So the scumteam decided to eliminate her D1...rather than use pain potions to eliminate her which they could justify as being used on a scummy town...and decided that this was enough of a priority to make necessary on D1 rather than eliminating her N1...or eliminating her on D2...and didn't think they could justify killing her on N2 either...and predicted that D3 would be lylo where Titus would be voting one of them?
Again--not impossible. But that kind of narrative requires an incredible stretch in logic ignoring all the other possible solutions scum had. Scum could have pain potioned her and either truthfully claimed to have done so as pain potioning a player they thought to be scum, or lied and just not claimed the pain potions on her, or waited and hoped town pain potioned her, or hoped that she changed her solve (Titus is not someone so set in her ways that once she has a three-man solve she will lock it in for the entirety of the game), or hoped that the town eliminated her, or hoped that lylo came later, or deliberately engineered a delay in lylo.
All of those are simpler solutions for dealing with Titus than dogpiling onto a wagon on her and brute forcing a plurality elimination on her.
This is fair, but why does the method of death which comes to mind as scum in your eyes "dogpile her on D1 and let plurality kill her", a method prone to failure and which is highly inconspicuous, rather than any of the much simpler methods?
I guarantee you as scum I've never had the thought to dogpile onto a town player to eliminate them via plurality because of fearing their accuracy.
As a start it requires scum to actively think about and weaponize the plurality mechanic, something most scumteams are not going to think about at least on D1.
And then it requires them to not think about how inconspicuous three scum could be when dogpiling said townie.
And then it requires them to think that they will actually succeed on this, which there is no guarantee of because their dogpile could be overpowered fairly easily.
And then it requires them to also not think of much simpler methods of dealing with Titus.
It requires them to have thought of one very very very specific plan, ignored all of the possible risks and failure methods of this plan, commit to it, hope/pray it works out, and not to have thought of simpler more effective more universal methods of dealing with the threat of an accurate townie. It requires them to weaponize a game-specific mechanic (plurality) and to think that this was the only solution and have full confidence in it working.
Why is it that you think the scum thought "Titus is right about us, we must dogpile her and rely on plurality to eliminate her on D1", a solution that requires a
very very
specific mindset and set of risk/reward analysis, rather than any of the far far more obvious more universal methods/solutions/strategies?
I feel like I've said it a bunch but I will continue saying it as long as it is pertinent to say:
Every piece of 'evidence' suggesting Norwee-T3-Dwlee as a scumteam requires them to have collectively either god-tier luck, god-tier planning, or some high combination thereof where they planned things out well and then with these plans that have high chances of failure, just so happened to have lucked out big time with them actually ending up working out in spite of all the failure conditions to their plans.
It requires us to live in a very very specific, contrived, convoluted world, where the scumteam did precisely one thing that happened to be the perfect thing they needed to do.
Whereas for them to be town requires just the use of looking at which idea is the simplest and keeping things stupidly simple.