In post 5824, Xtoxm wrote:if you want to do this you have to make my secondary win con the town win con plus surviving
and yeah ank gave me a real result
eh but then you might as well just be town
I think you took the riskier option and won with it so more power to ya
it would have been fun to fulfill the primary win con, i think i could have done it if the other killing roles had lived longer
but at least i win
Smooth as silk when he's scum, and very much capable of running things from behind the scenes while appearing to be doing minimal effort. - Almost50
Xtoxm is consistently great - Shosin
you were the only wolf i townread at endgame - the worst
In post 5824, Xtoxm wrote:if you want to do this you have to make my secondary win con the town win con plus surviving
and yeah ank gave me a real result
eh but then you might as well just be town
I think you took the riskier option and won with it so more power to ya
I mean... Siding with the Mafia is the courteous thing to do really.
In post 5827, Xtoxm wrote:it would have been fun to fulfill the primary win con, i think i could have done it if the other killing roles had lived longer
but at least i win
Didn't help we recruited our traitor night 1 and Alch got Roleblocked night 4 either, lol. You literally only had 2 kills to guess at all.
i do wanna pull the fake survivor gambit sometime and get the whole scum team to out
Smooth as silk when he's scum, and very much capable of running things from behind the scenes while appearing to be doing minimal effort. - Almost50
Xtoxm is consistently great - Shosin
you were the only wolf i townread at endgame - the worst
I think if towns maintain some discipline, avoids rapid lynches, and avoids wild gambits (like mason claiming your scum neighbour) scum would have a harder time lolwinning
Like, three power roles not submitting actions night 2 has me mixed feelings on 1 day nights. I've had several people say they really like the one day nights for the overall effect on the pace of the game, but I don't know how much the shortened night phase contributed to soooooo many night actions not being submitted.
btw at start of game Jingle said odds were:
Town: 35 - Scum: 50 - Serial Killer: 15
With the serial killer and vig going so early, I think this setup actually ended up being really townsided due to the way I constructed the gates... I had kinda built the setup around multiple nightkills per night, so the extended length of the game meant that the town power structure got a lot more results than I had originally expected.
I think town actually had better chances than I thought, but I think some things also threw the scum team. As I explain in the dead thread, Shiro basically got the best possible results from her flavor investigations, and avoided all the confusing/negative utility results that would have seemed to suggest people were scummy (flexed muscle results etc.). So her role seemed a lot stronger than it was designed as.
I think I thought flippy's role was weaker than it actually was in design; effectively he was supposed to get no results until night 3 which I thought was a really significant gate but with the serial killer dying and the game having so many more dayphases than expected, in conjunction with the power-reducer (dragon knight) role also dying, meant that his overall results were a lot better.