In post 1654, NorwegianboyEE wrote:It also made it easy for you to blend in when slots that i literally never read as town (Dunnstral/STD) kept their activity or content-level low.
Though they have their strengths (see: difficulty of prediction/keeping under control in 3 way being my main obstacles), their styles are perpetual thorns in my side as town, so I was very happy for the chance to be on the flip side and exploit them as scum.
As I say in my notes PTs, I think their styles really backfired when it came to what actually mattered: Seeing through to the other as town in 3 way, because they only had 2 or 3 key points to work with.
1552 touches on the anathema/unpredictability point, but there's a piece I left out that I think exists only as an off-handed shard in the notes PT. While it was tough for me to predict where any
single
player would go, it was easy to see and bet on a plurality of them going somewhere in aggregate (Prime example being that more players would townread my Day 1 than scumread it. Who specifically those players would be? Didn't know, didn't care)