Datisi's Mini Normal Review, November 2020


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Datisi's Mini Normal Review, November 2020

Post Post #0 (ISO) » Fri Nov 27, 2020 8:12 am

Post by implosion »

Datisi wrote:Subject: Normal Queue Thread (Players and Mods)
Datisi wrote:/in to mod a mini
setup:

1x town innocent child jailkeeper enabler
1x town joat (neapolitan, gunsmith, tracker)
1x town 3-shot vigilante
1x bulletproof townie
6x vt

1x mafia multitasking jailkeeper
1x mafia informed ([player] is a town innocent child jailkeeper enabler; there are no town-aligned aliens, babysitters, bodyguards, commuters, doctors, hiders, jailkeepers or rolestoppers, backups for one of these roles, or joats with the ability from at least one of these roles)
1x mafia bulletproof enabler

- ic revealed at the start of day one
- joat flips with abilities
- daytalk enabled
Last edited by implosion on Mon Sep 12, 2022 6:53 am, edited 1 time in total.
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Post Post #1 (ISO) » Fri Nov 27, 2020 8:22 am

Post by Datisi »

hello!!

i started off with the idea of town bulletproof / town vigilante / mafia bulletproof enabler and kinda worked from there

then i thought of an innocent child who has absolutely nothing to protecting them other than the fact they're enabling a scum role and thought it was interesting

the mafia informed is so (1) scum knows that if they miss a kill, they shot at the bulletproof (2) there's nothing stopping them from killing the ic but (3) if they do kill it, they lose the jailkeeper

and the town joat was added last, so if rebalancing is needed, i thing i'd most like to add/remove/change joat abilities or change the number of shots the vig has
I will straight up disregard all reason if you have a PR dream again. You can come back and be like, “I dreamt that Locke is a N2 Bulletproof Multitasking Cop and Self-Targeting Doctor,” and I will go, “Okay, Locke kill it is then.”
~M
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Post Post #2 (ISO) » Fri Nov 27, 2020 8:23 am

Post by implosion »

oh btw

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Post Post #3 (ISO) » Sat Nov 28, 2020 12:41 pm

Post by mastina »

I like it, but my concern about the setup is that if the mafia identify the vig or JOAT early, that the town will be in for a rough time.

I think that it's probably balanced, but is obviously swingy depending on how long the scum take to identify the non-ic power roles.
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Post Post #4 (ISO) » Sat Nov 28, 2020 1:03 pm

Post by Datisi »

that's how it is in setups where town power is concentrated, right? the "solution" would be to scatter the power in more weaker roles? i think i like it better this way, and am willing to accept that bit of swing

if it's passable / the balance is fine, i'll do the role PMs when i wake up, it's late here
I will straight up disregard all reason if you have a PR dream again. You can come back and be like, “I dreamt that Locke is a N2 Bulletproof Multitasking Cop and Self-Targeting Doctor,” and I will go, “Okay, Locke kill it is then.”
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Post Post #5 (ISO) » Sun Nov 29, 2020 1:20 am

Post by Datisi »

Spoiler: role PMs
vanilla townieWelcome,
Playername
. You are a
Vanilla Townie
.

Abilities:
  • You have no special abilities, but you have your voice and your vote.
You win when there are no longer any threats to Town and at least one Town player is alive.


The game thread is here. Please confirm by replying to this PM with your role name.


Town Innocent Child Jailkeeper EnablerWelcome,
Playername
. You are a
Town Innocent Child Jailkeeper Enabler
.

Abilities:
  • Innocent Child:
    At the start of the game, the moderator will publicly confirm you to be Town.
  • Jailkeeper Enabler:
    When you die, the role "Jailkeeper" will cease to function for all players.
You win when there are no longer any threats to Town and at least one Town player is alive.


The game thread is here. Please confirm by replying to this PM with your role name.


Town jack-of-all-tradesWelcome,
Playername
. You are a
Town Jack-of-all-Trades
.

Abilities:
  • Each Night, you may use one of the following abilities; each can only be used once:
    ~
    Neapolitan:
    Assuming no interference with your action, you will learn whether or not that player is a Vanilla Townie.
    ~
    Gunsmith:
    Assuming no interference with your action, you will learn whether or not that player has a gun.
    ~
    Tracker:
    Assuming no interference with your action, you will learn who that player visited that Night. (You will get "no result" if this action is blocked.)
You win when there are no longer any threats to Town and at least one Town player is alive.


