
did you miss the fact the scum doctor is public info

also can you be specific on what the second part means

Posted: Tue May 31, 2022 1:21 pm
by Isis
i did miss this

Posted: Tue May 31, 2022 1:27 pm
by Isis
would you be willing to gate the rolestopper

Posted: Tue May 31, 2022 4:25 pm
by Datisi
yeah

as the post says, i'm not too attached to half this setup so

Posted: Tue May 31, 2022 4:25 pm
by Datisi
and the rolestopper is in the unattached half

Posted: Tue May 31, 2022 7:18 pm
by Isis
I'll pass it with a one shot

Posted: Tue May 31, 2022 8:07 pm
by Datisi
i can do that

role pm's like later today or tomorrow

Posted: Thu Jun 02, 2022 3:03 am
by Datisi
1x town loyal vigilante
1x town odd-night gunsmith
1x town n2 neapolitan n3 cop
1x town combined bodyguard tracker
1x town 1-shot rolestopper
8x vt

1x mafia 3-shot doctor
1x mafia 1-shot roleblocker
1x mafia informed (there is a town loyal vigilante in the game)
1x mafia goon

public info: at least one member of the mafia is a doctor, and may or may not have modifiers.

role pm's:
Spoiler:
vanilla towniewelcome,
playername
. you are a
vanilla townie
.

role abilities:

~ you have no special abilities.

win condition:

~ you win when there are no longer any threats to town and at least one town player is alive.

the game thread is here. please confirm your role by replying to this pm with your role name.


town loyal vigilantewelcome,
playername
. you are a
town loyal vigilante
.

role abilities:

~ each night, you may attempt to kill another player. this action will only succeed if you target someone who has the same alignment as you.

win condition:

~ you win when there are no longer any threats to town and at least one town player is alive.

the game thread is here. please confirm your role by replying to this pm with your role name.


town odd-night gunsmithwelcome,
playername
. you are a
town odd-night gunsmith
.

role abilities:

~ each odd-numbered night, you may target a player. assuming no interference with your action, you will learn whether or not that player has a gun.
~ roles that have a gun are: all mafia (except traitors and doctors), cops, vigilantes, gunsmiths, rolecops, vanilla cops, pt cops, vengefuls, detectives, neapolitans, backups of roles with guns and joats that have any of these listed powers.

win condition:

~ you win when there are no longer any threats to town and at least one town player is alive.

the game thread is here. please confirm your role by replying to this pm with your role name.


town night 2 neapolitan night 3 copwelcome,
playername
. you are a
town night 2 neapolitan night 3 cop
.

role abilities:

~ on night 2, you may target a player. assuming no interference with your action, you will learn whether that player is a
vanilla townie
.
~ on night 3, you may target a player. assuming no interference with your action, you will learn whether that player is aligned with the
town
.

win condition:

~ you win when there are no longer any threats to town and at least one town player is alive.

the game thread is here. please confirm your role by replying to this pm with your role name.


town combined bodyguard trackerwelcome,
playername
. you are a
town combined bodyguard tracker
.

role abilities:

~ each night, you may target a player. assuming no interference with your action, you will learn who that player targeted that night. Additionally, they will be protected from one kill that night, with you dying in their place if someone attempts to kill them.

win condition:

~ you win when there are no longer any threats to town and at least one town player is alive.

the game thread is here. please confirm your role by replying to this pm with your role name.


town 1-shot rolestopperwelcome,
playername
. you are a
town 1-shot rolestopper
.

role abilities:

~ once during the game, at night, you may target a player. assuming no interference with your action, you will stop all other night actions from affecting your target.

win condition:

~ you win when there are no longer any threats to town and at least one town player is alive.

the game thread is here. please confirm your role by replying to this pm with your role name.


mafia 3-shot doctorwelcome,
playername
. you are a
mafia 3-shot doctor
.

factional abilities:

