If you would like you can backup mod and look over the flavour if u want
But typically i do about the first 50% of my flavour in advance and write the second half during the game's run. Too much to do in advance and i tune it a little bit
I gladly offer you to backup mod this game.
But the preambles for the first three games should be done because this game can move quite fast(Quickhammer 1, fast decisions for 2...)
At first, only the Executioner, Morning Tweet, may speak.
They have forty-eight hours to vote for a Noble to lose their head. After a selection is locked in, that Noble is killed, but not yet flipped.
Then, the surviving Nobles have forty-eight hours to discuss and vote whether to
Execute
or
Spare
Morning Tweet.
The Executioner may continue to speak during this time. The dead Noble may not. Flips only occur after the second vote ends.
If a town-aligned Executioner is spared, there is an undisclosed benefit for town in the following game.
EXECUTION ACTIVATED!
Not Known 15 [1!]
:
Morning Tweet
With 1 executioner deliberating, it was up to them who died.
At first, only the Executioner, Morning Tweet, may speak.
They have forty-eight hours to vote for a Noble to lose their head. After a selection is locked in, that Noble is killed, but not yet flipped.
Then, the surviving Nobles have forty-eight hours to discuss and vote whether to
Execute
or
Spare
Morning Tweet.
The Executioner may continue to speak during this time. The dead Noble may not. Flips only occur after the second vote ends.
If a town-aligned Executioner is spared, there is an undisclosed benefit for town in the following game.
At first, only the Executioner, Morning Tweet, may speak.
They have forty-eight hours to vote for a Noble to lose their head. After a selection is locked in, that Noble is killed, but not yet flipped.
Then, the surviving Nobles have forty-eight hours to discuss and vote whether to
Execute
or
Spare
Morning Tweet.
The Executioner may continue to speak during this time. The dead Noble may not. Flips only occur after the second vote ends.
If a town-aligned Executioner is spared, there is an undisclosed benefit for town in the following game.
Your host raises a pointed finger and switches to a serious tone.
"No actors were harmed in the shooting of that last scene. It's all practical effects, CGI.. you know!"
The guillotine and the chair are whisked away, along with PookyTheMagicalBear and Cephrir.
"The show goes on! Oh, how I've been waiting for this one--!"
You hear the sounds of chains and rustling fabric. A wall of glass appears from behind a pair of curtains. You observe a table and twin set of chairs contained within.
The host appears inside the room and hops on a chair, before slamming an item down on the counter. You hear her voice play over a speaker,
"I wonder if those at home recognize this little game!"
You approach the pane of glass to get a better look. You recognize the item, now -- a six-shooter revolver.
Last edited by Morning Tweet on Fri Oct 08, 2021 9:00 pm, edited 1 time in total.
All players vote to nominate a player to partake in a
Duel to the Death
.
The first player to reach a majority will be nominated, as well as the player with the second-most votes when a majority occurs.
The player who was nominated second gets the gun first. It is guaranteed at least one nominee will not survive the duel.
With 13 players remaining, it takes 7 votes to nominate a duelist. If deadline is reached, plurality is in effect.
The player with the second-most votes at majority or deadline will also be nominated.
All players vote to nominate a player to partake in a
Duel to the Death
.
The first player to reach a majority will be nominated, as well as the player with the second-most votes when a majority occurs.
The player who was nominated second gets the gun first. It is guaranteed at least one nominee will not survive the duel.
Only the Duelists, GuiltyLion and Something_Smart, may speak.
The stagehands chose where to place one bullet in the revolver's six-chamber. If the barrel is not spun, they know which trigger pull will fire the gun.
Starting with Something_Smart, the duelists take turns with the following choices:
Fire gun at self, fire gun at opponent and then at self, or spin the barrel.
Spinning the barrel randomly resets the bullet's placement in the six-chamber. This option can only be used by each player once.
Remaining Pulls:
6
GuiltyLion:
Waiting - Spin the Barrel Available
Something_Smart:
Has Gun
- Spin the Barrel Available
Fire at self is chosen automatically if no decision is made within the next
Up to 5 days from now, a secret ballot will be held. You may pick one of three options:
Hold - Cast 1 vote for the suspect your team nominated.
Shift - Cast 2 votes for the suspect your team did not nominate.
Pass - Cast no votes.
The nominee with the most votes in total will be eliminated. No voting info is revealed other than the winner.
If there is a tie, the nominee with the most Shift votes is eliminated, followed by the one with the most players Passing them.
If there is still a tie, scum chooses which nominee is eliminated.
Up to 5 days from now, a secret ballot will be held. You may pick one of three options:
Hold - Cast 1 vote for the suspect your team nominated.
Shift - Cast 2 votes for the suspect your team did not nominate.
Pass - Cast no votes.
The nominee with the most votes in total will be eliminated. No voting info is revealed other than the winner.
If there is a tie, the nominee with the most Shift votes is eliminated, followed by the one with the most players Passing them.
If there is still a tie, scum chooses which nominee is eliminated.