The game thread is here. Please confirm by replying to this PM with your role name.

game PMs:
~ "
Playername
is a Vanilla Townie.", "
Playername
is not a Vanilla Townie."
~ "
Playername
has a gun.", "
Playername
does not have a gun."
~ "
Playername
visited
Playername
(and
Playername
) last Night.", "
Playername
did not visit anyone last Night."
~ "Your action failed, and you did not receive a result."


Town 3-shot VigilanteWelcome,
Playername
. You are a
Town 3-Shot Vigilante
.

Abilities:
  • Three times in the game, at Night, you may attempt to kill another player.
You win when there are no longer any threats to Town and at least one Town player is alive.


The game thread is here. Please confirm by replying to this PM with your role name.


Bulletproof TownieWelcome,
Playername
. You are a
Bulletproof Townie
.

Abilities:
  • You are protected from kills that target you.
You win when there are no longer any threats to Town and at least one Town player is alive.


The game thread is here. Please confirm by replying to this PM with your role name.


mafia multitasking jailkeeperWelcome,
Playername
. You are a
Mafia Multitasking Jailkeeper
.

Factional:
  • You are a member of the Mafia, along with
    Playername
    , who is a
    Mafia Informed
    , and
    Playername
    , who is a
    Mafia Bulletproof Enabler
    .
  • Once every Night, a living member of the Mafia may submit a factional kill action.
  • You may talk with your living teammates in the Mafia Private Topic, located here. You may talk there at any time.
Abilities:
  • Each Night phase, you may target one player in the game. Assuming no interference with your action, you will simultaneously roleblock that player, and protect that player from any number of nightkills. You may do this the same Night you perpetrate the nightkill.
You win when there are no longer any threats to the Mafia (or nothing can prevent this from occuring) and at least one Mafia player is alive.


The game thread is here. Please confirm by replying to this PM with your role name or by posting in your PT.


mafia informedWelcome,
Playername
. You are a
Mafia Informed
.

Factional:
  • You are a member of the Mafia, along with
    Playername
    , who is a
    Mafia Multitasking Jailkeeper
    , and
    Playername
    , who is a
    Mafia Bulletproof Enabler
    .
  • Once every Night, a living member of the Mafia may submit a factional kill action.
  • You may talk with your living teammates in the Mafia Private Topic, located here. You may talk there at any time as long as you are alive.
Abilities:
  • You happen to know that
    Playername
    is a
    Town Innocent Child Jailkeeper Enabler
    .
  • Furthermore, you know that there are no Town-aligned Aliens, Babysitters, Bodyguards, Commuters, Doctors, Hiders, Jailkeepers or Rolestoppers, Backups for one of these roles, or JOATs with the ability from at least one of these roles.
You win when there are no longer any threats to the Mafia (or nothing can prevent this from occuring) and at least one Mafia player is alive.


The game thread is here. Please confirm by replying to this PM with your role name or by posting in your PT.


mafia bulletproof enablerWelcome,
Playername
. You are a
Mafia Bulletproof Enabler
.

Factional:
  • You are a member of the Mafia, along with
    Playername
    , who is a
    Mafia Multitasking Jailkeeper
    , and
    Playername
    , who is a
    Mafia Informed
    .
  • Once every Night, a living member of the Mafia may submit a factional kill action.
  • You may talk with your living teammates in the Mafia Private Topic, located here. You may talk there at any time.
Abilities:
  • When you die, the role "Bulletproof" will cease to function for all players.
You win when there are no longer any threats to the Mafia (or nothing can prevent this from occuring) and at least one Mafia player is alive.


The game thread is here. Please confirm by replying to this PM with your role name or by posting in your PT.

Spoiler: ruleset
Rules

Shamelessly stolen
Inspired by Plotinus's ruleset.

important bit
  • Days: 8 days, Nights: 48 hours.
  • Majority executes.
  • 36 hours before prod, 24 hours before replacement.
  • If you want to replace out, PM me.
  • Bah posts allowed. (limit: 1, free of game related content)
  • Don’t be a dick.
  1. Follow all site rules.