~ you are a member of the mafia, along with
playername
(
mafia 1-shot roleblocker
),
playername
(
mafia informed
), and
playername
(
mafia goon
).
~ once every night, a living member of the mafia may submit a factional kill action.
~ you may talk with your living teammates in the mafia private topic, located here. you may talk there at any time as long as you are alive.

role abilities:

~ three times in the game, at night, you may target a player. assuming no interference with your action, that player will be protected from one kill that night.

win condition:

~ you win when there are no longer any threats to the mafia (or nothing can prevent this from occurring) and at least one mafia player is alive.

the game thread is here. please confirm your role by replying to this pm with your role name or by posting in the mafia pt.


mafia 1-shot roleblockerwelcome,
playername
. you are a
mafia 1-shot roleblocker
.

factional abilities:

~ you are a member of the mafia, along with
playername
(
mafia 3-shot doctor
),
playername
(
mafia informed
), and
playername
(
mafia goon
).
~ once every night, a living member of the mafia may submit a factional kill action.
~ you may talk with your living teammates in the mafia private topic, located here. you may talk there at any time as long as you are alive.

role abilities:

~ once in the game, at night, you may target a player. assuming no interference with your action, that player's active abilities will be blocked that night.

win condition:

~ you win when there are no longer any threats to the mafia (or nothing can prevent this from occurring) and at least one mafia player is alive.

the game thread is here. please confirm your role by replying to this pm with your role name or by posting in the mafia pt.


mafia informedwelcome,
playername
. you are a
mafia informed
.

factional abilities:

~ you are a member of the mafia, along with
playername
(
mafia 3-shot doctor
),
playername
(
mafia 1-shot roleblocker
), and
playername
(
mafia goon
).
~ once every night, a living member of the mafia may submit a factional kill action.
~ you may talk with your living teammates in the mafia private topic, located here. you may talk there at any time as long as you are alive.

role abilities:

~ you know additional following information about the setup: there is a
town loyal vigilante
in the game.

win condition:

~ you win when there are no longer any threats to the mafia (or nothing can prevent this from occurring) and at least one mafia player is alive.

the game thread is here. please confirm your role by replying to this pm with your role name or by posting in the mafia pt.


mafia goonwelcome,
playername
. you are a
mafia goon
.

factional abilities:

~ you are a member of the mafia, along with
playername
(
mafia 3-shot doctor
),
playername
(
mafia 1-shot roleblocker
), and
playername
(
mafia informed
).
~ once every night, a living member of the mafia may submit a factional kill action.
~ you may talk with your living teammates in the mafia private topic, located here. you may talk there at any time as long as you are alive.

role abilities:

~ you have no special abilities.

win condition:

~ you win when there are no longer any threats to the mafia (or nothing can prevent this from occurring) and at least one mafia player is alive.

the game thread is here. please confirm your role by replying to this pm with your role name or by posting in the mafia pt.


result pm's:
Spoiler:
gunsmith:
~
playername
has a gun.
~
playername
does
not
have a gun.
~ your action failed, and you did not receive a result.

neapolitan:
~
playername
is a
vanilla townie
.
~
playername
is
not
a
vanilla townie
.
~ your action failed, and you did not receive a result.

cop:
~
playername
is
town
.
~
playername
is
not town
.
~ your action failed, and you did not receive a result.

tracker:
~
target
visited
playername
last night.
~
target
did not visit anyone last night.
~ your action failed, and you did not receive a result.


ruleset:
Spoiler:
rules

shamelessly stolen
inspired by plotinus' and schadd_'s rulesets.

the tl;dr:

~ day 1: 14 days. days 2+: 10 days. nights: 2 days.
~ majority yeets.
~ 36 hour before prod, 24 hours before replacement.
~ if you want to replace out, pm me.
~ flavour has no bearing on player alignments.
~ don't be a dick.

the basics:

