counterpoint: scum will usually attempt to seem townish in order to not be voted out
therefore, enchant is exhibiting scum behaviour by being townish
do the right thing people
"all due respect, the words "Clemency" and "normal" do not belong in the same paragraph" - the worst
I was typing up my thoughts on each iso, until I realized that this game has been 90% shitposting even 4 pages in. With the exception of IV and T3. A50, cows, and schadd have have put out
some
actual thought and content, but still within that 90% margin. Everyone else has either done barely anything, or has done nothing but shitpost.
So I guess with basically only that to go on, I like IV and T3 for town and I'm pretty null on everyone else.
a note about flashwagons while it's on my mind, no idea if this is insightful or not, feel free to disagree ofc
im kind of scared about leaving people at L-2 even in this game; i think when someone gets to L-2 there's a huge incentive for scum to just go in and hammer/build up the wagon/hope another townie joins, etc. Like let's say two wagons are developing on X and B and X, Y, Z are the scumteam. If X dies then mafia insta lose but if even in the absolute worst case if Y scumclaims and hammers B then X, Y will get blown up and Z at least still has a fighting chance. Like even if associatives get really really bad scum will do anything to make sure the wagon goes to someone else because horrible associatives > instaloss is my point. So as town our job is to not let these sort of situations get even close to happening by making sure wagons don't go to like 5 votes easily without strong reasoning/deadline scramble.
as far as an overall game strat take
i kind of just like the idea of drawing out/playing the Day 1 phase as opposed to keeping it contentless and purely memey (no offense to the memers y'all great too). I just remember as scum being really scared that town would elongate Day 1 and try to scumhunt, etc., while we were all in limbo of just not knowing if town would converge on one of us on D1, which is why we went for the meme-flashwagon strategy. Obviously at this point it doesn't look like scum is going to take that approach and that this game already looks different, etc., etc. but i think it may be helpful to keep in mind that scum are under a lot more pressure than us on D1 which is an advantage we lose the moment we end this phase - scum have a lot more to lose than us.
this is all maybe kind of obvious but for me at least worth keeping and mind and verbalizing
In post 88, numberQ wrote:I was typing up my thoughts on each iso, until I realized that this game has been 90% shitposting even 4 pages in. With the exception of IV and T3. A50, cows, and schadd have have put out
some
actual thought and content, but still within that 90% margin. Everyone else has either done barely anything, or has done nothing but shitpost.
So I guess with basically only that to go on, I like IV and T3 for town and I'm pretty null on everyone else.
This is true, but given the last game was basically 100% shitposting, 90 feels like improvement.
Yknow I actually forgot that scum instantly lose if they're eliminated D1. I'm trying to understand if there's some balance consideration behind that. I guess the chances of a scum victory drastically decrease if one dies D1, to the point that it just makes more sense to end the game? Or maybe it's just a quirk of the ruleset that N_M thought would be fun, no clue lol
Regardless, IV's analysis makes a lot of sense to me. I don't particularly see a reason to remove my vote yet, but if the wagon gains momentum I probably would without something exceedingly scummy coming from Clem.
"I can't even look at the game anymore.
That evil teddy bear has got everyone twirling by his thumb.
It's like witnessing an slow but unavoidable train crash you can't stop."
-Norwee
"Please refrain from diverting our sleuths out there Pooky."
~Maple