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- Nero Cain
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i think this setup was a little on the scum side. Like maybe I'm just salty but I mean games are normally 10/3. So the point of taking out the extra town was? Town felt a bit low powered to me but that might have been due to Datisi dying n1. But he was almost like a 2x cop and the IC is equivalent to 1 cop shot and then we had a kinda useless personal tracker. So it was basically 3 cop shots and a1-time protection.Of all tyrannies,a tyranny sincerely exercised for the good of its victims may be the most oppressive. It would be better to live under robber barons than under omnipotent moral busybodies. The robber baron's cruelty may sometimes sleep but those who torment us for our own good will torment us without end they do so with the approval of their own conscience.
edited c.s. lewis quote b/c limit- Mizzytastic
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I had forgotten it was a 12 when I said what I thought about the setup. I think you are right it's a bit scumsided. I don't think 9:3 is exactly uncommon tho.Get to know a Mizzy
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Scum had no real power roles besides leaving town and the WIFOM of the 2 player hood. I felt it was townsided so that's why the 12 player.Mafia Record: Town 4-3 Mafia 0-1 Third Party 1-0 Total 5-4
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Heya gg all, sorry for repping out, was sick irl unfortunately
Looking forward to playing with y'all again somedayShowHiatus once more.
'skitter is fucking terrifying' ~ town-bork about scum-me
'Skitter [was] terrifying to play against ngl' ~ scum-bork about town-me
'Going into lylo against scum!skit unprepared is like having someone force feed you dull razor blades. It's painful, and once it starts, you're pretty much dead' ~ NMSA
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ShowHiatus once more.
'skitter is fucking terrifying' ~ town-bork about scum-me
'Skitter [was] terrifying to play against ngl' ~ scum-bork about town-me
'Going into lylo against scum!skit unprepared is like having someone force feed you dull razor blades. It's painful, and once it starts, you're pretty much dead' ~ NMSA
'Skitter you're a spirit animal's spirit animal' ~ slaxx- mastina
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There was definitely some discussion of the design, I'd be curious to hear your take on itGet to know a Mizzy
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By and large, I was mostly okay with things--mostly.In post 1407, Mizzytastic wrote:There was definitely some discussion of the design, I'd be curious to hear your take on it
I, personally, absolutelyhateSST neighborhoods (barring multiball with two different scum factions), because I feel that they are disproportionately likely to influence the game in an unnatural way where at least one if not both of the scum within are likely to be townread. SST neighborhoods are not hard to pocket the townie within and manipulate them, and even if not, it's still likely that if one scum neighbor flips, the other will be instantly townread.
I feel like they carry far more weight than people give them credit for--after all, there's a good reason that Scum Neighborizer outside of multiball has one of the highest winrates out of any scum role (admittedly, small sample size), and a SST neighborhood functions similarly to one.
But I was the secondary reviewer to nsg, and while I expressed my belief that SST as a neighborhood is a huge scum asset, I let her make the call on it and she allowed it (her design philosophy and why she believes SST is okay is rather extensively outlined in MD), but other than the SST neighborhood, I feel the setup is fine.- mastina
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(Basically, I personally feel that SST is an unreasonable expectation, but nsg has a different belief than me.)- Gamma Emerald
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I think the biggest spanner-in-the-works there is the inconsistency of day talkWe're falling through space, you and me, clinging to the skin of this tiny little world, and if we let go...That's who I am.
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In post 1410, Gamma Emerald wrote:I think the biggest spanner-in-the-works there is the inconsistency of day talk- NoPowerOverMe
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NoPowerOverMe Mafia Scum
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I personally feel if neighborhoods are always TTS then it gives town an unfair advantage. More variety in setup's makes things interesting. Scum had no daytalk and no real power roles to offset the SST neighborhood.Mafia Record: Town 4-3 Mafia 0-1 Third Party 1-0 Total 5-4
"NPOM you can do apparently whatever the fuck you want this game." - Alduskkel
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This.In post 1410, Gamma Emerald wrote:I think the biggest spanner-in-the-works there is the inconsistency of day talk
I'm honestly the biggest culprit here giving N_M a free pass once Alch flipped scum, but I'm not sure if I would have been AS SET ON IT here, if we didn't get the info that scum don't have a daytalk.
That+putting two scum in a neighborhood together feels backwards, and definitely affected my ability to ever solve the game.
That all being said, it's probably my own fault as a player more than it being "unfair"."If Unah’s scum, consider me a random $20 on the ground, cuz I am pocketed."
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I personally think that all 3P-hoods should be either T-T-S or 3xT.In post 1412, NoPowerOverMe wrote:I personally feel if neighborhoods are always TTS then it gives town an unfair advantage
That way I'd argue it's almost certainly still not townsided.
Because whenever it's a 3T-hood, there's still always paranoia, and people who want to "solve the game" by eliminating the hood one by one.
It still creates diversity in gameplay, it generates conversation, and it still means that good players can make it useful for their alignment.
Just my view on it."If Unah’s scum, consider me a random $20 on the ground, cuz I am pocketed."
-Flavor Leaf to scum!Una- NoPowerOverMe
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Well if that was meant to be the case then it would be part of the normal guidelines.Mafia Record: Town 4-3 Mafia 0-1 Third Party 1-0 Total 5-4
"NPOM you can do apparently whatever the fuck you want this game." - Alduskkel
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Also only 52 pages. Lack of conversation definately helped scum in my opinion more than the game setup.Mafia Record: Town 4-3 Mafia 0-1 Third Party 1-0 Total 5-4
"NPOM you can do apparently whatever the fuck you want this game." - Alduskkel
Wiki: https://wiki.mafiascum.net/index.php?ti ... owerOverMe- UnaBombaH
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And we both know that isn't the case. Hence, there's no conversation to be had about the normalcy of things here, nor should anyone question it imo.In post 1415, NoPowerOverMe wrote:Well if that was meant to be the case then it would be part of the normal guidelines.
In my mind it was a good setup because at least it was different but not cheesy, and didn't feel overwhelmingly unbalanced in any direction.
Yes, we agree on this.In post 1416, NoPowerOverMe wrote:Also only 52 pages. Lack of conversation definately helped scum in my opinion more than the game setup.
I'm not arguing this was poor design by any means!
If anything, I'm saying that my judgement on the matter is poor.."If Unah’s scum, consider me a random $20 on the ground, cuz I am pocketed."
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