~ follow all site rules.
~ my mod colour is
teal
. you can use it if you want, just don't attempt to impersonate me.
~ you may not talk to each other about this game outside of threads i have created for this purpose. you may not talk about other ongoing games in this thread.
~
if you wish to replace out, pm me, do not request replacement in thread.
do not discuss your reasons for replacing out publically. do not threaten to replace out or tell other players to replace out. if you have any concerns that a player should be replaced, pm me.
~ do not quote pm's from the mod at all, either real or fabricated. do not quote posts from private threads. this includes specific timestamps. paraphrasing is acceptable.
~
don’t be a dick.
this is a heated game but toxicity will not be tolerated. attack the play not the player. if your fellow players tell you to stop, you must stop. if you do not stop, i will tell you to stop. if you still do not stop, you will be force-replaced.
~
flavour is just flavour, and has no bearing on player alignments.
don't use it to make arguments.
~ play to win. seriously claiming scum with another player is against the rules. i will judge what counts as serious - don't toe the line.
~ if you have any questions about the rules, feel free to pm me.

days and voting:

~ day 1 lasts up to 14 real-life days. days 2+ last up to 10 real-life days.
~ extensions may or may not be granted if there are replacements, or if the circumstances call for it (for example, if the site was experiencing issues).
~ votes must be in bold in the format VOTE: datisi or
vote: datisi
. Strong preference for using vote tags instead of bold tags. unvotes are nice but not required. type [
v]datisi[
/v] to vote and [
uv]datisi[
/uv] to unvote.
~ you can use nicknames when voting, as long as it is clear who you're referring to.
~ if i think it’s a vote, it’s a vote.
~ days end early when a simple majority of players (50% of living players + 1 rounded down) vote to yeet somebody.
~ if a majority is not reached at deadline or if a majority of the players vote for no yeet, the day will end without a yeet. at evens, 50% is sufficient for no yeet.
~ twilight begins when a majority is reached and lasts until i lock the thread. you're still alive until i flip you so you can talk in any game threads you have access to until then, but no votes or unvotes will be counted.
~ it takes (100% of living players + 1) votes to yeet the moderator.

activity and v/la:

~ you must post at least once every 36 hours or i will prod you. you then have 24 hours to post in the game thread or i will replace you. if you come back before i find a replacement, you can stay.
~ if i have to prod you for the fourth time, i will automatically start searching for a replacement.
~ if you haven't posted in the 24 hours before the thread is locked for night, you must reply to the night start pm or you will be replaced during the night.
~ players can request me to prod somebody early. this will only count as an official prod if you don't post before you would have been due for a prod.
~ if you need to be absent for longer than 36 hours, you should declare
v/la
in bold in the thread like this: [
b]
@mod: I will be v/la until thursday
[
/b]. while you are v/la, you will be nudged once every 60 hours. two nudges equals one prod. if you have not posted game advancing content in 5 days, regardless of v/la status, you will be replaced.
~ a naked "prod dodge" does not reset the prod timer. to avoid being prodded/replaced for inactivity, include some game advancing content in your prodges, such as "got prodded; datisi is still scum."

nights and night actions:

~ nights last 48 hours.
~ the night phase can be shortened if every living player -- even those with no night actions -- agrees to it and if I'm not busy.
~ you may submit actions via pm. if you have a scum pt, a mason pt, or a notes pt, you may also submit your actions there. if the actions are not submitted by the deadline then you do nothing. you can change your mind as many times as you like before the deadline.
~ if i don't hear from you about your night actions, i'll pm you 24 hours before the deadline. this doesn't count as a prod. if i still don't hear from you, you will take no action.

miscellaneous:

~ let me know if you want a private thread to store your thoughts and feedback for the other players. you may draft posts in your notes pt if the posts are clearly meant to be posted in the main thread. you may talk about your notes pt. you may not directly quote from your notes pt, and you may not use it to demonstrate that you've had a town mindset in private all along; just put your town mindset in public to begin with and keep your notes to yourself.
~ provable randomness is against the rules. saying that you rolled a dice is fine, using dice tags or random.org screenshots is not.
~ no hard to read / extremely small text. cryptography is forbidden. breadcrumbing is okay.
~ using scripts to alter or hide another player's posts is not allowed.
~ the only allowed media is embedded content, or links to uneditable content. for example, you are not allowed to link vocaroos and pastebins in the thread.
~ very big images and big chunks of non-game-related text are allowed, as long as they are spoiled. if you post them without a spoiler, i will edit a spoiler in.
~ excessive spamming is not allowed.
~ the mod may make mistakes. minor errors (such as a mistake in the vote count) can be pointed out in-thread. for bigger errors, please pm me.
~ i reserve the right to alter/remove/add any rules as i see fit. you will be notified if this happens.

