In post 4792, Jingle wrote:
There are objectively situations in which it is better to No Lynch.
I wrote this. Of course there are. In open and semi-open setups. In normal setups. This setup is neither.
For example, follow the cop.
Too bad that's not the case in this setup.
If town can recognize a correct sequence of roles that increase their odds of winning by working together, then they should do so.
And that's bad design.
It's not morally wrong to attempt to use all of your tools to win the game, it's playing the fucking game.
Look, if you want to play some awful 'let us all use mechanics to gamesolve' game, then go play open queue or some mishmash where that's the case. It's not a question of morality or being on some 'high horse', it's literally a different fucking game. You're arguing that town should use its tools--that's fine; when they fully understand the scope of the game and the tools at their disposal. We don't here. This is a closed rolemadness setup; the only tools I can be certain of are mod-confirmed ones, like what's in my own role PM and lynching mechanics.
The ability to recognize when No Lynching or Massclaiming is useful as opposed to harmful is a skill, and saying otherwise is an insult to the people who use that skill.
Never said anything about Massclaiming but any game solved by a Massclaim is also a poorly designed game. I'm sure you pride yourself on skills that exploit the flaws in mechanical game design, but I'd much rather play the rhetorical game of Mafia.
I enjoy putting the little pieces together, solving the puzzle, and squeezing the value out of the roles. If a No Lynch is part of that, I'm going to No Lynch, or at least argue for it.
Too bad a No Lynch should never be a part of that in a closed role madness game. I've run closed role madness setups my entire fucking career on this site, Jingle. I've personally designed games and helped design games in which scum gets stronger and stronger with subsequent night phases in order to combat town information creep and mitigate swing. As a moderator of such games, I have literally come to the conclusion that No Lynch mechanics are often a means to abuse such roles and are contrary to the entire point of the game of Mafia as No Lynching drives player apathy. Once again, there are situations in games where a No Lynch is a great idea--like 4 players alive in a 3v1 normal setup. Too bad that's not the case here.
To say that the way I play mafia is worse than the way you play mafia is conceited and insulting.
I'm not saying it's worse. I'm saying it's incredibly short-sighted and literally undermining the moderator in order to play in this way in a closed rolemadness game.
To say that it's not mafia is insulting.
Not here. Don't take it personally that you're wrong.
To say that any setups that are breakable are badly designed is disgusting.
Except that setups can and will be poorly designed and breakable. This is largely avoided in many queues and is the biggest problem in closed non-normal games. I have personally designed setups that I have known to be breakable. I have unintentionally designed poor mechanics for setups.
If you want to balance your games around enforcing a lynch, then good for you, you can do that. If you want to come into other games and say "What you're doing is morally wrong and you shouldn't be allowed to play that way" you're prioritizing your ability to have fun over mine.
Never said it was morally wrong, just absolutely moronic and I'll never support it because it's both anti-town play and, for me, not enjoyable or in the spirit of the game.
I'm going to argue what I believe to be the best path to victory. If you don't want to, bully for you. But don't come in here and shove "You're not playing the game the right way" down my throat.
If you're town, you really aren't.