Night 1 Cop Night 2 Doctor Night 3 Vigilante Night 4 Jailkeeper Night 5 Bulletproof Night 6 Mason Night 7 Fruit Vendor Night 8 Tracker Night 9 Cop Night 11 Roleblocker Townie
(Town / Night 1 Cop Night 2 Doctor Night 3 Vigilante Night 4 Jailkeeper Night 5 Bulletproof Night 6 Mason Night 7 Fruit Vendor Night 8 Tracker Night 9 Cop Night 11 Roleblocker)
You are a member of the Town, and win when all threats to the Town have been eliminated.
On Night 1, you may target a player. Assuming no interference with your action, you will learn whether that player is Mafia or Not Mafia.
On Night 2, you may target a player. Assuming no interference with your action, you will prevent that player from dying.
On Night 3, you may target a player. Assuming no interference with your action, you will kill that player.
On Night 4, you may target a player. Assuming no interference with your action, you will jailkeep that player, effectively roleblocking them while also preventing them form dying.
On Night 5, you are protected from kills that target you.
On Night 6, you have access to a masony. All members of the masonry are guaranteed to not be aligned with the Mafia.
On Night 7, you may target a player. Assuming no interference with your action, that player will be told they received fruit (but not who sent it).
On Night 8, you may target a player. Assuming no interference with your action, you will learn who that player targeted (if anyone).
On Night 9, you may target a player. Assuming no interference with your action, you will learn whether that player is Mafia or Not Mafia.
On Night 11, you may target a player. Assuming no interference with your action, that player will be prevented from taking an action.
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