  2. Mod colour
    – My mod colour is
    teal
    . You can use it if you want, just don't attempt to impersonate me.
  3. Behaviour
    - Don’t be a dick. This is a heated game but toxicity will not be tolerated. Attack the play not the player. If your fellow players tell you to stop, you must stop. If you do not stop, I will tell you to stop. If you still do not stop, you will be force-replaced. Asking people to stop voting you or to stop scumhunting you entirely doesn't count for this rule and you may find yourself executed if you try it.
  4. Don't talk about ongoing games
    - You may not talk to each other about this game outside of threads I have created for this purpose. You may not talk about other ongoing games in this thread.
  5. Provable randomness
    - is against the rules. Saying that you rolled a dice is fine, using dice tags or random.org is not.
  6. Cryptography
    - is forbidden. Breadcrumbing is okay.
  7. Replacements
    - If you wish to replace out, PM me, do not request replacement in thread. Do not discuss your reasons for replacing out publically. Do not threaten to replace out or tell other players to replace out. If you have any concerns that a player should be replaced, PM me.
  8. Confirmation
    - You have about 48 hours to confirm your role and your alignment by PM. Game will start sooner if everyone confirms. Posting in a private topic counts as confirmation.
  9. Days
    - Days last up to 8 real-life days. Extensions may or may not be granted if there are replacements, or if the circumstances call for it (for example, if the site was experiencing issues).
  10. Activity
    - You must post at least once every 36 hours or I will Prod you. You then have 24 hours to post in the game thread or I will replace you. If you come back before I find a replacement, you can stay. Players can request me to prod somebody early. This will only count as an official prod if you don't post before you would have been due for a prod. If you haven't posted in the 24 hours before the thread is locked for night, you must reply to the night start PM or you will be replaced during the night.
  11. Vacation/Limited Access
    - If you need to be absent for longer than this, you should declare
    V/LA
    in bold in the thread like this: [
    b]
    @Mod: I will be v/la until Thursday
    [
    /b]. While you are V/LA, you will be nudged once every 60 hours. Two nudges equals one prod. If you have not posted game advancing content in 5 days, regardless of V/LA status, you will be replaced.
  12. Prodging
    - A naked "prod dodge" does not reset the prod timer. To avoid being prodded/replaced for inactivity, include some game advancing content in your prodges, such as "got prodded; xxxx is still scum."
  13. Quoting
    - You may not quote (or copy paste) any private information into the thread, including your role PM and any mod communication.
  14. Voting
    - Votes must be in bold in the format VOTE: Datisi or
    Vote: Datisi
    . Strong preference for using vote tags instead of bold tags. Unvotes are nice but not required. If I think it’s a vote, it’s a vote, no tricks. Type [
    v]Datisi[
    /v] to vote and [
    uv]Datisi[
    /uv] to unvote.
  15. Execution
    - Days end early when a simple majority of players (50% of living players + 1 rounded down) vote to execute somebody. If a majority is not reached at deadline or if a majority of the players vote for no execution, the day will end without an execution. At evens, 50% is sufficient for no execution. It takes (100% of living players + 1) votes to execute the Moderator.
  16. Twilight
    - Begins when a majority is reached and lasts until I lock the thread. You're still alive until I flip you so you can talk in any game threads you have access to until then, but no votes or unvotes will be counted.
  17. Night
    - Night lasts at least 48 hours. The night phase can be shortened if every living player -- even those with no night actions -- agrees to it and if I'm not busy.
  18. Action submissions
    - You may submit actions via PM (if town) or PT (if scum). If the actions are not submitted by the deadline then you do nothing. You can change your mind as many times as you like before the deadline.
  19. Reminders
    - If I don't hear from you about your night actions, I'll PM you 24 hours before the deadline. This doesn't count as a prod. If I still don't hear from you, you will take no action.
  20. Notes PT
    - Let me know if you want a private thread to store your thoughts and feedback for the other players. You may draft posts in your notes PT if the posts are clearly meant to be posted in the main thread. You may not use the notes PT to demonstrate that you've had a town mindset in private all along; just put your town mindset in public to begin with and keep your notes to yourself.
  21. Using scripts
    - Using scripts to alter or hide another player's posts is not allowed.
  22. Play to win
    - this particular game, not some future one, and keep it fun!
  23. Setup Specific:
    • This is a Normal game.
    • Any and all Private Topics will be open at all times.
Sample Vanilla Townie role PM:

Spoiler:
vanilla townieWelcome,
Playername
. You are a
Vanilla Townie
.

Abilities:
  • You have no special abilities, but you have your voice and your vote.
You win when there are no longer any threats to Town and at least one Town player is alive.


