In post 153, Casey wrote:TR Isis for #23 and #31 because I thought the same things.
Here's an example -
In post 23, Isis wrote:The main way this setup mechanic could help town I think is by being able to visualize how the wagons are moving and stuff better. In a normal game when you try to read over the votecounts sometimes a player "would have been down to vote up" X player but it's not really conveniently trackable. In this game you should be able to see it. And if people treat hammers as serious as they are, the mechanic shouldn't hurt.
I'm usually too lazy to even do normal votecount analysis but hopefully one of you is good at it
In post 31, Isis wrote:I wanted to vote everyone and then unvote as I started townreading people like innocentvillager, then I thought about it and realized if everyone did that the game would immediately end. So it's kind of selfish.
innocentvillager is removing people so rapidly it might not be so disruptive.
There are multiple things to agree with here - but let's go deeper.
If you agree with the first snippet of 23, you're agreeing with how the game is setup. I don't really see anything that could determine town or scum there. I don't see why scum can't call out a setup for being more townsided than scumsided.
If you agree with 31, then again - you're agreeing with something anyone could do. I don't really see how that formulates town rather than scum. I don't even think 153 is scummy, it's just useless information packed into 8-10 lines. Either way, just by doing that - I have doubled whatever you wrote because I'm at least explaining my views rather than calling them out and moving on.