Jessie a 3rd party weird proxy survivor? Has to have TGP survive o.oIn post 1157, Flea The Magician wrote:OK so lets say there is jester potential... and I actually get serious for a moment [eugh i'm going to need to lie down after this now ]
TGP's defense of Gypyx means their wincon could be:
- Jester who is linked to gypyx, meaning either
- - TGP needs to be lynched first
- - TGP just needs to be lynched before gypyx
- - TGP just needs to be lynched.
The wincon doesn't seem to be two ways from what I recall seeing of gypyx.
If gypyx is a jester, they're playing a long game imo.
The defence could be some weird enabler thing or other mechanic? Going off what potential weird ass stuff I can come up with...
- You win if PlayerX survives D1 and you die [modified jester?]
- PlayerX gains Y ability if you die [I suspect this would've been crumbed]
- Lynch redirection - If you're lynched or killed at all, PlayerX dies instead. [Some weird reflex auto bodyguard mechanic]
and I'm sure others can come up with other weird and wonderful stuff...
The problem for me is I know nothing of the Silent Star games so i don't know what mechanics Hectic has used to mess with his players previously. Because of that my best assumption at this point is to treat this as a "standard" game with a weird day mechanic until we have more information.
If people are aware of the mechanics used then we can speculate on stuff, but like hell am I digging through this again to find mech talk I still got isos to do tbh
Also I've done it in both completed games where I've said I'm going to do something, and then give no indication of having actually done it.
... 3rd party survivor chain? (⊙_◎) 13 players... 3 or 4 as the opposed group...
Jessie > TGP > Gypyx > ?