Ideas if you think the setup's SOMEHOW townsided include:
-Removing a shot from the Loyal Neighborizer to reduce it to two-shot
-Removing the Doctor ability from the JOAT
-Potentially dropping the Watcher from the game
-Informing the groupscum (beit turning a goon into a second informed mafioso or doubling up on the information of the existing one) the identity of their traitor a-la "You know that the identity of your traitor is playername"
-At its most extreme, turning the mafia traitor into a full goon.
Ideas if you more likely think the game's scumsided include:
-Removing the gate on the loyal neighborizer altogether (which wasn't originally there)
-Turning the informed mafioso into a goon
-Giving the informed townie another role on top of their informed status, e.g. loud fruit vendor, loyal fruit vendor, friendly neighbor, etc.
-At its most extreme, turning a goon into a
second
mafia traitor (something that's a little awkward, but I actually remember seeing it done in a Normal before believe it or not--still, this would be a measure of last resort)
But I'm open to anything, here, so long as the core idea of four mafia + the informed townie knowing of there being for mafia is kept.
The setup I designed was just what I felt was around what's necessary to make that idea work.