The game thread is here. Please confirm by replying to this PM with your role name.
I will straight up disregard all reason if you have a PR dream again. You can come back and be like, “I dreamt that Locke is a N2 Bulletproof Multitasking Cop and Self-Targeting Doctor,” and I will go, “Okay, Locke kill it is then.”
~M
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Post Post #6 (ISO) » Sun Nov 29, 2020 8:55 am

Post by Ircher »

Looks pretty good to me. A few minor things:

1) Does the JOAT flip with or without abilities shown. It seems from the role pm that you've chosen the latter. Either is fine, but it's best to figure that out now.
2) You should consider adding to the gunsmith role pm the roles that receive a "guilty" result. It would help out newer players who are not as well-versed in normal roles and who aren't as familiar with the wiki.
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Post Post #7 (ISO) » Sun Nov 29, 2020 9:31 am

Post by Datisi »

1)
In post 0, implosion wrote:
Datisi wrote:- joat flips with abilities
i don't exactly remember why i picked this, but eh. also, do i need to disclose this anywhere in the joat role PM?

2) good call.

Town jack-of-all-tradesWelcome,
Playername
. You are a
Town Jack-of-all-Trades
.

Abilities:
  • Each Night, you may use one of the following abilities; each can only be used once:
    ~
    Neapolitan:
    Assuming no interference with your action, you will learn whether or not that player is a Vanilla Townie.
    ~
    Gunsmith:
    Assuming no interference with your action, you will learn whether or not that player has a gun. Roles that have a gun are: all Mafia (except Traitors and Doctors), Cops, Vigilantes, Gunsmiths, Role Cops, Vanilla Cops, Vengefuls, Detectives, Neapolitans, Backups of roles with guns and JOATs that have any of these listed powers.
    ~
    Tracker:
    Assuming no interference with your action, you will learn who that player visited that Night. (You will get "no result" if this action is blocked.)
You win when there are no longer any threats to Town and at least one Town player is alive.


The game thread is here. Please confirm by replying to this PM with your role name.
I will straight up disregard all reason if you have a PR dream again. You can come back and be like, “I dreamt that Locke is a N2 Bulletproof Multitasking Cop and Self-Targeting Doctor,” and I will go, “Okay, Locke kill it is then.”
~M
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Post Post #8 (ISO) » Sun Nov 29, 2020 10:00 am

Post by Ircher »

In post 7, Datisi wrote:i don't exactly remember why i picked this, but eh. also, do i need to disclose this anywhere in the joat role PM?
Ah I didn't catch that in your initial post. In that case, you are good; it doesn't have to be included in the role pm.
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Post Post #9 (ISO) » Sun Nov 29, 2020 10:07 pm

Post by mastina »

It does look good to me, so I think it's /pass-worthy as-is.
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Post Post #10 (ISO) » Tue Dec 22, 2020 10:23 am

Post by Datisi »

err, so i just remembered that the gunsmith wiki page recently got updated to include the pt cop as one of the gunsmith guilties. (i also noticed the kinda clunky wording of the joat role pm - it went from "use an ability" to "whether or not
that
player", so i added "you may target a player" at the beginning.) is this role pm fine?

Town jack-of-all-tradesWelcome,
Playername
. You are a
Town Jack-of-all-Trades
.

Abilities:
  • Each Night, you may target a player and use one of the following abilities; each can only be used once:
    ~
    Neapolitan:
    Assuming no interference with your action, you will learn whether or not that player is a Vanilla Townie.
    ~
    Gunsmith:
    Assuming no interference with your action, you will learn whether or not that player has a gun. Roles that have a gun are: all Mafia (except Traitors and Doctors), Cops, Vigilantes, Gunsmiths, Role Cops, Vanilla Cops, PT Cops, Vengefuls, Detectives, Neapolitans, Backups of roles with guns and JOATs that have any of these listed powers.
    ~
    Tracker:
    Assuming no interference with your action, you will learn who that player visited that Night. (You will get "no result" if this action is blocked.)
You win when there are no longer any threats to Town and at least one Town player is alive.


The game thread is here. Please confirm by replying to this PM with your role name.
I will straight up disregard all reason if you have a PR dream again. You can come back and be like, “I dreamt that Locke is a N2 Bulletproof Multitasking Cop and Self-Targeting Doctor,” and I will go, “Okay, Locke kill it is then.”
~M
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Post Post #11 (ISO) » Tue Dec 22, 2020 12:40 pm

Post by Ircher »

It looks fine to me.
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