setup information:

~ this is a normal game.
~ any and all private topics will be open at all times.
~
at least one member of the mafia is a doctor, and they may or may not have modifiers.

~ sample vanilla townie role pm:
Spoiler:
vanilla towniewelcome,
playername
! you are a
vanilla townie
.

role abilities:

~ you have no special abilities.

win condition:

~ you win when there are no longer any threats to town and at least one town player is alive.

the game thread is here. please confirm your role by replying to this pm with your role name.

Posted: Thu Jun 02, 2022 3:07 am
by Datisi
and some fucky interactions:

- if player A targets the same person that the rolestopper is targetting, and a tracker tracks player A, the tracker will see player A visit them.
- if player A targets someone but is blocked by the rolestopper, and a tracker tracks player A, the tracker will NOT see player A move.
- if the same town player is targeted by all of [vigilante, bodyguard, doctor], nobody will die.
- if both the rolestopper and the roleblocker target player A, and player A has an active ability, that ability will succeed.
- if the doctor targets a bodyguard who is targeting a town player that's getting shot by a vigilante, neither the player targeted nor the bodyguard will die.

did i get all of that right? i hope i did >_>

Posted: Thu Jun 02, 2022 7:31 am
by implosion
In post 16, Datisi wrote:- if player A targets someone but is blocked by the rolestopper, and a tracker tracks player A, the tracker will NOT see player A move.
This one I assume should say roleblocker?

Posted: Thu Jun 02, 2022 7:35 am
by Datisi
yes, yes it should >_> i'm a competent nrg member and game moderator

Posted: Thu Jun 02, 2022 7:51 am
by Isis
I think mafia joat (doctor, role cop) does not have a gun

Posted: Thu Jun 02, 2022 7:53 am
by Isis
I like the coloring implying sk

Posted: Thu Jun 02, 2022 7:55 am
by Datisi
i don't think that's true? wiki says:
- Members of the Mafia (that are not Doctors), Cops, FBI Agents, Vigilantes, other Gunsmiths, Paranoid Gun Owners, etc. all have guns in traditional flavor.
- In Normal games on mafiascum.net, a Gunsmith gets guilties on all Mafia (except Traitors and Doctors), Cops, Vigilantes, Gunsmiths, Role Cops, Vanilla Cops, PT Cops, Vengefuls, Detectives, Neapolitans, Backups of roles with guns and JoATs that have any of these listed powers.

it only specifies that joats who don't have a gun otherwise should have it, not that those who have a gun and are doctors should not have it. whether that's how it *should* be is a different matter, but i've used that exact role pm for gunsmith at least twice now

also, uh, i see now that i got the mafia colour wrong. i wanted to use
this colour (#800040)
, but i used
this one instead (#800080)
. i wanted to use the colours from my last large theme game...

Posted: Thu Jun 02, 2022 7:57 am
by Datisi
In post 19, Isis wrote:I think mafia joat (doctor, role cop) does not have a gun
actually this specific case should have a gun because rolecop shot? do guns stack? like, a mafia rolecop has double gun, that's how this works right

Posted: Thu Jun 02, 2022 8:58 am
by implosion
Yes, I believe that role has a gun specifically because it's a role cop; JoAT is an alias for a multirole so that role is a kind of mafia doctor, and wouldn't have a gun except for one of its other roles causing it to have a gun.

Posted: Thu Jun 02, 2022 5:48 pm
by Isis
That is admittedly consistent with the fanfic I posted in a review thread about a supplier not buying guns for mafia physicians to save money